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The GamesIndustry.biz Podcast

The GamesIndustry.biz Podcast

Regular news discussion show offering insight into the global video games market for industry professionals. The GI.Biz's world-leading team of experienced trade journalists, who spend each episode breaking down the biggest stories, lending their thoughts on the latest trends in the market, and discussing the implications for video games as a business

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GI Microcast | BAFTA Games Awards bring some much-needed positivity

Welcome to the weekly GI Microcast giving you the latest in video games news. Join James Batchelor and Chris Dring where they give you their take on the biggest stories in video games. Never miss an episode and subscribe to the GI Microcast on all Podcasting platforms and YouTube. Join them every Monday for more video games news.  This week, Chris and James discuss this year's BAFTA Games Awards, the array of winners, and the vibe among industry professionals - both at the ceremony and the London Developer Conference that was held earlier in the day. The episode also explores some of the key takeaways from the conference, such as Newzoo's revelation of how few play hours everyone is competing for, as well as the latest discussions around the ongoing waves of layoffs, including the IGDA's call for more action to prevent or minimise them. As always, you can get more news, insight and analysis at www.gamesindustry.biz. Sign up for the GI Daily here to get the biggest news straight to your inbox Learn more about your ad choices. Visit megaphone.fm/adchoices
2024-04-15
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GI Microcast | What next for Xbox, Gearbox and Relic?

Welcome to the weekly GI Microcast giving you the latest in video games news. Join James Batchelor and Chris Dring where they give you their take on the biggest stories in video games. Never miss an episode and subscribe to the GI Microcast on all podcasting platforms and YouTube. Join them every Monday for more video games news. This week, we discuss the ongoing conversations around Xbox - from Chris' recent revelation that developers are finding it hard to justify supporting the platform, to Xbox boss Phil Spencer's suggestion that the console could open up to third-party stores. We also discuss last week's big studio sales, including Embracer's $460m sale of Gearbox to Take-Two and Relic's breakaway from Sega to become an independent developer. As always, you can get more news, insight and analysis at www.gamesindustry.biz, and you can get all the biggest news delivered straight to your inbox by signing up to the GI Daily at www.gamesindustry.biz/newsletters. Learn more about your ad choices. Visit megaphone.fm/adchoices
2024-04-02
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Microcast: GDC 2024, PS5 Pro and more

The GamesIndustry.biz Microcast dives into the biggest stories across the business of video games from the past week. This week, Chris Dring returns from San Francisco to bring us a better sense of the mood at GDC and how it reflects what's happening in the industry, as well as some of the more interesting things he learned around the conference. Subjects that get discussed include the leaked PS5 Pro specs and what impact (if any) a mid-gen refresh might have for the console, why publishers and developers may be deprioritising Xbox, and the potential for AI initiatives such as Ubisoft's Neo NPCs. As always, you can get more news, insight and analysis at www.gamesindustry.biz. Remember to sign up for the GI Daily here to get the biggest news straight to your inbox Learn more about your ad choices. Visit megaphone.fm/adchoices
2024-03-25
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Microcast: Embracer sells Saber, Sony stumbles with PSVR 2

The GamesIndustry.biz Microcast takes a quick dive into the biggest stories from the business of video games over the past week. This week, editor-in-chief James Batchelor is joined by staff writer Jeffrey Rousseau, who makes his Microcast debut while regular co-host Chris Dring is attending GDC 2024. The discussion begins with a look at Embracer Group's $247m sale of Saber Interactive and various studios, as well as which operating groups and subsidiaries the troubled publisher might divest next. We also reflect on the stumbles made by PlayStation VR 2 as reports suggest production has been paused to clear a surplus of unsold units, and dive into some of the key takeaways from Unity's 2024 gaming report. As always, you can get more news, insight and analysis at www.gamesindustry.biz, and be sure to sign up to the GI Daily newsletter to get the biggest news delivered straight to your inbox. Learn more about your ad choices. Visit megaphone.fm/adchoices
2024-03-19
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Microsoft: Apple's losing battle against the EU

The GamesIndustry.biz Microcast is a weekly podcast with Chris Dring and James Batchelor offering a quick dive into the biggest stories from across the business of video games. This week, we discuss Apple's short-lived ban on Epic Games' developer account, which would have prevented both the return of Fortnite to iOS and the launch of Epic's app store. Far from being another chapter in the ongoing Epic vs Apple saga, this is part of the iOS firm's ongoing efforts to resist the European Union and its new regulations, such as the Digital Markets Act. We also discuss the $2.4 million settlement between Nintendo and the makers of Switch emulator Yuzu, and Warner Bros' comments about the volatility of the console space and how live service games more than "one-and-done" titles like Hogwarts Legacy may be the answer. You can get more news, insight and analysis at www.gamesindustry.biz. Learn more about your ad choices. Visit megaphone.fm/adchoices
2024-03-11
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Microcast: Remedy takes Control (of our podcast)

The GamesIndustry.biz Microcast offers a quick look at the biggest stories from the business of video games every Monday. This week, Chris Dring and James Batchelor are joined by Remedy communications director Thomas Puha, who talks to us about the studio reclaiming the publishing rights of Control, the success of Alan Wake 2, and the challenges of AAA development in general. We also discuss the mass layoffs at Electronic Arts and Sony, plus how those two companies are adapting their strategies to the current climate, and reports that Rockstar is mandating that employees return to the office five days a week. As always, you can get more news, insight and analysis at www.gamesindustry.biz. Learn more about your ad choices. Visit megaphone.fm/adchoices
2024-03-04
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Microcast: Game announcements and data deficiencies

