XR AI Spotlight gives the stage to founders and makers at the intersection between XR and AI. You will learn what happens when technology and creativity collide, how AI apps and XR tools are built and brought to market, the personal stories and workflows of leaders and creatives pushing the boundaries of what these 2 technologies can offer and the opportunities they unlock.
The podcast XR AI Spotlight is created by Gabriele Romagnoli. The podcast and the artwork on this page are embedded on this page using the public podcast feed (RSS).
Yin-Chien Yeap is an XR developer who believes in making accessible immersive experiences for everyone. As part of that mission, he and his team have decided to bring a popular genre to the WebXR: Fitness. In this conversation, we will discuss:
How they managed to prevent motion sickness despite being an intense racing app
How the web is more powerful than you think
The implications of web-based content for the future of XR
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Ernest Spicer is a data scientist, game developer, and technology executive developing new immersive learning and gaming experiences in AR powered by AI, and I don’t say that lightly because Ernest and his team were the first to deploy AI on the new Snap Spectacles.
In this conversation, we will dive into
His experience when developing for various smart glasses
How as a special Olympic coach he sees AR helping neurodivergent athletes
We talk about the future of wearable AI
His experience when developing AI tools for the education system
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Connell Gauld is the CTO and Co-Founder of Zapworks. Zapworks was funded in 2011 and is one of the world's leading XR Platforms and creative studios. Since then the team kept building and innovating launching:
- An affordable headset unlocking untapped growth opportunities
- An editor for both designers and developers to build AR experiences directly on the web
- A technology deployed on millions of products leveraging their knowledge of computer vision
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Jack Wang is the CEO of Kiri engine a powerful 3D scanning app for Android, iOS (and web browsers!). I have experienced Kiri myself and trust me, there some key features that makes it different from anything else on the market. Today we will dive into the world of Gaussian splatting with Jack discussing:Some of the current limitations of Gaussian splatting- The benefits of Gaussian Splatting compared to photogrammetry and the verticals benefitting from it- Some of the unique features that make Kiri engine the must have scanning app for Gaussian Splatting- A new path the team has taken after making an unexpected discovery Subscribe to XR AI Spotlight weekly newsletter 👉 https://xraispotlight.substack.com/OUR SPONSORVisit Meshy.ai and use the code "XRAI20" to get 20% discount on your subscription ***CONNECT WITH JACK💼 Linkedin ***CONNECT WITH ME🐤X (Twitter) 💼 Linkedin🔗Link-in Bio ***PAST EPISODES🎙️ Show Website🟢 YouTube🍎Apple Podcast
Yacine Aciakh spent over six years as a Senior AI Product Manager at Criteo, one of France's first unicorns, where he grew multiple products to $100M in annual revenue. In 2019, he co-founded Wisear with one clear goal: connecting humans and computers like never before.
In this conversation:
We start by looking into the foundation of neural interfaces
What were some of the challenges when building neural interfaces that fit in your earbuds
He showed me how he could select swipe and even play games completely hands free
We talk about accuracy and how hard it is to learn for users
Yacin shared the launch date and price that felt shockingly closer and cheaper than what I expected
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Jeri Ellsworth is an inventor, product creator, chip designer, and system-level engineer.
