48 avsnitt • Längd: 105 min • Veckovis: Fredag
The flagship podcast of Aftermath, a worker-owned, subscription-based website covering video games, the internet, and everything that comes after from journalists who previously worked at Kotaku, Vice, and The Washington Post. Each week, games journalism veterans Luke Plunkett, Nathan Grayson, Chris Person, Riley MacLeod, and Gita Jackson – though not always all at once, because that’s too many people for a podcast – break down video game news, Remember Some Games, and learn about Chris’ frankly incredible number of special interests. Sometimes we even bring on guests from both inside and outside the video game industry! I don’t know what else to tell you; it’s a great time. Simply by reading this description, you’re already wasting time that you could be spending listening to the show. Head to aftermath.site for more info.
The podcast Aftermath Hours is created by Aftermath. The podcast and the artwork on this page are embedded on this page using the public podcast feed (RSS).
This week Nathan, Chris, and Riley convene just before the holidays for the final show of the year. We discuss a little of everything: Our favorite Game Awards reveals (Onimusha, an orb game exemplar, is back, and so is Okami!) as well as some that have us less thrilled (more Neil Druckmann nihilism in Intergalactic: The Heretic, Borderlands 4’s continuation of the series’ quiet identity crisis). Then we talk about SAG-AFTRA voice actors demonstrating outside the show and the potential impacts of a Trump presidency on their future prospects. After that, we briefly touch on cameras in games, which absolutely nobody has Opinions about, and then Chris fills us in on the love of his life: Slitterhead. Lastly, we hand out our own awards for the best and worst games media moments of the year. Oh, and we discuss Riley’s holiday gaming dilemmas, all of which would be solved if he just bought a Steam Deck.
Credits
- Hosts: Nathan Grayson, Chris Person, and Riley MacLeod
- Podcast Production & Ads: Multitude
- Subscribe to Aftermath!
About The Show
Aftermath Hours is the flagship podcast of Aftermath, a worker-owned, subscription-based website covering video games, the internet, and everything that comes after from journalists who previously worked at Kotaku, Vice, and The Washington Post. Each week, games journalism veterans Luke Plunkett, Nathan Grayson, Chris Person, Riley MacLeod, and Gita Jackson – though not always all at once, because that’s too many people for a podcast – break down video game news, Remember Some Games, and learn about Chris’ frankly incredible number of special interests. Sometimes we even bring on guests from both inside and outside the video game industry! I don’t know what else to tell you; it’s a great time. Simply by reading this description, you’re already wasting time that you could be spending listening to the show. Head to aftermath.site for more info.
This week it’s just Chris and Riley as Nathan has flown off to LA for The Game Awards. We discuss the continued state of the Ziff Davis empire, the United Healthcare shooting suspect's gaming history and what that says about him (mainly nothing) and the mostly positive but sometimes polarizing reaction to Indiana Jones and The Great Circle. We also briefly talk about other news, answer reader questions, and more!
Credits
- Hosts: Riley MacLeod, Chris Person
- Podcast Production & Ads: Multitude
- Subscribe to Aftermath!
About The Show
Aftermath Hours is the flagship podcast of Aftermath, a worker-owned, subscription-based website covering video games, the internet, and everything that comes after from journalists who previously worked at Kotaku, Vice, and The Washington Post. Each week, games journalism veterans Luke Plunkett, Nathan Grayson, Chris Person, Riley MacLeod, and Gita Jackson – though not always all at once, because that’s too many people for a podcast – break down video game news, Remember Some Games, and learn about Chris’ frankly incredible number of special interests. Sometimes we even bring on guests from both inside and outside the video game industry! I don’t know what else to tell you; it’s a great time. Simply by reading this description, you’re already wasting time that you could be spending listening to the show. Head to aftermath.site for more info.
This week, Nathan, Chris, and Luke are joined by Frank Cifaldi of the Video Game History Foundation, but not until near the end of the episode, because Frank had multiple other podcasts to be on that day (he’s very important). We discuss the unique needs of a video game archive – for example, remote access to games, something the US Copyright Office recently refused to grant after a three-year effort on the part of the Video Game History Foundation and the Software Preservation Network – and what the Foundation has been able to accomplish this year despite a government and industry that often fail to recognize the importance of its work. Also on this episode: The gang (minus Frank) talks about Ubisoft’s decision to pull the plug on XDefiant, OpenAI’s increasingly money-hungry forays into subscriptions (and maybe ads), and our various hyperfixations in Candy Cabs and Star Wars Outlaws. Oh, and speaking of hyperfixations, Chris says that New Year's resolutions are just an amateur hour version of a real project, so take that, me and everybody else.
Credits
- Hosts: Nathan Grayson, Chris Person, Luke Plunkett, & special guest Frank Cifaldi
- Podcast Production & Ads: Multitude
- Subscribe to Aftermath!
About The Show
Aftermath Hours is the flagship podcast of Aftermath, a worker-owned, subscription-based website covering video games, the internet, and everything that comes after from journalists who previously worked at Kotaku, Vice, and The Washington Post. Each week, games journalism veterans Luke Plunkett, Nathan Grayson, Chris Person, Riley MacLeod, and Gita Jackson – though not always all at once, because that’s too many people for a podcast – break down video game news, Remember Some Games, and learn about Chris’ frankly incredible number of special interests. Sometimes we even bring on guests from both inside and outside the video game industry! I don’t know what else to tell you; it’s a great time. Simply by reading this description, you’re already wasting time that you could be spending listening to the show. Head to aftermath.site for more info.
This week, Nathan and Gita are joined by Ryan Broderick of the fantastic Garbage Day newsletter to discuss all the latest trends in the world of Online. We begin by talking about Bluesky and the potentially fatal blow Twitter has sustained at its hands. Or, well, more accurately, at Elon Musk’s hands, but Bluesky has far and away been the main beneficiary of Trump’s wannabe baby boy’s bumblings. Can the good times last, though? Or will Bluesky eventually become a massive crock of shit, just like every other social media platform? After that, we dig into the myth of The Liberal Joe Rogan and how actual left-leaning and leftist political influencers are adapting in the wake of an election that decidedly did not go their way. Lastly, we speculate about which specific Fortnite skins a fraudster recently purchased with Nathan’s credit card.
Credits
- Hosts: Nathan Grayson, Gita Jackson, and special guest Ryan Broderick
- Podcast Production & Ads: Multitude - Subscribe to Aftermath!
About The Show
Aftermath Hours is the flagship podcast of Aftermath, a worker-owned, subscription-based website covering video games, the internet, and everything that comes after from journalists who previously worked at Kotaku, Vice, and The Washington Post. Each week, games journalism veterans Luke Plunkett, Nathan Grayson, Chris Person, Riley MacLeod, and Gita Jackson – though not always all at once, because that’s too many people for a podcast – break down video game news, Remember Some Games, and learn about Chris’ frankly incredible number of special interests. Sometimes we even bring on guests from both inside and outside the video game industry! I don’t know what else to tell you; it’s a great time. Simply by reading this description, you’re already wasting time that you could be spending listening to the show. Head to aftermath.site for more info.
This week, Nathan, Luke, and Chris are, despite the state of the world, in a celebratory mood, because Aftermath just turned one! When we launched this site a year ago, we had no idea how it’d go – we thought it’d either crash and burn or succeed beyond our wildest dreams, neither of which have happened – but we’re exceedingly pleased with where we’ve ended up. We discuss lessons we’ve learned and our favorite moments from the past year, as well as some news – specifically, our own feature about how freelancers are propping up games journalism (and getting paid dogshit for it) and Zenimax workers’ recent strike against Microsoft’s restrictive return-to-office policies. Finally, to sate noted beacon of positivity Luke Plunkett, we talk about some games we’ve been playing recently and, for the most part, enjoying.
Credits
- Hosts: Nathan Grayson, Luke Plunkett, and Chris Person
- Subscribe to Aftermath!
About The Show
Aftermath Hours is the flagship podcast of Aftermath, a worker-owned, subscription-based website covering video games, the internet, and everything that comes after from journalists who previously worked at Kotaku, Vice, and The Washington Post. Each week, games journalism veterans Luke Plunkett, Nathan Grayson, Chris Person, Riley MacLeod, and Gita Jackson – though not always all at once, because that’s too many people for a podcast – break down video game news, Remember Some Games, and learn about Chris’ frankly incredible number of special interests. Sometimes we even bring on guests from both inside and outside the video game industry! I don’t know what else to tell you; it’s a great time. Simply by reading this description, you’re already wasting time that you could be spending listening to the show. Head to aftermath.site for more info.
This week, Nathan and Riley are joined by special guest Mel Buer of The Real News Network, a very good nonprofit newsroom, to discuss what we, as normal people, can do in the wake of Trump’s reelection and the rise of fascism in the United States. The short version? Organize! Not just your workplace, but also your local community. Meet your neighbors. Start a community garden. Put together a game night. The government isn’t going to save us, so we’ve got to. We also touch on the recent New York Times Tech Guild strike and the callous cynicism that led bosses to refuse reasonable demands even with a massively consequential election bearing down on their news organization. Oh, and we talk about eating our feelings, which all of us coincidentally did recently, for some reason.
Credits
- Hosts: Nathan Grayson, Riley MacLeod, and special guest Mel Buer
- Subscribe to Aftermath!
About The Show
Aftermath Hours is the flagship podcast of Aftermath, a worker-owned, subscription-based website covering video games, the internet, and everything that comes after from journalists who previously worked at Kotaku, Vice, and The Washington Post. Each week, games journalism veterans Luke Plunkett, Nathan Grayson, Chris Person, Riley MacLeod, and Gita Jackson – though not always all at once, because that’s too many people for a podcast – break down video game news, Remember Some Games, and learn about Chris’ frankly incredible number of special interests. Sometimes we even bring on guests from both inside and outside the video game industry! I don’t know what else to tell you; it’s a great time. Simply by reading this description, you’re already wasting time that you could be spending listening to the show. Head to aftermath.site for more info.