Welcome to the weekly GI Microcast giving you the latest in video games news. Join James Batchelor and Chris Dring where they give you their take on the biggest stories in video games. Never miss an episode and subscribe to the GI Microcast on all Podcasting platforms and YouTube. Join them every Monday for more video games news. This week, we discuss the slew of game announcements that emerged from and around the Nintendo Partner Direct, the potential for surprise hits in 2024, and the industry's data deficiencies that make it difficult to judge which games truly are the most successful. As always, you can get more news, insight and analysis at www.gamesindustry.biz. Learn more about your ad choices. Visit megaphone.fm/adchoices
2024-02-26
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Microcast: A tough week for games consoles

Chris Dring and James Batchelor take a look at the biggest stories from the business of video games in the last week. We start by discussing Xbox's announcement of four first-party titles coming to other platforms, as well as Microsoft's wider games strategy, before delving into PlayStation's latest financials, the challenges it faces and the revelation that there will be no major launches from existing franchises until April 2025 at the earliest. We finish off with the recent reports that Switch 2 may not launch until 2025, and the impact this may have on the wider market. As always, you can get more news, insight and analysis at www.gamesindustry.biz. Learn more about your ad choices. Visit megaphone.fm/adchoices
2024-02-19
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Microcast: Xbox games on PlayStation?

James Batchelor and Chris Dring discuss the biggest news from the past week. The main topic this week is the recent rumours that Microsoft may bring key first-party exclusives such as Starfield and Indiana Jones and the Great Circle to other platforms, including PlayStation 5. We talk about Microsoft's history of exploring 'rival' platforms, and why it does and doesn't make sense for these titles to be ported. We also discuss the recent report that the majority of developers are working on live service games, as well as attitudes towards this business model, and our highlights from PlayStation's State of Play showcase. As always, you can get more news, insight and analysis at www.gamesindustry.biz. Learn more about your ad choices. Visit megaphone.fm/adchoices
2024-02-05
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Microcast: Apple's EU changes and Microsoft layoffs

GamesIndustry.biz's James Batchelor and Chris Dring discuss the biggest stories of the past week. First, we discuss the Eidos Montreal layoffs and the cancellation of a new Deus Ex title, as well as the implications for the future of this franchise - and many of the other franchises, such as fan favourite (and Chris favourite) TimeSplitters, whose future depends on the outcome of the Embracer Group restructure. Next, we delve into the changes proposed by Apple to comply with the European Union's Digital Markets App; seemingly opening iOS to third-party app stores, but also introducing new commission fees and complicating the process for mobile developers and publishers who seek to use alternatives to Apple's own systems. Finally, there are the 1,900 layoffs announced across Microsoft's gaming businesses and the potential impact these may have on the various video game sectors in which the company operates. As always, you can get more news, insight and analysis at www.gamesindustry.biz. Learn more about your ad choices. Visit megaphone.fm/adchoices
2024-01-30
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Microcast: Up to two years of pain, and subscriptions vs ownership

Chris Dring and James Batchelor discuss some of the biggest stories about the business of video games from the past week. This week's Microcast kicks off with Chris' report on the industry bracing itself for further difficult times, with investors, publishers and developers expecting up to two years of closures, changes to the release schedule and investment opportunities, and more. We also discuss the reaction to our interview with Ubisoft's Philippe Tremblay and the notion that subscriptions will only take off when players become accustomed to not owning their games, the end of UK retailer GAME's pre-owned business, and the highlights of the Xbox Developer Direct. As always you can get more news, insight and analysis at www.gamesindustry.biz. Learn more about your ad choices. Visit megaphone.fm/adchoices
2024-01-22
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Microcast: AI voice acting and too many games

James Batchelor and Chris Dring once again discuss some of the biggest stories from the past week, including the divisive agreement between union SAG-AFTRA and AI voice tech firm Replica Studios to use AI voice acting in video games. The discussion inevitably extends to the broader implications of AI, including Steam's revised policies that will allow "the vast majority of games using it" to launch on the leading PC marketplace.  We also discuss comments from our recent interview with Nacon head of publishing Benoit Clerc as to whether there are too many games on the market. Learn more about your ad choices. Visit megaphone.fm/adchoices
2024-01-15
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Microcast: Layoffs and AI debates kick off 2024

Chris Dring and James Batchelor return with our weekly dive into the biggest news stories from the business of video games. 2024 has barely started and the ongoing trend of layoffs across the games industry continues. We discuss some of the wider factors that are driving this, and what else we can expect in the year ahead. We also discuss recent stories about the use of generative AI in promotional art, including an ID@Xbox image that was published before the holidays, and the recent report of a former Activision exec suing the Call of Duty publisher for discrimination against "old white guys." As always, you can get more news, insight and analysis at www.gamesindustry.biz. Learn more about your ad choices. Visit megaphone.fm/adchoices
2024-01-08
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Games of the Year 2023

For our final podcast of the year, The GamesIndustry.biz team gathers around their mics to discuss their favourite games of the past twelve months. You may well have read our extended thoughts in our Games of the Year articles, and this conversation wraps things up, as well as gives some nods to our honourable mentions. From the relaxing trials of Pikmin 4 to the freeform adventures of Baldur's Gate 3, from the political commentary and fast-paced gameplay of Bomb Rush Cyberfunk to the creepy and compelling narrative of Alan Wake 2, listen in as we discuss the best games of 2023. As always, you can get more news, insight and analysis at www.gamesindustry.biz. Learn more about your ad choices. Visit megaphone.fm/adchoices
2023-12-18
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2023 in review