Her combined passion for gaming and invention has fueled the creation of many cutting-edge technologies, culminating in the creation of Tilt Five, the world’s first augmented reality gaming system. Today we will look at:
What are the biggest outstanding challenges when designing AR glasses
We dive into product design and learn some of the principles that shaped what Tilt 5 is today
Real examples of how Tilt5 is expanding beyond gaming
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Jesse Schell is the CEO of Schell Games, a team of more than one hundred fifty people with an impressive success streak. Some of their greatest success include games like Among Us and the “Expect You To Die” Trilogy and today we will dive into:
What was the driving design principle when creating immersive experiences that stick with users
How Schell games got affected by the changes on the Meta Store
How he sees AI impacting the way we design and play games
Why we don’t have a Killer app for XR yet
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Steven founded Fantail Games to create Mixed Reality games that deepen our connection with the real world, the physical environment and our friends/family. He has worked on 40+ games with clients including Disney, Universal, EA and Hasbro working across many roles including coding, design, producing and even sales. He recently released Game Night a multiplayer mixedreality experience with no UI and where your body is the controller. Steven is a true believer in co located mixed reality and in this episode we discover:
Why it took him so long to realize his dream of creating a co-located MR experience
What was needed to create an MR game anybody could pick up and play in their livingroom
What was his biggest mistake and how playtesting come to the rescue
What co-located MR has to offer beyond Games
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Olivier Plante has over 12 years of experience as an innovator, team lead, founder, and is now the CEO of Fleksy: a white-label keyboard powering the best typing experiences in the world. I jumped into this conversation curious and unsure of what to expect, but Olivier opened a world to me and made me realize how important and reach a challenge like typing is in 2D, in 3D in the era of AI. We discussed:
Why voice will never fully replace typing
How the typing experience is evolving thanks to AI
Real examples of where a “simple” keyboard is more important than you might think
What makes Fleksy the perfect keyboard for XR
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Avi Bar-Zeev has been at the forefront of Spatial Computing for over 30 years. He co-invented the Hololens AR headset in 2010, helped define Amazon Echo Frames in 2015, and he is going to share some of his thoughts and experience from leading the Experience Prototyping team for Apple's Vision Pro from 2016 to 2019 (Snippet 1). We discuss about:
- The mistakes he has seen companies like Apple, Microsoft and Amazon make when developing new tech (Snippet 2),
- How and why the ad business model is bound to die (snippet 3),
- His major concerns about AI and what consumers, developers, policy makers and tech companies should do to mitigate them (nippet 4)
- What he thinks is the missing piece to make spatial computing a reality (snippet 5)
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Gordon is the co-founder of Anything World, a startup that wants to make everyone a 3D content creator using AI! One of the things that makes them different from many other startups trying desperately to crack the code is their focus on animations and the fact their technology is available for basically everything: blender, maya, Unreal, roblox and even Discord. But is AI good enough to support professional workflows? What can you really do with these animated models?
In this conversation, we will discuss:
How the narrative around AI-enabled workflows has changed over the years
What are some innovative game ideas made possible by generating assets at runtime
Why he thinks AI should be seen by creatives as an opportunity instead of a threat
How Gordon and his team are making speed their top priority
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Charlie Fink is a Producer, Podcaster, Author, Professor, and Forbes columnist, covering AI, XR, and the Metaverse. In this interview, we discuss:
The current state of XR
How AR might not be the perfect match for AI as we all might think
Some of the similarities and differences between the rise of the internet and the rise of AI
The impact AI is having on teachers and students
How AI will take people’s jobs… even his own
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Matt is the Sr. community programs manager at Mozilla: the non-profit behind Firefox that empowers people to shape a healthier digital world.
He has built from scratch several online communities for users and developers and in this conversation he shares with us the complete handbook to get started and grow a healthy community around a common mission. We talk about:
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Diego di Tommaso is the co-founder of OVER, an ambitious startup seeking to merge the physical and virtual world through Augmented Reality (AR). And while this vision sounds very ambitious and something we have heard before, we will discover how OVER along with the help of an army of mappers has created the biggest 3D map of the world and made it possible to deploy AR experiences like never before.
We will learn:
What is the positioning system capable of supporting the future of spatial computing
Why these “ maps” are way more than digital lands
The many ways in which you can use the OVER platform to create and deploy your own AR experiences
The importance of a decentralized system when creating a map of the world
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David Marak has been active in XR since the early days of Google Cardboard and the first prototypes of augmented reality. Six years ago, he co-founded the immersive studio Yord, which has since expanded worldwide and is now recognized as one of the top Immersive App development companies globally. During this journey, Yord survived and thrived through a lot of ups and downs and he is now facing a new challenge and opportunity: the intersection between XR and AI. Today we will look at
Yord client’s base and how AI has impacted their pipeline
We learn about the most exciting and rewarding project David has worked on and why
His thoughts on digital agencies moving from client’s work to product
How the team has adapted and reacted to the rise of interest in AI
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Jonathan Hale is the CEO and CTO of the Wonderland Engine, a hyper-optimized 3D engine for 3D, VR, and AR on the web.