This week, Nathan, Luke, and Riley lament the untimely end of Firewalk, the studio that made Concord to Sony’s specifications and then promptly got dumpstered for it. Once again, creatives are suffering for executives’ poor decision making, and everybody’s worse off for it. Will the industry actually learn from this? We can only hope. Then we move on to yet more media layoffs, this time at Fandom, which owns GameSpot, among other sometimes-baffling properties (TV’s Guide’s website? OK, sure, I guess). We then discuss this week’s largely idiotic Dragon Age review conspiracy theory and, more broadly, where discourse around games happens now and how that impacts people’s perception of the medium. Lastly, we solve the hell out of what would seem to be an impossible puzzle: How does a worm drive a little apple car?
Credits
- Hosts: Nathan Grayson, Luke Plunkett, and Riley MacLeod
- Subscribe to Aftermath!
About The Show
Aftermath Hours is the flagship podcast of Aftermath, a worker-owned, subscription-based website covering video games, the internet, and everything that comes after from journalists who previously worked at Kotaku, Vice, and The Washington Post. Each week, games journalism veterans Luke Plunkett, Nathan Grayson, Chris Person, Riley MacLeod, and Gita Jackson – though not always all at once, because that’s too many people for a podcast – break down video game news, Remember Some Games, and learn about Chris’ frankly incredible number of special interests. Sometimes we even bring on guests from both inside and outside the video game industry! I don’t know what else to tell you; it’s a great time. Simply by reading this description, you’re already wasting time that you could be spending listening to the show. Head to aftermath.site for more info.
This week, Nathan and Gita are joined by special guest LB Hunktears, formerly of Fanbyte and Blaseball fame, who is now working on a reality show queer romance horror comedy game called Fledgling Manor. We discuss the reality TV shows that inspired it, as well as the strange lack of games about reality TV, given just how game-y those shows’ structures tend to be. We also rank every season of Buffy The Vampire Slayer, a show that has aged like a fine wine if the bottle contained a tiny man named Joss Whedon who you kept learning new terrible things about, and who you had to nudge aside every time you wanted to take a sip. Then we talk about Twitch’s recent string of gaffes involving Israel, including its “inadvertent” failure to re-enable sign ups in Israel and Palestine for a whole year, as well as its very advertent decision to ban several Arab streamers for a month following spurious claims of antisemitism. Lastly, we discuss the best fall flavors and conclude that apple beats the shit out of pumpkin spice. Sorry, but it’s not even close.
Credits
- Hosts: Nathan Grayson, Gita Jackson, and special guest LB Hunktears
- Subscribe to Aftermath!
About The Show
Aftermath Hours is the flagship podcast of Aftermath, a worker-owned, subscription-based website covering video games, the internet, and everything that comes after from journalists who previously worked at Kotaku, Vice, and The Washington Post. Each week, games journalism veterans Luke Plunkett, Nathan Grayson, Chris Person, Riley MacLeod, and Gita Jackson – though not always all at once, because that’s too many people for a podcast – break down video game news, Remember Some Games, and learn about Chris’ frankly incredible number of special interests. Sometimes we even bring on guests from both inside and outside the video game industry! I don’t know what else to tell you; it’s a great time. Simply by reading this description, you’re already wasting time that you could be spending listening to the show. Head to aftermath.site for more info.
This week, Nathan and Riley are joined by a very special guest, the Aftermath Discord’s own head moderator Nico “Apple Cider” Deyo (who is also a longtime freelance games journalist), to discuss the trials and tribulations of Asmongold, a Twitch star who found himself in hot water this week when years of escalating reactionary rhetoric culminated in an ill-advised racist rant about Palestinians. This got him suspended from Twitch. Unlike many others who’ve found themselves in similar situations, Asmongold proceeded to post a seemingly sincere apology video and vowed to change. Can he stick with it, though? And is it possible to truly repair the kind of damage he did before he had his midweek epiphany? Then we move on to the weird zombie version of Waypoint, a beloved video game site, that Vice recently dredged up. It’s bad! Lastly, we learn about a new thing Riley hates (Photo modes? For some reason?).
Credits
- Hosts: Nathan Grayson, Riley MacLeod, and special guest Nico Deyo
- Subscribe to Aftermath!
About The Show
Aftermath Hours is the flagship podcast of Aftermath, a worker-owned, subscription-based website covering video games, the internet, and everything that comes after from journalists who previously worked at Kotaku, Vice, and The Washington Post. Each week, games journalism veterans Luke Plunkett, Nathan Grayson, Chris Person, Riley MacLeod, and Gita Jackson – though not always all at once, because that’s too many people for a podcast – break down video game news, Remember Some Games, and learn about Chris’ frankly incredible number of special interests. Sometimes we even bring on guests from both inside and outside the video game industry! I don’t know what else to tell you; it’s a great time. Simply by reading this description, you’re already wasting time that you could be spending listening to the show. Head to aftermath.site for more info.
This week, Nathan, Chris, and Riley convene to increase their social links by discussing the latest basically-Persona game, Metaphor: Refantazio, which is – at least, so far – Metaphor Re(ally)fantastic. It’s Persona in a Shakespearean fantasy setting with a lot of irritating friction removed. Then we talk about an issue near and dear to Riley’s heart: Netflix canceling shows after a single season and basically foisting responsibility for their success or failure onto viewers like you. After that, we grapple with platforms’ viewership-at-all-costs model and how it has incentivized content creators to cling to their homes – instead of evacuating – during a potentially-deadly hurricane. Lastly, we brainstorm potential video game cameos for our mascot: the Aftermath Aftermug™.
Credits
- Hosts: Nathan Grayson, Chris Person, and Riley MacLeod
- Subscribe to Aftermath!
About The Show
Aftermath Hours is the flagship podcast of Aftermath, a worker-owned, subscription-based website covering video games, the internet, and everything that comes after from journalists who previously worked at Kotaku, Vice, and The Washington Post. Each week, games journalism veterans Luke Plunkett, Nathan Grayson, Chris Person, Riley MacLeod, and Gita Jackson – though not always all at once, because that’s too many people for a podcast – break down video game news, Remember Some Games, and learn about Chris’ frankly incredible number of special interests. Sometimes we even bring on guests from both inside and outside the video game industry! I don’t know what else to tell you; it’s a great time. Simply by reading this description, you’re already wasting time that you could be spending listening to the show. Head to aftermath.site for more info.
This week, Nathan, Luke, and Riley do their best impression of that one meme where Jonathan Frakes asks you things: What’s going on with Starfield’s new, poorly-received DLC? Why is Star Citizen – a crowdfunded testament to one man’s hubris that’s been in development for more than a decade – forcing developers to crunch in the year 2024? In light of the upcoming TV show and yet another spinoff game, is the Yakuza series spreading itself too thin? And when is an early access game done, really? Then we answer questions about the psychic damage we sustain while trying to play games with branching paths and which power Kirby would gain if he swallowed us (anxiety). Luke definitely does not regret the way he phrased his response to the latter question at all.
Credits
- Hosts: Nathan Grayson, Luke Plunkett, and Riley MacLeod
- Subscribe to Aftermath!
About The Show
Aftermath Hours is the flagship podcast of Aftermath, a worker-owned, subscription-based website covering video games, the internet, and everything that comes after from journalists who previously worked at Kotaku, Vice, and The Washington Post. Each week, games journalism veterans Luke Plunkett, Nathan Grayson, Chris Person, Riley MacLeod, and Gita Jackson – though not always all at once, because that’s too many people for a podcast – break down video game news, Remember Some Games, and learn about Chris’ frankly incredible number of special interests. Sometimes we even bring on guests from both inside and outside the video game industry! I don’t know what else to tell you; it’s a great time. Simply by reading this description, you’re already wasting time that you could be spending listening to the show. Head to aftermath.site for more info.
This week, Nathan and Gita are joined by games and culture video essayist Jacob Geller ahead of his 24-hour stream to raise money for the Palestine Children’s Relief Fund. We discuss video game criticism in the age of drive-by culture wars on social media and conclude that – despite how bleak things might seem – there’s still a hunger for truly substantial, meaningful criticism, one that is not decreasing. We also learn about the ins and outs of creating heady essays on YouTube, specifically: Why do they keep getting longer? How do you write for a specific audience without becoming somebody who pre-reacts to every bad faith YouTube comment? Then we move on to this week’s big news: Ubisoft is delaying the new Assassin’s Creed following weaker-than-expected sales of its Star Wars game. Amid all that, as well as an ongoing campaign against Assassin’s Creed for featuring a Black samurai, Ubisoft also decided to issue a statement about how its goal is “not to push any specific agenda.” Grimacing emoji. Lastly, Christmas comes early for Nathan and Nathan alone, because the mailbag is chock full of questions about Goku and karaoke.
Credits
- Hosts: Nathan Grayson, Gita Jackson, and special guest Jacob Geller
- Subscribe to Aftermath!
About The Show
Aftermath Hours is the flagship podcast of Aftermath, a worker-owned, subscription-based website covering video games, the internet, and everything that comes after from journalists who previously worked at Kotaku, Vice, and The Washington Post. Each week, games journalism veterans Luke Plunkett, Nathan Grayson, Chris Person, Riley MacLeod, and Gita Jackson – though not always all at once, because that’s too many people for a podcast – break down video game news, Remember Some Games, and learn about Chris’ frankly incredible number of special interests. Sometimes we even bring on guests from both inside and outside the video game industry! I don’t know what else to tell you; it’s a great time. Simply by reading this description, you’re already wasting time that you could be spending listening to the show. Head to aftermath.site for more info.