The GamesIndustry.biz team gathers around their mics to reflect on the past year, as well as the biggest stories and trends we've covered. The discussion inevitably begins with the waves of layoffs we've seen throughout 2023, and what they say about both the state of the industry and what we can expect in 2024. We also discuss the debate around using AI in games development, the quality of games released this year, and the implications of the Epic vs Google trial (note: this was recorded before this week's verdict). As always, you can get more news, insight and analysis at www.gamesindustry.biz. Learn more about your ad choices. Visit megaphone.fm/adchoices
2023-12-13
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Microcast: GTA 6 reveal, The Game Awards 2023

Chris Dring and James Batchelor discuss the biggest stories of the past week, on (potentially) our final Microcast of 2023. Today's discussion begins with the reveal of Grand Theft Auto 6, from the changes at Rockstar since GTA 5 to the sales expectations and potential impact the game will have on 2024 and 2025, plus our own thoughts on this first look at the game. We also discuss this year's The Game Awards, including the range of winners, the discourse around developers' winners speeches, and the many balancing acts involved when organising an event like this. Finally, we discuss Lego Fortnite, and how it fits into both Epic's plans to transform its multiplayer titles into a platform and Lego's ongoing efforts to work closer with the games industry. All this in just 25(ish) minutes. As always, you can get more news, insight and analysis at www.gamesindustry.biz. Learn more about your ad choices. Visit megaphone.fm/adchoices
2023-12-11
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Microcast: Game Pass on rival consoles, Microsoft's mobile store

Chris Dring and James Batchelor discuss the biggest stories of the past week, starting with the mixed messages over whether Xbox Game Pass is heading to Nintendo and PlayStation consoles. While Xbox CFO Tim Stuart said last week that this is part of the company's long-term strategy (echoing comments from Xbox boss Phil Spencer five years ago), Spencer has since said this is not on the cards. Which is unsurprising given the number of obstacles such a move would need to overcome (as Rob Fahey discussed in his latest column). The episode also discusses the ongoing trend of companies focusing on their core strengths in the face of economic uncertainty, as explored in the latest edition of This Week In Business. As always, you can get more news, insight and analysis at www.gamesindustry.biz. Learn more about your ad choices. Visit megaphone.fm/adchoices
2023-12-04
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Microcast: Embracer restructure, the value of games, PlayStation Portal

On our latest Microcast, James Batchelor and Chris Dring discuss the fallout of Embracer Group's ongoing restructure, as revealed by its recent financial results that confirmed over 900 people were laid off in the space of three months. We discuss the strategy that led directly to Embracer's struggles, as well as whether these issues are a sign of further turbulent times to come for the wider industry. The conversation also covers the value of video games, a discussion prompted by recent comments by Take-Two CEO Strauss Zelnick, and Chris gives us his first impressions of the PlayStation Portal. As always, you can be more news, insight and analysis at www.gamesindustry.biz. Learn more about your ad choices. Visit megaphone.fm/adchoices
2023-11-20
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Microcast: Grand Theft Auto 6 reveal dated, Modern Warfare 3 development woes?

The GamesIndustry.biz Microcast returns, bringing you a digestible dose of the biggest news and analysis from the business of video games. On this episode, James Batchelor and Christopher Dring discuss the upcoming reveal of Grand Theft Auto 6, and how the development team behind it has changed since the launch of the record-breaking Grand Theft Auto 5 back in 2013. We also discuss the reports regarding the allegedly strained development of Modern Warfare 3 (reports that Sledgehammer Games has since denied), and the position the Call of Duty brand finds itself in as it receives the lowest review scores in the series' history. You can get more news, insight and analysis at www.gamesindustry.biz. Learn more about your ad choices. Visit megaphone.fm/adchoices
2023-11-14
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Microcast: Xbox leak

James Batchelor and Chris Dring dive into the implications of this week's Xbox leak - and debate whether the industry truly learned anything of value. Among the revelations discussed are Microsoft targeting 2028 for its next Xbox console, full details of two mid-generation refreshes for Xbox Series X and S that are expected to launch next year, a hybrid cloud gaming platform due to launch by 2028, Bethesda's future line-up of games, and Spencer's ambition to acquire Nintendo. We also ponder the impact of leaks in general, and whether the industry can change how it communicates about its products in order to negate any damage done by early reveals. As always, you can get more news, insight and analysis at www.gamesindustry.biz. Learn more about your ad choices. Visit megaphone.fm/adchoices
2023-09-20
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Microcast: Unity Runtime Fee

James Batchelor and Brendan Sinclair dive into the backlash around Unity's proposed Runtime Fee. As the industry waits for the engine provider's revised plan to charge developers for every install of their game (past certain thresholds), we look at how Unity could have handled both the announcement and the need for more revenue in a different way. We also discuss the impact on developers and their trust in the tech firm, as well as the games industry's concerning reliance on two engine providers. As always, you can get more news, insight and analysis at www.gamesindustry.biz Learn more about your ad choices. Visit megaphone.fm/adchoices
2023-09-18
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The battle for October