If you've played any of the WebXR apps suggested by the Meta Quest Browser, it most likely was built using Wonderland Engine. So today’s conversation is all about WebXR:
What are the best options for developers to build webXR apps
Real examples of how Wonderland editor makes the life of developers easy
The future of web XR apps on wearable devices
An incredible alternative to typing long URL in VR that has changed the way I access the web from any headset
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Max Tiel is one of the co-founder of Thunderboom Records, a dutch studio committed to empowering musicians, professionals and organizations in the music industry that like many others creative fields has been shaken up by Gen AI. Max is on the ground and works actively to create, test and share how technologies such as artificial intelligence, AR and virtual avatars can empower emerging artists. They have developed a comprehensive open source toolkit to help musicians understand and implement these technologies in their own creative workflow. Today we will discuss
Why create an open source AR toolkit for musicians
The creative opportunities that avatars unlock for on stage performances
How the AI beat maker might become the best companion for any DJ
What step musicians can take to be ready for a future where music and technology are more interconnected than ever
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Andreas Edesberg is the co-founder and CEO of Sloyd. With over 300,000 users globally,
Sloyd is on a mission to make 3D asset creation accessible, quick, and easy. But are they living up to the expectations and needs of studio and 3D artists? What about a future where worlds are create in Real time?
Today we will dive deep into this topic and discuss:
How Sloyd is giving more control on the style generated 3D models
The main use cases for 3D assets generated with Sloyd
The dramatically different approach they have taken when compared to other generative AI tools
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You’ve just heard Will Eastcott, CEO of PlayCanvas, one of the most popular open-source 3D engines for the web. Before founding PlayCanvas, Will worked at major game studios like EA, Sony, and Activision, contributing to titles such as GTA, Call of Duty, and Max Payne. Today PlayCanvas' mission is to make web app development more accessible and collaborative. In this episode, Will shares invaluable insights and the game-changing tools he has built to help developers through their journey. We will discuss:
The current state of 3D on the web for gaming and beyond
Practical tips to help developers choose their web engine AND optimize their experiences on web
How you can clean and edit your Splats directly on the browser
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Jelmer Althuis is the founder of Sphere of Sound, a company dedicated to crafting cutting-edge audio solutions that redefine immersive experiences. He also serves as the Audio Director at VRelax, where he specializes in designing therapeutic audio landscapes that enhance mental well-being through virtual reality.
He is a true expert and through this conversation we start defining the real fundamentals of what makes sound sound real
We look at the production workflow including the recording process, the best libraries and SDK you can use right now
Look at the impact sound can have on users and inhabitants of virtual worlds
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Sergiu Ardelean is a serial Austrain entrepreneur. He successfully exited an Augmented Reality agency in Vienna that served prestigious clients such as Volkswagen and Audi across 42 countries. He is now leading Artivive: the Canva for augmented reality. Artivive engages a community of half million creators across 190 countries. Collaborations with world-renowned museums and galleries in Vienna, Munich, San Francisco, Seoul, and Shanghai are still going strong, unlike many other AR apps we have seen over the years that have risen and fallen. During this interview, we will discuss:
How the mission and focus of Artivive differs from the many other AR tools that have disappeared over the years like Meta Spark
The ownership of the digital space
Why they decided to focus on simplicity
How Artivive unlocks new revenue opportunities for Artists and Museums
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John Dagdalen is the founder of Fluid an app that turns your VR headset into a spatial computer. Spatial computing and productivity are hot topics with various hardware and software players trying to crack the code and get the love of professionals who want to be more productive in XR. But I and the hundreds of stellar reviews on the Meta store guarantee you: Fluid is not your typical productivity app. So today we will learn:
Why you should drop your multi-monitor setup and start working in a headset
How Fluid differentiates itself from other productivity apps
How they are reimagining productivity in XR powered by AI
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Billy Boman is a Swedish AI Artist, Creator and educator with over a decade-long career in design. He is a visual AI storyteller who has created some of the most cohesive and impressive AI generated video I have ever seen. He worked with musicians like Fred Durst and brands like Intel & Ballantines reaching hundreds of thousands of viewers. Today we will get a pick at his workflow:
How Gen AI video is opening up new opportunities for creatives
His fluid approach when creating with AI
How he managed to tap into the open-source goodness even owning a Mac
How he deals with the negative reactions towards AI and his videos
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This episode was created entirely using NotebookLM from Google.
These were the publicly available content I used as sources:
- CMA report on AI foundation Models
- EU initiative on Web 4.0 and Virtual worlds
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Gabe Baker is a former teacher and education researcher, who took the leap into immersive tech. He made Frame, a platform that makes it easy to communicate, collaborate, and create in 3D environments directly in the web browser, mobile and even VR headsets. The platform grew hosting hundreds of events and teams from Janssen, Microsoft, Trello and MIT. But recently he announced it is time for a radical change: Frame is evolving for the new AI era. In this interview, Gabe shared with me his honest feelings and tough learnings from the perspective of a real founder and gave down-to-earth answers to some very tricky questions:
With Mozilla Hubs, Altspace and Glue shutting down is there still a need for XR meeting and collaboration apps like Frame?
