34 avsnitt • Längd: 30 min • Oregelbundet
Dive into what you need to get started for developing VR experiences through inspiring conversations with industry leaders, developers and creators who are on the cutting edge of immersive technology, building the future of spatial computing. Our spotlight series featuring immersive artists and developers is sponsored by Meta.
The podcast Zero to Start Podcast: VR development for beginners is created by Persistent Mesh. The podcast and the artwork on this page are embedded on this page using the public podcast feed (RSS).
I recorded this episode on the afternoon of Election day in the US...
During the storms of change and chance I take shelter in making VR, buying vinyl and listening to The Cure.
So I’m in the midst of making a creepy crawly experience based on Lullaby from The Cure’s Disintegration album to match my post-halloween haunted garden.
However, on today’s episode I wanted to briefly reflect on what I learned - and earned - from returning the Apple Vision Pro back in February.
We highlight a couple of Apple Vision Pro takes on the latest development challenges.
On the next episode I’ll dive into building a quick demo with Meta’s newest VR headset, the Quest 3s, the stand-alone, mobile mixed reality headset with color pass-through starting at just $299.
The new Cure album, Songs of a Lost World is all cued up for listening later, so let's get started!
You can support Zero to Start by subscribing on your favorite podcast platform, give us a rating, and share this episode with your community.
Follow our podcast page on LinkedIn!
Thanks for listening, happy installing!
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FEATURED LINKS:
Songs of a Lost World - The Cure
Meta Quest 3S - Meta
Tim Cook Admits Truth About Vision Pro Following Lackluster Sales - MacRumours
Vision Pro, W#F is happening? - Tom Krikorian
Apple Vision Pro Development - @tina__nigro
Elevtr.com
VIDEO: The Secret Money Saving Rule I Learned in Japan - Vincent Chan
VIDEO: You'll Save More Money As Soon As You Watch This - Vincent Chan
PODCAST: Retail Therapy: My Inner Child Said No to a $4,500 Apple Vision Pro
PODCAST:#1489: "Gorilla Tag" Design Philosophy & Embodied Gameplay Deep Dive with Kerestell Smith - Kent Bye, Voices of VR podcast
Since 2018 Virtuleap has been at the cutting edge of combining neuroscience and virtual reality to help increase attention levels, and address cognitive illnesses, disorders, and learning challenges.
On this episode, Amir Bozorgzadeh, Cofounder and CEO of Virtuleap is back to tell us all about the release of Cogniclear VR, an immersive cognitive screening test that uses gamified scenarios to assess a wide range of crucial cognitive abilities and collect extensive cognitive and behavioral data to enable early intervention, for better health outcomes.
We dive into the ongoing challenges of:
And how Virtuleap has survived industry changes like “a reed in the wind.”
You can support Zero to Start by subscribing on your favorite podcast platform, give us a rating, and share this episode with your community. Follow our podcast page on LinkedIn!
Thanks for listening, happy installing!
FEATURED LINKS:
Virtuleap.com
VIDEO: Cogniclear VR Trailer
Impact of EnhanceVR on working memory and inhibitory control of young adults with intellectual development disabilities.
BLAST FROM THE PAST:
Improving Brain Health with Enhance VR - Zero to Start podcast episode
Birdly simulator
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Former NASA AI scientist turned VR creative director and producer, Nathalie Mathe, has been pushing the boundaries of VR since the early days of the Oculus DK1 and DK2.
From creating visual effects on blockbuster films like Total Recall, Fast & Furious6, Skyfall, and The Dark Knight Rises to directing and supervising cutting-edge VR projects for Google, Facebook, JauntVR and Condition One, Nathalie is a powerhouse of innovation and artistry.
She’s also the founder of NativeVR, an independent VR studio in California, and has taught VR & Immersive Media at UC Berkeley, Drexel University, and University of the Arts.