The GamesIndustry.biz team gather around their mics and discuss the biggest stories of the past week. We start with a recap of Gamescom Opening Night Live before looking forward to the high-profile hits due for release in the run-up to Christmas - particularly the crowded October slate. Which titles do we expect to do well? Which ones face stiffer competition, and how will this affect their chances? And which titles are we particularly looking forward to? There's also more thoughts on the new Microsoft-Activision deal as the pair prepare to address regulator concerns about cloud gaming dominance by selling the latter's streaming rights to Ubisoft. As always, you can get more news, insight and analysis at www.gamesindustry.biz. Learn more about your ad choices. Visit megaphone.fm/adchoices
2023-08-25
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Microcast: Ubisoft enters MS-ABK deal

On today's GI Microcast, Chris Dring and James Batchelor discuss the latest developments in the ongoing saga that is Microsoft's proposed acquisition of Activision Blizzard. This morning it was announced the CMA has fully blocked the original deal, but a modified deal is now undergoing a phase one investigation with the aim to have a final decision on the transaction by October 18. The biggest change is that this deal excludes cloud gaming rights, which have been divested to Assassin's Creed publisher Ubiosft. We discuss whether this major alteration is enough to address the CMA's cloud gaming concerns, whether the end of the deal is finally in site, and what prospects there are for further acquisitions in the market given the current economic climate. As always, you can get more news, insight and analysis at www.gamesindustry.biz. Learn more about your ad choices. Visit megaphone.fm/adchoices
2023-08-22
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The future of AI | Playable Futures

In the final episode of this series of the Playable Futures Podcast, Will Freeman chats to Mitu Khandaker, CEO and Co-Founder of mobile studio Glow Up Games, about the impact of AI on games and what they mean for the future of play. The Playable Futures Podcast accompanies Playable Futures, a collection of insights, interviews and articles from global games leaders sharing their visions of where the industry and medium will go next. A series of ten articles so far have been published on GamesIndustry.biz, with more planned. Playable Futures is a collaborative project brought to you in partnership with GI.biz, UKIE and Diva. Learn more about your ad choices. Visit megaphone.fm/adchoices
2023-08-18
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Microcast: Xbox Enforcement System, Call of Duty: Modern Warfare 3

In today's Microcast, we discuss two of the biggest stories of the week. First, we debate Microsoft's newly announced Xbox enforcement system, which will issue 'strikes' to players for violations of its code of conduct ranging from cheating and profanity to harassment and hate speech. Eight strikes earns a one-year suspension, but is the system too lenient? And how effective do we think it will be at addressing the issue of toxicity in multiplayer games? Then we ponder the future of Call of Duty, with today's reveal of Modern Warfare 3 marking a shift away from Activision's tradition of rotating between sub-brands. Given the struggles of Vanguard and the abandonment of previous series, is Call of Duty becoming too reliant on the Modern Warfare name? As always, you can get more news, insight and analysis at www.gamesindustry.biz. Learn more about your ad choices. Visit megaphone.fm/adchoices
2023-08-17
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Jo Twist on the power of play | Playable Futures

After eleven and a half years at UKIE, Jo?s imminent move to the music industry, where she will be serving as CEO of the British Phonographic Industry, felt like an appropriate opportunity to pause and reflect on her tenure and the importance of play. Speaking with us at Develop in Brighton, she explained that play has always encompassed more than just games. The Playable Futures Podcast accompanies Playable Futures, a collection of insights, interviews and articles from global games leaders sharing their visions of where the industry and medium will go next. A series of ten articles so far have been published on GamesIndustry.biz, with more planned. Playable Futures is a collaborative project brought to you in partnership with GI.biz, UKIE and Diva. Learn more about your ad choices. Visit megaphone.fm/adchoices
2023-08-04
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Microcast: MS-ABK nears completion

James Batchelor and Christopher Dring discuss a busy week in the ongoing saga that is Microsoft's proposed acquisition of Activision Blizzard. Following the denial of the FTC's preliminary injunction, the denial of its request for an extension to the temporary restraining order, and the denial of its appeal, there is seemingly nothing to stop Microsoft completing the deal in the US before its deadline tomorrow. And with a ten-year deal signed with Sony to keep Call of Duty on PlayStation, the barriers do seem to be lowering. We discuss all of the above, plus the CMA's decision to consider proposals of a modified deal and how Nintendo might secretly be one of the biggest winners from the past week's events. As always, you can get more news, insight and analysis at www.gamesindustry.biz. Learn more about your ad choices. Visit megaphone.fm/adchoices
2023-07-17
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Playable Futures: The future of mobile

The latest episode of Playable Futures features a conversation with Deborah Mensah-Bonsu, who is the founder of dmb crew. Her flagship initiative is Games for Good, which focuses on helping studios and the wider industry harness games for social impact. Will and Deborah discuss the opportunity presented by the proliferation of games on mobile to unlock societal and behavioural change for good. ?People are starting to understand that what it means to be a gamer is not what it was ten years ago,? Deborah says, adding later - ?There is a potential for mobile to engage with people who didn?t consider themselves gamers. Mobile is leading on that.? Whilst the discussion touches the familiar themes of mobile gaming such as monetisation - with Deborah saying that ?it?s not wrong to spend money on something that you think is bringing you value,? - and discoverability, the podcast equally focuses on the potential of the medium to effect change, with Deborah being optimistic about mobile as a platform for innovation and connection, with games offering tremendous potential to take us beyond the horizon of our ambition. The Playable Futures Podcast accompanies Playable Futures, a collection of insights, interviews and articles from global games leaders sharing their visions of where the industry and medium will go next. A series of ten articles so far have been published on GamesIndustry.biz, with more planned. Playable Futures is a collaborative project brought to you in partnership with GI.biz, UKIE and Diva. Learn more about your ad choices. Visit megaphone.fm/adchoices
2023-06-30
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Microcast: FTC vs Microsoft