How is Apple and VisionPro approaching the web space?
How are big organizations using these 3D collaborative spaces
What is the vision of AI supporting collaboration and productivity in 3D spaces
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Quanetin Valenbois is an XR Developer, Teacher, Content Creator and CEO at Valem Studio. He has been working professionally in VR since 2017 he soon realized there was a lack of quality content developers people could rely on. This is why he decided to create not one but two channels to inspire and educate developers to get started and master XR development… until AI came. That’s the moment he decided to answer a question many devs are asking right now: Can AI take over my job?
Today we will learn:
Surprising ways in which AI was capable of correcting its own mistake
What kind of knowledge do you need to follow AI’s instructions
Why, Despite the tremendous similarity of the final product with game, it is better for you as a developer to learn as a human
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Gaussian splatting or for short G splats is the latest method to capture objects or entire complex 3D scenes using only a video. It falls under the category of Radiance Fields much like Nerfs but it's actually quite different: they are faster to train, you can achieve an unprecedented level of realism BUT have they lived up to the hype?
Today we will figure it out with Georgii Vysotskii, the co-founder and CEO of Gracia.ai a deep tech company specializing in the visualization of Gaussian splatting and redefining the way moments are captured and experienced…. Even in VR.
We will talk about
The story of Gracia and how they brought Splats to VR
A type of Gaussian splat you might not have heard about
The usecase unlocked by Gaussian splatting’s fast rendering speed
How they are tackling a key challenge when it comes to distribution
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Dr Doom is the cofounder & CEO of LIV. He spent 11 years in tech with 7 of those consisting of founding & running LIV, the world's leading XR capture tool. If you have seen any cool MR footage in a commercial, trailer, streamer or content creator it is VERY likely that was created with LIV. They have recently become the official partner with Meta to bring robust and fully-featured #mixedreality Capture and virtual camera support to #metaquest and today we will discuss:
- The tools that will soon be available to developers and creators to capture #XR gameplay
- Why even bother with creating #mr content for your game or app
- What are interesting usecases for MR capture beyond gaming and social media content creation
- What the partnership with Meta means for developers and creators and how the team managed what could have been a much less desirable outcome
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Oskar Stålberg is an established indie Game Developer, and a real authority when it comes to procedural content generation. He has worked on Tom Clancy's The Division and later focused on his own titles like Bad North and Townscaper, both acclaimed successes by the gaming community. Oskar has also ported Townscaper to Meta Quest and keeps finding new and creative ways to leverage procedural generation for innovative and unconventional game ideas.
Join this episode to learn:
-How he found the balance between art style and gameplay for some of his most successful games
-The role of the wave function collapse algorithm and how he took procedural generation to a new artistic level
-The reason why he has been building in public and how he gathered an audience of over 100K followers on X
-How he reimagined Townscaper for standalone VR
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🔗 Townscaper VR 🔗 Townscaper web
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PAST EPISODES
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Leif Petersen is the founder and CEO of HOLOGATE, a global leader in extended reality solutions with an interesting success story. It all started with entertainment and since its inception Hologate has expanded to hundreds of multi-user VR systems across 42 countries, engaging over 22 million people with major IPs like Ghostbusters and Angry Birds. More recently the team has created a specialized section dedicated to training and simulation and they managed to deploy training with the German Army and the Swiss Police special forces. It doesn’t happen often to be this successful on both fronts and today you will learn:
How they designed and optimized every aspect of their location-based experiences
How stripping a game to its simplest form was just the key for fun
What type of games turned out to be the most popular
What it took to pivot to training and simulations designed for governmental organizations like the German Army and Swiss Police Special Forces
***
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Sachin is an artist and creative tech entrepreneur. As the co-founder of AI Lemon Academy he has trained hundreds of professionals including teams at Amazon, to use AI in their daily creative workflow. From initial concepting to refined prompting to generate specific visuals he runs bootcamps for leaders & professionals in the creative industry and he is a relentless explorer of the latest and greatest tools and workflows.