She currently teaches at Northeastern University’s College of Art, Media, and Design, in The Game Science and Design MS program at Mills College.
On today’s episode, Nathalie shares how her Hollywood work propelled her to the forefront of pioneering techniques in photogrammetry and 360 video to create groundbreaking entertainment and social impact stories—including U-Turn, her award-winning interactive VR comedy that raises awareness of the gender gap in tech.
She takes us through the importance of transparency, ethics and scientific approaches to studying immersive tech and AI, and how following her intuition about the future has shaped her successful career.
Plus Natalie offers her advice for aspiring creators looking to break into the rapidly evolving industry.
You can support Zero to Start by subscribing on your favorite podcast platform, give us a rating, and share this episode with your community. Follow our podcast page on LinkedIn!
Thanks for listening, happy installing!
FEATURED LINK:
Master of Science in Game Science and Design, Northeastern University, Oakland
BLAST FROM THE PAST:
VIDEO: Uturn Trailer
VIDEO: Jaunt VR app trailer
VIDEO: Oculus Developer Kit 2 trailer
MORE RESOURCES:
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Godot Game Engine
Foundary / Nuke VFX Software - Compositing, Editorial and Review
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GameDriver enables video game developers, testers, and producers to automate playtesting; improving time to market, test coverage, and overall quality and revenue.
The company brings over 30 years of test automation expertise to the massive gaming industry, as well as Enterprise - where next-gen user experiences are built using gaming technologies including AR and VR, to deliver consistent, repeatable testing to the app development process.
XRDriver is an Auggie nominated developer tool that addresses sector-specific needs with Advanced XR testing.
Joining me on the podcast to tell us more about GameDriver's powerful results and how developers can increase productivity on their XR games and enterprise apps is Shane Evans, Co-founder at GameDriver, Product Strategy and Go-to-Market.
Shane is a pioneering Product Management leader who has led mature, market-leading products and introduced new products, and solutions to fit changing market and business needs for HP, HSBC and more.
His ability to fuse a passion for games with cutting-edge innovation and enterprise solutions gives him a unique and invaluable perspective on the industry.
You can find him at GDC, AWE and and other global conferences.
Visit GameDriver.io to get your free trial of GameDriver and download their exclusive resource to discover the strengths and gaps in your testing process.
Thanks for listening! You can support the podcast by subscribing on your favorite podcast platform, give us a rating and connect with us on our LinkedIn page.
Special thanks to Noah Langer
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In just a few short years, mobile gaming has exploded, now accounting for almost half of all gaming, with the market worth an astounding $90 billion dollars.
According to Statista, by 2026 the mobile AR market is predicted to reach $36 billion dollars in revenue.
As mobile AR gaming evolves beyond Pokemon Go, one company is going all-in to redefine the space with a first-of-its- kind multiplayer augmented reality fighting game.
Joining me on the latest Zero to Start is AR/VR pioneer Sarah Stumbo Huth, Gameplay Engineer at Jadu AR. Sarah takes us through the twists and turns of bringing this groundbreaking multiplayer augmented reality game to mobile and her personal journey in the industry.
From her early VR days in 2014 to becoming a tech evangelist at Unity, and a software engineer at MSG Sphere, Peloton, and now as Gameplay Engineer at Jadu AR, Sarah has been at the forefront of AR/VR innovation.
She also fills us in on Season One, Jadu’s first single-player campaign launching May 21st.
Download Jadu from the App Store or Google Play to experience your very own battle arena on the go and see why this exciting new game is setting the standard for AR gaming on mobile.
To support the podcast subscribe on your favorite podcast platform!
Thanks for listening! Until next time, happy installing.
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Special thanks to Troy Allen Norcross
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Apple Vision Pro doesn't have anything I really need, just everything I want. They're the coolest goggles on the planet.
While hot takes about the price, the returns, the meaning of this moment continue to light up our news feed, I’m still integrating the 3 days I spent with The Vision Pro.
