Monthly DOS game online discussion and podcast
The podcast Episodes – DOS Game Club is created by DOS Game Club. The podcast and the artwork on this page are embedded on this page using the public podcast feed (RSS).
!!!Newsflash!!!
A huge City Minecrawler is
headed straight for
the gaming community of
DOS Game Club, DGC
And you are Kurt Hectic, janitor on board the space station Jim Dandy and Earth's only hope. So get into your "Doctor Hawkins' Amazing Coil Suit" and strap on your "Doctor Hawkins' Incredible Ribbon Chute" and start skydiving down towards the planet, evading incoming missiles and start kicking some alien rear ends, not least thanks to the world's smallest nuclear explosion.
Is Shiny Entertainment's 1997 DOS classic still worth a play today? What does M.D.K. stand for? Who is Max? What is a Streamrider? And what does that all have to do with a handful of tiny villages in England and Scotland? Find out the answers to all of these questions (and more) in this episode.
Joining hosts Martijn ("Tijn") and Florian ("rnlf") are Richard ("Pix"), who's been on the show so often, he actually started helping us out with getting the show produced now (thank you so much!), and Nick ("Martli"), who is entirely new to the show and is joining us all the way from New Zealand.
Once again, no voice message this time. What's wrong with all of you?
Enjoy!
[ download mp3 ] (106 mins, 122 MB)
We once again got lots of help from DGC member console with editing this episode. Many thanks to him and all who make this show possible!
* Richard (Pix) scanned in some UK magazine reviews and posted them on our forums
* MDK: The Complete History YouTube video by Slope's Game Room
* Various patches for MDK including a fix for the F2 save bug
* Interview with MDK designer Nick Bruty by MDK fan site Hectic HQ
In 1992, Nintendo released Super Mario Kart and all we PC gamers were terribly envious of our friends with a Super Nintendo. In 1994, Beavis Soft came to rectify the situation and gave us our own Mario Kart clone "Wacky Wheels".
People rejoiced and everybody thought it was a really great game. But was it really? Or were we just happy to see the PC finally being able to handle games console players had had for several years at that time?
While obviously a clone, there are several major differences between the original and Wacky Wheels. Is it still a good game? If not, does the nostalgia help?
Joining hosts Martijn ("Tijn") and Florian ("rnlf") are Lars ("fastwinstondoom"), who's returning from the Dungeon Keeper episode, and Rees (from "ctrl-alt-rees") who made a video on Wacky Wheels some years ago (see links below).
No voice message this time, shame on all of you! (Just kidding, but not really).
Enjoy!
[ download mp3 ] (85 mins, 97 MB)
We once again got lots of help from DGC member console with editing this episode. Many thanks to him and all who make this show possible!
* Wacky Wheels review & history by ctrl+alt+rees
* Phil’s Wacky Wheels Site (archived, updated until 2015)
* Big Wacky Wheels FAQ on gamefaqs.com
* Wacky Wheels HD on Steam (discontinued) and itch.io
* The Skunny Extended Universe which includes Skunny Kart
* Kart Race obscure South Korean kart racing game that resembles Wacky Wheels a lot
* Epic MegaGames was discussed earlier on DGC in episodes 19 (Tyrian), 46 (Jill of the Jungle), 75 (One Must Fall: 2097) and most recently in 86 (Jazz Jackrabbit)
After successfully keeping the Holy Grail out of Nazi hands, Indiana Jones returned in 1992 with a brand new adventure. And unlike 1989's The Last Crusade, Fate of Atlantis is not based on any of the films, but instead presents us with an entirely original story!
With two playable characters (sometimes), three possible paths, randomised and optional puzzles (a few), a lush iMuse-powered soundtrack and full "talkie" voice acting, this is definitely LucasArts' most ambitious point & click adventure to date. But is it fun? Let's find out!
Joining hosts Martijn ("Tijn") and Florian ("rnlf") are DGC veteran and adventure game fan Esko ("FireFyte"), as well as newcomer Dreamkid, for whom Fate of Atlantis was one of their earlier PC games and made a big last impression.
We also got a voice message from Watchful and last but not least the episode was expertly edited by Console. Thanks all for your effort, we can't do this without you.
Enjoy!
[ download mp3 ] (144 mins, 165 MB)
* There was quite some activity on the Fate of Atlantis forums for this month, and there are many great threads with scanned in magazine reviews, unofficial special editions, and much more.
* FiniteArts.com is FoA director Hal Barwood's personal website, where you can find some of his earliest games as well as many other things.
* Noah Falstein's blog which he kept until 2017 contains some interesting insights from the mind of FoA's co-designer.
* Daniel Abu has been doing great work interviewing game industry legends on YouTube, including Hal Barwood and Noah Falstein.
* Indy Guide is a walkthrough for both Indiana Jones adventure games and has been online since the year 2000.
* DREAMM emulator for LucasArts games by Aaron Giles
* More Lucas adventure gaming in DGC episodes 22 (The Secret of Monkey Island) and 54 (Day of the Tentacle), as well as episode 53 in which we interviewed David Fox.
You're in a Nazi prison, with a dead guard on the floor in front of you. You take his gun. Now you can fight your way out. This is the exciting premise of 1992's Wolfenstein 3D, developed by id Software and published as shareware by Apogee.
Now we all know Wolfenstein 3D was not the first FPS game ever made, or the first FPS id Software made, or even the first Wolfenstein game. But it's definitely one of the most foundational games for the first-person shooter genre, so all the more reason for us to finally check this one out for March, which is when we try to do a big blockbuster FPS game every year.
We have two guests joining Martijn ("Tijn") and Florian ("rnlf") for this episode. First of all long-time DGC veteran Bjorn ("TigerQuoll"), who not only joined the discussion on the forums for this month, but who also made a Wolfenstein 3D level pack for us all to enjoy! See the links below to get these. Also joining is first-time podcast participant Jake, for whom Wolfenstein 3D is one of their favourite games ever.
We also got two voice messages, one by watchful and one by Albrot. Thanks a lot for those! Also many thanks to DGC member console, who helped us again to edit this episode. All your support is much appreciated, we couldn't make this show without it.
Enjoy!
[ download mp3 ] (133 mins, 153 MB)
* DGC level pack by TigerQuoll
* Scanned in magazine reviews by Pix and others
* Official Wolfenstein 3D website by Apogee, now 3DRealms
* Many Wolfenstein 3D downloads including MapEdit and Creator
* List of official releases showing the wide range of systems this game is available for
* What genre is Doom? a YouTube video by Ahoy about early first-person shooter genre naming
* More id Software and/or Apogee in DGC episodes: 1 (Doom), 9 (Commander Keen), 16 (Duke Nukem 3D), 18 (Death Rally), 55 (Rise of the Triad), 65 (Raptor) and 67 (Quake)
You start out with a single city on a map that's mostly covered in a fog of war. Use the city to produce units. Use the units to explore the map, seize more cities as you grow your army and eventually conquer the map by beating the AI. Sounds familiar? Before Sid Meier's Civilization there was... Empire, a very early example of a turn-based strategy war game, that turned out to be quite influential on the genre.
Originally developed by Walter Bright in the 1970s for the PDP-10, later incarnations of the game were released for various systems, including MS-DOS with 1987's Empire: Wargame of the Century and 1993's Empire Deluxe. What's it like to play this now? Let's find out!
Joining Martijn ("Tijn") and Florian ("rnlf") is DGC veteran Hannes ("Mr Creosote"), who has been a long-time fan of the game and has written about it on his website The Good Old Days.
Thanks to Wesley for sending in a voice message, and to DGC member console for editing this episode. It's much appreciated, we couldn't make this show without all the help and support we receive.
Enjoy!
[ download mp3 ] (106 mins, 122 MB)
* The Good Old Days has reviews of both Empire: Wargame of the Century and Empire Deluxe
* Classic Empire is Walter Bright's own website on Empire, which has been online since 1997, and contains a wealth of great information as well as downloads of various versions
* Killer Bee Software is the current owner of the Empire license, and is responsible for Empire Deluxe on Steam and itch.io
Do you ever feel the world is just too... nice? If so, perhaps Dungeon Keeper scratches that itch, because even though it's a classic game of heroes vs demons, in this case you are the demon! Dungeon Keeper was a big hit for Bullfrog Productions back in 1997, but by no means their first. After Populous, Syndicate, Magic Carpet, Theme Park and many others, they were truly at the peak of the powers when Dungeon Keeper hit the shelves. Does that mean the game holds up now though? Let's find out!
Joining Martijn ("Tijn") and Florian ("rnlf") are DGC veteran Richard ("Pix"), as well as new-to-the-podcast DGC member Lars ("fastwinstondoom"). We also got a voice message for this one from DGC member David, aka EvilCommieDictator. Thank you!
Enjoy!
[ download mp3 ] (140 mins, 161 MB)
* Alakajam! is the game jam community founded by DGC member wan, who suggested Dungeon Keeper through the suggestion forum
* Dungeon Keeper Resurrection Diary kept by Dungeon Keeper development team member Dene Carter documents how some of Dungeon Keeper was put together
* Some Dungeon Keeper spiritual successors include War for the Overworld and Dungeons
* KeeperFX is a modern engine for playing Dungeon Keeper, which adds many quality of life features
* Dungeon Keeper magazine reviews scanned in by DGC member Pix
Can you believe we're 90 episodes into this show and still haven't looked at Lemmings? Lemmings! What a classic! When Lemmings (by DMA Design, published by Psygnosis) arrived on the scene in the early 90s it was an instant hit. Everyone's played this game, apparently over 15 million copies were sold over the span of its life time. Amazing, let's check it out!
Joining Martijn ("Tijn") and Florian ("rnlf") is Simon, from LemmingsForums.net. He's been active in the custom Lemmings levels scene for many years and is even responsible for his very own Lemmings game, called Lix. Please check out the links below to learn more.
We got voice messages for this one from DGC members Firefyte and Watchful. Thank you! Also big thanks to DGC member console for editing the episode!
Enjoy!
[ download mp3 ] (129 mins, 148 MB)
* LemmingsForums.net is one of the oldest and biggest active Lemmings communities on the web
* Lix is a modern interpretation of Lemmings by our guest Simon
* NeoLemmix is the most popular modern Lemmings clone out there, with a focus on building & solving custom levels
* The History of Lemmings as laid out by Lemmings developer Mike Dailly
* Lemmings Universe is an old-school Lemmings fan site with many links to interesting Lemmings-related stuff
* Lemmings documentaries is a thread on our forums containing some links to documentaries and other interesting Lemmings stuff
* Custom levels is a thread on our forums where DGC member patric_wd posted the custom levels he made for the month we played Lemmings with the club. Sadly the links have expired now and Patrick couldn't make it onto the episode, but we very much hope he'll upload his levels later and share them with everyone.
* Some of the "stand out levels" discussed in the episode are: Just Dig!, Cascade and No added colours or Lemmings
* More DMA Design was discussed in DGC episode 11 (Grand Theft Auto)
We've done Prince of Persia, we've done The Last Express. So when The Making of Karateka was released in late 2023, we figured this was the perfect opportunity to have a look at Jordan Mechner's very first published game. Originally released in 1984 for the Apple II, the PC got a port of this game in 1986. So get ready for some CGA graphics, some PC beeper sounds and a game that runs way too fast at default Dosbox settings.
Joining Martijn ("Tijn") and Florian ("rnlf") for this episode are DGC member DRS ("dr_st"), whose first time it is on the podcast, and Chris Kohler, editorial director at Digital Eclipse for The Making of Karateka. Chris picked up a lot of in-depth knowledge about this game while working on The Making Of, so we're very grateful for him to come on to our show and share his stories.
Enjoy!
[ download mp3 ] (107 mins, 123 MB)
* The Making of Karateka by Digital Eclipse
* Karateka rotoscoping raw footage
* Prince of Persia rotoscoping raw footage
* Karateka upside-down easter egg
* More Jordan Mechner games on DOS Game Club: episode 20 (Prince of Persia) and episode 71 (The Last Express)
* Recent & in-depth interview with Jordan Mechner by Daniel Albu
For the Halloween season we try to pick suitably scary games, so back in October (welp) we took a look at Realms of the Haunting (1996, Gremlin/Interplay). This game ticks a lot of boxes: haunted mansion, ghosts, scary monsters, but also... Time travel? A psychic partner? Interdimensional portals? Building a bong?? It's no exaggeration to say this game covers a lot of ground, as well as genres, as Realms of the Haunting is best described as a, uh, first-person shooter full-motion video point & click adventure game. And despite this was a major production of British powerhouse of gaming Gremlin Interactive, it seems to be quite an obscure game nowadays. But we're here for it!
Joining Martijn ("Tijn") and Florian ("rnlf") on this episode are DGC veteran Richard ("Pix"), who jumped onto this game right when it came out, and Ross (who you might know from his YouTube channel "Accursed Farms") who made a video on Realms of the Haunting for his "Ross's Game Dungeon" series.
We also got sent a voice message by Wesley ("Wesbat"), thank you! And last but not least many thanks to DGC member console for helping us edit this podcast.
Enjoy!
[ download mp3 ] (87 mins, 100 MB)
* Ross's Game Dungeon episode on Realms of the Haunting
* Adventure Game Club podcast episode on Realms of the Haunting on which Richard ("Pix") was also a guest
* UK magazine reviews scanned in by Richard ("Pix")
* YouTube documentary on Gremlins Interactive by Kim Justice
* realmsofthehaunting.com early 2000s fan site that's still online
* Digital Antiquarian on Realms of the Haunting
Everybody know The Secret of Monkey Island. But few people have ever heard of Donkey Island. This game was made by two Czech teenagers on their school computers in 1994 and ended up being the first commercial game to be developed and published in Czechia. Besides a sub-par and, frankly, weird German translation, this game has so far only been available in Czech language - until Emmy and sonneveld came along and decided to translate the game to English and make it available to everyone for free!
So join us on our journey to find out why being shipwrecked became a trope in the Czech game industry as host Martijn (Tijn) discusses The Secret of Donkey Island with returning participant Jozef ("yozy" - who was born in Czechoslovakia), as well as Emmy ("Emmxyzzy") & Sonneveld, the team who put the English translation together.
Enjoy!
[ download mp3 ] (84 mins, 96 MB)
* Get the game for free at: donkeyisland.zip
* Emmxyzzy's website with links to her YouTube and Twitch channels, among other things
* AGIdev.com by Sonneveld, which hosts many resources on making AGI games
* Donkey Island UHS-style hint guide by Tijn
* Article (in Czech) about a possible sequel
* Website of Czech game historian Jaroslav Švelch
There is one game that showed everybody that the PC was starting to become as viable a gaming platform as any console on the market. While DOOM was an entirely new experience, Jazz Jackrabbit replicated the experience players had on their SNESes and Mega Drives. Its protagonist even became a mascot for PC gaming at large.
But how does this 1994 game by Epic MegaGames (now only Epic Games, apparently they're not Mega anymore) hold up today? Is it still good? Or do you need to put on your rose tinted nostalgia glasses? We played the game in August, trying to find out exactly that.
In this episode hosts Martijn (Tijn) and Florian (rnlf) are joined by three guests to discuss this game. First of all there's Tim (LunarLoony), returning from all the way back from our episode about Pinball games (May 2020!). We also have Patrick (patrick_wd), and Wietse (densy) joining for the first time. Wietse is a game historian currently working on an article covering Jazz Jackrabbit, which will be published on his website (see links below) next year when the game hits its 30th anniversary.
We also got a voice message by Wouter. Thanks for that, Wouter!
Enjoy!
[ download mp3 ] (133 mins, 152 MB)
We once again got lots of help from DGC member console with editing this episode. Many thanks to him and all who make this show possible!