We will dive deep into the world of AI-generated images and will cover:
- The best AI image generator for various usecases
- Sachin’s obsession with consistency and how he decided to take this matter into his own hands
- How Gen AI images are used in real production
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Matteo and Paride are the co-founders of Pijama Kasama, an Amsterdam-based studio creating custom experiences and games for brands on platforms like Spatial, Roblox and Fortnite. They have been working with brands like Absolute, BMW, NASA and they recently launched their game based on their own IP called “Kasama the Awakening” which is without a doubt one of the best-looking web-based games you can try right now. We will dive into their journey and how they captured the learnings to create and launch this unique experience including:
Strategies to promote your web-based game
Some tips on how to make sure even the more ambitious games run smoothly on web and mobile platforms
The differences when building branded games on Fortnite, Roblox and Spatial including the monetization options for creators and even their analytic infrastructure
Why and how brands should rethink their approach to building and populating these 3D worlds
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Alex Karim is a technology leader focusing on the convergence of the physical and digital world. As a Mixed Reality pioneer, Alex was the first person to deploy HoloLens 2 in Formula 1 at McLaren. In 2021 Alex joined Microsoft and in his current role he consults some of the world’s largest organizations supporting their AI transformations and today we will learn from him:
What are the biggest barriers to the adoption of XR and AI in big organizations
How to capture the value from early POC and pilots
The framework and guidelines that Microsoft uses to deploy AI responsibly
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💼 Linkedin
🔗 Master of Innovation Podcast
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💼 Linkedin
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PAST EPISODES
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Bobak Tavangar is the Co-founder of Brilliant Labs, A Singapore-based startup that launched to market Frame: lightweight AR glasses powered by AI. In a space of AI-enabled wearables that is getting ever more crowded, there is one thing that sets Frame apart: it is completely Open source.
By listening to this episode you will learn:
What is Frame, Noah and what are some of the interesting applications the developer community is building on top of this open hardware and software platform
What is the current status of the wearable AI tech and what makes Frame stand out
Bobak’s take on how media and influencers reacted to the release of the Rabbit R1 and the Humane AI Pin
The 2 reasons why Brilliant Labs is betting its future in open-source
***
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Asaf Geva is one of the co-founders of Peanut Button, the studio behind the Retropolis series, a VR narrative game that despite the close to zero production budget launched on the Meta store and gathered stellar feedback from the community. Since then the team has grown and the studio is out with “Retropolis 2: Never Say Goodbye” now available on the Meta store AND PSVR2.
By listening to this episode you will learn:
What is the origin story of the Retropolis franchise and how the team grew and launched the second episode on PSVR2
How the Peanut Button team prioritized storytelling in their point and click style adventure game
How they used Quill as part of their design and development process
***
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🔗 Website
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PAST EPISODES
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Daniel Sproll is a trained cognitive scientist working with XR technologies for over a decade.
He is the co-founder of realities.io a german studio producing multiple award winning VR experiences, the latest being the indie VR hit Puzzling Places launched on Quest and now available also on Vision Pro.
We will dive deep into their journey when porting the app to the Apple device
An unexpected challenge they encountered when designing a 3D puzzling game
How the team cleverly used sound design to elevate the game for their users
How bringing puzzling places to Mixed reality impacted the user experience
***
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Tommy Thompson works as a consultant in artificial intelligence with a primary focus on the video games industry. He is the mind behind “AI and games”, a YouTube channel with over 200K subscribers dedicated to increasing awareness of AI research and development within games. As a result of his academic, and professional experience he took on the role of advisor during the GDC AI summit.
By listening to this episode you will learn:
- How AI is still finding its way into game development pipelines
- The cautious approach BIG game studios are taking to GenAI
- How Small game studios can capitalize on this opportunity
- His expert prediction on how gen AI will evolve over the next 3 years
***
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Michael Potts teaches XR worldbuilding at UCLA Extension, has been working with XR technology for the past 28 years and is the CEO of Polycount, An award-winning agency that for the past 24 years has been building digital worlds and immersive experiences for some of the largest companies in the world.
By listening to this episode you will learn:
How to build virtual worlds on less or more known platforms like Roblox or Fornite
How the team uses AI in their workflow
The incredible potential he sees for the Vision Pro
***
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Alex de Vries is a PhD candidate at the VU Amsterdam School of Business and Economics and the founder of Digiconomist, a research company dedicated to exposing the unintended consequences of digital trends. His research focuses on the environmental impact of emerging technologies and has played a major role in the global discussion regarding the sustainability of blockchain technology and AI.