Using Apple's spatial computer for the first time consumed me with intense, satisfying, emotional connections between software place and time.
So after all my excitement why did I return it? The answer might surprise you.
February 12th was Zero to Start's 4 year anniversary. Thanks to all our listeners in over 44 countries!
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It's Apple Vision Pro Day!
These are some of the questions Ash Baccus-Clark, Director, Keynote Speaker & Creative Strategy Consultant at ABC Worldwide asks as she contemplates whether or not to spend over $3,500 to get Apple’s first spatial computer.
Ash is a molecular and cellular biologist, brand marketing professional and multidisciplinary artist who uses new media and storytelling to explore themes of deep learning, cognition, memory, trauma, and systems of belief within the framework of intersectionality.
She was formerly the Director of Research & Marketing at Hyphen-Labs, an international team of engineers, scientists, architects, and artists who created ‘NeuroSpeculative AfroFeminism’, an award-winning virtual reality project that was screened at Sundance, the American Film Institute, and Tribeca Film Festival, and more.
Join us as we dive into why it's time to start creating for spatial computing and XR.
Thanks for listening, happy Vision Pro Day!
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The Apple Vision Pro presale on Friday Jan.19th was a resounding success, erasing any doubt about Apple’s ability to capture the public’s imagination - and their wallets, with its first spatial computer.
The Vision Pro marks a new day in the XR industry, or rather, a new tune that has the potential to transcend the friction and failures of the last decade.
Despite some early device limitations and the steep price tag, speculation is rampant about the Vision Pro selling out its preorder stock in just under 20 minutes, with early revenue estimates reaching $630 million dollars.
Today’s show is part two of our Apple Vision Pro series reflecting on the presale experience, sales results, the features we’re most excited about, and how you can begin exploring the magic of Vision Pro without a headset.
Thanks for listening and happy Installing!
APPLE DEVELOPER + VISIONOS LINKS:
ARTICLES/BLOGS:
YOUTUBE TUTORIAL
"The new era of spatial computing has arrived." Our first episode of 2024 brings you a readout of last week's proclamation from Apple CEO, Tim Cook on the news of the highly anticipated Apple Vision Pro launch, which is just hours away from pre-sale, on Friday January 19th at 5am pacific. Vision Pro will be available in the U.S. on February 2nd.
Are you walking up at 5AM tomorrow to pre-order? We are! (hopefully...)
What does the Vision Pro mean for early adopters, creators and consumers? If you're wondering why you need a $3,500 wearable computer, this episode is for you. And if you're already convinced, let's celebrate and welcome spatial computing to the AI, AR, VR, XR, Metaverse family.
We'll have more reflections on the pre-order and dig deeper into developer documentation later this weekend. We can't wait!
Until then, happy spatial computing
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This holiday we’re celebrating our 25th episode of Zero to Start with a very special guest, Kent Bye, host of the Voices of VR podcast.
Since May 2014, Kent has published over 1,300 Voices of VR podcast interviews featuring the pioneering artists, storytellers, and technologists driving the resurgence of virtual & augmented reality.
Kent is an oral historian, experiential journalist, & philosopher, helping to define the patterns of immersive storytelling, experiential design, ethical frameworks, & the ultimate potential of XR.
He travels the world to deliver in-depth coverage of the best from XR festivals, conferences and gatherings you can't find anywhere else.
Check out the link to Kent’s Patreon where you can support his groundbreaking work and gain access to the podcast's private Discord channel and more. I've been a patron supporter of Voices of VR since 2021.
How will you think about presence in 2024?
Thanks for listening! Until next time, Peace on Earth! Goodwill to all.
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WHAT WE'RE PLAYING IN VR
Are you game for a full-body haptic suit? HaptX Inc. takes us one step closer with the imminent launch of their G1 Glove.
HaptX invents and builds wearable technology that simulates touch with unprecedented realism, enabling haptic interaction in virtual reality and robotics.