This week, Nathan, Chris, and Luke are joined by comedian and streamer Tom Walker to discuss the latter’s self-made nightmare: an ongoing Grand Theft Auto IV playthrough in which traffic speed is cranked up to max. We talk about how livestreaming comedy differs from traditional forms of comedy like standup and how Twitch chat facilitates a unique sort of chaos that might involve, among other things, a naked person announcing that they’ve spilled wedding cake on their dick. Also, we get two separate Peter Griffin impressions, so you know this is a good one. Then we move on to the big news story of the week: Nintendo suing Palworld, the Pokemon-alike with guns that got big earlier this year. Nintendo might be the purveyor of family-friendly faces like Mario, Link, and Kirby, but its legal team is about as black-hearted as they come. Why, then, do people give Nintendo more grace in these sorts of situations than they do other companies? Finally, we talk about an obscure Australian holiday that has resulted in, as one chatter put it, “mass horse death.”
Credits
- Hosts: Nathan Grayson, Chris Person, Luke Plunkett, and special guest Tom Walker
- Subscribe to Aftermath!
About The Show
Aftermath Hours is the flagship podcast of Aftermath, a worker-owned, subscription-based website covering video games, the internet, and everything that comes after from journalists who previously worked at Kotaku, Vice, and The Washington Post. Each week, games journalism veterans Luke Plunkett, Nathan Grayson, Chris Person, Riley MacLeod, and Gita Jackson – though not always all at once, because that’s too many people for a podcast – break down video game news, Remember Some Games, and learn about Chris’ frankly incredible number of special interests. Sometimes we even bring on guests from both inside and outside the video game industry! I don’t know what else to tell you; it’s a great time. Simply by reading this description, you’re already wasting time that you could be spending listening to the show. Head to aftermath.site for more info.
This week, Nathan, Gita, and Riley are joined by Emanuel Maiberg of 404 Media – another fantastic worker-owned website – for a special episode tied in with the Back To School theme week we’ve been running on the site, which focuses on changes, nostalgia, and learning new things. First, we talk to Emanuel about 404’s first year of existence and all the highs, lows, and scoops that entailed. Then we discuss Back To School week more broadly, with a special focus on Luke’s piece about game developers who – faced with unprecedented layoffs and grim future prospects – are leaving the industry entirely and learning how to do something, anything else. Then we briefly touch on the news of the week: PS5 Pro? Looks bad! More Microsoft layoffs? Also bad! Then we extol the virtues of sleeping on the floor.
Credits
- Hosts: Nathan Grayson, Gita Jackson, Riley MacLeod, and special guest Emanuel Maiberg
- Subscribe to Aftermath!
About The Show
Aftermath Hours is the flagship podcast of Aftermath, a worker-owned, subscription-based website covering video games, the internet, and everything that comes after from journalists who previously worked at Kotaku, Vice, and The Washington Post. Each week, games journalism veterans Luke Plunkett, Nathan Grayson, Chris Person, Riley MacLeod, and Gita Jackson – though not always all at once, because that’s too many people for a podcast – break down video game news, Remember Some Games, and learn about Chris’ frankly incredible number of special interests. Sometimes we even bring on guests from both inside and outside the video game industry! I don’t know what else to tell you; it’s a great time. Simply by reading this description, you’re already wasting time that you could be spending listening to the show. Head to aftermath.site for more info.
This week, Nathan, Chris, and Riley marvel at the speed with which Sony pulled the plug on its latest live service offering, Concord, a game so focused-grouped for everyone that it ended up being for no one. Are live service games as a whole doomed? Probably not. But the way triple-A publishers approach them – toiling away for years and then releasing something that feels dated on day one – likely is. Then we reflect on the great Twitch vs YouTube livestreaming war, which seems to be ending with a whimper rather than a bang as big-name streamers YouTube signed to multi-million-dollar exclusivity contracts are returning to Twitch now that those contracts are up. With Twitch allowing creators to stream to multiple platforms and YouTube seemingly uninterested in significantly improving its streaming product, why not? In the end, nobody really won The Streaming Wars. Instead, they got distracted trying to copy TikTok. Lastly, we discuss NaNoWriMo’s weird stance on AI, which – as with most supposed defenses of AI as a creative tool – just doesn’t really make much sense. Oh, and Nathan absolutely knocks it out of the park with his segment transitions this week. Do not believe anyone who tells you otherwise!
Credits
- Hosts: Nathan Grayson, Chris Person, and Riley MacLeod
- Subscribe to Aftermath!
About The Show
Aftermath Hours is the flagship podcast of Aftermath, a worker-owned, subscription-based website covering video games, the internet, and everything that comes after from journalists who previously worked at Kotaku, Vice, and The Washington Post. Each week, games journalism veterans Luke Plunkett, Nathan Grayson, Chris Person, Riley MacLeod, and Gita Jackson – though not always all at once, because that’s too many people for a podcast – break down video game news, Remember Some Games, and learn about Chris’ frankly incredible number of special interests. Sometimes we even bring on guests from both inside and outside the video game industry! I don’t know what else to tell you; it’s a great time. Simply by reading this description, you’re already wasting time that you could be spending listening to the show. Head to aftermath.site for more info.
This week, Nathan, Gita, and Luke discuss the first big game of the “fall” video game season: Star Wars Outlaws. Despite an enormous budget and a four-year development cycle, reviewers were given just a week to play the gargantuan game before embargo. Not ideal! We discuss how that impacts the way reviewers play and perceive games. Then we move on to Concord, Sony’s new team-based hero shooter that generated more buzz by flopping than by existing in the first place. Why are people so gleeful about tallying up its commercial failings, though? What about the modern internet has broken our brains in this specific way? Lastly, on a happier note, we discuss Tactical Breach Wizards, the brilliant not-quite-XCOM-alike that recently rocketed to the top of our game of the year lists.
Credits
- Hosts: Nathan Grayson, Gita Jackson, and Luke Plunkett
- Subscribe to Aftermath!
About The Show
Aftermath Hours is the flagship podcast of Aftermath, a worker-owned, subscription-based website covering video games, the internet, and everything that comes after from journalists who previously worked at Kotaku, Vice, and The Washington Post. Each week, games journalism veterans Luke Plunkett, Nathan Grayson, Chris Person, Riley MacLeod, and Gita Jackson – though not always all at once, because that’s too many people for a podcast – break down video game news, Remember Some Games, and learn about Chris’ frankly incredible number of special interests. Sometimes we even bring on guests from both inside and outside the video game industry! I don’t know what else to tell you; it’s a great time. Simply by reading this description, you’re already wasting time that you could be spending listening to the show. Head to aftermath.site for more info.
This week, Nathan and Chris are joined by Wired’s Makena Kelly to discuss content creators at the Democratic National Convention. Was it a savvy move on Democrats’ part to give them press access? Did they do a better job of shining light on protesters and their causes than traditional press? And what was the deal with all the rumblings of conflict between creators and journalists? Then we move on to Black Myth: Wukong, a Chinese action-RPG that’s taken Steam by storm, but not without its fair share of controversy. After much ado about sexist undercurrents at the studio that made it and streaming restrictions that asked content creators not to talk about “feminist propaganda,” the game is, like so many others at the heart of endless culture wars… fine. Then we wrap up by figuring out popular video game characters’ political affiliations (Sonic is an anarchist, Mario is center-right, and Zelda has probably overseen at least a handful of drone bombings).
Credits
- Hosts: Nathan Grayson, Chris Person, Luke Plunkett, and special guest Makena Kelly
- Podcast Production & Ads: Multitude
- Subscribe to Aftermath!
About The Show
Aftermath Hours is the flagship podcast of Aftermath, a worker-owned, subscription-based website covering video games, the internet, and everything that comes after from journalists who previously worked at Kotaku, Vice, and The Washington Post. Each week, games journalism veterans Luke Plunkett, Nathan Grayson, Chris Person, Riley MacLeod, and Gita Jackson – though not always all at once, because that’s too many people for a podcast – break down video game news, Remember Some Games, and learn about Chris’ frankly incredible number of special interests. Sometimes we even bring on guests from both inside and outside the video game industry! I don’t know what else to tell you; it’s a great time. Simply by reading this description, you’re already wasting time that you could be spending listening to the show. Head to aftermath.site for more info.
This week, Nathan, Chris, and Riley examine the aftermath (lol) of the drama surrounding Deadlock, Valve’s new hero shooter that hasn’t been officially announced yet, and one brave (read: normal) reporter’s decision to, well, report on it. Why, in an industry where regularly unreliable leakers amass hundreds of thousands of followers, did so many people object to a journalist writing about a game to which they obtained legitimate access and which they did not break any NDAs to write about? Then we talk about the live service death spiral that Helldivers 2 now finds itself in a mere six months after receiving near-universal praise upon launch. At what point does live service, as a model, become destructive? Are games – and gamers – worse because of it? Lastly, we discuss some cool games we’ve been playing, like Crush House, in which players must please reality TV-addled masses, and Doom, which might catch on someday.
Credits
- Hosts: Nathan Grayson, Chris Person, and Riley MacLeod
- Podcast Production & Ads: Multitude
- Subscribe to Aftermath!
About The Show
Aftermath Hours is the flagship podcast of Aftermath, a worker-owned, subscription-based website covering video games, the internet, and everything that comes after from journalists who previously worked at Kotaku, Vice, and The Washington Post. Each week, games journalism veterans Luke Plunkett, Nathan Grayson, Chris Person, Riley MacLeod, and Gita Jackson – though not always all at once, because that’s too many people for a podcast – break down video game news, Remember Some Games, and learn about Chris’ frankly incredible number of special interests. Sometimes we even bring on guests from both inside and outside the video game industry! I don’t know what else to tell you; it’s a great time. Simply by reading this description, you’re already wasting time that you could be spending listening to the show. Head to aftermath.site for more info.