By listening to this episode you will learn:
The real challenges when trying to quantify the environmental impact of AI
How the training of a model has less impact than what you might think
The alarming projections for AI energy consumption over the next 2 years
***
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Lucas Rizzotto is a viral innovator founder and mad scientist… and I am not exaggerating. His creations span everything from XR to AI and have been seen by hundreds of millions of people worldwide. Some of these projects include a killer Microwave powered by AI, a VR time machine to relieve your memories, a way for astronauts to communicate with children on Earth, and recently Pillow, a mixedreality app that wants you to relax in bed.
In this episode you will learn:
The secret behind the seemingly simple fishing game in his MR App Pillow
The many ways his team used AI to make the impossible possible
What led to a sudden drop in user rating and how his team solved it
***
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🐤X (Twitter)
🔗 Website
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Moritz Loos has a background in software engineering, worked at Mercedes Tech motion to bring XR experiences into the car and he is now the co-founder of 2Sync an SDK for mixed reality experiences that allows to automatically adapt virtual content to any physical environment… a bit like website and apps responsive design adapt to your mobile, or desktop. In this conversation, we dive into how digital and physical blend together.
By listening to this episode you will learn:
- The three different types of MR experience
- How to finally get the user to move around the physical space even when in VR
- The many applications that adaptive Mixed reality unlocks beyond gaming
***
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Alexandra Magaard is a storyteller, strategist, policy wonk and the former Head of Tech Policy at iconomy in Berlin, a capacity builder organization for the European tech ecosystem. She advised multiple startups and scaleups - from deep tech to ad tech to travel tech - helping them navigate the increasingly complex field of tech regulations, and discover how many of the EU’s latest regulations, like the Digital Markets Act, aren’t simply new compliance burdens but opportunities for startups to enter a fairer market.
By listening to this episode you will learn:
- What is the AI act
- The implications of the AI act when it comes to Generative AI
- Ways in which the EU can keep supporting deep tech founders
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Akin Bilgic is one of the founders of BRINK XR - creators of BRINK Traveler, a top-rated virtual travel experience featuring fully immersive photorealistic 3D environments from around the world. It is without a doubt one of the best looking experiences on the Quest right now and recently implemented an AI that allows the traveler to ask any questions regarding the virtual locations showing the power of blending immersive with artificial intelligence
Join this conversation to learn:
What it takes to create highly optimized scans of environments and how that is just half of their secret to success
How Brink optimized the user experience and technical aspects of AI in their VR app…
… while keeping the implementation affordable
***
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Tomas Sluka worked as a research engineer at CERN on the development of electronic nano-devices. During his scientific career, he co-authored over 50 scientific papers, 10 patent applications and Is now the CEO and co-founder of CREAL, a Swiss startup that developed and brought to market a transformative type of display made for Augmented reality that solves the problem of eye comfort and simulates how the human eye focuses on near and far objects bringing a level of immersion that was literally never seen before
During this conversation, we discuss:
The challenges of delivering comfortable and believable augmented reality to the human eye
What are the properties of high quality digital content for augmented reality
How the rise of AI is accelerating and shaping the development of AR glasses
***
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🔗 Website
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💼 Linkedin:
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Jussi Kemppainen, has over 24 years of experience as game designer, director, 3D and VFX artist and has embarked on a journey to create a full game with the help of AI: Echos of Somewhere, now available as a demo on the project website and coming soon to steam. From environments to characters he has been sharing his workflows and journey publicly triggering excitement and skepticism on the future of AI-assited game development.
Stay with us to learn:
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Andrew R McHugh is the founder and CEO of Wist, an app for stepping inside your memories on mobile and in XR. Previously at Samsung, he was Team Lead and Senior Designer at the XR Design Group. Andrew contributed to the LGBTQ+ Museum and his work has been featured in Vice, This Week In Startups, and the Wall Street Journal.
By listening to this episode you will learn:
What are spatial memories and how to capture them without a Vision Pro
How AI can close the gap in memory capture
What drove Andrew to leave Samsung and pursue his passion for capturing spatial memories
***
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🐤X (Twitter)
🔗 WistLabs
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Stefan Marx and Anne-Sophie Panzer are the cofounders of Zaubar, an AI-powered platform to augment reality at every location. Over the past years Zaubar has worked with renowned brands such as Cocal cola, Siemens, Meissen, Borussia Dortmund, and several Cultural and historical sites where they deployed treasure hunts and gamified AR experiences adding a digital layer to any location. Recently they announced a partnership with Deutshe Telekom to bring AR across Europe during the 2024 European Football Championship.