Joining me to explore the magic of the HaptX G1 glove and the future of human-computer interaction is Linda Jacobson, the Director of Marketing at HaptX.
An industry pioneer, Linda helped seed VR technology as the world’s first VR evangelist driving early research efforts of VR in healthcare. She is a Co-founding editor of Wired Magazine and author of "CyberArts: Exploring Art + Technology" and "Garage Virtual Reality". She has helped hundreds of clients and has introduced thousands of seniors to virtual reality, social media, digital health and wellness.
Learn about HaptX Gloves G1 system, including the HaptX SDK:
Linda's Links from the wayback machine:
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WHAT WE'RE PLAYING IN VR
In the few days since OpenAI's board of directors removed its co-founder and CEO Sam Altman, the future of the company and what it means for the race to AGI Artificial General Intelligence is anyone’s guess.
Joining me to put this fast moving saga into perspective is Avi Bar-Zeev founder and president of Reality Prime an independent consulting service providing world-class expertise in AR & VR design and engineering, since 1997.
Avi Bar-Zeev has been at the forefront of Spatial Computing for over 30 years. He co-invented the Hololens AR headset in 2010, and led the Experience Prototyping team for Apple's Vision Pro and more from 2016 to 2019.
Most recently, he is a founder and President of The XR Guild, a new non-profit membership organization that seeks to support and educate professionals in XR on ethics and most positive outcomes for humanity.
However this techno drama plays out, we are approaching a threshold of computing power that was once the domain of science-fiction and fantasy. The builders are already living there.
How do you think AI will impact human rights, the way we live, work or how we define what makes us unique? Let us know on the Zero to Start LinkedIn page.
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On December 10th XRSI will kick–off their 4th annual Metaverse Safety Week - XRSI’s flagship conference, an annual occasion to meet industry leaders and discuss the challenges of safety, privacy and artificial intelligence in spatial computing.
Kavya Pearlman, Founder and CEO of XRSI, X Reality Safety Intelligence, a leading non-profit organization globally recognized for advocating safety, privacy, security, and inclusion in the domain of emerging technology joins me on the podcast to share why this year's Metaverse Safety Week is an essential industry event.
Kavya is an award-winning cyber security expert who brings together world leaders, organizations, researchers, community advocates and policymakers to address the industry’s most challenging threats.
Dive into what you need to know about safety in the Metaverse on this episode of Zero to Start!
Check out show links below and let us know your feedback on our LinkedIn page.
GOVERNMENT POLICY
RESOURCES and READING
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Subscribe to Zero to Start on your favorite podcast platform, give us a rating and share this episode with your community. Thanks for listening and happy installing!
Prepare to be amazed and inspired by special guest Michaela Ternasky Holland, Emmy Award-Winning XR Director, Creative Strategist and Impact Producer leading equity and social change in XR and the Metaverse.
A pioneer in VR journalism and experience design, Michaela shares the evolution of her unique industry journey and how her latest immersive film, Reimagined Vol. II: Mahal, is redefining traditional narratives and Tagalog / Filipino mythology to create authentic, innovative, heart-felt stories that captivate audiences around the world.
We also talk shop about the new Quest3, Apple entering the market and what every beginner should know about immersive storytelling. Don't miss it!
Check out show links below and let us know your feedback on our new LinkedIn page.
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RESOURCES
Dive into what you need to get started on your immersive storytelling adventure. Subscribe to Zero to Start on your favorite podcast platform, give us a rating and share this episode with your community. Thanks for listening and happy installing!
XR Pioneer Robin Moulder, Founder and CEO of 3lb Games and 3lb XR joins the podcast to share details about their latest releases including VR Workout and Grokit, a hand tracking multiplayer mixed reality game aimed at rapid fire interactions focused on fun while giving newer headset players more confidence - perfect for introducing your friends and family to the magic of mixed reality on a Quest 3 at your holiday gatherings.