This week, Nathan, Gita, and Riley gather to reflect on the legacy of Game Informer, a magazine whose 33-year run unexpectedly came to an end late last week when GameStop unceremoniously laid off its entire staff and took down its website’s archive. Then we discuss the parasocial pivots of both the Trump and Harris campaigns, with the former appearing on the broadcast of sycophantic Kick streamer Adin Ross and the latter embracing Brat Summer, a social media phenomenon born of resurgent popstar Charli XCX. After that, we welcome Borderlands into the pantheon of bafflingly bad video game movies by talking about all the other ones, of which there have been approximately one million. Paradoxically, though, there has been one good Borderlands movie: Tales from the Borderlands, a cinematic narrative game that came out years ago. Go watch/play that instead.
Credits
- Hosts: Nathan Grayson, Riley MacLeod, and Gita Jackson
- Podcast Production & Ads: Multitude
- Subscribe to Aftermath!
About The Show
Aftermath Hours is the flagship podcast of Aftermath, a worker-owned, subscription-based website covering video games, the internet, and everything that comes after from journalists who previously worked at Kotaku, Vice, and The Washington Post. Each week, games journalism veterans Luke Plunkett, Nathan Grayson, Chris Person, Riley MacLeod, and Gita Jackson – though not always all at once, because that’s too many people for a podcast – break down video game news, Remember Some Games, and learn about Chris’ frankly incredible number of special interests. Sometimes we even bring on guests from both inside and outside the video game industry! I don’t know what else to tell you; it’s a great time. Simply by reading this description, you’re already wasting time that you could be spending listening to the show. Head to aftermath.site for more info.
This week, Luke, Riley, and Chris talk news, sports, sports games, non-sports games, and geography. We start by discussing Wednesday’s layoffs at Destiny developer Bungie, which saw 220 people lose their jobs and other people and teams shuffled into parent company Sony. But throughout all this upheaval, Bungie CEO Pete Parsons has managed to hang on to his classic car collection. Then, we talk about how, instead of getting a new Sonic & Mario Olympics game, we got a crummy mobile game with an NFT attached. This leads us to reflect on the Olympics games of our youths, and how bad the battery life on the Game Gear was. Next, Luke raves about Cataclismo, Riley raves about Thank Goodness You’re Here, and everyone rants about why so many English town names get repeated across the world. Chris and Riley talk about their ice cream makers (ice cream showdown to come!). Last, we answer some reader questions, discussing what game genre we’d like to resurrect, how both we and our pets would do in the Olympics, fake cubes, a horrible new AI device we can’t believe is real, and what the Rashomon of games would be.
Credits
- Hosts: Luke Plunkett, Riley MacLeod, and Chris Person
- Podcast Production & Ads: Multitude
- Subscribe to Aftermath!
About The Show
Aftermath Hours is the flagship podcast of Aftermath, a worker-owned, subscription-based website covering video games, the internet, and everything that comes after from journalists who previously worked at Kotaku, Vice, and The Washington Post. Each week, games journalism veterans Luke Plunkett, Nathan Grayson, Chris Person, Riley MacLeod, and Gita Jackson – though not always all at once, because that’s too many people for a podcast – break down video game news, Remember Some Games, and learn about Chris’ frankly incredible number of special interests. Sometimes we even bring on guests from both inside and outside the video game industry! I don’t know what else to tell you; it’s a great time. Simply by reading this description, you’re already wasting time that you could be spending listening to the show. Head to aftermath.site for more info.
This week, Nathan, Riley, and Chris tackle a very eventful week, beginning with news that broke mere minutes before we started recording: video game voice actors and mocap performers are going on strike. Major companies – including EA, Epic, and Activision – aren’t guaranteeing them necessary AI-related protections, so they’re taking to the picket line. We reflect on how things reached this boiling point and consider what might happen next. After that, we discuss Humble Games, which laid off its entire staff – replacing them with a third-party company – and had the gall to call it a “restructuring.” Then we talk about two big wins that might protect other game workers against similar ravages: Hundreds of game developers at both Blizzard and Bethesda unionized, giving them leverage previously unheard of among rank-and-file employees at massive, multinational video game companies. Next we discuss Ubisoft’s decision to try to appease bad-faith arguments against the next Assassin’s Creed, and then finally, Chris tells us about Kunitsu-Gami, a game that just sounds neat. Also, we decide which animal – aside from apes – would be the best gamer.
Credits
- Hosts: Nathan Grayson, Riley MacLeod, and Chris Person
- Podcast Production & Ads: Multitude
- Subscribe to Aftermath!
About The Show
Aftermath Hours is the flagship podcast of Aftermath, a worker-owned, subscription-based website covering video games, the internet, and everything that comes after from journalists who previously worked at Kotaku, Vice, and The Washington Post. Each week, games journalism veterans Luke Plunkett, Nathan Grayson, Chris Person, Riley MacLeod, and Gita Jackson – though not always all at once, because that’s too many people for a podcast – break down video game news, Remember Some Games, and learn about Chris’ frankly incredible number of special interests. Sometimes we even bring on guests from both inside and outside the video game industry! I don’t know what else to tell you; it’s a great time. Simply by reading this description, you’re already wasting time that you could be spending listening to the show. Head to aftermath.site for more info.
Nathan, Luke, and Chris gather to discuss a week that feels like it’s lasted ten years, largely due to an assassination attempt against Donald Trump, the aftershocks of which have rattled every corner of the internet, including the world of video games. Almost immediately after it all went down, players of games like Fortnite, Roblox, and Minecraft began digitally recreating the scene. Companies, in turn, have moderated some instances of this and washed their hands of others. We reflect on what it all means. We also dig into some significantly more lighthearted topics, including the best kicks in video games – all games should have a kick button, and if Nathan gets his way, they will – and Chris’ espresso-centric mad science projects. Then we, three people who are not licensed therapists, offer some extremely good mental health advice: log off.
Credits
- Hosts: Nathan Grayson, Luke Plunkett, and Chris Person
- Podcast Production & Ads: Multitude
- Subscribe to Aftermath!
About The Show
Aftermath Hours is the flagship podcast of Aftermath, a worker-owned, subscription-based website covering video games, the internet, and everything that comes after from journalists who previously worked at Kotaku, Vice, and The Washington Post. Each week, games journalism veterans Luke Plunkett, Nathan Grayson, Chris Person, Riley MacLeod, and Gita Jackson – though not always all at once, because that’s too many people for a podcast – break down video game news, Remember Some Games, and learn about Chris’ frankly incredible number of special interests. Sometimes we even bring on guests from both inside and outside the video game industry! I don’t know what else to tell you; it’s a great time. Simply by reading this description, you’re already wasting time that you could be spending listening to the show. Head to aftermath.site for more info.
This week, Nathan, Luke, and Riley reconvene after a holiday weekend to discuss everybody’s favorite, inescapably pervasive topic: enshittification, defined by writer Cory Doctorow as the process by which "the services that matter to us, that we rely on, are turning into giant piles of shit.” This week alone, it happened to both Xbox’s Game Pass service and Apex Legends’ battle pass, all in service of making numbers go up on a balance sheet somewhere. Then we talk about the sudden death of Kotaku AU, a site which – contrary to popular belief – Luke does not and never has worked for. After that, we discuss some TV shows, one of which, The Boys, has really fallen off, and the other of which, The Acolyte, never really got going to begin with. Lastly: Cubes.
Credits
- Hosts: Nathan Grayson, Luke Plunkett, and Riley MacLeod
- Podcast Production & Ads: Multitude
- Subscribe to Aftermath!
About The Show
Aftermath Hours is the flagship podcast of Aftermath, a worker-owned, subscription-based website covering video games, the internet, and everything that comes after from journalists who previously worked at Kotaku, Vice, and The Washington Post. Each week, games journalism veterans Luke Plunkett, Nathan Grayson, Chris Person, Riley MacLeod, and Gita Jackson – though not always all at once, because that’s too many people for a podcast – break down video game news, Remember Some Games, and learn about Chris’ frankly incredible number of special interests. Sometimes we even bring on guests from both inside and outside the video game industry! I don’t know what else to tell you; it’s a great time. Simply by reading this description, you’re already wasting time that you could be spending listening to the show. Head to aftermath.site for more info.
This week, everybody’s on break because of the Fourth of July, but we don’t intend on leaving you high and dry. A couple months ago, we hosted our first live event at Wonderville in Brooklyn alongside Merritt K, author of “LAN Party: Inside the Multiplayer Revolution.” We spent our time on stage discussing the golden age of LAN parties and why they (sadly) went away. Also Bawls soda, because you can’t have a discussion of LAN parties and the early 2000s without Bawls. Here is the never-before-released recording of… all of that.
Credits
- Hosts: Nathan Grayson, Gita Jackson, Chris Person, & special guest Merritt K
- Podcast Production & Ads: Multitude
- Subscribe to Aftermath!
About The Show
Aftermath Hours is the flagship podcast of Aftermath, a worker-owned, subscription-based website covering video games, the internet, and everything that comes after from journalists who previously worked at Kotaku, Vice, and The Washington Post. Each week, games journalism veterans Luke Plunkett, Nathan Grayson, Chris Person, Riley MacLeod, and Gita Jackson – though not always all at once, because that’s too many people for a podcast – break down video game news, Remember Some Games, and learn about Chris’ frankly incredible number of special interests. Sometimes we even bring on guests from both inside and outside the video game industry! I don’t know what else to tell you; it’s a great time. Simply by reading this description, you’re already wasting time that you could be spending listening to the show. Head to aftermath.site for more info.
On this week’s episode, Nathan and Riley are joined by Ash Parrish of The Verge to discuss the reason behind Dr Disrespect’s Twitch ban and how it finally came to light after all these years. We answer one of the major questions the recent torrent of information has produced: Why did it take journalists – some of whom had known the reason for years beforehand – so long to finally make it public? Why now? We also talk about the process of reporting out sensitive stories involving victims and what we think will happen next. Afterward, we move on to a discussion of Elden Ring: Shadow of the Erdtree, an expansion so divisive that it summons Chris Person from The Land of Shadow to share his misgivings. Lastly, we come up with a killer game idea based on the TV show Severance (call us, Apple).