Listen to this episode to learn:
How Zaubar worked with Brands to gamify Ar experiences
An alternative to app and web based augmented reality
The approach Zaubar is taking to enable AR content creation powered by AI
***
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🔗 Zaubar
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Adam B. Levine is an asymmetrical thinker, drawn by disruptive technologies starting with blockchain and more recently venturing into AI. He is Chief innovation Officer at Blockade Labs a gen Ai tool that allows anybody to create skyboxes, 3D environments from pure text and is poised to change the way we build digital worlds.
Join us for this conversation to learn:
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Suza Vos is a digital fashion pioneer. During the beginning of her career at the Fabricant she had the chance to work with renowned brands like Off White, Adidas, Puma, Star Atlas and Ubisoft. She has now become an independent digital fashion artist, shown her work at Amsterdam Fashion Week and MET AMS and is now actively exploring how XR and AI can improve and disrupt the fashion industry and her design process.
Listen to this episode to learn:
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Michael Rubloff is a leader in neural radiance fields (also known as. NeRF), a technology that turns 2D images into photorealistic three-dimensional scenes. He established the largest independent Discord server for radiance field creators radiancefields.com, to follow closely the rapid evolution of this technology. He collaborated with leading companies like NVIDIA and Shutterstock and shared his expertise at prestigious events like SIGGRAPH 2023.
Listen to this episode to learn:
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Tejas Kulkarni holds a PhD in Computer Science and Artificial Intelligence at MIT. He has worked on large AI systems at Google deep Mind and he is now CEO of Common Sense Machine, An AI platform that turns images, video or sketches into game-engine-ready 3D assets.
By listening to this episode you will learn:
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Tony Bevilacqua is the Founder and CEO of Cognitive3D, a spatial #analytics platform that allows XR teams to collect spatial data understand user behaviors in #3d space, measure the user level of presence and build better and more immersive XR experiences.
Listen to this episode to learn:
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As Sr. director of innovation at Media Monks Funs Jacobs focuses on helping companies navigate this shift in brand building. Media Monk has been named the AI Agency of the Year by Adweek, for demonstrating “exceptional talent, creativity, and ingenuity in the application of generative AI in both internal operations and client work”
It is a pleasure to have Funs here on the show and get a look at the behind-scenes of this success
By listening to this episode you will learn:
How brands can use AI right now to transform their business
The ways brand can gamify their experiences to engage and interact with young audiences
How brands are reacting to tech hype and the core differences between XR and AI
How agencies can find the right POC to show the value of AI and scale from there
***
CONNECT WITH FUNS:
💼 LinkedinMedia Monks
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Markus Edgar Hormes is the Co-Founder of WorkPlayExperience, a German service innovation consultancy helping organizations of all sizes to tackle complex business problems. He is a co-author of the top-selling book, “This is Service Design Doing” and he has dived into how AI can augment the design process with a focus on emerging team dynamics and how these new tools can be used during workshops and design sprints effectively.
Listen to this episode to learn:
1- How AI can be used in customer research
2- How to manage expectations when introducing AI as a tool
3- What are the challenges when introducing AI to your team
4- How to start exploring and scaling its usage
💼 Linkedin
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Keiichi Matsuda is Director of Liquid City a design practice on the bleeding edge of XR, working with the world's top technology companies to define concepts of the future. He is a designer and film-maker exploring the collision of physical and virtual, as technology transforms society, and new realities are born. His work has been widely exhibited and got viral success online. HYPER-REALITY was awarded Vimeo’s “Best Drama of 2016,”
Listen to this episode to learn:
- How a dystopian prediction almost became true
- A different approach to controlling your creative process assisted by AI
- Keiichi’s take on how AI and XR can generate value
- His surprising approach when staying up to date with AI tech
***
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Daniel C. Robbins is a Principal Designer at Adobe, working on both strategy and production across 3D/AR/VR projects with a focus on generative AI. He's also helped craft integrity aspects of Horizon Worlds at Meta, advanced AR/VR projects at HTC and capped a long tenure at Microsoft by helping bring the Microsoft Envisioning Center to life. Daniel regularly mentors and sponsors people from underrepresented groups who are entering the design field and he brings a passion for joy, equity, anti-racism, and justice through the lenses of curiosity, compassion, and contradiction. Join this episode to learn: - The current limitations and future opportunities in GenAI - The approach creatives should have to improve their proficiency with gen AI tools - The importance and implications of diversity and equity in generative AI - How AI will enhance and complement XR experiences *** CONNECT WITH DANIEL 💼 Linkedin
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Ruben Frosali aka Rubenfro is a visual effect artist and director with over 16 years of experience, specializing in volumetric captures, point clouds, and large particle-based dynamic environments. In 2018 he started focusing on immersive content producing real time art installations exhibited around Japan, Taiwan, and New Zealand as well as music videos and commercials featured in festivals and events around Europe and Asia.