GroKit Core is their B2B resource that will help companies accelerate their spatial computing project development.
Robin also reports on highlights from her recent visit to Europe's thriving immersive conferences, her reflections on Apple Vision Pro, how she started her career in technology and what every beginner should know about getting started in spatial computing.
Check out resource links below and let us know your feedback on our new LinkedIn page.
Spooky installing!
DOWNLOAD
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WHAT ELSE WE'RE PLAYING THIS HALLOWEEN!
The early days of hand tracking with Leap Motion:
CONFERENCES
We hope you're inspired to explore mixed reality and start your spatial computing adventure. Subscribe to Zero to Start on your favorite podcast platform,
"What if I could make an app that could change an entire play area into a horror game?"
That's what David Montecalvo, Founder and President of VirtualGo LLC asked himself when he saw the black and white pass-through on the Meta Quest 2, inspiring him to create Hauntify, one of Quest 2's earliest mixed reality games that combined the headset's new experimental pass through with a ghostly room-scale experience - available now for Quest 3 on Sidequest and App Lab.
On this spookacular episode of Zero to Start special guest David Montecalvo unlocks the secrets to playing Hauntify, his vision for developing mixed reality apps and what he's learned along the way of making games like Escape Lava Mine (Rift), FPS Enhanced Reality (Quest 2, 3), Mixed Reality Animal Escape and more.
This Halloween turn your house party into a horror game with Hauntify. Check out our list below for more games to get you into the spirit and let us know which monster VR games you're playing on our new LinkedIn page.
Spooky installing!
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WHAT ELSE WE'RE PLAYING THIS HALLOWEEN!
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We hope you're inspired to explore how you can apply mixed reality to your creative vision and have fun this Halloween. Subscribe to Zero to Start on your favorite podcast platform, and share this episode with your ghosts and ghouls. Thanks for listening and for your support!
Web AR and social impact is a powerful combination that fuels dynamic connection, community building, awareness and action - at scale.
On this episode of Zero to Start, Sarah Porter, Director of Innovative Philanthropy at Hope for Haiti joins me to share the nonprofit's mission, how they started their immersive journey and how you can join 8th Wall's Hope for Haiti challenge happening now - the deadline to enter is November 6th at 11:59 pm Pacific.
You can jump right to the Challenge details at 13 minutes into the podcast. See the links below for everything you need to participate.
Happy installing!
8th WALL CHALLENGE LINKS:
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We hope you're inspired to explore WebAR and 8th Wall's Hope for Haiti Challenge. Subscribe to Zero to Start on your favorite podcast platform, and share this episode with your community. Thanks for listening and for your support!
Discover how Cognitive3D’s SDK for Unreal and Unity empowers immersive creators to unlock player behavior and build better 3D experiences with Calder Archinuk, Developer Evangelist at Cognitive3D.
Designing for Player agency in virtual environments is one of many challenges in VR development, yet player agency is also what makes VR an essential medium for capturing and studying player behavior.
Dive into these questions and more on our latest episode. Happy installing!
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Subscribe to Zero to Start on your favorite podcast platform, and share this episode with the immersive creators in your life. Thanks for listening and for your support!
Dive into the power of Neuroscience and VR to improve brain health with Amir Bozorgzadeh, the cofounder and CEO of Virtuleap.
Brain health as you age affects each and every one of us. Caring for your cognitive well-being is essential for living an independent and fulfilling life. Virtuleap combines neuroscience and virtual reality to help increase attention levels, and address cognitive illnesses, disorders, and learning challenges.
Virtuleap’s' Enhance VR app is a fun and immersive workout for your brain. Featuring games like Magic Deck, Memory Wall and more that help keep your mind sharp and healthy at any age. See link below to download Enhance VR free.
We also explore how VR's power of embodiment is driving clinical research in treating conditions like ADHD and Long Covid, data safety and ethics, consciousness and the unique challenges researchers at the intersection of new tech and healthcare must overcome - with lighter weight headsets, accessible onboarding and more.