Credits
- Hosts: Nathan Grayson, Riley MacLeod, & special guest Ash Parrish
- Podcast Production & Ads: Multitude
- Subscribe to Aftermath!
About The Show
Aftermath Hours is the flagship podcast of Aftermath, a worker-owned, subscription-based website covering video games, the internet, and everything that comes after from journalists who previously worked at Kotaku, Vice, and The Washington Post. Each week, games journalism veterans Luke Plunkett, Nathan Grayson, Chris Person, Riley MacLeod, and Gita Jackson – though not always all at once, because that’s too many people for a podcast – break down video game news, Remember Some Games, and learn about Chris’ frankly incredible number of special interests. Sometimes we even bring on guests from both inside and outside the video game industry! I don’t know what else to tell you; it’s a great time. Simply by reading this description, you’re already wasting time that you could be spending listening to the show. Head to aftermath.site for more info.
On this week’s episode, Nathan and Riley are joined by John Warren, formerly of Fanbyte and now of the just-launched VGBees. First we discuss John’s new reader and listener-supported website, which aims to provide a home to good writing about video games. The more the merrier, we say. Then we hop on the endless merry-go-round that is the question of what a game review should be, as inspired by discourse around Elden Ring: Shadow of the Erdtree. If said discourse makes you want to tear your hair out, don’t worry: You’re not alone! After that we talk about this week’s Nintendo Direct, in which the company clearly did not get the memo that the Switch is supposed to be crawling across the finish line right now; instead it announced another year of heavy hitters like Legend of Zelda: Echoes of Wisdom and Metroid Prime 4. Finally, we move on to Paradox’s baffling decision making around its supposed Sims killer, the now-canceled Life By You. Then we wrap things up by talking about what it’d be like to party with the loathsome Dung Eater from Elden Ring. I, for one, think it’d be a great time.
Credits
- Hosts: Nathan Grayson, Riley MacLeod, & special guest John Warren
- Podcast Production & Ads: Multitude
- Subscribe to Aftermath!
About The Show
Aftermath Hours is the flagship podcast of Aftermath, a worker-owned, subscription-based website covering video games, the internet, and everything that comes after from journalists who previously worked at Kotaku, Vice, and The Washington Post. Each week, games journalism veterans Luke Plunkett, Nathan Grayson, Chris Person, Riley MacLeod, and Gita Jackson – though not always all at once, because that’s too many people for a podcast – break down video game news, Remember Some Games, and learn about Chris’ frankly incredible number of special interests. Sometimes we even bring on guests from both inside and outside the video game industry! I don’t know what else to tell you; it’s a great time. Simply by reading this description, you’re already wasting time that you could be spending listening to the show. Head to aftermath.site for more info.
On this week’s episode, Nathan and Luke are joined by some guy they know named Ethan Gach to discuss the aftermath (lol) of Summer Game Fest. Ethan was on the ground at the show in LA, so he fields questions about the Geoff Keighley-powered husk that E3 left behind. We ultimately arrive at the same question people do after every single one of these things: Is an event like Summer Game Fest needed in a digital age where video game companies can spin up showcases whenever they want? Then we move on to our favorite games of the show, which consist of Killer Bean, Doom, and probably even a third thing. We also discuss a general feeling of malaise that hung over this year’s show. On one hand, Geoff and associated companies debuted some cool games, but it all felt so… expected. Where once the original Fable pioneered wild new ideas about what a game could be, the trailer for the latest installment in the now long-running series is just a bunch of callbacks. In pursuit of surefire profit, are triple-A games stuck in a rut? Finally, we end on a conversation about sending cats back in time, so you’ll definitely want to stick around for that.
Credits
- Hosts: Nathan Grayson, Luke Plunkett, & special guest Ethan Gach
- Podcast Production & Ads: Multitude
- Subscribe to Aftermath!
About The Show
Aftermath Hours is the flagship podcast of Aftermath, a worker-owned, subscription-based website covering video games, the internet, and everything that comes after from journalists who previously worked at Kotaku, Vice, and The Washington Post. Each week, games journalism veterans Luke Plunkett, Nathan Grayson, Chris Person, Riley MacLeod, and Gita Jackson – though not always all at once, because that’s too many people for a podcast – break down video game news, Remember Some Games, and learn about Chris’ frankly incredible number of special interests. Sometimes we even bring on guests from both inside and outside the video game industry! I don’t know what else to tell you; it’s a great time. Simply by reading this description, you’re already wasting time that you could be spending listening to the show. Head to aftermath.site for more info.
On this week’s episode, Nathan, Chris, and Riley gather on the eve of Summer Game Fest – aka Keigh-3 – to discuss pre-show announcements and an investigation into the show itself. Turns out, it costs $250,000 to buy one minute of trailer time during Geoff Keighley’s summer advertisement extravaganza. And that’s just the beginning, with pricing tiers that go all the way up to $550,000 for 2.5 minutes. Is it worth it? Especially when SGF has historically underdelivered compared to E3’s attention-grabbing golden age? Then we talk about SGF-adjacent announcements like Dragon Age’s puzzling name change and Elden Ring: Shadow of the Erdtree’s long-awaited gameplay reveal. After that, we move on to a discussion of Bloomberg’s report on Suicide Squad’s fraught development, which culminates in the birth of a new segment: These Guys Should Not Be In Charge. Speaking of, we then segue elegantly into a conversation about Variety’s pivot (back) into games coverage, which mirrors Rolling Stone’s recent games renaissance – albeit with less Saudi money involved. Finally, we talk about Valve’s continued mishandling of Team Fortress 2’s bot crisis, a story that resurfaces about once per year because, well, Valve still hasn’t solved the problem! And if that’s not enough for you, we close out by getting mad about trains.
Credits
- Hosts: Nathan Grayson, Chris Person, & Riley MacLeod
- Podcast Production & Ads: Multitude
- Subscribe to Aftermath!
About The Show
Aftermath Hours is the flagship podcast of Aftermath, a worker-owned, subscription-based website covering video games, the internet, and everything that comes after from journalists who previously worked at Kotaku, Vice, and The Washington Post. Each week, games journalism veterans Luke Plunkett, Nathan Grayson, Chris Person, Riley MacLeod, and Gita Jackson – though not always all at once, because that’s too many people for a podcast – break down video game news, Remember Some Games, and learn about Chris’ frankly incredible number of special interests. Sometimes we even bring on guests from both inside and outside the video game industry! I don’t know what else to tell you; it’s a great time. Simply by reading this description, you’re already wasting time that you could be spending listening to the show. Head to aftermath.site for more info.
On this week’s episode, Nathan, Chris, and Riley huddle together after another week surviving the slow-mo media apocalypse, this time with (even) more AI. First we discuss Vox Media and The Atlantic’s mystifying decisions to feed their journalists’ work into OpenAI’s woodchipper, shredding years of credibility and goodwill in exchange for a quick buck. Then we talk about Sony’s Neil Druckmann interview, which the company ended up pulling after the Last of Us maestro revealed that he was egregiously misquoted. Maybe having people who are not journalists try to do journalism-coded content is… bad? After that, we make our predictions for this year’s Summer Game Fest, aka Keigh-3. Is Call of Duty gonna do 9/11? Absolutely. Is Geoff Keighly gonna mention games industry layoffs during his splishy-splashy hype fest? That is… less certain. Finally, we finish out by trying to decide who we’d replace Geoff with if we could pick somebody else to host every consequential video game event under the sun. Our picks may shock you (but they probably won’t).
Credits
- Hosts: Nathan Grayson, Chris Person, & Riley MacLeod
- Podcast Production & Ads: Multitude
- Subscribe to Aftermath!
About The Show
Aftermath Hours is the flagship podcast of Aftermath, a worker-owned, subscription-based website covering video games, the internet, and everything that comes after from journalists who previously worked at Kotaku, Vice, and The Washington Post. Each week, games journalism veterans Luke Plunkett, Nathan Grayson, Chris Person, Riley MacLeod, and Gita Jackson – though not always all at once, because that’s too many people for a podcast – break down video game news, Remember Some Games, and learn about Chris’ frankly incredible number of special interests. Sometimes we even bring on guests from both inside and outside the video game industry! I don’t know what else to tell you; it’s a great time. Simply by reading this description, you’re already wasting time that you could be spending listening to the show. Head to aftermath.site for more info.
On this week’s episode, Nathan and Gita are joined by Janus Rose, author of Aftermath’s first-ever freelance piece (made possible by subscribers like you!). She tells us about what inspired her to write her piece, which focuses on parallels between Final Fantasy VII and real-world resistance movements in the face of imperialism. Then we discuss IGN’s purchase of The Gamer Network – which includes sites like Eurogamer, Rock Paper Shotgun, GamesIndustry.biz, and VG247 – and ensuing layoffs, which feeds into a conversation about media consolidation in general. Somehow, we also find time to talk about Scott Pilgrim and share some recipes we like.
Credits
- Hosts: Nathan Grayson, Gita Jackson, & special guest Janus Rose
- Podcast Production & Ads: Multitude
- Subscribe to Aftermath!
About The Show
Aftermath Hours is the flagship podcast of Aftermath, a worker-owned, subscription-based website covering video games, the internet, and everything that comes after from journalists who previously worked at Kotaku, Vice, and The Washington Post. Each week, games journalism veterans Luke Plunkett, Nathan Grayson, Chris Person, Riley MacLeod, and Gita Jackson – though not always all at once, because that’s too many people for a podcast – break down video game news, Remember Some Games, and learn about Chris’ frankly incredible number of special interests. Sometimes we even bring on guests from both inside and outside the video game industry! I don’t know what else to tell you; it’s a great time. Simply by reading this description, you’re already wasting time that you could be spending listening to the show. Head to aftermath.site for more info.