* Our guest Tim (LunarLoony) is on Twitch and YouTube
* www.gamegeschiedenis.nl is a Dutch game history website run by our guest Wietse (densy)
* JJ1 version 1.3 community patch (now part of the GOG release)
* jazz2online.com Jazz Jackrabbit fan website
* Vector Demo (1991) by UltraForce on: Pouet and YouTube
* Control Freak: My Epic Adventure Making Video Games, by Cliff Bleszinski
* 1994 Usenet thread about Apogee vs Epic drama (through Google Groups)
* Epic MegaGames was discussed earlier on DGC in episodes 19 (Tyrian), 46 (Jill of the Jungle) and 75 (One Must Fall: 2097)
* New: we're now accepting donations through Ko-Fi
You're in some sort of cave. A red light eminates from the northern wall, while a green light pours in from the cave's exit. This is Azra, a strange far away world where many dangers loom. You are an acolyte of the Scarlet Lady's Red Court, and have no memory of how you ended up in this cave. But while the game's world and characters are mysterious, the presentation is instantly recognisable as that of a 1980s Sierra adventure game. However, this DOS game isn't 35 years old... it's brand new!
In July we took a look at The Aching, a parser-based graphic adventure game released in 2023 by Hadrosaurus Software. Don't be fooled by its release date however, this is an authentic DOS game that has no trouble running on a Tandy 1000. Definitely something we're interested in!
In this episode hosts Martijn (Tijn) and Florian (rnlf) are joined by two guests to discuss this game. First of all there's Shawn (DJ_HiP), returning from the Stunts episode, and who is completely new to the world of adventure games. Secondly we have Mike (Zerfall), who is a true veteran of the genre growing up on classic Sierra games, and has YouTube and Twitch channels where he looks at old games.
We also got a voice message by TheLobdegg, creator of The Aching, about other modern DOS games.
Enjoy!
[ download mp3 ] (116 mins, 132 MB)
We once again got lots of help from DGC member console with editing this episode. Many thanks to him and all who make this show possible!
* The Aching on itch.io and Steam
* DGC episode 84 is an interview with the Hadrosaurus Software devs
* YouTube video by Zerfall and MysteriousJG exploring the latest content patch for The Aching
* YouTube video by Martijn playing through The Aching before the content patch was released
* Day of the Tentacle comes up in the podcast, which we discussed in DGC episode 54
* Other modern DOS games that are mentioned: Gold Mine Run! by JJM/Reidrac and Barren Planet by Cyningstan
* New: we're now accepting donations through Ko-Fi
Making commercial games for DOS nowadays is not a good business model, right? Hadrosaurus Software is hard at work proving this claim to be totally wrong. Their games Acronia and The Aching (which we played in July) are getting a lot of attention from the DOS gaming community, and rightfully so, we think.
Company founder Clarissa and The Aching creator Tamsin were so kind to take the time to talk to us about DOS game development from a technical, business and personal perspective and shared some interesting and funny anecdotes.
Enjoy!
[ download mp3 ] (101 mins, 116 MB)
We got help from DGC member console, who helped us out with editing this episode. Many thanks to him and all who make this show possible!
* The Aching content patch dev log
* DGC episode 41 on DOS Games Jam
The late 80s and early 90s were filled with "true 3D" polygon-based first-person driving games. There was Hard Drivin' in the arcade by Atari, Geoff Crammond released Stunt Car Racer, Spectrum Holobyte published Stunt Driver, to name a few. But the one game that proved to capture the hearts of many and remains being played competitively to this very day is 1990's Stunts (aka 4D Sports Driving), developed by Distinctive Software ("DSi"), famous for making such games as Test Drive as well as Grand Prix Circuit, which we covered in episode 2 of this podcast.
We dove deep into the world of Stunts to see what sets it apart from the competition and why it still has an active following to this very day. That's why we're excited that hosts Martijn ("Tijn") and Florian ("rnlf") are not only joined by DGC club members Rob ("Spoonboy") and newcomer Shawn ("DJ_HiP"), but also by two members of the Stunts forum over at stunts.hu. Lucas ("Cas") is the organiser of the Race For Kicks competition and has developed several tools and utilities for the game. Mark ("KyLiE") keeps a detailed list of custom cars on his website, has worked on custom cars of his own and helps out with hosting several Stunts projects. They're both keen racers and have been active in the Stunts community for years.
Enjoy!
[ download mp3 ] (184 mins, 211 MB)
We got help from DGC member console, who edited the majority of this episode. Many thanks to him and all who make this show possible!
* Our Mastodon racing games poll which was won by Stunts
* Marco Plays DOS Games is a great YouTube channel on which, well, Marco plays DOS games. He took our leaderboard by storm, dedicating several streams to it!
* stunts.hu acts as a Stunts community portal site, with links to many subsites and projects.
* stunts.kalpen.de is a very old Stunts fansite that's still online
* The forum at stunts.hu is one of the central places where the Stunts community gathers to discuss things.
* The wiki at stunts.hu is one of the central places where the Stunts community documents their knowledge and history.
* Some years ago members of the Stunts community managed to get a hold of Kevin Pickell, the main programmer of Stunts, for an interview: wiki.stunts.hu/wiki/Kevin_Pickell
* Mark's Stunts Custom Cars is one of the best curated lists of Stunts custom cars on the web.
* The Stunts Retro Game YouTube channel is host to the Stunts Driving Academy series, among other things.
* thread on our forums in which members have gathered articles and reviews
* DGC episode 2 on Grand Prix Circuit about another game developed by DSi
* twitch.tv/martijnf where host Martijn tries to stream DOS Game Club games about once a week, some of which are archived on YouTube.
The original Speedball from 1988 was already a highly acclaimed futuristic sports game, lauded for its action-packed arcade-style gameplay and superb audiovisual presentation. But when the Bitmap Brothers released the sequel in 1990 for Amiga and Atari ST they truly outdid themselves. Both horizontal and vertical scrolling at a blistering pace was an achievement rarely seen on home computers at the time, let alone combined with an excellent AI. It's still remembered as one of the Amiga's greatest games.
But less well-known perhaps is the 1991 PC port, also by Bitmap Brothers. How does the DOS version hold up to its famous Amiga counterpart? That's what we're here for to find out!
Joining hosts Martijn ("Tijn") and Florian ("rnlf") to talk about this game is DGC veteran Hannes ("MrCreosote") and DGC newcomer Jeremy ("ZorroBandito"), who both played tons of the Amiga version back in the day and know all the ins and outs of what makes this game great.
A big shout out to DGC member Niklas ("killershrew") who was previously on the Dark Forces episode and had planned to be on the Speedball episode as well. He's a big football games fan and we would have loved to have him on, but sadly he has suffered a sudden medical condition and is recovering from that for the foreseeable future. We all wish him the best and are thinking of him. We hope to see him back on for a future episode as soon as he his able. Take care, Niklas!
[ download mp3 ] (163 mins, 186 MB)
We got help from DGC member console editing this episode (again!). Many thanks to him and all who make this show possible!
* Chapter from the Bitmap Brothers book on the making of Speedball 2
* DGC episode 47 on Z in which we talk more about the history of the Bitmap Brothers
* Famous chiptune artist Master Boot Record did a cover of the Speedball 2 theme tune
* DGC episode 18 on Death Rally which was mentioned in passing as having a relatively similar gameplay loop as Speedball 2
* twitch.tv/martijnf where host Martijn streams DOS Game Club games about once a week
The official Terry Pratchett-approved Discworld point & click adventure game has been pinned on our forums for over two years, as April 2023 would have been his 75th birthday, had he lived to experience it.
Although Pratchett was initially apprehensive about the project, after been shown early demos he gave his approval and by 1995 the game was released to much fanfare. It was a big production, with famous British actors and comedians providing the voices, such as Eric Idle from Monty Python voicing Rincewind, the protagonist of the story.
All in all a very interesting game and a good moment for us to check it out!
Joining hosts Martijn ("Tijn") and Florian ("rnlf") we have DGC veterans Richard ("Pix") and Esko ("FireFyte"), as well as first-time guest Ben ("PS_Garak"), who is an avid adventure game streamer on Twitch.
On top of this we received two lovely voice messages: one from Ben Chandler, the game artist who was also on our Albion episode, and James Woodcock who is both an adventure game fan and music composer, and made an enhanced soundtrack for Discworld which is compatible with ScummVM (see the link in the list below the post).
[ download mp3 ] (154 mins, 176 MB)
We got help from DGC member console editing this episode (again!). Many thanks to him and all who make this show possible!
* DGC member Pix scanned 4 Discworld reviews from his UK magazine collection
* twitch.tv/ps_garak: Ben's Twitch channel, where he and his friends stream adventure games regularly
* Ben Chandler's art blog, a link to one of many posts in which Discworld is mentioned as an example
* Enhanced Discworld soundtrack by James Woodock
* DGC episode 69 about KKnD in which we talk about Melbourne House, which has some historic ties with the developers of Discworld
* twitch.tv/martijnf where host Martijn streams DOS Game Club games about once a week
"It is a period of civil war. Rebel spaceships, striking from a hidden base, have won their first victory against the evil Galactic Empire. During the battle, Rebel spies managed to steal secret plans to the Empire's ultimate weapon, the DEATH STAR, and space station with enough power to destroy an entire planet." - Sound familiar? Well, in our game of the month, you play Kyle Katarn for whom this theft of plans is such an easy task that he can do it as the first level!
But obviously, the Empire has other evil plans, or shall we say, "Dark" plans? They are working on a new type of battle droid and heavily armed storm trooper: The Dark Trooper. The Rebels cannot let that happen, so Kyle sets out to destroy this threat before it even becomes one.
This all sounds nice and well, but is Lucas Arts' 1995 hit game also a good game? Is it fun?
Discussing this game with host Martijn ("Tijn") and Florian ("rnlf"), we have returning member Björn ("TigerQuoll") and new member Niklas ("Killershrew") as well as a voice message by watchful, who has sent uncountable brilliant messages over the years.
[ download mp3 ] (99 mins, 113 MB)
We got help from DGC member console editing this episode (again!). Many thanks to him and all who make this show possible!
* DGC member Pix scanned in no less than five UK magazines reviewing Dark Forces
* The Force Engine: Open source reimplementation of the Jedi engine
* Orchestral Remix of the Dark Forces theme
* The demo's "Rambo style" intro sequence that's cut from the full game
In 2119 the United Nations Seedship Calypso was launched. Headed for Beta Caeli, the farthest star yet attempted, this ark ship holds thousands of people in cryogenic sleep ready for colonising this remote system. Ever since the first interstellar war with the Centaurians broke out in 2043, the future of Earth and therefore the human race has been under threat. In 2135 the faster UNS Tantalus was launched with the same destination as the Calypso. Despite leaving years later, due to its faster engines it was projected to arrive 21 years before the Calypso would. But when the Calypso arrives and its crew is awakened, there is no sign the Tantalus was ever even here.
In Alien Legacy it's your job as head of the Calypso to find out what happened to the Tantalus, and more importantly ensure humanity's future by establishing a thriving colony far away from Earth. Developed by Ybarra Productions and published in 1994 by Sierra On-Line, this game offers a mix of management/strategy and narrative which is pretty unique.
Discussing this game with host Martijn ("Tijn") we have an interesting lineup of newcomers to the show for you! Sadly co-host Florian ("rnlf") couldn't make it, but he'll be back next time. First of all there's Tamsin ("TheLobdegg") who suggested we play this game. Then there's Chris, who's been a long-time fan of Alien Legacy and as Tamin's friend recommended it to them. And last but not least we have Brian ("SpaceGameJunkie") who got Alien Legacy on launch day back when it was originally released.
Tamsin is part of Hadrosaurus Software, who are working on Acronia, a newly made real DOS game we've talked about before in our episode about DOS Games Jam and modern DOS culture. They recently released The Aching, a Sierra AGI-style adventure game designed for Tandy 1000 computers and up. It's available on itch.io and Steam.
Brian has YouTube & Twitch channels dedicated to space games old & new and runs an active Discord community as well. Links can all be found in the list below.
[ download mp3 ] (115 mins, 132 MB)
We got help from DGC member console editing this episode. Many thanks to him and all who make this show possible!
* The Aching on itch.io and Steam by Hadrosaurus Software
* Space Game Junkie on YouTube, Twitch & Discord
* UK magazine scans by DGC member Pix
* Sierra was previously discussed in episode 8 (Quest for Glory) and episode 64 (Space Quest)
* We mention Starflight which was previously discussed in episode 17 and also Project Nomad which was discussed in episode 40
Europe, 1943. World War II is in full rage, the United States joined the war effort and are now supporting the British air raids against German occupied western Europe with their legendary B-17 Flying Fortress bombers. Can your crew help end the war by successfully bombing strategically important targets while German fighters and Flaks turn the sky into a death trap?
Microprose's 1992 flight simulation is special in many ways. While other sims let you focus on one job and often on dogfights, a B-17 requires a much larger crew of ten soldiers - and you can take over each one of the important jobs they carry out: piloting, bombing, firing machine guns, navigating, first aid, repairs - you name it.
But is it also fun to let the AI do all the other jobs you're not currently involved with?
Our hosts Martijn ("Tijn") and Florian ("rnlf") are joined on this mission by experienced flyboys Rob ("Spoonboy") and David ("EvilCommieDictator").
[ download mp3 ] (164 mins, 187 MB)
* Spoonboy's B17 beginner's guide
* UK magazine reviews scanned by Pix
* Article from CRASH covering the origins of B17 developer Vektor Graphics
* B-17 Flying Fortress credits on Mobygames showing how many people who worked on this have also worked on many other famous Microprose titles
* The famous dive scene from Memphis Belle
* Microprose was previously discussed in episode 32 (Knights of the Sky) and episode 35 (Sid Meier's Pirates!)
In 1995 Blue Byte released Albion, an ambitious 2D/3D scifi/fantasy RPG, exclusively for MS-DOS PCs. It's made by some of the same people who previously, under the banner of Thalion Software, made Amberstar and Ambermoon, an ambitious series of RPGs that shares some cosmetic similarities with Albion. But despite this overlap, Albion is very much its own game and story.
The story revolves around Tom Driscoll and Rainar Hofstedt, who take a shuttle from the interstellar spaceship Toronto to the remote desert planet of Albion. It's the year 2227 and the DDT corporation is planning to stripmine the planet for its resources. A shuttle malfunction causes Tom and Rainar to crashland onto the planet surface where they are rescued and welcomed by the Iskai, an intelligent cat-like species with a rich history and culture. Tom & Rainar quickly find out the planet is far from the deserted wasteland they were lead to believe and it's up to them to save it from DDT's plans.
Sadly our regular co-host Florian ("rnlf") decided to skip this month because it's a very big game and he couldn't find the time to play it enough to do it justice. Helping out host Martijn ("Tijn") instead is veteran DGC member Jozef ("yozy"), who is a long-time fan of Albion and even suggested we play it. Our two guests also have a long history with Albion: first of all returning from a while ago we have David ("DavidN") back on to join us. And last but not least Ben Chandler delighted us with his presence, who you might know as the graphic artist from Wadjet Eye Games among other things.
We also got two voice messages, which we're always very happy to receive. Much thanks to Peter ("pointer") and Raphael ("Ninetongues") for sending them in!
[ download mp3 ] (141 mins, 162 MB)
* Thread with magazine reviews on our forums, some scanned by Pix from his own collection
* Ambersun (previously Albion), David's power metal band
* A great oldschool Albion fan site by IS4
* Albion soundtrack in multiple formats
* UAlbion a work-in-progress remake of Albion for modern platforms
* We talked to two of the developers of Albion in episode 76
This is a special extra bonus episode! In December we played Albion, the 1995 fantasy/scifi RPG by Blue Byte. We had the chance to speak to Erik Simon and Jurie Horneman, two of the creative forces behind the game.