Support the podcast - subscribe, like and share this episode with your community. Thanks!
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Stepping into the Spotlight is Sadah Espii Proctor, XR & Experiential Designer Composer & Spatial Sound Designer
On our 8th and final spotlight episode, recorded on January 2021, Espii shares her philosophy on creating narrative VR experiences for theater, music and art - and how the pandemic is ushering in new ways to experience live performance.
Among Espii's many accomplishments in immersive film, art and sound, she is the director of 2019's Girl Icon. Globally, over 130 million girls do not go to school. Step into the life of one girl from India who is inspired by Malala Yousafzai to change her course. Produced in partnership with Oculus VR for Good Creators Lab, Malala Fund and Milaan Foundation.
We also discuss the development of her immersive work, Testigo (Witness), created at Garage Stories and The Bayou Project.
Thanks for listening and happy installing!
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Thanks to our partners at Meta for sponsoring our Spotlight Series and supporting women working in Virtual Reality.
Stepping into the Spotlight is Kai Frazier, Founder and CEO of KaiXR, the most inclusive and accessible VR platform for kids where they can explore, dream and create!
On our 7th spotlight episode Kai shares how she radically changed her life as an educator to a solo nontechnical founder in the highly volatile world of VR entrepreneurship.
Find out how Kai built an inclusive and accessible VR platform for kids over the web, how to engage students with virtual reality, surviving and succeeding in tech accelerators, what she wished she knew when she first started and of course, Kai's quarantine playlist!
Thanks for listening and happy installing!
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Stepping into the spotlight is Lauren Frazier, Cofounder and CTO at Ramen VR, a Y Combinator VR game studio and makers of the award-winning Conjure Strike.
On our 6th podcast episode Lauren fills us in on Ramen VR’s upcoming game, Zenith, a cross-platform massive multiplayer for VR funded in part by Oculus. She shares how Y Combinator prepared Ramen VR for the business world, Kickstarter tips for success and how she risked a stable career in iOS mobile development for VR gaming, with a little help from Oculus Launch Pad.
Plus Lauren's quarantine playlist and more!
Thanks for listening and happy installing!
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Stepping into the spotlight is Jasmine Roberts, an accomplished software engineer who has worked at pioneering companies including Unity, Sony Playstation and Google Creative Lab in New York City where she developed and launched, Lines of Play, a Google experiment AR app highlighting the features of Google’s new AR Core Depth API.
Jasmine was a 2017 Oculus Launch Pad fellow and in 2020 Forbes recognized her on their Games 30 under 30 list.
On this episode of Zero to Start Jasmine shares her insights about developing with the latest AR APIs, a mini-dive into SLAM (simultaneous localization and mapping), what she wished she knew when she started in the industry and tools beginners should explore as they start their journey.
Plus Jasmine's quarantine playlist and more!
Thanks for listening and happy installing!
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Stepping into the spotlight is Richard Duck, Store Operations Manager at Oculus.
On this episode of Zero to Start Richard talks about how his team helps guide developers as they prepare for publishing their titles on the Oculus Store.
Richard highlights the importance of testing all aspects of your VR title and how testing helps create community around your work.
We talk about the magic of VR, film and theatrical influences on VR, spatial audio and how studying the history of games can help inspire creators as they develop experiences for the radical new era of spatial computing.
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Stepping into the spotlight Kathryn Hicks, AR/VR Designer at the Danse shares how the Savannah College of Art and Design led her to virtual reality, igniting the creation of her first animated 360 film, Tall Tales of the Aerona Temple.
Kathryn fills us in on her latest project working alongside Memphis developer Justin Palmer on Mend, a cross-platform puzzle game and 2019 Oculus Launch Pad scholarship winner.
Plus Kathryn shares her recommendations for open source 3D tools that emerging designers and artists should explore as they dive into immersive asset creation.