Join this episode to learn:
- How his background as a developer made him the skilled technical artist he is today
- The tools and workflows to capture reality
- Why Choosing Unity over Unreal for professional VFX
- How point clouds, Nerfs and Gsplats unlock new creative opportunities
***CONNECT WITH RUBEN
***CONNECT WITH ME
🔔 Subscribe to Meshy using the code "XRAI20" to get 20% off 😉 Ethan Hu holds a PhD in Computer graphics and AI from MIT, is a serial founder in Silicon Valley and CEO at Meshy. This AI-powered tool allows you to create 3D models solely from text or even texture them in under a minute. Meshy ranked 2nd among nearly 100 products launched on Product Hunt and Has recently announced an integration with Snap AR lens studio Join this episode to learn about: - The three parameters that make for a great 3D generative AI tool - The importance of “control” during the creative process - The cases in which 3D-generated models can already be used for productions - The 2 main obstacles to getting to Midjourney level 3D Gen AI models *** CONNECT WITH GUEST 🌐 Meshy: https://www.meshy.ai/ 💼 Linkedin: https://www.linkedin.com/in/ethan-yuanming-hu/ *** CONNECT WITH ME 🐤X (Twitter): https://twitter.com/GabRoXR 💼 Linkedin: https://www.linkedin.com/in/gabriele-romagnolixr/ 🔗Link-in Bio: https://beacons.ai/gabroxr
Rohil loves design, dreaming of new ideas, and making them a reality. He is the founder and CEO of Nimo Planet: a new device designed with the vision to create the world's best productivity computer that fits in the pocket and enables anyone to work from anywhere. Currently, his hands are all on Nimo Glass Design, Building Nimo OS, Business. Join in to learn: - How affordable wearable AR is going to enhance human productivity - What it takes for a founder to build a hardware startup…. Twice - How Nimo is building an AI to make every user a power user - The meaning and importance of “Focus” when shipping polished user experiences More about Gabriele LinkedinTwitter / XYoutube
Known for his popular collections Floating Heads, Imps and Spirits, Sander a.k.a. SuperNfty has created more than 10K unique NFTs with a trading volume of over 1800 ETH and was the first project to grant holders 3D files. His style is heavily influenced by Pop culture, Anime, Street art and vinyl Toys. And to make this project even more unique 28 y/o, Belgian 3D artist sculpts his artworks in VR.
In this episode you will learn:
How to turn a passion for 3D design into a profession
How SuperNfty survived the crypto crush
Why VR as a creative tool wins over flat screen tools
Alex Coulombe is an authorized Epic Games instructor, Unreal Engine expert and founder of Agile Lens, a NYC based XR creative studio. Projects and clients include Epic Games, Intel, Dell, HTC, Magic Leap among many others. As an architect turned into XR-chitect he focuses on building virtual environments and the spectacles within.
In this episode you will learn:
- The advantages and disadvantages of using Unreal for XR development
- How his background as an architect influenced the virtual worlds he built
- The role of XR as a tool in the creative pipeline
- The challenges and opportunities of developing for Mixed Reality
Antony Vitillo, also known as the Skarredghost, is a CTO with 2 lives. At night he has built XR apps since 2014 like HitMotion Reloaded (who implemented MR already in 2019) and most recently the social app VRROOM. During the day he writes a popular blog, speaks at conferences and has grown a huge audience in the XR space.
In this episode you will learn:
- What it takes to build a successful social platform
- How to recruit top artists
- The lessons learned as a CTO of an XR startups
En liten tjänst av I'm With Friends. Finns även på engelska.