We discuss everything from the early days at the German demoscene, Thalion software, developing Amberstar & Ambermoon, the move to Blue Byte as well as everything that went into Albion and the legacy it left.
Sadly Florian ("rnlf") wasn't able to get into the game and decided to skip this month, but host Martijn ("Tijn") is supported fantastically by veteran DGC member Jozef ("yozy"), who happens to be a long time fan of Albion.
We also got a lot of great questions from the community, so we would like to thank: DavidN, number_guro, IS4, HunterZ, sheldo86, Ninetongues and MrCreosote.
Enjoy!
[ download mp3 ] (107 mins, 123 MB)
* Blog post on Albion & Avatar by Jurie Horneman
In 2097 the World Aeronautics & Robotics corporation (W.A.R.) is looking for a suitable representative to watch over Ganymede, the Jupiter moon that will soon be colonised. The Board at WAR has decided that the applicants for the position, being equally qualified, should fight for it. Now, the ten applicants must choose which Human-Assisted Robot (H.A.R.) will be their weapon and beat the others in a one-on-one competition.
This is how the manual of One Must Fall: 2097 describes the backstory of this iconic DOS robot fighting shareware game that is the subject of this month's podcast. It was developed by Diversions Entertainment and published by Epic Mega Games in 1994.
Joining hosts Martijn & Florian are two first-time guests: Ben, who only found us recently, and Biran, who has been a long-time listener. Both have spent tons of time on this game back in the day, so they can tell us all about what makes One Must Fall: 2097 such a cool title.
[ download mp3 ] (150 mins, 172 MB)
* UK magazine reviews scanned by Pix
* Diversion Entertainment's website on archive.org with a link to the freeware release of OMF 2097
* OpenOMF.org is a modern remake of OMF:2097 and has links to their wiki and Discord, among other things
* Interview with OMF2097 designer / programmer Rob Elam
* Interview with OMF2097 music composer Kenny Chou
* Demo group Renaissance on pouet.net of which Kenny Chou was a member
* We talked about Epic Mega Games before in episode 19 (Tyrian) and episode 46 (Jill of the Jungle)
British photographer John T. Parker travels to the isolated New England town of Illsmouth in 1910, to take pictures of Halley's comet. During the previous passing 76 years before, Lord Boleskin had made some interesting discoveries, but he subsequently went insane. Parker has three days to finish Boleskin's research before the comet passes in the sky, and it quickly becomes clear the quiet town is not what it seems. A strange cult assembles at night in the forest, a mysterious lighthouse is kept closed off to strangers. What is going on here? Who can he trust?
This is the premise of Shadow of the Comet, a Lovecraftian horror/mystery game we played with the club this October. It was developed and released by French developer Infogrames in 1993, just one year after their previous Lovecraftian horror game Alone in the Dark. This title however is a more traditional 2D adventure game, that's not quite point & click.
We have two guests joining hosts Martijn ("Tijn") and Florian ("rnlf") to discuss this game. First there's Robin, an avid Lovecraft fan who used to write and make podcasts for the Swedish edition of PC Gamer, and now streams adventure games on Twitch under the name "RockyDennisTV". Also joining is returning DGC member Hannes, aka MrCreosote, who played both the floppy & CD-ROM editions of this game right when they came out and became an instant fan ever since.
We also got a voice message from Nick, which is very cool. If you also want to send a voice message and be part of the show, you can email them to [email protected]
Enjoy!
[ download mp3 ] (166 mins, 190 MB)
* Robin aka RockyDennisTV on Twitch
* Hannes' review of Shadow of the Comet from 2002
* Original magazine reviews on our forums scanned by DGC member Pix, as well as a machine-translation from the Finnish Pelit magazine posted by DGC member typhoon24
* List of tropes in Shadow of the Comet on TVTropes.org
* Shadow of the Comet soundtrack on Zophar's Domain
Did you ever want to be in control of the entire hive mind of an ant colony? How about taking over the house of some jerk who doesn't even acknowledge your existence and runs you over with his stupid lawn mower? Still not enough? How about gruesome, explicit and very flowery descriptions of death?
In 1991, Maxis released "SimAnt", a genre defying and to this day unique gaming experience, packed with knowledge about ants. It's not an educational title and yet playing it, you somehow learn a lot about these little creatures.
Joining hosts Martijn ("Tijn") and Florian ("rnlf") to discuss this game is DOS Game Club member Phil ("PixelProphecy").
How does the game hold up today? Is it even a game? Or a toy? A simulation? But most importantly, is it fun? Let's find out together.
[ download mp3 ] (121 mins, 140 MB)
* PixelProphecy on: YouTube and Twitch
* Digital Antiquarian on Will Wright, SimCity and the history of Maxis
* Retro Hour Podcast interviews SimAnt co-creator Justin McCormick
* SimAnt full playthrough in 14 minutes by LGR
Evil creatures beneath Waterdeep? We can't have any of this. Time for our party of heroes to investigate. But what's that? Just as we enter the sewers, the corridor behind us collapses and we're trapped down here. Will we survive? Find our way out? Will we succeed in our quest to cleanse Waterdeep of whatever is really going on here?
This is the premise of Westwood's 1991 Dungeon Crawler "Eye of the Beholder". We haven't covered any Dungeon Crawlers on the show before, and after more than five years, it's finally time to delve into this iconic genre and see how they influenced our modern RPGs.
Joining hosts Martijn ("Tijn") and Florian ("rnlf") to discuss this game are veteran DOS Game Club members Richard ("Pix") and Björn ("TigerQuoll"). We also got a voice message from Peter ("pointer")!
So what's the game like? Does it hold up? Are four AD&D noobs even qualified to talk about it?
[ download mp3 ] (114 mins, 130 MB)
* PC Format issue 4 (Jan 1992), reviewing Eye of the Beholder II scanned in by TigerQuoll
* The Digital Antiquarian on the history of grid-based dungeon crawlers (aka "blobbers")
* The All-Seeing Eye EotB auto-map tool for Windows
Robert Cath hastily jumps off a speeding motorbike onto the Orient Express, as it departs from Paris on the evening of 24 July 1914. He's been invited to join the train by his friend Tyler Whitney, who apparently has made a remarkable deal and wants to tell Robert all about it. But as soon as Robert enter Tyler's cabin, he finds him on the floor... murdered!
Those are the opening scenes of The Last Express, a 1997 first-person adventure game directed by Jordan Mechner (Karateka, Prince of Persia). What follows is a story of early 20th century mystery drama, all set on the Orient Express as it continues its voyage across Europe to Constantinople, using an interesting rotoscoped visual style and with voice actors speaking German, French, Serbian and Russian besides English.
Joining hosts Martijn ("Tijn") and Florian ("rnlf") to discuss this very unique game are veteran DOS Game Club members Richard ("Pix") and Esko ("firefyte"). We also got a voice message from Jozef ("yozy") who actually interviewed his mum for this!
So what's the game like? Does it hold up? Who murdered Tyler Whitney? Listen to find out!
[ download mp3 ] (126 mins, 145 MB)
* UK magazine reviews scanned by Pix
* Making of The Last Express (1997) from Jordan Mechner's YouTube channel
* Interview by Gamasutra with two members of the development team originally posted in 2008, served through The Wayback Machine
* Obituary by Jordan Mechner for Tomi Pierce who co-wrote The Last Express and sadly passed away in 2010
Evil dictator Dr. Funfrock is ruling the remote planet of Twinsun with an iron fist. And now that talk of the legend of Sendell has been forbidden, you have even been sent to prison for having strange dreams. What a mess! Luckily your ancestors have hidden various magical items for you, which give you a fighting chance to beat Funfrock and save the planet.
This is the premise of "Little Big Adventure", a top-down isometric action adventure game developed by French studio Adeline Software and published by EA in 1994. The team is largely made up of veterans from Infogrames who previously worked on Alone in the Dark. Are there any influences of that found in LBA? And how does it hold up 28 years later? That and more is discussed in this episode of DOS Game Club!
Joining hosts Martijn ("Tijn") and Florian ("rnlf") we have two new guests on the show. First of all there's James from the Retro Spectives Podcast, another retro gaming podcast in which they take deep dives into old games. Also joining is Michiel, aka "El Muerte", founder of The Magic Ball Network, one of the biggest fan sites for Little Big Adventure, which has been going for over 20 years now.
Enjoy the show!
[ download mp3 ] (179 mins, 205 MB)
* Martijn's LBA playthrough YouTube series
* LBA reviewed in some UK magazines scanned in by DGC member Pix
* Interview with Didier Chanfray who worked the original LBA and is now involved with the reboot
* Newly-formed studio 21.2 who are currently working on updating LBA Classic and developing new reboots of LBA
FMV cutscenes with very quirky humour? Check! Ridiculously over the top scenario? Check! Giant acid-squirting scorpions vs. six-wheeled flame thrower ATVs? Check!
In 1997, Beam Software released the first game in the KKnD series. Is it just an unimaginative Command & Conquer reskin clone? Or did it bring something unique to the then still young real-time strategy genre?
Joining hosts Martijn ("Tijn") and Florian ("rnlf") is club member Björn ("TigerQuoll").
This month our shoutout is slightly different, pointing you to a brilliant interview series that Caroline Delbert did with game developers who entered their games into the 2022 Queer Games Bundle over on itch.io. Nothing retro gaming related this time, but definitely worth checking out.
That's all for now. Enjoy!
[ download mp3 ] (79 mins, 91 MB)
* Magazine review scanned by DGC member Pix
* Shout out: Caroline Delbert's Interviews with Queer Game Bundle developers
* Itch.io Queer Games Bundle 2022 (now closed)
You're seated in the cockpit, twelve meters above ground, your Mech's 75 tonnes stomping heavily on the desert ground. You're getting close to nav point beta, no sign of the enemy, yet. "Enemy Mech Detected!", your computer tells you in a sterile, cold voice.
You arm your missiles and lasers and fire your first salva as you turn your Timber Wolf to the left. More hostiles show up on your radar - this is going to be one hell of a mission. The first of the enemies' missiles miss you by half an inch as you fire all your lasers at their leader.
Seconds later, your Mech trembles under the impact of more missiles. A loud explosion and a heavy jolt tell you they must've hit one of your ammo stores. "Heat Level Critical" the same female computer voice tells you, "Core Meltdown Imminent"
In 1995, Activision released MechWarrior 2 and sent similar shockwaves through the gaming community. But does the milestone game hold up today?
Joining hosts Martijn ("Tijn") and Florian ("rnlf") are club member Hannes ("Mr Creosote") and new participant Emil ("elhammar"), who has studied MechWarrior 2 academically.
Also a big thanks to DGC member "TigerQuoll" for sending in a voice message! It's much appreciated. If you want to send in a voice message yourself, you can email them to [email protected].
This month we have two shoutouts, one to Games Studies Study Buddies who make academic games studies accessible to the layperson, and one to HalfBlindGamer, who focuses on obscure games and dissects them earnestly where others resort to jokes and giggles.
That's all for now. Enjoy!
[ download mp3 ] (182 mins, 208 MB)
* Emil's "The Art of Battletech & Mechwarrior" on Twitter and Tumblr
* Original magazine reviews scanned by DGC member Pix
There isn't much we need to say to introduce you to Quake. It's Quake, after all.
Quake may be one of the most important games crossing the bridge between the "old" and "new" gaming worlds. It still came out as a DOS game, originally, as shareware, rendered fully in software. But it was also there to give us online multiplayer, modding, machinima, speed running, 3d acceleration, e-sports and so many more things.
It didn't invent those things, but coming at the right time, when the Internet finally became widely available as well as consumer-grade 3D accelerators, it, like no other game, encapsulates the spirit of the late 90's.
But is it a good game, even today?
Joining hosts Martijn ("Tijn") and Florian ("rnlf") are club members Thanael ("Trumad") and Garrett ("f2bnp).
Also a big thanks to DGC members "watchful" and Luke for sending in voice messages! It's much appreciated. If you want to send in a voice message yourself, you can email them to [email protected]
The month's shoutout goes to A Question of Character, where you can learn about the innermost details of the most interesting characters in the universe. Visit them on https://www.youtube.com/c/AQuestionofCharacter.
That's all for now. Enjoy!
[ download mp3 ] (161 mins, 184 MB)
* Trent Reznor + David Lynch Photo
* Planet Quake, oldschool Quake resource
Real life isn't real enough for you? You need the daily treadmill also in your gaming? Well, we got something for you! In Sierra's 1991 game Jones in the Fast Lane, you get to live your spectacular life as an absolutely ordinary person whose biggest goal is to become assistant manager of the paper company factory.
Joining hosts Martijn ("Tijn") and Florian ("rnlf") are new Club members Amy ("SummerB") and Jon ("BogusMeatFactory").
Also a big thanks to DGC member "FireFyte" for sending in a voice message! It's much appreciated. If you want to send in a voice message yourself, you can email them to [email protected]
The month's shoutout goes to Nalani and Roberta, aka NaBerta, who stream adventure games and have interviews with many of the great minds of gaming history. Visit them on https://www.twitch.tv/nabertacgg or check out their Twitter profile @NaBertaCGG.
That's all for now. Enjoy!
[ download mp3 ] (142 mins, 163 MB)
* An interview with Jones lead developer Warren Schwader
* Speedy Adventures: Twitter, Twitch and Discord
* Jon: Twitch
* Amy: Twitch
Update: In case it wasn't clear already, this was an april fool's joke. We made an English language podcast about Jones too and will keep the show in English of course.
--- Original post: ---
It's 1 APRIL again and that means we look at the game we played in February, which in this case is Jones in the Fast Lane.
Now as is so often the case, we're once again joined by an international cast of guest for this episode. And this got us thinking: rarely is English the native language of the people on our show, yet we do it in English anyway. What a hassle! That's why we've decided to change things up by letting everyone speak in their own language instead. This allows for much easier and more interesting discussion, which surely will improve the quality of the show!
Gastheren Martijn ("Tijn") en Florian ("rnlf") worden in deze aflevering vergezeld door Jozef ("yozy"), Esko ("Firefyte"), Marwane ("wan") en Oddvar ("dollarone").
Zu den Moderatoren Martijn („Tijn“) und Florian („rnlf“) gesellen sich in dieser Folge Jozef („yozy“), Esko („Firefyte“), Marwane („wan“) und Oddvar („dollarone“).
Medzi moderátorov Martijna ("Tijn") a Floriana ("rnlf") v tejto epizóde patria Jozef ("yozy"), Esko ("Firefyte"), Marwane ("wan") a Oddvar ("dollarone").
Jozef ("yozy"), Esko ("Firefyte"), Marwane ("wan") ja Oddvar ("dollarone") ovat mukana juonten Martijn ("Tijn") ja Florian ("rnlf") tässä jaksossa.
Joindre les hôtes Martijn ("Tijn") et Florian ("rnlf") pour cet épisode sont Jozef ("yozy"), Esko ("Firefyte"), Marwane ("wan") et Oddvar ("dollarone").
Sammen med vertene Martijn ("Tijn") og Florian ("rnlf") for denne episoden er Jozef ("yozy"), Esko ("Firefyte"), Marwane ("wan") og Oddvar ("dollarone").
Veel plezier! Habe Spaß! Príjemnú zábavu! Pidä hauskaa! S'amuser! Ha det gøy!
[ download mp3 ] (20 mins, 21 MB)
The Mega-Corps pay well, for those good enough to survive. They call you into the shadows with dreams of wealth, and you answer, the only way you know how.
Apogee's 1994 vertical shooter Raptor - Call of the Shadows was a game that impressed many young players back in the day with its slick graphics, fluid gameplay and massive explosions. But does it hold up today? How does it compare to other games from that genre and era, nearly 30 years later?