On this week’s episode, Nathan, Chris, and Riley discuss the new Assassin’s Creed, Shadows, which is set in feudal Japan and stars two main characters: a ninja and a samurai. It looks more interesting than the past few games in the series, if nothing else! Of course, since the ninja is a woman and the samurai is black, a certain subset of gamers are Big Mad. We (begrudgingly) talk about that part, too. Then we move on to Animal Well, an unexpected Metroidvania-but-not hit that came out last week. Chris loves it, Riley doesn’t get it. (Gentle) fireworks ensue. We also discuss the recent flood of extremely good indie games and how triple-A publishers – who’ve chosen to go all in on a small handful of big hits, at the expense of everything else – have forgotten how to make these types of games that there’s clearly still a hunger for. Oh, and of course we talk about Hades 2 some more, because that’s just who we are. Then we close out by answering a very important question: Who would you rather be able to talk to? Animals or the dead?
Credits
- Hosts: Nathan Grayson, Chris Person, and Riley MacLeod
- Podcast Production & Ads: Multitude
- Subscribe to Aftermath!
About The Show
Aftermath Hours is the flagship podcast of Aftermath, a worker-owned, subscription-based website covering video games, the internet, and everything that comes after from journalists who previously worked at Kotaku, Vice, and The Washington Post. Each week, games journalism veterans Luke Plunkett, Nathan Grayson, Chris Person, Riley MacLeod, and Gita Jackson – though not always all at once, because that’s too many people for a podcast – break down video game news, Remember Some Games, and learn about Chris’ frankly incredible number of special interests. Sometimes we even bring on guests from both inside and outside the video game industry! I don’t know what else to tell you; it’s a great time. Simply by reading this description, you’re already wasting time that you could be spending listening to the show. Head to aftermath.site for more info.
On this week’s episode, Nathan, Chris, and Gita take stock of Microsoft’s no-good, very-bad week, in which the increasingly embattled giant shut down four studios, two of them – Arkane Austin and Tango Gameworks – beloved by fans. More small games or big franchise hits? Microsoft doesn’t seem to know what it wants. Then we check in on Sony, which is having the opposite problem. After landing the biggest breakout hit of the year in Helldivers 2, it nearly fumbled the bag with a bunch of needless PSN sign-in nonsense all for what: to assert more control over the player base? To lure people into its ecosystem under false pretenses? Lastly, we discuss some things we’re actually enjoying in Hades 2 (it’s so good) and Crow Country. Oh, and we discuss ideal game length, which is of course 12-15 hours, 20 hours, or 35 hours, depending on who you ask.
Credits
- Hosts: Nathan Grayson, Chris Person, and Gita Jackson
- Podcast Production & Ads: Multitude
- Subscribe to Aftermath!
About The Show
Aftermath Hours is the flagship podcast of Aftermath, a worker-owned, subscription-based website covering video games, the internet, and everything that comes after from journalists who previously worked at Kotaku, Vice, and The Washington Post. Each week, games journalism veterans Luke Plunkett, Nathan Grayson, Chris Person, Riley MacLeod, and Gita Jackson – though not always all at once, because that’s too many people for a podcast – break down video game news, Remember Some Games, and learn about Chris’ frankly incredible number of special interests. Sometimes we even bring on guests from both inside and outside the video game industry! I don’t know what else to tell you; it’s a great time. Simply by reading this description, you’re already wasting time that you could be spending listening to the show. Head to aftermath.site for more info.
On this week’s episode, Nathan, Chris, and Gita ponder orbs. There used to be so many of them in video games. What happened? Where did they all go? And whose idea was it to replace the smooth, satisfying act of vacuuming up orbs with slow, tedious loot grinds? After that, we discuss Another Crab’s Treasure, a Spongebob-inspired Soulslike that’s surprisingly great (and surprisingly existent, considering that I just typed the phrase “Spongebob-inspired Soulslike”). Then we move on to a subject I’m sure you’ve already heard plenty about on other video game podcasts: Taylor Swift. Gita is working on a piece about her parasocial appeal and the rabid fanbase she’s cultivated, so we use that as a springboard to talk about modern fame, fandom, and eventually, the recent Drake vs Kendrick Lamar rap beef. Finally, we close out by reflecting on campus protests taking place across the nation and especially in our backyard of NYC. Solidarity forever.
Credits
- Hosts: Nathan Grayson, Chris Person, and Gita Jackson
- Podcast Production & Ads: Multitude
- Subscribe to Aftermath!
About The Show
Aftermath Hours is the flagship podcast of Aftermath, a worker-owned, subscription-based website covering video games, the internet, and everything that comes after from journalists who previously worked at Kotaku, Vice, and The Washington Post. Each week, games journalism veterans Luke Plunkett, Nathan Grayson, Chris Person, Riley MacLeod, and Gita Jackson – though not always all at once, because that’s too many people for a podcast – break down video game news, Remember Some Games, and learn about Chris’ frankly incredible number of special interests. Sometimes we even bring on guests from both inside and outside the video game industry! I don’t know what else to tell you; it’s a great time. Simply by reading this description, you’re already wasting time that you could be spending listening to the show. Head to aftermath.site for more info.
On this week’s episode, Nathan and Chris are joined by IGN’s Matt Kim to talk about Stellar Blade, a culture war battleground that, as it turns out, is a perfectly alright video game and nothing more. Seems to happen a lot! Maybe we could all learn something from this. But we probably won’t. Oh well. Then we discuss the impending TikTok ban, which is a load of dumb bullshit that doesn’t seem like it will pan out the way the United States government is hoping, but it’s happening anyway, for some reason. Lastly, we round out this lighthearted episode by touching on NYU Game Center’s support of campus protesters and the conditionality of free speech in a country that purports to be rooted in it. Fun! But if that all sounds boring to you, we also talk about browser tabs.
Credits
- Hosts: Nathan Grayson, Chris Person, and special guest Matt Kim
- Podcast Production & Ads: Multitude
- Subscribe to Aftermath!
About The Show
Aftermath Hours is the flagship podcast of Aftermath, a worker-owned, subscription-based website covering video games, the internet, and everything that comes after from journalists who previously worked at Kotaku, Vice, and The Washington Post. Each week, games journalism veterans Luke Plunkett, Nathan Grayson, Chris Person, Riley MacLeod, and Gita Jackson – though not always all at once, because that’s too many people for a podcast – break down video game news, Remember Some Games, and learn about Chris’ frankly incredible number of special interests. Sometimes we even bring on guests from both inside and outside the video game industry! I don’t know what else to tell you; it’s a great time. Simply by reading this description, you’re already wasting time that you could be spending listening to the show. Head to aftermath.site for more info.
On this week’s episode, Riley and Chris are joined by games journalist Ian Boudreau. We start by talking about Riley’s stressful quest to get internet in a new apartment, before pivoting to the stressful quests of the Fallout TV show and what it does and doesn’t borrow from the games. Then, we discuss the drama around Marques Brownlee’s review of the Humane AI pin and how we can all avoid being conscripted into AI hype, which leads into a brief reminiscence about the ill-fated Juicero. We talk about the layoffs at Take-Two, a company that just said it wasn’t going to do layoffs, and do a bit of processing about our own layoffs. Last, we answer some reader questions about what we’ve been playing, where we think the internet is going, and what old tech we’d most want to find in a dumpster.
Credits
- Hosts: Chris Person, Riley MacLeod, and special guest Ian Boudreau
- Podcast Production & Ads: Multitude
- Subscribe to Aftermath!
About The Show
Aftermath Hours is the flagship podcast of Aftermath, a worker-owned, subscription-based website covering video games, the internet, and everything that comes after from journalists who previously worked at Kotaku, Vice, and The Washington Post. Each week, games journalism veterans Luke Plunkett, Nathan Grayson, Chris Person, Riley MacLeod, and Gita Jackson – though not always all at once, because that’s too many people for a podcast – break down video game news, Remember Some Games, and learn about Chris’ frankly incredible number of special interests. Sometimes we even bring on guests from both inside and outside the video game industry! I don’t know what else to tell you; it’s a great time. Simply by reading this description, you’re already wasting time that you could be spending listening to the show. Head to aftermath.site for more info.
On this week’s episode, Nathan, Chris, and Gita are joined by New Blood Interactive founder and Fallout expert Dave Oshry to talk about Amazon’s new Fallout TV series, which just premiered. The general consensus: It’s good! But it’s also very Bethesda-era Fallout, heavily reliant on iconography and references (Stimpacks! Nuka Cola! The Junk Jet from Fallout 4!) in a way that can be distracting, bordering on nonsensical. Dave makes the great point, however, that Fallout embarked on this path even before Bethesda took the reins with Fallout 3, so perhaps things were always destined to end up here. We also discuss the evolution of Bethesda and the lessons the company will learn from Starfield (probably the wrong ones), and then later we – minus Dave – talk about how we all wound up in New York, The Big Apple, The Greatest City In The World, Baybee. Oh, and we recommend some movies.
Credits
- Hosts: Nathan Grayson, Chris Person, Gita Jackson, & special guest Dave Oshry
- Podcast Production & Ads: Multitude
- Subscribe to Aftermath!
About The Show
Aftermath Hours is the flagship podcast of Aftermath, a worker-owned, subscription-based website covering video games, the internet, and everything that comes after from journalists who previously worked at Kotaku, Vice, and The Washington Post. Each week, games journalism veterans Luke Plunkett, Nathan Grayson, Chris Person, Riley MacLeod, and Gita Jackson – though not always all at once, because that’s too many people for a podcast – break down video game news, Remember Some Games, and learn about Chris’ frankly incredible number of special interests. Sometimes we even bring on guests from both inside and outside the video game industry! I don’t know what else to tell you; it’s a great time. Simply by reading this description, you’re already wasting time that you could be spending listening to the show. Head to aftermath.site for more info.
