We grapple with Silent Hill: Homecoming, the fifth game in the series and the first mainline entry developed by a western studio - a game with lots of ideas but no clue how to tie them all together. We discuss searching for ghostly children, janky souls-like combat, the early-00s obsession with Eli Roth and cramming way too many twists into your story - at least, I think that's what happened? Somebody got a drill to the head in a Silent Hill game, I know that much.