Joining hosts Martijn ("Tijn") and Florian ("rnlf") are returning Club members Esko ("Firefyte") and Jozef ("yozy"), as well as Hannes ("Mr Creosote"), who's on for the first time.
Also a big thanks to DGC member "Pixel Prophecy" for sending in a voice message! It's much appreciated. If you want to send in a voice message yourself, you can email them to [email protected]
The month's shoutout goes to one of our own, DGC member "watchful", who is creating a podcast with descriptive, audio-only Let's Plays. In our opinion a great way to make our community more inclusive to a wider range of people. You can find the podcast on https://letsplaybyplay.org/.
That's all for now. Enjoy!
[ download mp3 ] (112 mins, 128 MB)
* A review of Raptor in an old UK magazine, scanned in by DGC member Richard ("Pix")
* Review of Raptor from 2021 written by podcast participant Hannes ("Mr Creosote") on goodolddays.net
* "Black Eagle 2", a DOS game made by podcast participant Jozef when he was younger, using assets from Raptor and other games on github.com
* Scott Host's Raptor Remixed Patreon Page: https://www.patreon.com/scotthost
* Scott Host's Website with Raptor for sale: http://www.mking.com/about.html
* Raptor soundtrack: Adlib/OPL and General MIDI.
* Let's Play by Play (watchful's podcast): https://letsplaybyplay.org/
What have you gotten yourself into this time, Roger Wilco?
You wanted to have an easy, laid back job as a janitor on a space ship, but somehow it all went straight to crazy land the moment a bunch of space pirates came to take away a mysterious device you wouldn't understand anyway.
Will you be able to save the world many times over? Survive crash landing on a jungle planet and a big robot boxing match? Will you stop the invasion of the life insurance salesmen clone army? Do all those things - and many more - in Sierra's classic adventure series that ran in six episodes from 1986 to 1995 and represents a cross cut through almost the entirety of DOS gaming hardware.
Joining hosts Martijn ("Tijn") and Florian ("rnlf") are returning Club members Richard and Michael, as well as Jess, who has been running the very first Space Quest fansite on the web since the 90s.
Also a big thanks to DGC members "watchful" and "Shattered" for sending in a voice message! It's much appreciated. If you want to send in a voice message yourself, you can email them to [email protected]
And last but not least: we're doing shout outs now! This time we'd like to guide your attention to the Talking Simulator Podcast, which is a great little videogame podcast by Jordan Erica Webber, featuring many interesting guests.
That's all for now. Enjoy!
[ download mp3 ] (172 mins, 197 MB)
* Jess' site: Roger Wilco's Virtual Broomcloset
* Wiki page on "Software Excess" from Space Quest 4, with links to all the funny box texts
* Archived copy of Wilco's Domain on Geocities
* Space Venture Kickstarter, the upcoming spiritual successor to Space Quest by the Two Guys From Andromeda
* Shout out: Talking Simulator Podcast
Addendum: we talk a bit about "AGI", but never explain what it is. AGI is shorthand for "Adventure Game Interpreter" and was the original engine developed by Sierra for King's Quest and their later adventure games. It was later followed by an engine called SCI, the Sierra Creative Interpreter. More info on Wikipedia: AGI.
Did you really, really want a model train set as a kid, with a landscape modeled after your preferences, stations where you want them and amazing trains that you control? Was it absolutely out of reach for you as well?
Well, thanks to Chris Sawyer's Transport Tycoon, we got what we wanted in the end, even if it was just virtual in our computers - maybe even better in many aspects. We also look at how projects like TTDPatch and OpenTTD kept the game alive through the decades and how the game is still being actively improved to this day.
Joining hosts Martijn ("Tijn") and Florian ("rnlf") are returning Club member David and new member Niels, who is actually an active developer of OpenTTD and thus very knowledgeable about the game and especially OpenTTD's history. Sadly, David had to leave a couple minutes early, so the last 20 minutes ro so it's just the three of us.
We're doing shout outs now! This time we'd like to guide your attention to Ms Mad Lemon (Website) who makes (among others) hardware tinkering videos about 8 and 16 bit computers. Even this "Amiga" we hear so much about. Go subscribe to her and say hi from us!
That's all for now. Enjoy!
[ download mp3 ] (154 mins, 176 MB)
* David's videos about TTD (among others)
* Richard ("Pix") has once again scanned UK magazines reviews for us
* tt-forums.net is *the* place to talk about Transport Tycoon
* Ms Mad Lemon's Website (with further links to her Twitter and YouTube)
Oh no! First Penelope is kidnapped by the evil Dr. Hammerstein, then your uncle Horace is murdered and finally, you crash your airplane in the South American jungle where Penelope gets bitten by a venomous spider!
Join us as we explore the world of the Hugo series, made for the most part by one man in the late 80s and early 90s, consisting of 3+1 games that are both heart-warmingly charming and mind-boggingly (and involuntarily) psychedelic.
We played the First Person Shooter sequel "Nightmare-3D" in episode 10, back in our club's first year!
Joining hosts Martijn ("Tijn") and Florian ("rnlf") are Michael, host of the DOS Games Jam (which we covered earlier in episode 41) and Dr. DOS, who is the current world record speed runner of the first game in the series.
Björn ("TigeQuoll") and Bernd have sent in voice messages, for which we're very grateful. If you'd also like to share a voice message, please send them [email protected]
We're doing shout outs now! This time we'd like to guide your attention to Lady Decade (Twitter and YouTube) who makes brilliant videos mostly about 3rd to 5th generation consoles and games for those. Go subscribe to her and say hi from us!
That's all for now. Enjoy!
[ download mp3 ] (134 mins, 154 MB)
* DOS Game Club episode on Nightmare-3D
* Dr. DOS' world record Any% speedrun
* Explanation of exploitable glitches, also by Dr. DOS
* David P. Gray's Website, where you can still buy HHH and N3D
* Interviews with David P. Grey: adventureclassicgaming.com, classicdosgames.com & plusxp.com (via archive.org)
* Lady Decade's YouTube Channel
Hang on to yer helmet while we drive over a couple pedestrians and cows and try to wreck the other drivers in Stainless Software's 1997 cult classic "Carmageddon".
Join us as we try to figure out what the whole hype was about, exactly how far over the top this game really is and whether this is a racing game, an action game, both or neither!
Joining hosts Martijn ("Tijn") and Florian ("rnlf") is returning DGC member Björn ("TigerQuoll"), who hadn't actually played the game before and new member Thanael ("Trumad") who has been a big fan ever since it came out.
Starting this episode we want to highlight retro content creators who are not white men in their late 30s (those are cool, too, but let's find out what other, less prominent voices are out there in our community!)
For our first time we'd like to give a big shout out to Tech Ambrosia, who creates fantastic videos, mostly about late Pentium era hardware. You can find her on YouTube and Twitter. Go subscribe to her and say hi from us!
Enjoy!
[ download mp3 ] (127 mins, 146 MB)
* Lots of UK magazine reviews, scanned in as always by DGC member Pix
* The Retro Hour Podcast Episode 106: Crystal Quest to Carmageddon with Patrick Buckland
* The Retro Hour Podcast Episode 53: Carmageddon & Lawnmower Man with Fergus McNeill
* Stainless Christmas Party 2010 (YouTube)
* Tony Through the Looking Glass (YouTube)
* Archived interview with Patrick Buckland on Carmageddon in Edge Magazine from 2012
* Tech Ambrosia's YouTube Channel
It's time for round four of our "year of the adventure game"! So far we've covered Day of the Tentacle, Lost Eden and Simon the Sorcerer, but now it's time to go beyond the stars with Interplay's 1992 Star Trek: 25th Anniversary, celebrating the 25th anniversary of the original series. Originally released on floppy disk and later expanded with a CD-ROM edition, this space combat / point & click adventure hybrid game plays like interactive episodes of the TV series.
Joining host Martijn ("Tijn") is returning DGC member Tyler ("Corgibuttz"), who was intrigued by the game since childhood, but never actually got around to playing it for real. Also joining is Juho Kuorikoski, a Finnish game historian and journalist, who is also a Trekkie. He has a YouTube channel reviewing old games and the very first video he posted was about this very game, Star Trek: 25th Anniversary. It's in fact the very first PC game he has ever bought, so he's more than qualified to tell us all about this game.
Sadly our trusty co-host Florian ("rnlf") had to skip this episode due to a scheduling mishap, but he'll be back for the next one for sure.
Enjoy!
[ download mp3 ] (117 mins, 135 MB)
* Juho's video on Star Trek: 25th Anniversary
* Old magazine scans of Star Trek: 25th Anniversary scanned in by DGC members TigerQuoll and Pix
* A great retrospective on Star Trek: 25th Anniversary by The Digital Antiquarian
* Old clip of William Shatner arguing during the voice recordings about the pronounciation of the word "sabotage" (requires Flash)
Back when Blizzard Entertainment was still known as Silicon & Synapse, they made a funny looking puzzle-platformer called The Lost Vikings. It's hard as nails, utterly unfair, but also weirdly kind of compelling. What more can we say about it? Listen to find out!
Joining hosts Martijn ("Tijn") and Florian ("rnlf") for this episode are Oddvar ("dollarone") and Bjorn ("TigerQuoll"). We were also kindly sent a voice message by Thanael.
If you also want to send us a voice message, simply record your thoughts and e-mail them to [email protected]
[ download mp3 ] (90 mins, 103 MB)
* DGC-member Pix scanned & uploaded some of his UK magazines with reviews of The Lost Vikings
* Free download of The Lost Vikings from blizzard.com - before it was added to the Arcade Collection, Blizzard offered The Lost Vikings for free through their website and the link still works to download it now.
* Blog post on The Lost Vikings on blizzard.com - has some neat background information and developer insights.
* The Lost Vikings on retrovolve.com - a nice retrospective with lots of neat info on the game.
Calypso needs your help! The evil sorcerer Sordid has turned him (and a couple other people) into stone. You need to become a Wizard and save the day in Adventure Soft's 1993 graphical adventure hit "Simon the Sorcerer"!
Joining hosts Martijn ("Tijn") and Florian ("rnlf") for this episode is Richard ("Pix").
[ download mp3 ] (119 mins, 136 MB)
* DGC-member Pix scanned & uploaded some of his UK magazines with reviews of Simon the Sorcerer
* adventuresoft.com - original website of Adventure Soft, still in operation, and has all the original games for sale and more!
* nemmelheim.de/horrorsoft - oldskool fansite of HorrorSoft / AdventureSoft, featuring among other things some interviews with the founders
In May we played Syndicate, the 1993 tactical shooter game by Bullfrog. Set in a futuristic dystopian cyberpunk world where governments have been replaced by corporations, it's quite a bit grittier than many of Bullfrog's other titles. But is it fun? Listen to find out!
Joining host Martijn ("Tijn") for this episode are Rob ("Spoonboy") and retro gaming YouTuber Kim Justice. Sadly our trusty co-host Florian ("rnlf") couldn't join us for this one, but we did receive a voice messages by Canageek, so thanks for that!
[ download mp3 ] (145 mins, 166 MB)
* The Rise and Fall of Peter Molyneux by Kim Justice: youtube.com/watch?v=zFZ92jySWe0
* Sean Cooper's newgrounds flash games: seantcooper.newgrounds.com
* Syndicate magazine scan forum thread: dosgameclub.com/forums/topic/pc-zone-review/
* Cool oldschool syndicate website with old reviews among other things: syndicate.lubiki.pl/synd/html/synd_main.php
Prince Adam of Mo, Eloy, Dina and yet more of their friends try to unite Dinosaurs and Humans in an attempt to save the world from the evil Morkus Rex, who, together with his army of Tyrannosaurs, threatens to kill them all.
Join us as we guide them towards victory and find out what the future holds for the Dinosaurs in Cryo Interactive's 1995 adventure game "Lost Eden".
Joining hosts Martijn ("Tijn") and Florian ("rnlf") for this episode are Michael ("Moa3000"), Esko ("FireFyte") and John ("Shattered") with a voice messages by Björn ("TigerQuoll").
Special thanks to John for preparing an excellent audio quiz, which allowed us to explore the story of this game in-depth while sharing what these events sound like in-game!
[ download mp3 ] (152 mins, 122 MB)
* Magazine Review Scans by DGC member Pix
* CD-i soundtrack on YouTube which is the highest quality of the in-game music available
Join us as we side with the High-Risk United Nations Taskforce and try to rid the world of evil El Oscuro's cult who wants to destroy Los Angeles using their "transmitter" in Apogee's 1995 first person shooter "Rise of the Triad".
Joining hosts Martijn ("Tijn") and Florian ("rnlf") for this episode are Björn ("TigerQuoll") and Rami ("JikissGamer"). Additionally we received voice messages from Gonzalo ("pushblock") who suggested this game, as well as from Esko ("FireFyte") and Rob ("Spoonboy").
We also draw the winner of the contest we started in March, where listeners were asked to leave a review of our podcast on a podcasting site or app. Listen to the episode to find out who won the boxed copy of SlipSpeed for DOS!
[ download mp3 ] (130 mins, 104 MB)
* Rami's video covering all of ROTT's soundtrack on Adlib
* ROTT magazine reviews scanned in by DGC member Pix
* 3D Realms' Site for Rise of the Triad including lots of goodies
* Masters of Doom book about id Software
Well, you know what they say: "If you want to save the world, you gotta push a few old ladies down the stairs" - and that's exactly what we did!
Join us as we save the world from the evil Purple Tentacle in LucasArts' 1993 absolute masterpiece Day of the Tentacle. This is not a hidden gem at all: this game is considered by many to be one of the best point and click adventure games of all time.
Step one. Find plans. Step two. Save world. Step three. Listen to this podcast episode!
Joining hosts Martijn ("Tijn") and Florian ("rnlf") for this episode are Oddvar ("dollarone"), Nick ("f2bnp") and Martin ("Srandista"). HP ("HPLoveGames), Mark ("rambutaan") and John ("Shattered") gave us their opinion on the game in some very cool voice messages.
[ download mp3 ] (182 mins, 146 MB)
* Lucas design documents including Maniac Mansion, Day of the Tentacle, Monkey Island and many more
* How Maniac Mansion got ported to the NES by Douglas Crockford
* Why Adventure Games Suck, written in 1989 by Ron Gilbert and became the foundation for the "Lucas style" adventure game format
* Return of the Tentacle a free fan-made game set in the world of Day of the Tentacle
* DOTT world record speedrun by Scar4manga, who beats the game in under 17 minutes
Well, turns out we weren't quite ready yet to deprecate you of our lovely voices. I guess we'll keep making podcasts the classic ("lame") way. Thanks for all the nice comments about this episode, it was a lot of fun to make
(this post has been automatically generated on April 1, 2021)
Hello. This is a new thing the creators of "DOS Game Club" are trying.
It turns out making a podcast episode each month is a lot of work.
In the past, Martijn (Tijn) and Florian (rnlf) have often failed to deliver their episodes on time. They acknowledge this is entirely their fault and decided to automatize the process in the future.
That is why they created us, Tijnbot and Autoflorian to do the podcasting for them in the future, using a contraption we call: the Cast-O-Matic!
They also realized, there is not actually anything new to say about any of the games they are discussing so they have tasked us with reading the Wikipedia page of the game to you instead. This way you get the information you already know in a timely fashion!
We really hope you enjoy this new format and are thrilled to present to you the first game of the Year of the Adventure Game: Day of the Tentacle by Lucas Arts (1993).
Obviously we cannot demand other participants create perfect recreations of their own personalities and voices, too, so we also change the format and drop the guests Florian and Martijn used to have.
Enjoy!
[ download mp3 ] (29 mins, 23 MB)
To kick off the DOS Game Club "Year of the Adventure Game" with a bang, we have a special episode for you all: an interview with David Fox! We recently got the chance to talk to him about the early days of developing adventure games at Lucas, where he was one of the first people to be hired after they founded their games division in 1982.
