Your Parenting Mojo – Respectful, research-based parenting ideas to help kids thrive
Video games can be tough.
Our kids enjoy them so much…but can’t tear their eyes away from them when time’s up without a meltdown.
Some games, like Fortnite and Roblox, can be really violent, and aren’t our kids learning bad messages when they play?
Plus even if they aren’t playing something violent, they aren’t really learning anything beneficial, right?
In this episode with @TheGamerEducator Ash Brandin and co-interviewer parent Nicole, we talk about common struggles parents have with kids who are playing games, including:
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01:50Introducing the topic and guests for this episode03:17Moderate video game use generally has neutral or positive effects, contrary to earlier studies linking it to aggression.07:02Many studies linking video games to aggression overlook confounding factors like socioeconomic status, trauma, and family dynamics.
10:27Research on violent video games shows mixed results, with any negative effects often being minor and context-specific. It's important to consider individual responses when assessing impact.
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Ferguson, C.J. (2008). The school shooting/violent video game link: Causal relationship or moral panic? Journal of Investigative Psychology and Offender Profiling 5, 25-37.
Ferguson, C.J. (2015). Do angry birds make for angry children? A meta-analysis of video game influences on children’s and adolescents’ aggression, mental health, prosocial behavior, and academic performance. Perspectives on Psychological Science 10(5), 646-666.
Ferguson, C.J., & Kilburn, J. (2010). Much ado about nothing: The misestimation and overinterpretation of violent video game effects in eastern and western nations: Comment on Anderson et al. (2010). Psychological Bulletin 136(2), 174-178.
He, F., Qi, Y., Zhou, Y., Cao, A., Yue, X., Fang, S., & Zheng, Y. (2023). Meta-analysis of the efficacy of digital therapies in children with attention-deficit hyperactivity disorder. Frontiers in Psychiatry 14, 1054831.
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Prensky, M. (2006). Don’t bother me, Mom – I’m learning!. St. Paul, MN: Paragon House.
Zendle, D., Flick, C., Gordon-Petrovskaya, E., Ballou, N., Ziao, L.Y., & Drachen, A. (2023). No evidence that Chinese playtime mandates reduced heavy gaming in one segment of the video games industry. Nature Human Behavior 7, 1753-1766.