We have fun talking about her fascination with the classic horror genre and sasquatch.
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Stepping into the spotlight Clorama Dorvilias, Product Manager at Oculus shares her first ah-ha moment in VR, her previous experience building VR training solutions to reduce bias in education, new Oculus product releases, tips for aspiring VR product managers and her quarantine playlist. Happy installing!
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Siciliana Trevino is excited to bring you her new Zero to Start Spotlight series featuring insightful conversations with VR creators and industry leaders about how you can break into VR, brought to you by Oculus from Facebook.
Now in its fifth year Oculus Launch Pad is an essential VR developer program designed for promising content creators from diverse backgrounds. 2020 Applications are open until August 20th. Our first spotlight guest, Allison Lee, Developer Program Manager at Oculus tells us everything you need to know about applying to Launch Pad.
Allison also shares her perspective on VR design, resources like the free Unity Learn - Design, Develop and Deploy for VR course, beginner tutorial rites of passage like the Roll a Ball tutorial, how VR is made for this moment and what's on her quarantine playlist to stay on task.
Follow Allison on Twitter @AvLee_
Share, like and subscribe to Zero to Start on your favorite podcast platform.
Happy Installing!
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Our 7th episode finds us in another Mercury retrograde, over 100 days since Berkeley announced its shelter in place and reminiscing about Berkeley's annual Martin Luther King Jr. Breakfast last January.
Melanie takes a 3D scan of her garden using the Display.land mobile app by Ubiquity6 (which is now discontinued), succeeds in building her first Unity scene, although we get an app ID error when we try to upload her project file to her Oculus test release channel.
Happy Installing!
We recap:
Community Shoutout
Featured links
Quarantine Playlists
Subscribe to Zero to Start on YouTube
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Zero to Start Music by Melanie Mentzel and Leonard Sherman
Ten weeks ago the Bay Area began sheltering in place. Learning how to build an oasis in VR has never been more profound or essential, if not disorienting as we face a staggering loss of life from Covid-19 and outrage over the murder of George Floyd in Minneapolis.
As we learn how to turn on the lights in the virtual world we’re building with Unity, reality is in turmoil and in need of healing. While technology alone can’t cure disease or injustice, VR is a powerful medium that can inspire compassion and collaboration, resilience and community.
We're on a quest to make that potential a reality. Thanks for joining us.
On our 6th episode Melanie and I recap:
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Zero to Start Music by Melanie Mentzel and Leonard Sherman
Leave Me in My Broken Dreams by Raär
We're back! Thanks to Berkeley Community Media, Melanie has a new VR-ready gaming PC and is all set with Unity Hub and the Oculus Rift CV1. On this episode we reflect on my early days in VR (way back in 2015) and my first GearVR project, how VR development keeps you on your toes, we dive into Melanie's new PC and the VR experiences she's been exploring including AltSpace and VRChat. We also highlight a few of the many thriving VR art communities on Facebook that will inspire you on your VR journey and more.
As always, stay focused in dev mode with our weekly music playlists on YouTube: Elements and The Gamma
Happy Installing!
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VR Hardware / Tools / Social Platforms
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Zero to Start Music by Melanie Mentzel and Leonard Sherman
We're on lock down! Last week on March 15th Berkeley, then two days later, the state of California issued a Stay at Home order that moved us from the basement of the matrix and onto Zoom. What is an essential business and does it include cannabis clubs? Will social distancing increase VR adoption or will the supply chain limit VR to industry and early adopters? Are we living in a simulation sparked by alien technology?
We contemplate our new reality and re-cap our encounter with an Oculus Rift install bug from 2016 that has us pivoting yet again in search of a way forward.
Be sure to catch our YouTube playlists for music inspired by the intensity of the moment.
Stay home and stay safe everyone!
Featured links:
Happy Installing!