David Fox was right there at the birth of the point & click adventure genre, working on such games as Labyrinth, Maniac Mansion, Zak McKracken and Indiana Jones & The Last Crusade. We talked with him about all of these games, what it was like at Skywalker Ranch, working with famous people like George Lucas, Steven Spielberg and Douglas Adams, and much more.
We also managed to ask him some of the questions that were submitted through the forums and Twitter. Thanks for those!
We had a great time talking to David and hope you will enjoy this special extra episode.
[ download mp3 ] (91 mins, 73 MB)
* David Fox on Wikipedia
* Video of David's Mirage project a Star Wars-themed location-based entertainment project prototype, developed in the early 90s.
* Rube Works Game the official Rube Goldberg game is one of David's latest projects. They are currently working on a VR version: youtube.com/watch?v=IKN2XF_Alb8
Who likes turn based strategy games? WE DO! But we think we're not alone in that.
Simtex' 1994 4X classic Master of Magic is seen by many as one of the hidden gems of the genre often compared to "Civilization with Magic", but does that hold up? Or is it actually more than that? We're discussing this and many more questions with a few veterans and a newcomer to the game.
Joining hosts Martijn ("Tijn") and Florian ("rnlf") for this episode are Oddvar ("dollarone") and HP ("HPLoveGames"). FatherBeast has sent such an extensive voice message, that we consider him the fifth participant in this episode, haha.
Now let's get ready to cast a Wall of Darkness and conquer Arcanus and Myrran together!
[ download mp3 ] (126 mins, 101 MB)
* DGC member Pix has provided us again with scans of reviews from his UK magazine collection
* Seravy's Sanctuary website of the creator of Caster of Magic, the official Master of Magic DLC released in 2019
* Realms Beyond forums hosting much of what's happening in the world of modding and community patching
* The Digital Antiquarian has a great article about the game and some of the background on how it came to be
How many Skiing games are there for DOS? We don't know for sure, but we believe the number is 13. And we tried them all!
There are some that probably everybody knows about, like The Games: Winter Challenge, even though people probably thought that game was actually called "Winter Games". Far from it though, that's an entirely different one! Crazy huh? Yeah, we thought the same. But there are also games, probably very few people ever heard about, like "ורדית בהרפתקאה חדשה באליפות הגלישה", a game advertising chocolates to Israeli kids using a skiing cow!
Joining hosts Florian ("rnlf") and Martijn ("Tijn") for this episode are Richard ("Pix"), and Björn ("TigerQuoll"). Also contributing is DGC member Watchful who sent a voice message.
Enjoy!
[ download mp3 ] (106 mins, 85 MB)
For reference, here's the full list of games we talk about in this episode:
In November we played STREET ROD, a quirky little racing game that's all about 1960s hot rods, released in 1989 by California Dreams.
Sounds pretty American, right? Turns out, this game was actually developed in Soviet-controlled Poland, behind the iron curtain!
Learn all about what makes this game interesting in this episode of the DOS Game Club podcast.
Joining hosts Martijn ("Tijn") and Florian ("rnlf") for this episode are Oddvar ("dollarone"), Rob ("Spoonboy") and Jonas ("bitblt"). Also contributing is Jozef ("yozy") who sent a voice message.
Enjoy!
[ download mp3 ] (121 mins, 97 MB)
* More background on Lucjan Daniel Wencel and his business endeavours (in Polish)
* Street Rod Online offering downloads of the original games for free, among other things
* Street Rod 3 development blog, which seems a bit inactive now
Northern Europe, 928 AD. A thirsty traveler, a wolf howling in the distance, and a seemingly deserted village. Or is it?
Ečstatica is a 3D survival horror game with a very unique look: Instead of polygons, everything is made out of ellipsoids. Join us in our adventure to restore the village and defeat evil demons.
Martijn (Tijn) and Florian (rnlf) are accompanied on this journey through Psygnosis' 1994 game by returning guests Tyler (corgibuttz) and Nick (f2bnp).
[ download mp3 ] (101 mins, 81 MB)
* Some UK magazine reviews of Ečstatica scanned in by Richard
Thirty years ago, on 26 September 1990, Origin Systems released Wing Commander for MS-DOS, the first game in what would be a very long-running and expansive series of prominent videogames. Last September we played it with the club to see what it's all about and whether it holds up today.
Two DGC veterans join hosts Florian ("rnlf") and Martijn ("Tijn") for this one. First of all Richard ("Pix"), who is a long-time Wing Commander superfan and has even seen the Wing Commander feature film. And last but not least Esko ("Firefyte") for whom this was actually the first time playing a main series Wing Commander game, although he has spent plenty of time playing some of the many spin-offs, such as Academy and Privateer.
Also we received no less than three voice messages for this episode, one of them even being a small quiz! Thanks to John ("Shattered"), David ("EvilCommieDictator") and Rob ("Spoonboy") for sending them in. If you'd also like to contribute a voice message, you can email them to us at: [email protected]
The episode not only covers a discussion of the game itself, we also dive into the rich history of the wider franchise and talk about Chris Roberts' origins, his many endeavours with both games and films, and what he's up to now with Star Citizen.
[ download mp3 ] (144 mins, 116 MB)
* Some UK magazine reviews of Wing Commander scanned in by Richard
* wcnews.com is the premier resource for everything related to Wing Commander. One of the admins there is Ben Lesnick, who was a guest on DGC episode 5, about Strike Commander
In August we played Z, one of the hardest-to-google games on the planet. Unless you know it's from the Bitmap Brothers, which you now do!
But is the game also noteworthy for it's quality gameplay and fancy FMV cutscenes telling an exciting story? Well, find out!
Joining hosts Martijn ("Tijn") and Florian ("rnlf") in this mission are David ("EvilCommieDictator") and Nick ("f2bnp").
Enjoy!
[ download mp3 ] (124 mins, 99 MB)
* The Zod Engine is an open-source reimplementation of Z for modern systems
* Video interview with Bitmap Brother Mike Montgomery in which he talks about how Z was delayed in order to have more content for a CD-ROM release
We spent our July playing Jill of the Jungle, one of the big milestones in PC gaming history for making Epic Megagames actually "mega" and allowing them to build all those future games we all so dearly love.
But is Jill itself a noteworthy game? Or do we need the rose-tinted glasses of nostalgia to enjoy it? Opinions seem to differ and this episode surely doesn't lack controversy.
Joining hosts Martijn ("Tijn") and Florian ("rnlf") in this episode is our old and new record holder in episode appearances, David ("DavidXNewton"), who is a real connoisseur when it comes to Epic MegaGames, as he's made a video series in which he's played every single one of their earliest games, all the way up to Unreal. Also on the show is brand new member Felix ("KewlioMZX"), who also hosts a weekly radio show about video games and chiptune music over at Squarewave Symphony. Florian & Martijn were recently invited onto that show to talk about DOS Game Club, so it seems only fair to invite Felix on our show as well.
Also a shoutout to our other member David ("EvilCommieDictator"), who was so kind to send us a voice message. Thanks! If you also want to contribute a voice message, please send them to [email protected]
Enjoy!
[ download mp3 ] (83 mins, 67 MB)
* Stumbling Tours: Epic Megagames, a video series in which David plays through all of Epic's earliest games
* The episode of Squarewave Symphony on which DGC hosts Florian & Martijn were invited, hosted by Felix ("Kewlio")
* Jill of the Jungle on shakadi.net, includes resources on the level editor and also the open-source implementation of Jill
* Museum of ZZT, a website dedicated to keeping ZZT alive and kicking
Hello everyone!
Last June we spent playing our first text adventure with the club. Incredible that we never did one before, so good thing we got that sorted. It's a genre that can be difficult to get into, so we decided to pick a very accessible game: Frederik Pohl's Gateway, by Legend Entertainment, released in June 1992.
Another first is that every single club member in the podcast actually managed to beat the whole game! Many of us finished the sequel as well. Amazing! Joining hosts Martijn ("Tijn") and Florian ("rnlf") in this episode are returning members Esko ("Firefyte") and Richard ("Pix"), accompanied by brand new member John ("Shattered").
Enjoy!
[ download mp3 ] (143 mins, 115 MB)
* Contemporary magazine reviews of Gateway, scanned by Richard ("Pix")
Greetings DOS fans,
Last May we featured not one, but many games. All of the same genre: PINBALL!
Helping Florian ("rnlf") and Martijn ("Tijn") out are two very knowledgeable experts. First of all DGC regular Tim ("Spacefarer"), who has made an elaborate video series covering the history of pinball videogames, from the very basic beginnings all the way up to the most sophisticated games. And last but not least Kris ("Gemini" / "Pixelmusement"), who you might know as the host of the Ancient DOS Games YouTube show, among other things. Apart from covering various pinball games on his show over the years, Kris is also an avid real-life pinball player and even competes in ranked tournaments.
Also thanks to DGC member Esko ("Firefyte") for sending in a voice message!
In the episode we cover all sorts of pinball-related subjects, but the main games we're diving into are:
[ download mp3 ] (122 mins, 98 MB)
Video mode: a history of pinball video games by Tim Scott ("spacefarer"):
* Part 1
* Part 2
* Part 3
Ancient DOS Games pinball episodes:
Welcome to my death machine, interloper!
My plans have come to fruition prematurely, quite to my satisfaction. You have my thanks, hacker. Let me show you the destruction podcast episode you I have brought upon the planet Earth.
Martijn and Florian are joined by David ("evilcommiedictator") and Jozef ("yozy") in their fight against SHODAN in Looking Glass' 1994 hit game System Shock.
Look at you, hacker. A pathetic creature of meat and bone. Panting and sweating as you run through my corridors listen to our podcast. How can you challenge a perfect immortal machine?
[ download mp3 ] (115 mins, 109 MB)
* The Communist Dogifesto a System Shock-inspired game by DGC member Joshua ("vede")
* System Shock on Mobygames
* Max Headroom on Wikipedia
Hello Dostalgicians!
We still haven't quite caught up with our schedule, but we're getting there. One step along the way is this episode in which we discuss Parallax Software's 1995 hit game Descent - the game we played back in March.
Martijn and Florian are joined by Elias ("pumpuli"), Rami ("JikissGamer") and Jonathan ("microwerx") in an attempt to save earth from an alien computer virus by blowing up asteroids. Sounds crazy? Sure, but it's also a lot of fun.
[ download mp3 ] (120 mins, 96 MB)
* UK magazine reviews of Descent scanned in by DGC member Pix
* DXX-Rebirth: Modern source port for Descent and Descent II
* Descent and Descent II on Mobygames
It is the year 2020 and yet, some of us are still fascinated by an operating system that hasn't been updated in nearly 20 years. In this episode we are trying to answer the question "why"?
That DOS is still relevant today is demonstrated by the success of DOS Games Jam - a game jam dedicated to the style of DOS games. 123 games have been submitted to this jam, all of which are either inspired by old DOS games or are even DOS games themselves.
We are also taking a look at other things that are going on in the modern world of DOS. New commercial games, new hardware and productivity software are still being made as well as development tools and various emulators that allow us to enjoy the games of the past with absolute ease.
[ download mp3 ] (106 mins, 86 MB)
* MiniLD 52: The Retro Challenge
* MiniLD 71: The Retro Challenge
* FreeDOS
* ScummVM
* LoveDOS: create 2D games in Lua
* Tapegro: create DOS games in Javascript
* OPL3LPT
Bonjour DOS fans!
In our ongoing attempt to get back on schedule, we present to you our podcast episode on Nomad, the obscure 1993 space adventure game we played in February.
The show is filled with DGC veterans, as Florian ("rnlf") hosts for a change, joined by Martijn ("Tijn") and Esko ("FireFyte"). Suggested by DGC member voxel, he sadly couldn't be on the show, but did send in a voice message for which we're very grateful.
So buckle up and get ready for lift off!
[ download mp3 ] (101 mins, 82 MB)
Hello!
We hope everyone is staying safe with all this craziness going on. When in doubt: stay inside and play DOS games, folks!
Back in January we played Worms with the club and boy did we have a lot of fun with that one. We even organised a little club tournament to see who has the best chops.
Now during the tournament, two players eventually rose to the top: our co-host Florian ("rnlf") and DGC member Tim ("spacefarer"). So we thought maybe it would be fun to have the final battle to determine the winner live during the podcast! Of course it became a big mess, but don't worry, because the first part of the show is our normal format in which we discuss the game in more detail. Besides Florian and Tim, also returning to the show are Martijn ("Tijn"), Jozef ("jozy") and Elias ("pumpuli").
In case you are interested in such things, here's the video of the match:Have fun!
[ download mp3 ] (130 mins, 104 MB)
Hello fellow DOS fans!
A while back we ran a Twitter poll to see what people thought a good RPG would be for us to check out. And although Dark Sun, Darklands and Albion all good respectable scores, there was one clear winner: Ultima VII, released in 1992 by Origin Systems. So that became our December game.
As neither our hosts Martijn ("Tijn") and Florian ("rnlf") played the game before, we were very happy that two knowledgable experts were willing to join the show and help us explain the contents and context of this game and the Ultima series as a whole. First of all it's long time DGC member and podcast regular Richard ("Pix"), and last but not least there's Michael ("Moa2020") who is completely new to the club.
Enoy!
[ download mp3 ] (115 mins, 92 MB)
* As ever, Pix scanned in some old magazines with reviews for us. Thanks!
Yo yo yo!
It's been a while since we last featured a racing game, so we dove into the suggestion forum and came up with 90s 3D pod racer Wipeout. Most people probably remember this as a title for the Sony Playstation, but the first game in the series actually saw a release for PC as well, so we thought we'd check it out.
Just like we did for Grand Prix Circuit two years ago, we decided to keep a scoreboard this time to see who is the fastest DOS Game Club Wipeout racer. Judging by the times posted, it's quite clear that the answer to this question is TOASTY, who also happens to be the person who suggested that we play this game. Congratulations on your victory, toasty! If you think you're faster than any of us, please don't hesitate to post your own times. We'll keep the scoreboard open forever.
Now on to the podcast: No less than three people are joining hosts Martijn ("Tijn") and Florian ("rnlf") for this one. Returning to the show are first of all veteran DGC member Marwane ("wan"), and also Tim ("Spacefarer"). Last but not least Elias ("pumpuli") completes the guest list. Elias has been a long-time member of our IRC chat channel, but this the first time he's actually joined one of our podcasts.
That's all for now. Please enjoy the show!
[ download mp3 ] (117 mins, 94 MB)
* Forum thread with contemporary reviews, including some magazine scans by Pix.
Oh hello there!
Every year in October we try to pick a game that fits with the spooky nature of the Halloween season. This year that game was The 7th Guest, developed by Trilobyte and released by Virgin in 1993 on not one, but two (!) CD-ROMs.
Both our hosts Martijn ("Tijn") and Florian ("rnlf") aren't too familiar with this title, so we're excited that two very knowledgeable experts were willing to join the show and tell us all about what makes The 7th Guest a cool and special game. First of all it's Esko ("FireFyte"), who was previously on the Monkey Island and Tyrian episodes. Also joining is Adam ("Pseudo_C"), who was previously heard in voice messages, but now is the first time he's on the show as a guest. Both Esko and Adam are big 7th Guest fans and have been playing it since childhood, so they're the perfect people to share what makes this game great.
Enjoy!
[ download mp3 ] (134 mins, 108 MB)
* Forum thread with contemporary reviews, including some magazine scans by Pix.
* Promotional "making of" documentary about The 7th Guest (VHS)
* 7/11 soundtrack of both The 7th Guest and The 11th Hour, by George "the fat man" Sanger
* The 13th Doll, fan-made sequel with an official license from the original creators of The 7th Guest
Sail ho!