On this week’s episode, Nathan, Chris, and Luke find themselves wandering a news desert, so they decide to discuss games they’ve been playing recently, almost entirely for the purpose of getting Luke to pronounce the title “Doronko Wanko.” It’s a great moment, worth the price of admission on its own. Then Nathan and Chris discuss Content Warning, a new Twitch and YouTube sensation that’s like Lethal Company but you play as incompetent content creators, before spending a long time digging deep into the nitty gritty of Dragon’s Dogma 2, a game that just absolutely rules. After that, the group Remembers Some Games. Do you remember Windjammers 2? I don’t, but Chris sure does. None of us remember Wii Play. Perhaps it’s for the best. After that, we close out by answering reader questions, which leads us to find out that some people do indeed invert controls horizontally (in addition to vertically). Wild. The world is full of wonder for those with eyes to see it.
Credits
- Hosts: Nathan Grayson, Chris Person, & Luke Plunkett
- Podcast Production & Ads: Multitude
- Subscribe to Aftermath!
About The Show
Aftermath Hours is the flagship podcast of Aftermath, a worker-owned, subscription-based website covering video games, the internet, and everything that comes after from journalists who previously worked at Kotaku, Vice, and The Washington Post. Each week, games journalism veterans Luke Plunkett, Nathan Grayson, Chris Person, Riley MacLeod, and Gita Jackson – though not always all at once, because that’s too many people for a podcast – break down video game news, Remember Some Games, and learn about Chris’ frankly incredible number of special interests. Sometimes we even bring on guests from both inside and outside the video game industry! I don’t know what else to tell you; it’s a great time. Simply by reading this description, you’re already wasting time that you could be spending listening to the show. Head to aftermath.site for more info.
On this week’s episode, Nathan and Chris are joined by writer, podcaster, PR guy, and former games journalist Ed Zitron to talk about, well, a lot of stuff. We begin by talking about “media being destroyed by idiots,” as Ed puts it, before discussing Nvidia’s pivot to AI and how it could crash and burn, taking countless jobs with it. Then we discuss AI NPCs in video games, which Nathan got to try out several different flavors of at GDC. The verdict: They can be fun to mess with, but the novelty wears off quickly, and then what’s the point of them? How does being able to talk to NPCs – something players often try to avoid – forever improve video games? After that we move on to BioShock creator Ken Levine’s long-awaited new game, Judas, which got a big reveal this week. After all that time, it looks… like another BioShock. Somehow, we still find time to then talk about Final Fantasy VII Rebirth and Dragon’s Dogma 2, as well. Oh, and Nathan finally gets to discuss karaoke on the podcast. Something for everyone!
Credits
- Hosts: Nathan Grayson, Chris Person, & Special Guest Ed Zitron
- Podcast Production & Ads: Multitude
- Subscribe to Aftermath!
About The Show
Aftermath Hours is the flagship podcast of Aftermath, a worker-owned, subscription-based website covering video games, the internet, and everything that comes after from journalists who previously worked at Kotaku, Vice, and The Washington Post. Each week, games journalism veterans Luke Plunkett, Nathan Grayson, Chris Person, Riley MacLeod, and Gita Jackson – though not always all at once, because that’s too many people for a podcast – break down video game news, Remember Some Games, and learn about Chris’ frankly incredible number of special interests. Sometimes we even bring on guests from both inside and outside the video game industry! I don’t know what else to tell you; it’s a great time. Simply by reading this description, you’re already wasting time that you could be spending listening to the show. Head to aftermath.site for more info.
On this week’s episode, Luke, Chris, and Riley talk about Kotaku's editor-in-chief resigning over guides mandates, our favorite indestructible tech and gadgets, why AI writing in games sucks, and how to get the most out of your local bikeshare program."
Credits
- Hosts: Luke Plunkett, Chris Person, and Riley MacLeod
- Podcast Production & Ads: Multitude
- Subscribe to Aftermath!
About The Show
Aftermath Hours is the flagship podcast of Aftermath, a worker-owned, subscription-based website covering video games, the internet, and everything that comes after from journalists who previously worked at Kotaku, Vice, and The Washington Post. Each week, games journalism veterans Luke Plunkett, Nathan Grayson, Chris Person, Riley MacLeod, and Gita Jackson – though not always all at once, because that’s too many people for a podcast – break down video game news, Remember Some Games, and learn about Chris’ frankly incredible number of special interests. Sometimes we even bring on guests from both inside and outside the video game industry! I don’t know what else to tell you; it’s a great time. Simply by reading this description, you’re already wasting time that you could be spending listening to the show. Head to aftermath.site for more info.
On this week’s episode, Nathan and Luke are joined by their former Kotaku colleague, author and Bloomberg reporter Jason Schreier, for a special Inside Baseball Week episode of the show. True to the theme, they spend most of the episode discussing the state of games journalism: Are layoffs and site closures a sign that traditional games journalism is dying? Or is it just evolving into a more sustainable form and, in the meantime, shedding some unneeded flab? How can new websites hope to grow when younger audiences largely follow creators rather than websites? And to what extent does that ecosystem even facilitate journalism as a form? Then Jason gives us a preview of his upcoming book about the history of Blizzard, tantalizing us with phrases like “Chris Metzen fistfight.” Finally, we wind down by answering questions about writers who inspired us, the ramifications of platforming awful people, and Inside Baseball Week itself.
Credits
- Hosts: Nathan Grayson, Luke Plunkett, and special guest Jason Schreier
- Podcast Production & Ads: Multitude
- Subscribe to Aftermath!
About The Show
Aftermath Hours is the flagship podcast of Aftermath, a worker-owned, subscription-based website covering video games, the internet, and everything that comes after from journalists who previously worked at Kotaku, Vice, and The Washington Post. Each week, games journalism veterans Luke Plunkett, Nathan Grayson, Chris Person, Riley MacLeod, and Gita Jackson – though not always all at once, because that’s too many people for a podcast – break down video game news, Remember Some Games, and learn about Chris’ frankly incredible number of special interests. Sometimes we even bring on guests from both inside and outside the video game industry! I don’t know what else to tell you; it’s a great time. Simply by reading this description, you’re already wasting time that you could be spending listening to the show. Head to aftermath.site for more info.
On this week’s episode, Nathan, Chris, and Riley discuss the wild (and wholly inaccurate) conspiracy theory surrounding a small video game narrative studio called Sweet Baby Inc, which has recently taken the internet by storm. It begins with “wokeness” in video games and ends with multi-trillion-dollar investment company Blackrock, so buckle up – and if you feel your brain begin to melt, don’t worry, that’s normal. After that we dig into Chris’ long-awaited piece on Sanrio, the Japanese company that tried to create a film empire to rival Disney but mostly just ended up making a bunch of weird shit. Chris spent months researching the piece, so there’s tons to talk about. Then we spend some time ruminating on WB’s no good, very bad week, during which it doubled down on live-service games – even after Suicide Squad, a live-service game, flopped hard – and shut down Rooster Teeth, the media company behind foundational online series Red vs Blue and numerous other shows and events besides. And while we go on to lament the slate of bland productions companies are churning out when they’re not just completely setting fire to completed movies, we do learn of some bright spots, like a YouTube channel dedicated to pig racing. So at least there’s that.
Credits
- Hosts: Nathan Grayson, Chris Person, and Riley MacLeod
- Podcast Production & Ads: Multitude
- Subscribe to Aftermath!
About The Show
Aftermath Hours is the flagship podcast of Aftermath, a worker-owned, subscription-based website covering video games, the internet, and everything that comes after from journalists who previously worked at Kotaku, Vice, and The Washington Post. Each week, games journalism veterans Luke Plunkett, Nathan Grayson, Chris Person, Riley MacLeod, and Gita Jackson – though not always all at once, because that’s too many people for a podcast – break down video game news, Remember Some Games, and learn about Chris’ frankly incredible number of special interests. Sometimes we even bring on guests from both inside and outside the video game industry! I don’t know what else to tell you; it’s a great time. Simply by reading this description, you’re already wasting time that you could be spending listening to the show. Head to aftermath.site for more info.
On this week’s episode, Nathan, Chris, and Riley discuss the auspicious occasion of three different game development studios – Gearbox, Saber, and Toys For Bob – all escaping from beneath the thumbs of layoff-prone owners in one day. Then we soberly reflect on mass layoffs at both Sony and EA – the other side of the coin in a week that seemed determined to sum up exactly where the video game industry is at right now. After that we move on to our impressions of Final Fantasy VII Rebirth, which is actually out now. It’s good! And weirdly janky for how beautiful it looks. Chris appreciates that Square Enix has dialed up – to borrow a phrase from long-defunct video game magazine GamePro – the “fun factor.” He also likes its take on the Chocobo theme, which he calls “fart music.” Nathan likes the in-game card game. That naturally segues into a conversation about the hot new digital card game du jour, Balatro (pronounced “BAH-lah-troh”), and why it got so popular seemingly overnight.
Credits
- Hosts: Nathan Grayson, Chris Person, and Riley MacLeod
- Podcast Production & Ads: Multitude
- Subscribe to Aftermath!
About The Show
Aftermath Hours is the flagship podcast of Aftermath, a worker-owned, subscription-based website covering video games, the internet, and everything that comes after from journalists who previously worked at Kotaku, Vice, and The Washington Post. Each week, games journalism veterans Luke Plunkett, Nathan Grayson, Chris Person, Riley MacLeod, and Gita Jackson – though not always all at once, because that’s too many people for a podcast – break down video game news, Remember Some Games, and learn about Chris’ frankly incredible number of special interests. Sometimes we even bring on guests from both inside and outside the video game industry! I don’t know what else to tell you; it’s a great time. Simply by reading this description, you’re already wasting time that you could be spending listening to the show. Head to aftermath.site for more info.