The GamesIndustry.biz Microcast is back. In today's episode, James Batchelor and Chris Dring reflect on the revelations so far from the court hearing between the Federal Trade Commission and Microsoft over the latter's proposed acquisition of Activision Blizzard. As you can tell from our ongoing roundup, it's hard to gauge whether any progress is actually being made here but there are certainly some interesting tidbits coming out from the various parties involved that make for great headlines. We discuss the moments and quotes that stood out the most to us, as well as the general context around this legal clash and what (if anything) might happen next. You can get more news, insight and analysis at www.gamesindustry.biz. Learn more about your ad choices. Visit megaphone.fm/adchoices
2023-06-29
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The highs and lows of Summer Game Fest 2023

The GamesIndustry.biz team gather around their mics to reflect on this year's cavalcade of video game showcases. We've already shared our favourite indie titles from the likes of Summer Game Fest, Xbox Games Showcase, Day of the Devs, Wholesome Direct and more, while Chris Dring reviewed his experience of the first physical Summer Game Fest event. Now we discuss the overall line-up of the week-and-a-bit, our personal highlights, areas we'd like to see improvement, and how we think this collection of events might evolve if the central pillar of E3 does not return. As always, you can get more news, insight and analysis at www.gamesindustry.biz. Learn more about your ad choices. Visit megaphone.fm/adchoices
2023-06-20
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Playables Futures: The Future of Women in Games

Shawne Benson, Global Head of Third Party Portfolio & Acquisitions at Sony Interactive Entertainment and Laila Shabirm, Founder & CEO of Girls Make Games speak to Will Freeman for the latest instalment of our Playable Futures Series. Our eighth outing sees us tackling what continues to be a prominent talking point within the industry - women in games. For a sector often associated with toxic stereotypes around gender, this enlightening chat looks at the ways in which the industry has changed to encompass more diverse voices and the future benefits of doing so. Learn more about your ad choices. Visit megaphone.fm/adchoices
2023-06-16
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Microcast: Ubisoft Forward, Embracer restructure

James and Brendan discuss two of the biggest stories of the day in our latest GamesIndustry.biz Microcast. We start by wrapping up our coverage of the major summer games showcases, discussing the line-up at yesterday's Ubisoft Forward. The conversation touches on everything from the narrative dilemmas of Avatar: Frontiers of Pandora to the more-than-a-little awkward introduction of Netflix animated series Captain Laserhawk: A Blood Dragon Remix. Then we turn our attention to this morning's announcement that Embracer Group is embarking on a restructuring program that will result in the closure of studios, cancellation of games, and an unknown number of layoffs. We discuss the events that may have led up to this, and what happens next. As always, you can get more news, insight and analysis at www.gamesindustry.biz. Learn more about your ad choices. Visit megaphone.fm/adchoices
2023-06-13
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Microcast: Xbox Games Showcase 2023

Continuing our breakdown of the biggest summer games showcases, James and Marie reflect on the line-up Microsoft showed off at last night's Xbox Games Showcase. Headlined by the likes of Fable and Star Wars: Outlaws, with a good old fashioned hardware reveal and a lot more information on the upcoming Starfield, the showcase gave a great insight into what Microsoft's first-party studios are working on as it continues to beef up its offering. We discuss our highlights of the show, but be sure to read our handy roundup to check there's nothing you have missed. As always, you can get more news, insight and analysis at www.gamesindustry.biz. Learn more about your ad choices. Visit megaphone.fm/adchoices
2023-06-12
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Microcast: Summer Game Fest 2023

The GamesIndustry.biz microcast returns as we discuss the biggest announcements from this year's Summer Game Fest: Kickoff Live. James and Marie share their thoughts on the most promising games, as well as the tone and quality of the overall line-up. And, inevitably, the conversation shifts towards the usual 'do we need E3/Not-E3?' discourse. If you missed this year's Summer Game Fest, be sure to catch up on all the news with our handy roundup. As always, you can get more news, insight and analysis at www.gamesindustry.biz. Learn more about your ad choices. Visit megaphone.fm/adchoices
2023-06-09
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Can cloud gaming change the industry?

The GamesIndustry.biz team gathers around their mics to discuss the biggest stories in the business of video games. This week, we dive deeper into the potential for cloud gaming - a technology the UK competition regulator believes will become so big that it's using this as ground to block the Microsoft acquisition of Activision Blizzard. Following our recent conversation with analysts on the true impact cloud streaming might have on the industry, we share our own thoughts on the many, many barriers games companies will need to overcome before streaming becomes as dominant as it has in music, film and TV. We also look ahead to the string of showcases happening this month in the void where E3 once was, which kicks off on Thursday with Summer Games Fest. What do we expect to see from this year's events? (And don't worry, we're still experimenting with our new Microcast format and will likely have more for you after the showcases this month) As always, you can get more news, insight and analysis at www.gamesindustry.biz. Learn more about your ad choices. Visit megaphone.fm/adchoices
2023-06-05
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Microcast: PlayStation Showcase

Chris and James offer a bite-sized breakdown of yesterday's PlayStation Showcase, from the new hardware revealed to the glimpses at Sony's future first-party line-up. As well as rounding up some of the highlights, the discussion dives a little deeper into the potential audience and use cases for the Project Q handheld streaming device, Remedy's decision to release Alan Wake 2 as a digital-only title, and Sony's latest steps into the live service arena. You can get more news, analysis and insight at www.gamesindustry.biz. Learn more about your ad choices. Visit megaphone.fm/adchoices
2023-05-25
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Microcast: Take-Two and Ubisoft fiscal results, PlayStation showcase, absence of E3