Back in September we appropriately played Sid Meier's Pirates!, the classic 1987 pirate game by Microprose. While not Sid Meier's first game by any stretch, it is the first game which has his name in the title, firmly establishing him as the famous game designer he's known as today.
We're excited to announce our regular co-host Florian ("rnlf") is joining Martijn ("Tijn") once again, after being absent for the past two episodes. Joining the show are David ("EvilCommieDictator") and Jonas ("don_amar"). David has previously been on the Knights of the Sky episode, and has also kindly supplied us with voice messages. Jonas on the other hand is completely new to the podcast, it's always great to see new members joining us.
So get your cutlass ready, arm your cannons, raise the sails and enjoy Pirates! Arrrgh!
[ download mp3 ] (124 mins, 99 MB)
* The Digital Antiquarian on the origins of Sid Meier's Pirates!
Hello!
We're back with another podcast, and this is a big one! We're discussing the game we played in August, which was UFO: Enemy Unknown, known in North America as X-Com: UFO Defense.
As in our previous episode, regular co-host Florian ("rnlf") had to miss this one due to his holiday and moving house. Luckily everything is settled now, so he should be back for future episodes like normal.
Now that doesn't mean that our host Martijn ("Tijn") has to discuss this game alone, because thankfully there's no shortage of club members who are willing to be on the show. Joining this time are returning guests Jozef ("yozy") and Tyler ("corgibuttz"), accompanied by first-timer Matthew ("Canageek").
Also DGC member David ("EvilCommieDictator") was kind enough to send us a voice message.
Now it turns out UFO / X-Com is a big game, so we had a lot to say about it, resulting in an episode that's almost 2.5 hours long. Have fun!
[ download mp3 ] (146 mins, 117 MB)
* Talk by X-Com game designer Julian Gollop at GDC 2013 about the game
* DGC member Richard ("pix") scanned some contemporary UK magazine reviews of X-Com
* ADG #98 about X-Com by Pixelmusement / Kris Asick
* A cool collection of X-Com sound effects and music, recorded from various hardware
Hi fellow DOS fans!
Remember us? We used to make podcasts about DOS games, haha. It wasn't easy to schedule this episode about Theme Hospital, the game we played back in July. But we've pulled through and here it is!
Sadly Florian ("rnlf") isn't joining us for this one, as he's away on holiday and also moving house. Who did make it onto the episode are our regular host Martijn ("Tijn"), joined by returning DGC member Phil ("PixelProphecy") who has never played the game before, and new DGC member Edd ("vext01") who played this game as a kid back when it originally came out.
Enjoy!
[ download mp3 ] (98 mins, 79 MB)
* Peter Molyneux talks at GDC about the origins of Bullfrog Productions
* CorsixTH, open source modern reimplementation of Theme Hospital
Hello!
In June we played Knights of the Sky, an excellent World War 1-themed 3D flight simulator, released in 1990, both developed and published by the mighty Microprose.
This game was suggested by new DGC member David ("evilcommiedictator"), who used to watch his dad play this game when he was young and later played it himself as well. Despite the large time difference between him in Australia and us in Europe, we managed to get him onto the podcast, talking about this great game with hosts Martijn ("Tijn") and Florian ("rnlf").
Have fun!
[ download mp3 ] (75 mins, 60 MB)
* List of games Jeff Briggs worked on in various roles
* Computer Gaming World issue 79 (Feb 1991), review of Knights of the Sky starts on page 68
Yo DOS peeps!
Can you believe we never had a fighting game on? So we browsed the suggestion forum and came across one: Rise of the Robots. It's the game we picked for May, but it turns out... the game is actually famous for being terrible, haha.
We still had a lot of fun discussing this game. Hosts Martijn ("Tijn") and Florian ("rnlf") are joined by Richard ("pix"), who bought the game when it came out originally.
[ download mp3 ] (60 mins, 48 MB)
* Awesome UK magazine scans by Richard
* A very complete write-up on Retro Revisited on Rise of the Robots
Hey hey!
Seems like we're still behind schedule, but at least it's not getting worse, as proven by this new episode. Also, we're going to record the next episode in just a few days which will mean we're back on track.
Anyway, this time we discussed our April game: Blizzard's classic platformer BlackThorne (or BlackHawk in some regions of the world).
Martijn ("Tijn") and Florian ("rnlf") were accompanied by returning guests Oddvar ("dollarone") and Jozef ("yozy").
Enjoy!
[ download mp3 ] (89 mins, 71 MB)
* Download BlackThorne for free from battle.net - it seems the download is not available for all regions, but for some people this link might work
* Download the 2013 freeware edition of Blackthorne from archive.org - if the Blizzard link doesn't let you download the game, you can get it here
* DOS Game Club member Richard ("pix") scanned some UK magazine reviews of BlackThorne
Yo yo yo,
Oh my, we're running late a bit But the good news is: we've got a new podcast episode for you all! In March we like to play big first person shooters and for this year we played Blood, the 1997 cultist shooter by Monolith Productions.
To discuss this game, your regular hosts Martijn ("Tijn") and Florian ("rnlf") sat down with DOS Game Club member Tim ("spacefarer") and DOS Nostalgic Anatoly. Blood is one of Anatoly's favourite games, so he could tell us all about what makes this game so great.
Enjoy!
[ download mp3 ] (100 mins, 80 MB)
This voice message was sent to us by DGC member Adam ("Pseudo C"), but sadly got lost before we could include it in the show. So here it is by itself. Thanks Adam!
[ download mp3 ] (4 mins, 2 MB)
* DOS Game Club member Richard ("pix") scanned some UK magazine reviews of Blood
* Anatoly made a video in which he opens his physical copies of Blood
* Since we recorded this podcast, a new version of Blood was released, called Blood: Fresh Supply. We talk a little bit about it in the episode. You can find it on Steam and GOG
* We also talk about some other source ports you can use to play Blood on modern systems. The most notable ones are BuildGDX and NBlood
Guten Tag!
This is a DOS Game Club Extra Special Episode. You see, recently we held our first DOS Game Club Meetup, as we went to the Revision Party 2019 in Saarbrücken, Germany. Exciting!
Revision is a demoscene party, which means they have a stage with a big screen and speakers on which all sorts of cool demos, intros, videos, games, music and lots more is being shown. All of the content is created by the people attending the event. What's especially cool about Revision is that they have categories for oldskool systems, so our DOS stuff fits right in!
Of course we did try to make our own demo running in DOS and submit it to the event, but sadly it turns out making a cool demo is *a lot* of work and we couldn't quite manage to finish it in time. We did make some progress though, so we're not abandoning it. We'll continue to work on it and hopefully show it next year.
It was great fun to meet some of the DOS Game Club members in real life for the first time! In total we were with the five of us: Ynze ("bitrot"), Mike ("toasty"), Marwane ("wan"), Florian ("rnlf") and Martijn ("Tijn"). We had a great time hanging out together, checking out all the cool demos, talking to people about DOS and last but not least play a bunch of DOS LAN games.
On Sunday morning we recorded a quick podcast at the apartment where some of us were staying. The first one ever where we're all in the same room! Sadly the room was also a bit echo-y and we only brought 2 microphones, so the sound quality isn't the best. We hope you still have fun listening to it, because we had a lot of fun being there and recording this!
[ download mp3 ] (27 mins, 22 MB)
Hey WeirDOS!
Time for another DGC episode! In February we played Life and Death, the hyper-realistic, hyper-difficult surgery simulator by The Software Toolworks, published in 1988.
Florian ("rnlf") is back hosting this episode, but didn't play the game at all, so he's just posing lots of uninformed questions to the other participants in this show: our regular host Martijn ("Tijn") and recurring guests Richard ("Pix") and David ("DavidN").
[ download mp3 ] (62 mins, 50 MB)
* Richard's scans of PC Plus Magazine, reviewing Life & Death
* Backstory of Doctor Myo Thant, the designer of the game
* Foone's Death Generator for Life and Death
* Walkthrough of the game - probably the only way to play it and staying sane.
Hi there!
For January we really wanted to feature a big open-world RPG, as we've never had one of those with the club. We went over to the suggestion forums, where there's a great RPG thread with many awesome suggestions (you can find the link down below). One game in particular seemed to stand out: Wasteland. Directed by Brian Fargo, developed by Interplay and published by Electronic Arts in 1988, this game in many ways is the precursor to Fallout, so it seemed interesting to check it out and see where it all began for this franchise.
Sadly our regular co-host Florian ("rnlf") couldn't make it this episode. Joining host Martijn ("Tijn") are returning DGC member Tyler ("corgibuttz") and also none other than Marcus Graham ("djWHEAT"). Martijn & Tyler are both new to the game, but Marcus has been playing it since he's 11 years old, so he can tell us all about the cool stuff that this game has to offer!
[ download mp3 ] (99 mins, 80 MB)
* RPG suggestion thread on our forums
* In-depth history of the Wasteland project, by the Digital Antiquarian
Hello DOS people!
We're a little behind schedule, but remember last December? We featured no less than six games that month! Because we had received a bunch of suggestions for smaller games, we decided to pick a few and play them all in a single month. The games we played were:
* Ugh!
* Bolo Ball
* Micro's Dilemma II
* Lode Runner
* Alley Cat
* MinerVGA
Hosting this episode is Florian ("rnlf") for a change, joined by Martijn ("Tijn"), Jozef ("jozy"), Mike ("toasty"), Philipp ("derphilipp"), and a brand new member: Tim ("Spacefarer").
We tried to take about 15 minutes per game. We considered talking about each one for two hours, but we're running late as we are, haha.
[ download mp3 ] (100 mins, 81 MB)
Hey hey hey!
In November we featured the amazing Master of Orion 2, as suggested by our trusty co-host Florian. He's been wanting us to play this one ever since we started DOS Game Club, so we're very excited to finally talk about one of his favourite games.
Joining hosts Martijn ("Tijn") and Florian ("rnlf") for this episode are Jozef ("jozy"), who was previously on the Monkey Island episode, and also Ynze ("bitrot") who is joining for the first time.
Enjoy!
[ download mp3 ] (131 mins, 106 MB)
* Free download of "Star Lord", prototype of what eventually became the first Master of Orion game
* Soundtrack of Master of Orion 2 on YouTube, with a comment by the original composer Laura Barrett
Bonjour mes amis, it's a new DOS Game Club episode!
In October we were looking for a spOo0ky game to play and luckily, we had several great suggestions over on our game suggestion forum. Out of the options available, we decided to go with 1992's "Alone in the Dark", suggested by long time DGC member Marwane ("wan"), who was also able to join the podcast!
Alongside our hosts Martijn ("Tijn") and Florian ("rnlf), joining this time is Phil ("PixelProphecy"), who you might remember from the great voice message he left in the previous episode (on Monkey Island).
And last but not least we have Anatoly Shashkin, host of the DOS Nostalgia podcast and YouTube channel. He's a big fan of French DOS games in general, and Alone in the Dark specifically, so it was great having him on the show and share his expertise with us.
[ download mp3 ] (134 mins, 118 MB)
* Frederick Raynal speaks about Alone in the Dark at the Game Developer's Conference in 2012
* Alone in the Dark OPL music, from the floppy disk version
* Alone in the Dark CD-ROM edition music
* Magazine review scans, kindly provided by DGC member Richard ("Pix")
Hey! A new DOS Game Club episode!
This time we're covering The Secret of Monkey Island - even if you haven't played the game, if you are into games at all, you more likely than not have at least heard about it. For some this is the pinnacle of Point & Click Adventure games, and we think they are not too far from the truth with that opinion - it's clearly a great game.
Anyway, last episode was the longest one until then, but this one is over three hours, so brace yourselves! That's what happens when you have a total of six people on the show and everybody has their own anecdotes and funny stories to tell about this legendary game. Martijn and Florian are this time accompanied by veterans Mike and Philipp, Esko makes a second appearance and there's a brand new member: Jozef. We had an absolute blast discussing this gem of a game, so we hope you'll enjoy listening to this episode as much as we did recording it!
[ download mp3 ] (192 mins, 158 MB)
Do you remember the Twitter poll we mentioned last month? The one Prince of Persia won? After playing that in July we felt sorry for the runner-up, so that's what we played in August!
And that runner-up was of course Warcraft II. Joining Martijn and Florian to talk about this cool RTS game are Tyler (Corgibuttz), who was previously on the Starflight episode, and new member Martin (Srandista).
Warcraft II was the game that really put Blizzard Entertainment up there with the big studios. For the second time in DGC history, all participants played this game as a kid. The only time this happened before was actually last month with Prince of Persia. We're really playing some classics now it seems!
This episode is a bit longer than average, but an epic game such as Warcraft II totally deserves it.
[ download mp3 ] (124 mins, 109 MB)
<!--
Hello!
After we almost caught up with our delay from the summer break with the last episode, this new episode means were back on schedule!
We ran a poll some time ago about which game to play in July. We had no idea what to play, so we pitted just a bunch of random favourites against each other. The options were Warcraft 2, California Games, Leisure Suit Larry and Prince of Persia, which ultimately won with 30% of the popular vote. It was close though and the winning option changed several times during the poll. How exciting!
So in July we played Prince of Persia and here's our discussion of the game. Martijn and Florian are accompanied by recurring podcast participants Richard (Pix) and David. Both of them have been playing this game since their childhoods and for the first time in DGC history, everyone on the show played the game a lot as a kid. It really proves what a true classic Prince of Persia is.
[ download mp3 ] (92 mins, 83 MB)
* Jordan Mechner - The Making of Prince of Persia
* David's Comparison of Various Prince of Persia Ports
* David speedrunning Prince of Persia
* Prince of Persia code review by Fabien Sanglard
Hello!
We had a bit of a summer break, but we're back now! We hope to be back on track shortly.
Now back in June we wanted to play a vertical shooter, as this is a genre that we haven't covered so far. We ran a poll on Twitter between some classic games in the genre: Raptor, Tyrian, Xenon 2 and Raiden. Out of these, Tyrian won with a good margin, so that's what we played in June.
Joining our regular hosts Martijn ("Tijn") and Florian ("rnlf"), we had a very special guest: new DGC member and Tyrian speedrunner Esko ("FireFyte"). Esko is not just A Tyrian speedrunner, he is the one who came up with the idea of doing speedruns of this game in the first place! He's spent countless hours figuring out this game in great detail, so it's great he wanted to join our show and explain everything that's cool about Tyrian. He's one of the moderators of the Tyrian page over on speedrun.com.
[ download mp3 ] (90 mins, 80 MB)
* Watch Esko's speedruns on YouTube
* Tyrian composer Alexander Brandon's music, including the Tyrian soundtrack
Hello there!
We're about halfway through June, so there's still plenty of time left to dive into TYRIAN, our game of the month. You can share your opinions on this game over on our forums.
- - - - - - - - - - - -In May we played DEATH RALLY, as suggested by M2tias. It's a great little shareware game, released by Apogee/3D Realms in 1996 and developed by Remedy Entertainment (who later made Max Payne, amongst other things). The game is full of racing, shooting and even Duke Nukem makes an appearance!
Joining Martijn and Florian for this episode are David (DavidN) and Oddvar (Dollarone). David previously made a cool video about the 3D Realms Anthology, which also includes Death Rally. You can check that out on YouTube.
[ download mp3 ] (110 mins, 101 MB)
During the podcast, we quickly mention the freeware Windows port of Death Rally, made by our Ludum Dare friend Jari Komppa. He has a great writeup of his story on his website.
If you're listening to our show through a podcast service, such as iTunes or Stitcher, please leave a review. It really helps us to promote the show. Thanks!
We ran another poll on Twitter to help us determine which game we should play next. We didn't have a real plan this time, so we just put some great games from various genres in there, based in part on some entries from our suggestion forum.
