Nathan Smith is a seasoned sound designer with for film and video games. Nathan has worked on games such as Borderlands 3, Battleborn, Star Wars: Knights of the Old Republic II and Ratchet & Clank: Size Matters as well as feature films and documentaries including We Are Legion: The Story of the Hacktivists, Matrix and The Scorpion King.
In this episode, we discuss:
- Musical Beginnings
- Sound Design
- The Rose Parade
- Film Audio Roles
- Game Audio
- Storytelling
- What to Charge
- Work Slowdowns
- Nathan's Youtube Channel
- The Reasons to Record at 192Khz
- The Inspiration of Sylvia Massey
- The Nuances of Recording Guns
- Covert Grocery Store Recording
- Inspiration from Challenges
- Gear Advice
- Helicopters
- Learning from Failure
Matt's Monologue: Audio Minimalism
Links and Show Notes
Credits:
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Guest: Nathan Smith
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Host: Matt Boudreau
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WCA Theme Music: Cliff Truesdell
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Announcer: Chuck Smith
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Editing: Anne-Marie Pleau & Matt Boudreau
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Additional Music: The License Lab