GamesIndustry.biz's Chris Dring and James Batchelor deliver another short, sharp analysis of the biggest stories happening across the business of video games. Today's microcast covers: Take-Two's latest financial results Ubisoft's latest financial results Strauss Zelnick: Key companies took E3 for granted Next week's PlayStation Showcase As always, any feedback on this new show format would be appreciated. Please email [email protected]. Learn more about your ad choices. Visit megaphone.fm/adchoices
2023-05-19
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Microcast: EU approves MS/ABK, Zelda smashes sales records, Amazon's Lord of the Rings MMO

Welcome to the new GamesIndustry.biz Microcast. In addition to our full-length, in-depth discussions of key topics from across the industry, we are also experimenting with a new short-form format in which we analyse the biggest stories as they break. Today's episode covers the European Commission's approval of Microsoft's proposed Activision Blizzard acquisition, the record-breaking UK launch sales of The Legend of Zelda: Tears of the Kingdom, and Amazon's announcement of a new Lord of the Rings MMO. We're keen to hear your feedback on this new episode format, so please email [email protected] with your thoughts. Learn more about your ad choices. Visit megaphone.fm/adchoices
2023-05-16
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Will E3 return?

The GamesIndustry.biz team gather around their mics to discuss the biggest stories from the business of video games. This week, we discuss the recent cancellation of E3 2023, the myriad factors behind it, and what comes next for the long-running trade show. With the industry's needs changing over the years, and the rise of new ways to reach your audience, the very purpose of E3 has been the ongoing subject of debate - so how can the event evolve in the future? For further context around this discussion, be sure to read our interview with ESA president Stanley Pierre-Louis and Chris Dring's opinion piece on why the industry simply didn't want this year's vision for E3. As always, you can get more news, insight and analysis at www.gamesindustry.biz. Learn more about your ad choices. Visit megaphone.fm/adchoices
2023-04-06
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The future of game consumption | Playable Futures Podcast

Episode seven of the Playable Futures podcast turns its attention to the future of game consumption, and the shift in the dynamic between user, creator and platform. The result was a wide-ranging, insightful conversation between two brilliant guests ? Stephanie King, Chief Administrative and Legal Officer and Playco, and Karol Severin, Senior analyst, VP of data, and Co-Founder at MIDiA Research. Both brought robust analysis and fascinating data ? and a lot of vibrancy and infectious  Through their conversation, what becomes clear is that today's gamers are bombarded with more choices than ever ? and yet we all only have 24 hours in one day. The attention economy is a place of more movement than ever before. Publishers and developers will increasingly need to have agile tactics in order to take their games to players, rather than work to bring users to platforms. Their episode?s conversation also covers themes that are commonly preoccupying the sector at the moment ? saturation and discoverability, for example ? but with a realistic and enthusiastic outlook on how things will develop in the future. King and Severin discuss games as collected shared experiences; games as identifiers for tribes; and escape versus connection.  The Playable Futures Podcast accompanies Playable Futures, a collection of insights, interviews and articles from global games leaders sharing their visions of where the industry and medium will go next. A series of ten articles so far have been published on GamesIndustry.biz, with more planned. Playable Futures is a collaborative project brought to you in partnership with GI.biz, UKIE and Diva. Learn more about your ad choices. Visit megaphone.fm/adchoices
2023-03-17
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No rest for Call of Duty

The GamesIndustry.biz team gather around their mics to discuss the biggest stories of the past week. On this episode, we begin with the report that 2023's Call of Duty release will be a follow-up to 2022's Modern Warfare 2 that originally began an expansion. It will plug the previously reported gap that could have seen this year become the first since 2005 not to see a new entry in the series, with Treyarch's next game pushed to 2024. We ponder Call of Duty's reliance on an annual release, Activision Blizzard's reliance on Call of Duty, the wider impact the series has on the global market, and the challenges Activision faces in rolling out a not-quite-full-scale Call of Duty in 2023. In the second half, we turn to Larian Studios' recent revelation that it's unable to release Baldur's Gate 3 on Xbox until it can get certain features running on the low-end Series S model, which is a requirement from Microsoft. The discussion goes from potential solutions to supporting the less powerful console to the possibility of a mid-cycle console upgrade in the current generation. As always, you can get more news, insight and analysis at www.gamesindustry.biz. Learn more about your ad choices. Visit megaphone.fm/adchoices
2023-03-03
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The future of talent piplines | Playable Futures

Marcia Deakin, Co-Founder of Next Gen Skills Academy, Shahneila Saeed, Head of Education at UKIE and Director of Digital Schoolhouse and Keira McGarvey, Head of People at FuturLab join Will Freeman for the latest edition of our Playable Futures Series. Episode six of the Playable Futures podcast assembles a panel of experts to tackle the challenges and opportunities of the industry?s talent pipeline, and how the sector finds itself at a crossroads in terms of future proofing recruitment for the medium and long term success of the sector.  The Playable Futures Podcast accompanies Playable Futures, a collection of insights, interviews and articles from global games leaders sharing their visions of where the industry and medium will go next. A series of ten articles so far have been published on GamesIndustry.biz, with more planned. Playable Futures is a collaborative project brought to you in partnership with GI.biz, UKIE and Diva. Learn more about your ad choices. Visit megaphone.fm/adchoices
2023-02-24
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What do we want to see from the games industry in 2023?