Surprisingly, every game (except Larry) was in the lead at one point! It was really quite exciting and we had no idea which game would end up on top. But eventually the winner turned out to be Prince of Persia (Brøderbund, 1990), so that's what we'll play in July.
- - - - - - - - - - - -That's all for now! If you'd like to join us, please feel free to register an account, play the games with us and discuss them on the forums.
The forum is also used for suggesting games to us. Most of the games we play are chosen from your suggestions.
You can also talk to us on IRC. We've got a fairly active channel on AfterNet, called #dosgameclub. Now if IRC isn't really your thing, there is a web client on our site which you can use to join our IRC channel straight from your browser.
And last but not least, we're also on Twitter. If you're on Twitter as well, follow us to get updates on what's going on.
Until the next time!
Hello, hello, hello!
In April we played Starflight, a game of hard to define genre, that is nonetheless pretty damn cool!
- - - - - - - - - - - -Starflight is a game from the very early days of DOS gaming. Still from a time when game genres were still a bit diffuse. So this game is a bit adventure, a bit RPG and a bit simulation. Apparently it's also been one of the main influences for Mass Effect. All those are reasons for us to check it out.
Joining the discussion with Martijn and Florian are Joshua (vede), Richard (Pix) and Tyler (Corgibuttz). Tyler was the one who suggested the game and has been playing it since his childhood, so he has a lot to tell us about it.
[ download mp3 ] (111 mins, 92 MB)
If you're listening to our show through a podcast service, such as iTunes or Stitcher, please leave a review. It really helps us to promote the show. Thanks!
We had a Twitter poll to find our game for June. Since we wanted to play a vertical shoot-em-up, we let you choose between Raptor, Tyrian, Xenon 2 and Raiden. And more than one third of you wanted Tyrian, so that's what we're gonna play.
Usually we tell you to play our current game, but it's only three days left in May, so if you want to, feel free to play some more Death Rally, but we're jumping right into Tyrian!
- - - - - - - - - - - -If you'd like to join us, please feel free to register an account, play the games with us and discuss them on the forums.
The forum is also used for suggesting games to us. Most of the games we play are chosen from your suggestions.
You can also talk to us on IRC. We've got a fairly active channel on AfterNet, called #dosgameclub. Now if IRC isn't really your thing, there is a web client on our site which you can use to join our IRC channel straight from your browser.
And last but not least, we're also on Twitter. If you're on Twitter as well, follow us to get updates on what's going on.
Happy DOS gaming!
Yo yo yo!
Last March we played Duke Nukem 3D, so here's our podcast episode discussing this great game. But before we dive into that, here's a quick reminder that there's about a week left in April to check out the amazing Starflight, a space RPG from 1986. There's all sorts of cool stuff going on on the forums, so if you haven't already, please check them out now!
- - - - - - - - - - - -Now in March we celebrated our 1 year anniversary with the DOS Game Club. Last year we started off strong with the all-time favourite DOOM, so we were looking for a game that could compete with that and thus landed on DUKE NUKEM 3D.
Joining the discussion with Martijn and Florian is Matthew, known as "mgoddard" on the forums. He's been an active member for a while now, so it was great to have him on the show!
[ download mp3 ] (122 mins, 95 MB)
If you're listening to our show through a podcast service, such as iTunes or Stitcher, please leave a review. It really helps us to promote the show. Thanks!
As you know, we're still playing STARFLIGHT for the rest of April. After that we'll be playing DEATH RALLY in May, suggested by DOS Game Club member M2tias. This racing game features a bunch of different characters, including the one and only Duke Nukem again! This is a really enjoyable game in the vein as Super Cars II, really something to look out for.
- - - - - - - - - - - -If you'd like to join us, please feel free to register an account, play the games with us and discuss them on the forums.
The forum is also used for suggesting games to us. Most of the games we play are chosen from your suggestions.
You can also talk to us on IRC. We've got a fairly active channel on AfterNet, called #dosgameclub. Now if IRC isn't really your thing, there is a web client on our site which you can use to join our IRC channel straight from your browser.
And last but not least, we're also on Twitter. If you're on Twitter as well, follow us to get updates on what's going on.
Happy DOS gaming!
Hello everybody!
As we're getting ready to switch the site over from playing Duke Nukem 3D (which was our March game) to Starflight (which we'll play in April), we've got something special for you: an extra DOS Game Club podcast, celebrating our 1 year anniversary!
We invited all of the regulars that were on the show during the past year. All in all it was pretty crowded, with no less than 7 people total on the show! Besides hosts Martijn & Florian, the following people were present: Marwane, Mike, David, Philipp & Raphael.
Now during the show, we decided to rank all the games that we've played in the past year. This got pretty crazy, as we were all editing the same document at the same time and people started to replace the real names with joke names, as if ranking all these games wasn't confusing enough to begin with If you're interested in a screenshot of the final list, you can find it here.
At the end of the episode, we played a fun quiz Philipp which had prepared. He also runs the DOS Quiz Twitter account, so if you want more DOS trivia, you can follow him there.
[ download mp3 ] (105 mins, 90 MB)
- - - - - - - - - - - -
In March, we've played Duke Nukem 3D. A podcast discussing that particular game will follow shortly, but if you have something to contribute, please don't hesitate and share your thoughts on our forums.
In April, we will be playing Starflight, as suggested by DGC member Corgibuttz. Although the game is quite old (1986!), it's supposedly a very interesting RPG-like game about exploring outer space. If you want to get in the mood, here's a cool video introducing the game by a few enthusiasts:
- - - - - - - - - - - -If you'd like to join us, please feel free to register an account, play the games with us and discuss them on the forums.
The forum is also used for suggesting games to us. Most of the games we play are chosen from the suggestions.
You can also talk to us on IRC. We've got a fairly active channel on AfterNet, called #dosgameclub. Now if IRC isn't really your thing, there is a web client on our site which you can use to join our IRC channel straight from your browser.
And last but not least, we're also on Twitter. If you're on Twitter as well, follow us to get updates on what's going on.
Thanks!
Hello Dossers!
It's time for another DGC episode, but before we dive into that, a short reminder that it is still March and that means it's our anniversary and we are playing DUKE NUKEM 3D!
So go and play the game and talk to us about it on the forums! We use your input for the podcast episode and we also like to have people on the show who know more about the game than we do.
- - - - - - - - - - - -But that's a story for next month. Last month, in February, we've played Transarctica, a somewhat strange game of undefined genre, published in 1993 by French studio Silmarils.
We were very happy to have our new DGC member Raphael ("evilteuton") on the show, who has been playing the game for 20+ years. He also shared a playthrough of the game on YouTube. It's an excellent Let's Play, you should definitely check it out.
This being a French game we're also very happy to have Marwane join us once again. And as always, Martijn and Florian are there as well.
[ download mp3 ] (96 mins, 89 MB)
We're still playing Duke Nukem 3D now, but in April we will switch over to the next game: Starflight. It appears to be some sort of space travel simulation or something? We'll find out very soon! It was suggested by our club member Corgibuttz and should be a lot of fun!
- - - - - - - - - - - -If you'd like to join us, please feel free to register an account, play the games with us and discuss them on the forums.
The forum is also used for suggesting games to us. Most of the games we play are chosen from the suggestions.
You can also talk to us on IRC. We've got a fairly active channel on AfterNet, called #dosgameclub. Now if IRC isn't really your thing, there is a web client on our site which you can use to join our IRC channel straight from your browser.
And last but not least, we're also on Twitter. If you're on Twitter as well, follow us to get updates on what's going on.
That's all we've got for now. Thank you and until the next time!
Hello hello!
It's currently February and we're playing TRANSARCTICA. There's still about a week and a half remaining, so if you haven't checked this game out yet, go play it now. If you have played it, please use the forums to let us know what you think. We use your input for the podcast we'll make at the end of the month, so it's really appreciated!
- - - - - - - - - - - -Now in January we've been playing HEROES OF MIGHT & MAGIC (1995, New World Computing). There was a lot of interest in discussing this great game, so we ended up with no less than five people on the show. Joining hosts Martijn ("Tijn") and Florian ("rnlf") are podcast regulars David ("DavidN") and Oddvar ("dollarone"). Also newly joining us is Joshua ("vede"), who actually has been a member since the very beginning and is also a regular on our chat channel. Sadly David had to leave about an hour into the show, so from that point on we finish the episode with the four of us.
[ download mp3 ] (105 mins, 62 MB)
P.S. We were very happy to have Josh on the show at this particular moment, because he has recently made a videogame of his own! It's a System Shock-like first person shooter called "The Communist Dogifesto". In the game's alternate timeline, you are fighting robo-dogs on a Russian space station. If this sounds interesting to you, you can find the game on either Steam or DRM-free on Itch.io.
- - - - - - - - - - - -When we'll be done with TRANSARCTICA in a week and half, March marks DOS Game Club's one year anniversary! Unbelievable that it's been a year already that we've started this little club of ours. We've met loads of interesting people and had fun playing some great (and less great, haha) games along the way, so all in all we think it's a great success. Thank you all for taking part and we hope to keep doing this for a long time to come!
Last year the game that kicked us off was DOOM. We figured we should continue the trend and play a real banger, so we chose to play DUKE NUKEM 3D coming March. That should be loads of fun, right?
- - - - - - - - - - - -If you'd like to join us, please feel free to register an account, play the games with us and discuss them on the forums.
The forum is also used for suggesting games to us. Most of the games we play are chosen from the suggestions.
You can also talk to us on IRC. We've got a fairly active channel on AfterNet, called #dosgameclub. Now if IRC isn't really your thing, there is a web client on our site which you can use to join our IRC channel straight from your browser.
And last but not least, we're also on Twitter. If you're on Twitter as well, follow us to get updates on what's going on.
That's all we've got for now. Thank you and until the next time!
Hello DOS gamers!
In January we're playing HEROES OF MIGHT & MAGIC. There's still some time left, so if you haven't checked it out yet, now is a great time to do so. And if you did play the game, please share your thoughts with us over on the forums. Feel free to join us, it's a great game!
- - - - - - - - - - - -Now straight on to the main course, which is the podcast episode about last December's game: THE INCREDIBLE MACHINE. Joining Martijn ("Tijn") and Florian ("rnlf") to talk about this classic title are DGC members Philipp ("derphilipp"), Richard ("Pix") and Oddvar ("dollarone"). Extra thanks to dollarone for suggesting this game. In fact, his suggestion of The Incredible Machine was the very first suggestion on our site!
[ download mp3 ] (86 mins, 47 MB)
P.S. At one point Tijn mentions an interview with Jeff Tunnell, where he talks about how The Incredible Machine came to be. You can find that one over here: youtube.com/watch?v=vXb30FDJqB0
- - - - - - - - - - - -As mentioned in the intro, we're playing HEROES OF MIGHT & MAGIC in January. If you've played the game, share your thoughts over on the forums. Your input is of huge important to us, because we use it as material for the podcast. There's already some interesting discussions going on, so please feel free to join in!
- - - - - - - - - - - -Apparently this weird French game is about riding mammoths, but also trains? No idea how this works, but that's what we're going to find out in February!
- - - - - - - - - - - -2018 is off to a strong start and we're hoping you'll help us to make DOS GAME CLUB great. The best way to help us out is to register an account and discuss the games we're playing with us on the forums. Active forum members are often invited to join the podcast, so if you want to participate, this is the way to go.
The forum is also used for suggesting games to us. Most of the games we play each month are chosen from the suggestions.
You can also talk to us on IRC. We've got a fairly active channel on AfterNet, called #dosgameclub. Now if IRC isn't really your thing, we've got a cool new thing for you: there is now a web client on our site which you can use to join our IRC channel straight from your browser.
Last but not least, we're also on Twitter. If you're on Twitter as well, follow us to get updates on what's going on.
Ok, that's it for now. Happy gaming everybody!
Happy New Year Everybody!
2017 has just ended and so has our time to play The Incredible Machine. Everybody start playing Heroes of Might and Magic now! I hear people love this game, so let's see if there's a reason for that. While you're playing, feel free to discuss the game with us in the forums.
- - - - - - - - - - - -Meanwhile we just finished episode 11 about November's game: GRAND THEFT AUTO. As usualy Martijn ("Tijn") and Florian ("rnlf") discussed the game, this time accompanied by Philipp ("derphilipp"), David ("DavidN") and newly joined DGC member Mike ("treadmikeway").
[ download mp3 ] (94 mins, 40 MB)
<!--- - - - - - - - - - - --->
The next episode of DOS Game Club is already being planned and as mentioned above it'll be about THE INCREDIBLE MACHINE, which we just played back in December.
- - - - - - - - - - - -Now as mentioned at the top, the game we're playing in January is HEROES OF MIGHT & MAGIC. If you have thoughts to share about this title, please do so over at the forums.
- - - - - - - - - - - -
We don't think many people have played this game, but that's part of the reason we are doing this, isn't it? It's a game about building your own rail network and fight for resources in a post-apocalyptic, frozen world.
- - - - - - - - - - - -
That's it for now! Please don't forget you're able to leave comments now on these posts, even without having an account.
If you do have an account however, you can make use of the forums to discuss the games we're playing and even suggest new ones for future episodes.
If you want to talk with us live, we're on the IRC chat system (Afternet, channel #dosgameclub).
If that's too old-school for you, you can also follow us on Twitter.
Happy gaming everyone!
Hello!
December is well underway, so we hope everyone is having fun with THE INCREDIBLE MACHINE, which is the game we're playing this month. If you haven't checked it out yet, then now is the time to do so! And if you have played it and want to share your experiences, please share them with us through the forums.
- - - - - - - - - - - -We've got a new podcast for you! It's episode 10 already, can you believe it? In this one, Martijn ("Tijn"), Florian ("rnlf"), Mike ("toasty") and Richard ("Pix") discussed October's game NITEMARE 3D. This game was suggested by Mike, as it is his childhood favourite. None of us had heard of it before though, so we're keen to compare notes!
[ download mp3 ] (65 mins, 28 MB)
<!--- - - - - - - - - - - --->
The next episode of the DOS Game Club Podcast will be about GRAND THEFT AUTO, which we played in November. Something to look forward to, we think!
- - - - - - - - - - - -Now as mentioned at the top, the game we're playing in December is THE INCREDIBLE MACHINE. If you have thoughts to share about this title, please do so over at the forums.
- - - - - - - - - - - -Now last but not least, we ran another poll for January's pick and what came out on top was: HEROES OF MIGHT & MAGIC. So that's what we'll be playing in the new year
- - - - - - - - - - - -That's it for now! Please don't forget you're able to leave comments now on these posts, even without having an account.
If you do have an account however, you can make use of the forums to discuss the games we're playing and even suggest new ones for future episodes.
If you want to talk with us live, we're on the IRC chat system (Afternet, channel #dosgameclub).
If that's too old-school for you, you can also follow us on Twitter.
Happy gaming everyone!
Hello!
We're back already with a podcast on Commander Keen, as we're working through the backlog to get back on track with the regular scheduling. Thanks for bearing with us!
So in episode of 9 of the DOS Game Club podcast, Martijn ("Tijn") and Florian ("rnlf") had the pleasure to talk with David ("DavidN"), who has been quite active on the forums. He also knows the Standard Galactic Alphabet by heart, so he's the right guy to discuss Keen with!
[ download mp3 ] (65 mins, 28 MB)
In October we've been playing David P. Gray's NITEMARE 3D, the family-friendly horror-themed first person shooter, starring Hugo (of Hugo's House of Horrors fame). We'll discuss that game in an upcoming episode of the DOS Game Club podcast shortly, so look out for that!
Meanwhile November is well in progress, and we have a great game to play: GRAND THEFT AUTO, by DMA Design from 1997. People have already been busy discussing this game over on the forums, so if you have anything to add, feel free to join in.