Siciliana and Melanie
As COVID-19 changes life as we know it and has industry scrambling to prioritize public health and employee safety by minimizing travel, canceling GDC and SXSW among many other high profile events, Social VR takes center stage in conversations about working remotely and collaborating at a distance. The challenge is, how accessible is VR outside of the industry's early adopters?
The pandemic has us wondering beyond the scope of development into global supply chains and sustainability. For more about conferences in VR check out:
In other news, the recent viral video of a mother seeing her deceased daughter in VR also flooded our feed, reminding Melanie of how she volumetrically capture her mother's magical apartment with the help of Emily Olman, CEO and Co-Founder of prop-tech company, SpatialFirst.
After a recap of Oculus Launch Pad demo day and lessons learned from the Facebook Oculus program, we reach the dev side of life where we had to take a step back from starting our Unity project to set up the legacy Rift headset (CV1) we're using only to discover an install bug dating from 2016 - that we have yet to fix!
We switched gears to set up Melanie's Oculus Developer account and profile organization, which is required to create an Oculus app. The developer dashboard menus are a little squirrely so we suggest book marking visited pages, like the developer and App ID pages.
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Be sure to subscribe to our Zero To Start YouTube channel and check out our weekly playlists, The Gamma and Elements
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Next week we'll confront our glitches or see about using a different, Rift S headset.
Until then, wishing everyone clean hands and smooth installs.
Siciliana and Melanie
We're ready to blame the stars for the blues, snafus and surprises we encountered in the basement of the matrix this week.
Whether or not you believe in Mercury Retrograde, when technical difficulties are at their astrological peak (happening now through March 9th btw), Unity development is a moving target that will have you retracing your steps just when you thought you knew where you were going.
Installing Unity Hub we learned that we didn't need to install Visual Studio 2019. Ever since Unity version 2018.1, Visual Studio 2017 is the default code editor and part of the install package. For details visit the developer page: Get Started with Visual Studio Tools for Unity.
Melanie selected the personal Unity subscription, set up her first developer account and validated her account ID. We installed two versions of Unity, 2018 LTS and one of the latest versions of 2019, to be confirmed.
Melanie recalled the time we went to VidCon 2015 and tested the first Ricoh Theta 360 cameras. Here's the shaky YouTube video from that excursion, Greetings from Vidcon, featuring Tay Zonday of Chocolate Rain fame talking VR and the future of influencer culture.
Throughout this episode we take a deep dive into the inspiration behind our playlists from the last two weeks, despite saying the playlists were for "next week". This is the music that gets us through the hoops.
On Elements, Melanie's playlists from the last two weeks, the tracks evoke a fresh start vibe, combining world music with local performances, classic 80's electronica and the colors of the rainbow.
Elements wk. 1
Elements wk. 2
On The Gamma, Siciliana's playlists are peppered with Joji, spacey house mixes and Tame Impala's Feels Like We Only Go Backwards, to keep you skipping along the deep blue universe, open to the void of glitches, bugs and the daunting curves ahead.
The Gamma wk. 1
The Gamma wk. 2
Will VR development ever become second nature like switching on a light? Maybe when cars fly.
Next episode we'll start Melanie's first Unity project, pick a render pipeline, install Oculus integration and get Melanie's Oculus account set up.
For more links to topics covered in the podcast head over to our Facebook group and for our weekly music playlist subscribe to Zero To Start on YouTube.
Happy Installing!
Siciliana and Melanie
Welcome to the basement of the matrix! We're kicking off our first episode with the basics of setting up your PC for VR development including installing Windows updates, clearing up the drives and installing Visual Studio 2019. We outline our project goals and talk about the benefits of making a VR portfolio to submit to the Oculus Start Program for independent developers. What's inside their box of goodies?
For our weekly music playlist subscribe to Zero To Start on YouTube.
Happy installing!
Siciliana and Melanie
En liten tjänst av I'm With Friends. Finns även på engelska.