The GamesIndustry.biz team gather around their mics to ponder the year ahead. Rather than offering predictions on what we think will happen in the business of video games this year, we share our hopes for what we want to see.  The discussion ranges from serious concerns such as the desire to see more unionisation among developers and fewer immoral monetisation practices, to more personal wishes such as more innovative AAA games, a fresh wave of quirky indie titles and, er, the return of companion apps. We also share our most anticipated games of the year. You can find more news, insight and analysis at www.gamesindustry.biz. Learn more about your ad choices. Visit megaphone.fm/adchoices
2023-01-18
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The future of publishing | Playable Futures

The latest of our Playable Futures series tackles the industry's foundational duo - Publisher and Developer - and looks at what the future holds for Publishing in a sector in which the rate of change is rapid and accelerating. It?s also one in which the balance between Community, Audience, Developer and Publisher has shifted irrevocably.  For Episode 5, presenter Will Freeman speaks to Jean-Paul Hardy, General Manager of Gearbox Amsterdam and Thomas Hegarty, Founder and Director of Roll7. Veterans of the publisher/developer relationship, the duo draw on their many years of experience in publishing and developing videogames and take a long view on what is in store for the future. Hardy reflects on how things have changed since he started out, when the publisher was responsible for a game?s launch and little else. ?When I started in the industry, you just launched and left. Print was king and if you had the budget you would do TV. Then all of a sudden online was the holy grail of marketing and publishing. I?ve seen 20 holy grails come by since then and these days it?s all about data-driven things.? Today, as Hardy explains, publishing has evolved to encompass more than ?simple? awareness. ?It?s so many things and it only gets bigger and bigger. If you don?t limit yourself and focus on key areas, you?re going to get spread so thin. You won?t be able to do everything properly.? Hegarty reflects on how specialist, nuanced and important Marketing has become, as well as the value that a Publisher?s perspective can bring.  ?As we?ve grown our ambition and our budgets grow, there?s more risk attached to what we?re doing. We can?t just hope we?ve hit the right note. We?ve got to do the analysis and that?s where working with a publisher has been really good.  Interestingly, they settle on certain fundamentals that seem to characterise the publisher/developer relationship whatever the era: trust and open, frank communication.  ?The publisher still has that same love of gaming that a developer has,? Hardy states. ?They just look at it in a different way because we have different expertise.?   ?Community is absolutely key. It always has been,? adds Hegarty, ?There has been a big shift in the last couple of years where we actually see active changes within the game from people watching live on Twitch and that makes you think very differently about the game from the design point of view, which goes all the way through to how to release the game.? Are we looking at a future where the audience, developer, publisher and community become more interwoven? One thing is for sure - this episode leaves you thinking that the future is positive and exciting, and despite the inevitable challenges - good publisher / developer relations will provide plenty of solutions.  The Playable Futures Podcast accompanies Playable Futures, a collection of insights, interviews and articles from global games leaders sharing their visions of where the industry and medium will go next. A series of ten articles so far have been published on GamesIndustry.biz, with more planned. Playable Futures is a collaborative project brought to you in partnership with GI.biz, UKIE and Diva. Learn more about your ad choices. Visit megaphone.fm/adchoices
2023-01-06
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Games of the Year 2022

The GamesIndustry.biz team gathers around their mics and discusses their favourite games of the year. In addition, we discuss several of the honourable mentions, the titles we've delved deeply into throughout the course of 2022 but haven't quite established themselves as our favourites. You can read our full thoughts on each member of the team's on the site throughout this week. Learn more about your ad choices. Visit megaphone.fm/adchoices
2022-12-21
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The future of game marketing and community | Playable Futures

It?s a double whammy for our latest episode of the Playable Futures Podcast, with gaming communities at the centre of the discussion. For this episode, presenter Will Freeman chats to Mark Reed, Founder of Heaven Media to reflect on gaming?s relationship with marketing and the important role that communities play in shaping its landscape. He then interviews Romain de Waubert de Genlis, Studio Head and Chief Creative Officer at Amplitude Studios who discusses how his platform Games2Gether aims to bring the gaming community into the dev process. Both spokespeople take a long view on the importance of community, but what becomes clear is that factoring community into marketing strategies (amongst other project milestones) early in a campaign can prove pivotal in its success ? and in many ways it always has been ? but as we look to the future it will be an important key to success.  As Mark Reed says: ?For as long as I?ve been gaming, communities have always been at the heart of gaming and that?s still very true today.? Having witnessed significant changes over the course of a lengthy career, Mark reflects on how studios, publishers and developers have had to adapt to put their players and, crucially, engagement with them, first. Reflecting on the '90s, when the majors ignored their player base until launch, Mark suggests that the industry has now begun to accommodate them as early as possible. After all, if publishers don?t nurture their audience, they stand a chance of falling at the first hurdle. If communities are key to successful games marketing, what is their future with regards to the creation and making of new and exciting titles?   Romain, meanwhile, is co-founder and Creative Director of Games2Gether, a video game co-creation platform that brings the gaming community together and provides a platform for creators to swap ideas and collaborate on development. This further democratisation of the creative process puts budding developers first, enabling creators to swap ideas in a like-minded environment with no gatekeepers. ?What people usually don?t like when they try to interact with a team is they will feel that they?re not being listened to? We have one million players, so it?s hard to tell everyone to listen to everyone at any one time, but it?s all about transparency.? And what Romain touches on here is something that is true when applied to gaming communities, dev communities and is a core principle of good games marketing to boot ? with clarity, simplicity and openness the sector can maintain new and powerful channels of conversation and use the benefits thereof to build the games industry of the future.  The Playable Futures Podcast accompanies Playable Futures, a collection of insights, interviews and articles from global games leaders sharing their visions of where the industry and medium will go next. A series of ten articles so far have been published on GamesIndustry.biz, with more planned. Playable Futures is a collaborative project brought to you in partnership with GI.biz, UKIE and Diva. Learn more about your ad choices. Visit megaphone.fm/adchoices
2022-12-19
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2022 In Review