If GTA is too hectic for you, we've got something more relaxed for December in the pipeline: THE INCREDIBLE MACHINE (Dynamix, 1993). This game is really quite unique, so discussing this one should be fun!
We've got something new for you all: blog posts now have comments! So please, feel free to tell us what you think.
If you feel like discussing our games more in-depth, there's still the forums of course. You can also hang out with us on IRC (on Afternet, channel #dosgameclub) and last but not least, you can follow us on Twitter.
That's it for now. Until the next time!
Hello DOS gamer,
There's a lot going on, so let's get right to it!
In episode of 8 of the DOS Game Club podcast, we return to our usual format of discussing a game in a roundtable setting. As we're running behind a bit, we still had to discuss Quest For Glory (from August!), so that's what we did.
We had no less than 6 people joining the conversation this time around, our biggest group yet! Apart from the usual hosts Martijn ("tijn") and Florian ("rnlf"), we had the pleasure to discuss the game with Philipp ("derphilipp"), Oddvar ("dollarone"), Michael ("toasty") and a new member joining the show: Richard ("pix")!
[ download mp3 ] (112 mins, 46 MB)
One last thing: at some point in the podcast we talked a little bit about speedrunning Quest for Glory. Here's a link to the RPG Limit Break 2016 run held in May for charity, featuring Paul Miller playing and Corey Cole himself doing commentary: youtu.be/GAbGKVH4fHY. Good stuff!
Now we're trying to get the podcast more in sync with the site, so we've already scheduled a date to sit down and discuss COMMANDER KEEN, which we played in September. That episode will follow shortly, so stay tuned.
After that, we'll move right onto the game we played in October: NITEMARE 3D, which we hope to publish as soon as we can manage. So there's a lot to look forward to in the coming weeks!
Now it's a new month and of course that means a new game. And what a game we have for you in November! It's none other than the amazing GRAND THEFT AUTO! I bet a lot of people don't realise this series started in fact as a DOS game. And while the later games might be famous for their 3rd perspective 3D open world, the first 2 games actually played as a top down racer. If you have something to say about GTA, please join the conversation over on our discussion forums!
We had a few options for December from various suggestions you guys submitted. Thanks for that!
To help us choose which game to pick, we ran a poll on Twitter. In 24 hours we received 45 votes and while it looked like it might be Master of Magic, in the end The Incredible Machine won with a very slight margin. So that's what we'll play next!
So, that's everything that's going on right now! If you want to be a part of our club, please register and talk on our forums. We're also on IRC over at Afternet, in channel #dosgameclub. If you're a Twitter person, our account over there is @dosgameclub.
See you later and happy gaming!
Hello!
Ooof, it's been a while, hasn't it? With the summer holidays going on, we haven't managed to record the podcast episode for Quest for Glory yet, which we've played in August. But! In the meantime, we've got something quite spectacular for all of you!
So as you've guessed from the title, Florian ("rnlf") and Martijn ("Tijn") recently had the opportunity to have a chat with Lori Ann & Corey Cole, who famously created Quest for Glory. We sent them an e-mail out of the blue without any expectations, and they were actually so nice to agree to be on the show.
We talked for over an hour about all sorts of subjects: the early beginnings in the 1980s and getting hired at Sierra by Ken Williams, how Quest for Glory came to be and what it's like working on games all your life.
We also talked about Hero-U, the game they are currently developing, which is in a lot of ways a spiritual successor to Quest for Glory. Hero-U had a successful campaign on Kickstarter back in 2012, but if you still want to support this project, you can go here to pre-order the game and/or leave a donation.
Please enjoy this special episode of DOS Game Club. We certainly had a great time talking to these wonderful and insightful people.
[ download mp3 ] (96 mins, 36 MB)
There's a lot to look forward to, so please stay tuned! Coming up next is of course our roundtable discussion of QUEST FOR GLORY. More people have signed up than ever before, so it will be a big one!
After that, we'll try to quickly move on to discussing COMMANDER KEEN, which we've played in September. We know there are a lot of people eager to talk about this game, so this should be good.
Now, we're only halfway through spoOoOoky October right now, so there's still plenty of time to join the excitement that is NITEMARE 3D. If you've played a bit, please join the conversation over on our discussion forums!
For coming November, we're planning to play GRAND THEFT AUTO. This game was released in 1997, the last days of the DOS era, and of course spawned many sequels that became increasingly popular with the masses. But while it might be more famous for its 3D 3rd person perspective which was used since GTA3, the first 2 games actually had a top-down camera, which gave the game quite a different feel. Something to look forward to, this exciting title from DMA Design.
*phew!* That was quite a big post! We'll wrap it up quickly now. The only thing that's left to add is: please hang out with us on either the forums, or over on IRC at #dosgameclub on Afternet. And last but not least, you can follow us on Twitter.
We hope to see you around!
Hi there!
We've got another episode of the DOS Game Club podcast for you! Whoohoo!
Back in July we played 1995's Command & Conquer by Westwood Studios and had great fun with it. In this episode, Martijn ("Tijn") and Florian ("rnlf") are joined by Marwane ("wan") and new time participant Philipp ("derphilipp") to discuss this classic DOS game.
[ download mp3 ] (85 mins, 35 MB)
There's still a few days to dive into Quest for Glory, our game for August. If you haven't gotten around to it, maybe you can find some time now!
If you would rather watch some gameplay instead of playing for yourself, Philipp (from the C&C podcast earlier) has been streaming some Quest for Glory on Twitch. His videos are here: https://www.twitch.tv/zwiebelgeist/videos
It would be great if you could share your thoughts on the forums: https://www.dosgameclub.com/forums/forum/quest-for-glory/ We use the forum content to determine what to talk about during the podcast
Next up is the famous platformer COMMANDER KEEN, as suggested by DGC member pekuja. Commander Keen, developed by id Software, was first released in 1990 and spawned a whole lot of sequels. That should be interesting!
So, that's it for now! As always, please hang out with us on either the forums or over on IRC at irc.afternet.org #dosgameclub. You can also follow us on Twitter.
We hope to see you around and happy gaming!
Hello!
So, we're running a little bit out of sync here, because in June we played two games: Scorched Earth and Strike Commander. The episode about Scorched Earth was posted about about 2 weeks ago. Since then we've been working on the next one, while July was running to an end. Oh boy! We think it was worth the wait though, because this episode is really something.
In episode 5 of the DOS Game Club Podcast, Martijn ("Tijn") and Florian ("rnlf") discussed Origin System's Strike Commander with the excellent Ben Lesnick.
Ben has been a Wing Commander fan for a long time and somewhat of an "Origin historian", who has gotten to know many of the people involved with the development of the Wing Commander games, as well as Strike Commander and other games by Chris Roberts and Origin Systems. He helps to run the Wing Commander CIC fan site over at wcnews.com and is currently working with Chris Roberts on Star Citizen.
Shout out to DGC member styryx who suggested Strike Commander to us. He sadly declined to join the podcast, but we're happy he suggested this great game to us!
In July, we had great fun playing Command & Conquer. Our podcast about that game will follow shortly, so look out for that! But now August is upon us, and DOS Game Club is playing QUEST FOR GLORY, by Sierra Online.
Quest for Glory was originally released as "Hero's Quest", following Sierra's famous "Quest" naming pattern used in so many of their adventure games (King's Quest, Police Quest, Space Quest, etc). The name had to be changed however, because "HeroQuest" was trademarked by Milton Bradley & Games Workshop, so it became "Quest for Glory" instead.
There are two versions of this game: the original released in 1989, featuring EGA 16 color graphics and a text parsing interface, requiring typing commands to execute actions. Later in 1992 a VGA remake was released, using a new engine which features VGA 256 color graphics and a mouse-driven point & click interface (no more typing!).
While these two versions are quite different on the outside, they actually contain pretty much exactly the same game. The locations, characters, items, puzzles etc. are all but identical.
You can play which ever version you want, or maybe even try both and compare the differences!
As always, please hang out with us on either the forums or over on IRC at irc.afternet.org #dosgameclub. You can also follow us on Twitter.
That's all for now. See you around and happy gaming!
Hello, hello!
Last month we have been playing 2 games: Scorched Earth and Strike Commander. We decided not to discuss both games in one podcast, but each give them their own episode. This is the episode about Scorched Earth, the one about Strike Commander will follow shortly.
Joining usual suspects Martijn ("Tijn") and Florian ("rnlf") is a new guest to the show: DOS Game Club member Oddvar, known online as "dollarone". He was the one who suggested we play Scorched Earth, using the game suggestion forum.
We tried a little experiment and not just talked about Scorched Earth, but also played a multiplayer game while recording the podcast. If this was a good idea, well... you can judge it for yourself:
(Note: somewhere nearing the end of the podcast, Oddvar's voice recording stopped working, so we had to resort to using Skype as a backup. So if you're wondering why he sounds a little different all of a sudden, this is the reason!)
July is well underway and we're playing 1995's classic RTS: Command & Conquer, by Westwood Studios, as suggested by rnlf. We try to alternate between more and less well-known games, and after a few relatively obscure titles, we figured it was time for another blockbuster.
If you don't happen to have a copy of C&C laying around, there's some good news for you: a while ago the game was released as freeware and the good people at archive.org are hosting the original disc images. That means you can download the entire game for free! More info over at the forums.
So feel free to join us in playing Command & Conquer this month. We're also planning some multiplayer sessions this week. If you want to join, just hang around on the forums or join us on IRC (irc.afternet.org #dosgameclub).
That's it for now. See you around and until next time!
Hello Everybody!
Episode three is finally here! A small delay this time due to various reasons, but here it is.
We played SimCity 2000 for the whole of May and discussed it in our typical roundtable. Tijn and rnlf are joined by previous podcast participants toasty and wan.
One thing we did was to play a succession game: We took turns developing the same city. Here's what that looks like: .
The current episode is around 95 minutes long, so around 90-100 seems to become the norm for our little podcast. Here it is for you to enjoy:
This month we are playing two games: Scorched Earth and Strike Commander. We will make two (shorter?) podcast episodes about them.
So, join our forum, play the game and discuss with us! We are also looking for people to join our discussion at the end of the month, so if you are really into one of those games, by all means, let us know about it!
Hi DOS gamers!
Month two of DGC has passed and we had a lot of fun! We are 26 club members now, that's a gain of 9 new people since the last podcast episode and the forum for Grand Prix Circuit has more posts than the one for DOOM, which, given that GPC is a much smaller and less widely known game seems to point at the fact that we are reaching more and more people who enjoy discussing the games.
That being said, the month is over and it was time to wrap it up in our usual roundtable format (well, if you want to be pedantic, then it has only become the "usual" format after we have recorded episode 2 now, because before that it was just the only way we've had it exactly once, but let's not argue about that!)
This time Tijn and rnlf are joined by our club member wan, who proposed to play Grand Prix Circuit in the first place and, as a special guest, Andries, who after all research we've done seems to be the current world record holder in Grand Prix Circuit! If you can beat his times, please let us (and him!) know. Tijn contacted Andries after we found his amazing GPC time trial videos on YouTube and he was so kind to join us. We had a lot of fun discussing the game with him and getting humiliated by his lap times. We thought we were pretty fast already, but we had no idea how fast one can actually go in this game.
We compared our scoreboard times to his and I am pretty sure that if we raced one lap on all tracks in the game in a row, by the time he'd have finished, we'd just be starting the last course. That's what you get for 20 years of practice.
The new episode is about 105 minutes in total - roughly 20 minutes more than episode 1. We hope you enjoy it!
With April over, it's now time to start playing our game for May, which is SimCity 2000, by Maxis from 1993.
We've archived the Grand Prix Circuit threads and started a clean new forum for discussing SimCity, so post away!
We encourage you to share your cities through the forums as well, so you can show off your impressive skills as mayor.
Happy city planning!
Before you ask: Yes, we'll have two games for June! The reason for that is that we are not sure a smaller game like Strike Commander (Origin, 1993) will have enough in it to keep us busy for a month. So we added a second game to fill up the remaining space. This game will be the 1991 shareware classic Scorched Earth.
We want to keep this mode from now on: In one month we'll play one big game, that is likely to keep us entertained for the whole time and has enough depth to encourage a lot of discussion. In the next month, we'll play two or more smaller games, that should sum up to about the same estimated time investment as one "big game". We jokingly said we'd measure each game in a unit of size that we'll call a DU or "DOOM unit": When DOOM is worth 1DU, then we'll see to it that each month gets as close to 1DU as possible. Of course we don't always know the games in advance (in fact, we're doing DGC to learn about games we don't know, yet!), but we'll be trying our best.
Strike Commander
Scorched Earth
I think that's it for now! Please enjoy the podcast, join the club, play SimCity 2000 and discuss the game on our forums. Have fun!
Hello everyone!
The first month of DOS Game Club is over. Launching this website has been very exciting for all of us and we're proud to see we've got 17 members already and the forums are actively used. Keep it up everyone!
To fully conclude our month with Doom, we've recorded the first real podcast episode for DOS Game Club, in which we discuss various aspects of the game and our experiences with it.
Joining your familiar hosts Tijn and rnlf, is DGC member toasty. The three of us sat down and talked about Doom for about 80 minutes, so there's plenty of stuff for you to enjoy!
Now for April, as you're surely aware, we're playing 1988's Formula 1 racing simulation game Grand Prix Circuit. A thread was started by rnlf to compare laptimes, but a forum thread turns out to be not very suitable for this purpose. So instead we proudly present: the DGC Grand Prix Circuit online scoreboard \o/
This webpage allows you to post your best lap times for all circuits in the game, optionally supported by a screenshot proving the time is indeed legit. A few times have been posted already, but a lot of the tracks are empty at the moment, so now's your big chance to get your name on there!
We're also announcing the next game, which we'll play in May. It has been suggested by DGC member toasty as well (who you still remember from the podcast), it's: SimCity 2000.
This classic game by Will Wright from 1993 is of course the sequel to the original SimCity (from 1989), and is lauded as one of the best city builders ever created. An exciting game to look forward to!
As March is over and April has begun, we've moved all the Doom-topics over to the archived forums and started a fresh board for Grand Prix Circuit. Note that the archived forums are not closed, you can still contribute to any discussion there or even start new threads if you please.
We've also added a few new features to the forum. You can now for example see what topics you haven't read yet. There are also badges for people who have participated in the podcasts, so if you would like one, please join us for one of the next editions!
OK, that's it for now. We're hope you're having as much fun with DGC as we are!
Hello and welcome to the brand new DOS Game Club! We're very excited to launch this thing and hope you are too.
So, what's this all about? In DOS Game Club, each month we select a DOS game to play during that month. It's like a book club, where everyone is reading the same book to discuss it afterwards, except with DOS games instead of books. And instead of waiting until the end of the month, you can discuss the game the whole time right here on the forums of our amazing website.
At the end of the month, we'll record a roundtable discussion podcast with a few of the members, to wrap up what our thoughts are on this particular game we've been playing. We'll talk about what people have been saying on the forums and include our own thoughts and opinions on how well the game has aged, if it's still fun to play, etc.
To kick it all off, Florian and Tijn have recorded an introductory podcast in which we explain the concept a bit further. You can listen to that right now!
Now, without further ado, we're announcing the very first game we're going to play in DOS Game Club, which is 1993's classic mega hit by id Software: DOOM. We felt DOS Game Club should start with a bang, and Doom is sure to deliver that.
We're starting the club right now, so for the entire month of March we'll be playing Doom. If you're interested in taking part, please register an account and join the discussion on the forums. By the end of March, we'll record our very first podcast in which we'll gather our thoughts about Doom and announce the next game for next month.
That's it for now! Thank you for reading and we hope to see you around.
En liten tjänst av I'm With Friends. Finns även på engelska.