On this week’s episode, Nathan, Gita, and Luke are joined by Lin Codega of the brand new independent, worker-owned tabletop roleplaying outlet Rascal to discuss the grim state of journalism – Vice announced that it plans to shut down its website and lay off hundreds of people seconds before recording began – and the potential of publications like 404, Defector, Rascal, and Aftermath to build some kind of sustainable future. Then we move on to a truly illuminating discussion of the tabletop roleplaying scene, writing that’s been done about it, and the conflicts of interest that arise when developers are – more often than not – just one person designing rules in their bedroom and the relationship between publications and developers is more symbiotic than in other mediums. After that, we discuss Elden Ring’s long-awaited Shadow Of The Erdtree expansion – which contains an Egg and also other things – as well as divisive non-video game True Detective before transitioning more naturally than you’d expect into a talk about Final Fantasy VII and remakes that aren’t just remakes. Lastly, before we sign off, we go deeper than I, Nathan, the person who also writes these things, thought we would on both Starship Troopers and the impact Twitch, YouTube, and TikTok have on cultural literacy around games. It’s a jam-packed episode, folks! Enjoy!
Credits
- Hosts: Nathan Grayson, Gita Jackson, Luke Plunkett & Special Guest Lin Codega
- Podcast Production & Ads: Multitude
- Subscribe to Aftermath!
About The Show
Aftermath Hours is the flagship podcast of Aftermath, a worker-owned, subscription-based website covering video games, the internet, and everything that comes after from journalists who previously worked at Kotaku, Vice, and The Washington Post. Each week, games journalism veterans Luke Plunkett, Nathan Grayson, Chris Person, Riley MacLeod, and Gita Jackson – though not always all at once, because that’s too many people for a podcast – break down video game news, Remember Some Games, and learn about Chris’ frankly incredible number of special interests. Sometimes we even bring on guests from both inside and outside the video game industry! I don’t know what else to tell you; it’s a great time. Simply by reading this description, you’re already wasting time that you could be spending listening to the show. Head to aftermath.site for more info.
On this week’s episode, Nathan, Chris, and Luke are joined by The Verge’s Ash Parrish to discuss Microsoft’s weird podcast about its plans for a non-exclusive but still mostly exclusive future, which will involve dedicated hardware but will also circumvent the need for it? Look, it’s more weird decision-making from a company that seems to have a blurry notion of the point B it wants to arrive at but no idea how to get there. Elsewhere in the episode, we talk about Helldivers 2 – it’s rules, man, it rules so hard – and Final Fantasy VII Rebirth’s yellow paint nontroversy. Then we talk about how it’s somebody’s moral imperative to leak Coyote Vs Acme and other films that have been unceremoniously axed in the name of tax write offs. Lastly, thanks to Chris’ newfound passion for powder coating devices, we devise a scheme to powder coat the Statue of Liberty, which – you must agree – is overdue for a refresh.
Credits
- Hosts: Nathan Grayson, Chris Person, Luke Plunkett & Special Guest Ash Parrish
- Podcast Production & Ads: Multitude
- Subscribe to Aftermath!
About The Show
Aftermath Hours is the flagship podcast of Aftermath, a worker-owned, subscription-based website covering video games, the internet, and everything that comes after from journalists who previously worked at Kotaku, Vice, and The Washington Post. Each week, games journalism veterans Luke Plunkett, Nathan Grayson, Chris Person, Riley MacLeod, and Gita Jackson – though not always all at once, because that’s too many people for a podcast – break down video game news, Remember Some Games, and learn about Chris’ frankly incredible number of special interests. Sometimes we even bring on guests from both inside and outside the video game industry! I don’t know what else to tell you; it’s a great time. Simply by reading this description, you’re already wasting time that you could be spending listening to the show. Head to aftermath.site for more info.
On this week’s episode, Nathan, Chris, Luke, and Riley discuss Disney’s $1.5 billion investment into Epic Games for an even bigger slice of the Fortnite pie, as well as all the ways Disney has stumbled into gaming success (and failure) in the past. This gives way to a conversation about the sanitized Disney of the modern day and where, with corporations feeding them slop, kids now go for their necessary doses of weird. Then we talk about Final Fantasy VII Rebirth, Microsoft’s seeming shift away from Xbox-exclusive games, and IGN’s drive to become the biggest unionized video game publication in existence. And we do it all without any technical issues whatsoever. It’s crazy, really, if you think about it.
Credits
- Hosts: Nathan Grayson, Chris Person, Luke Plunkett & Riley MacLeod
- Podcast Production & Ads: Multitude
- Subscribe to Aftermath!
About The Show
Aftermath Hours is the flagship podcast of Aftermath, a worker-owned, subscription-based website covering video games, the internet, and everything that comes after from journalists who previously worked at Kotaku, Vice, and The Washington Post. Each week, games journalism veterans Luke Plunkett, Nathan Grayson, Chris Person, Riley MacLeod, and Gita Jackson – though not always all at once, because that’s too many people for a podcast – break down video game news, Remember Some Games, and learn about Chris’ frankly incredible number of special interests. Sometimes we even bring on guests from both inside and outside the video game industry! I don’t know what else to tell you; it’s a great time. Simply by reading this description, you’re already wasting time that you could be spending listening to the show. Head to aftermath.site for more info.
On this week’s episode, Nathan, Chris, and Riley share their thoughts on the new and characteristically over the top Death Stranding 2 trailer, which gets everybody talking about the industry’s favorite auteur: Ken Levine. OK, first they discuss Hideo Kojima and his place in video games as one of the only people who gets to do His Whole Thing at such a massive scale, but then they get to Levine, who also just debuted a trailer for his new game and serves as an example of how maintaining a Kojima-like cult of personality can go horribly wrong. After that, they talk about Suicide Squad and the unavoidable deluge of discourse around a game that’s ultimately proven to be just fine. Then they mourn the new Deus Ex game that only became public knowledge when Embracer killed it. Also, more than one person tells a story about a funeral they went to, because I guess there was just something in the air this week.
Credits
- Hosts: Nathan Grayson, Chris Person & Riley MacLeod
- Podcast Production & Ads: Multitude
- Subscribe to Aftermath!
About The Show
Aftermath Hours is the flagship podcast of Aftermath, a worker-owned, subscription-based website covering video games, the internet, and everything that comes after from journalists who previously worked at Kotaku, Vice, and The Washington Post. Each week, games journalism veterans Luke Plunkett, Nathan Grayson, Chris Person, Riley MacLeod, and Gita Jackson – though not always all at once, because that’s too many people for a podcast – break down video game news, Remember Some Games, and learn about Chris’ frankly incredible number of special interests. Sometimes we even bring on guests from both inside and outside the video game industry! I don’t know what else to tell you; it’s a great time. Simply by reading this description, you’re already wasting time that you could be spending listening to the show. Head to aftermath.site for more info.
On this week’s episode, Nathan, Gita, Chris, and Luke were planning to talk mostly about Palworld, the new Pokemon-with-guns sensation that’s sweeping several nations, but then gut-wrenchingly massive layoffs happened across Microsoft and the gaming giant it recently acquired, Activision Blizzard. We discussed which parts of the company are most impacted and what it means for the video game industry’s future. Then we talked about our own experiences in a layoff prone-industry (journalism) and somehow finished by talking about our Taco Bell orders. Oh, and we managed to get a fair amount of Palworld chat in there too. We’ve got range, is what I’m saying.
Credits
- Hosts: Nathan Grayson, Chris Person, Gita Jackson & Luke Plunkett
- Podcast Production & Ads: Multitude
- Subscribe to Aftermath!
About The Show
Aftermath Hours is the flagship podcast of Aftermath, a worker-owned, subscription-based website covering video games, the internet, and everything that comes after from journalists who previously worked at Kotaku, Vice, and The Washington Post. Each week, games journalism veterans Luke Plunkett, Nathan Grayson, Chris Person, Riley MacLeod, and Gita Jackson – though not always all at once, because that’s too many people for a podcast – break down video game news, Remember Some Games, and learn about Chris’ frankly incredible number of special interests. Sometimes we even bring on guests from both inside and outside the video game industry! I don’t know what else to tell you; it’s a great time. Simply by reading this description, you’re already wasting time that you could be spending listening to the show. Head to aftermath.site for more info.
On the first-ever episode of Aftermath Hours, Aftermath's flagship weekly podcast, Chris, Nathan, Luke, and Riley discuss the recently unveiled Indiana Jones game, Ubisoft's vision of a subscription-based future and whether or not we truly own our video games (hint: we don't), and -- relatedly -- the death of series like Rock Band, which necessitates long-term, third-party game preservation efforts on the part of players whether companies like it or not. Then we move on to lighter topics like... the death of Pitchfork. It's not all doom and gloom, though! We promise! There are some jokes. And there's a whole digression about "dude pyramids." Now you've pretty much gotta listen.
Credits
- Hosts: Chris Person, Nathan Grayson, Riley MacLeod & Luke Plunkett
- Podcast Production & Ads: Multitude
- Subscribe to Aftermath!
About The Show
Aftermath Hours is the flagship podcast of Aftermath, a worker-owned, subscription-based website covering video games, the internet, and everything that comes after from journalists who previously worked at Kotaku, Vice, and The Washington Post. Each week, games journalism veterans Luke Plunkett, Nathan Grayson, Chris Person, Riley MacLeod, and Gita Jackson – though not always all at once, because that’s too many people for a podcast – break down video game news, Remember Some Games, and learn about Chris’ frankly incredible number of special interests. Sometimes we even bring on guests from both inside and outside the video game industry! I don’t know what else to tell you; it’s a great time. Simply by reading this description, you’re already wasting time that you could be spending listening to the show. Head to aftermath.site for more info.
En liten tjänst av I'm With Friends. Finns även på engelska.