The GamesIndustry.biz team gathers around their mics to look back at some of the biggest stories and trends of the year. Using a recent edition of This Week In Business as a jumping off point, we discuss whether 2022 was a weak year for new video games (as some folks believe) and how well the line-up compares to previous years. We also discuss the biggest trends, such as the wave of potentially industry-changing M&A deals that rocked the business back in January. As always, you can get more news, insight and analysis at www.gamesindustry.biz Learn more about your ad choices. Visit megaphone.fm/adchoices
2022-12-13
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The future of indie | Playable Futures

For the latest episode of the Playable Futures Podcast, games journalist Will Freeman is joined by representatives from three of the many independent and mid-size studios that are currently making waves in the games industry. Playtonic Games business development manager Stephanie Darrah, nDreams CEO Patrick O'Luanaigh, and Nosebleed Interactive managing director Andreas Firnigl discuss how much the game space has changed in the past decade and what it means to be an indie in a world where their titles are vying for audiences? attention alongside AAA behemoths. With the landscape ever changing, many developers are becoming publishers themselves, taking their experiences of working with external parties to inform their own ventures into the space. ?A lot of developers like us have become publishers because we?ve been through the process ourselves,? Stephanie explains. ?We?ve developed a game from start to finish. We?ve done ports ourselves. We?ve had publishing partners and we know the next steps after development, like QA and localisation? We know the pitfalls and we know the milestones.? Community is integral to industry success too, with many publishers increasingly focusing on nurturing talent and sharing knowledge across the indie space. ?We?ve been in those shoes and we know people who are now trying to be in those shoes,? Stephanie adds. ?For us, it fits the model of the industry as a whole. It?s about helping people. It?s about trying to make it a better space? You connect with people who are needing that support and suddenly you?re a consultant, or a publisher.? The Playable Futures Podcast accompanies Playable Futures, a collection of insights, interviews and articles from global games leaders sharing their visions of where the industry and medium will go next. A series of ten articles so far have been published on GamesIndustry.biz, with more planned. Playable Futures is a collaborative project brought to you in partnership with GI.biz, UKIE and Diva. Learn more about your ad choices. Visit megaphone.fm/adchoices
2022-12-02
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Brokémon: Gotta Patch 'Em All

The GamesIndustry.biz Podcast is back, as the team once again gathers around their mics to discuss the biggest stories of the week. We start with the highs and lows of the latest Pokémon launch. Pokémon Scarlet and Violet are smashing series records in key territories and are the most ambitious entries to date ? but it turns out that ambition comes at a price. With widespread complaints and viral examples of technical issues, we discuss the potential impact of Scarlet and Violet's woes on the franchise's reputation, and what Game Freak and The Pokémon Company need to do to avoid this in future generations. We also discuss the end of Blizzard's 14-year partnership with NetEase, how the publisher might try to re-enter the lucrative Chinese market, and why NetEase is setting its sights on the Western markets. (A quick apology about the audio quality, particularly for Jeffrey. We are investigating the issue and hope to fix this by the next episode) Learn more about your ad choices. Visit megaphone.fm/adchoices
2022-11-25
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The future of VR, with Resolution's Tommy Palm | Playable Futures

For the second outing of the Playable Futures Podcast, games journalist Will Freeman chats with Tommy Palm, founder and CEO of Resolution Games to reflect on the future of virtual reality.  An industry veteran responsible for the enormous success of Candy Crush Saga, Palm has since shifted his focus to the world of virtual reality, courtesy of Ultimechs, Resolution?s new multiplayer VR gaming experience. There are now more than ten million headsets in the market, so with VR well established as an accessible gaming platform, the barriers to entry are now significantly reduced. With the initial years of hype behind us, the format has begun to flourish on its own terms, becoming a fertile creative space for experimental games and ideas that were previously impossible to achieve. Palm reflects on VR?s complete reinvention of the traditional gaming experience, which in many ways parallels the evolution he witnessed in the mobile gaming space.  ?One of the most exciting things about mobile games in the beginning was the touchscreen. It enabled direct control. You could see it so clearly with small children. They would touch the object they wanted to move. It was so incredibly intuitive and we have a little bit of that going on with VR.? Palm also discusses a world of creative possibilities that are only possible in VR. However wonderful and engaging the best games are, they still exist within the standard confines of gaming. VR continues to pioneer away from this, removing the need for a conventional controller-based experience in place of intuitive, responsive play that has continued to change the game. ?You want more intricate interaction with games. Visually, they are stunning, but you want more interaction with your games. In VR you have hands, eye-tracking, and voice.? The Playable Futures Podcast accompanies Playable Futures, a collection of insights, interviews, and articles from global games leaders sharing their visions of where the industry and medium will go next. A series of ten articles so far have been published on GamesIndustry.biz, with more planned. Playable Futures is a collaborative project brought to you in partnership with GI.biz, UKIE, and Diva. Learn more about your ad choices. Visit megaphone.fm/adchoices
2022-11-18
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