73 avsnitt • Längd: 30 min • Månadsvis
Are you ready for an epic adventure? Welcome to the Epic Adventure Podcast! Host Steve Kellams and guests discuss all things table top roleplaying. From TTRPG news and tabletop RPG game design to tips and tricks to make your games epic.
The podcast Epic Adventure is created by Steve Kellams. The podcast and the artwork on this page are embedded on this page using the public podcast feed (RSS).
Go to oddfishgames.com today and check out all of the great products they have to offer.
Season 2 Wrap
As we slide into December, literally and figuratively, it’s time to wrap up Season 2 of the Epic Adventure Podcast. Trying to get the gang together and record this time of year is tough. Family commitments, travel, work, and educational requirements take a big bite out of time and being able to just cozy up in front of your favorite holiday decorations and enjoy some downtime is very important. So, you wont hear a full episode from us until January of, sigh, 2025.
Those numbers just keep adding up.
We have had a great time chatting about games and gaming over the last year and we look forward to another year and Season 3 of the Epic Adventure Podcast.
What to look forward to in 2025?
That’s a great question. Our list of topics grows everyday and we plan on chatting about; What to do when players don’t show, Is Roleplaying an Old or Young Hobby, How to Encourage New Players, How to run your first game, The Spy Genre, The Romance Genre, the D&D Creator Scandal, How to run Modern Games, More Business episodes, More AI episodes and of course, whatever topics you the listener would like for us to address.
Speaking of you the listener, we have a couple of ways to can reach out to us. First at the top of our show notes you can text us. That text will go into an email and we will get notified of your question or comment through our podcast host, buzzsprout. Secondly, we have a new direct email for the show. You can email the show at [email protected] We would love to hear from you and we promise to respond to all of your questions and comments.
Finally, we would like to send a rally cry to all of the small independent game designers and companies out there. We would love to talk with you about your product, design, and idea. If you own or run a small independent game company sends us an email. If you are a game designer and have a new product you are getting ready to launch, let us know. If you are looking to kickstart your new game, reach out. We want you on our show. Send us an email with your contact information and we will get in touch with you about coming on the podcast and talking about your new product. A rising tide raises all ships and want to promote and foster our hobby at every opportunity.
Well, that’s it for 2024. End of the year, and end of Season 2. Make sure you like and subscribe, share the show with your friends and help us grow this wonderful community.
We look forward to hearing from you and jumping in to 2025 with Season 3 of the Epic Adventure Podcast and remember, have an epic adventure.
Running NPCs
“You see a long hallway made from stone, the ceiling is low and several of the supports along the walls look old and on the verge of collapse. What do you want to do?” the GM said in an ominous voice.
I looked over at Chris, “whadda ya think?”
“That’s got trap written all over it” he said.
“Yea, Lets have our NPC thief check it out and make sure it’s safe.” I looked at the GM.
He nodded his head and said “Cool” and began rolling dice…and rolling dice…and rolling dice. I started flipping through the rulebook out of boredom.
Finally, the GM spoke up. “OK, He discovered three traps and managed to disarm two of the but he failed his check on the third one. Rocks crashed down pinning him at the end of the hallway. He calls out to you in pain asking for help.”
“Oh, Wow, we got lucky there. OK, lets send our NPC barbarian to move the rocks and free the thief.”
“Great, let me make some die rolls.” The GM went back to rolling dice and I went back to flipping through the rulebook.
If that sounds familiar to you, don’t get discouraged. Non-Player Characters are important, and a necessary part of roleplaying games. We have talked about how to build them, how to create compelling NPCs and a few tips and tricks to tie them to the party, but we have never really talked about using them in a game.
If you have ever had an NPC that just magically appeared when needed, but otherwise didn’t exist, this is for you.
If you have ever had a Player come back at the end of an encounter and say, “Hey isn’t that something our NPC could have done?” then this is for you.
If you have ever gone three game sessions and forgot you had a companion traveling with you on your adventures then we are talking to you.
NPCs,
How do you run them, how do you incorporate them naturally into a party, and how do you not forget you even have them? These are all great questions and we are going to talk about that on today’s episode.
Mike, You’ve been doing this awhile, you’ve never had problems running NPCs before have you?
[Kick to Mike]
Hello and welcome to You Heard it Here Last, where we talk about news, you’ve already heard.
https://www.belloflostsouls.net/2024/11/its-canon-baldurs-gate-3-brings-dd-to-the-vatican.html
This week is starting to feel a little cold in the underworld. You see Mike and I grew up during the Satanic Panic years, where D&D was seen as the gateway to hell. They even made movies about how it would drive you crazy…thanks Tom Hanks for that one.
So to hear that Larian Studies has sold 2 copies of Baldur’s Gate 3 to the Vatican is … chilling.
I mean we gotta talk about this one.
[Gang]
https://www.rascal.news/a-new-print-magazine-for-fans-of-classic-rpgs/
Secret Passages is an Old School RPG and Oldhammer print magazine that is crowdfunding right now. That’s right, you heard me an actual print magazine. This plans to be a quarterly print publication that focuses on the old rpg’s and wargames that we grew up on. A throwback. Now I love this idea, but is this useful or just nostalgia for nostalgia’s sake.
[Gang]
My generation was one of the first to grow up in front of a TV Screen. I guess that’s not necessarily a thing to brag about, but it was true. Saturday morning cartoons were a big deal for me. I would get up early and grab a big bowl of overly sugared breakfast cereal and settle down in front of the massive console TV in our basement for about 4 hours of formative brainwashing. That means my comedy sense tends to come from Loony Tunes.
Or at least it started with Loony Tunes. Bugs Bunny make that wrong turn at Albuquerque always left me in stitches. As I grew up my comedic sense grew as well and the next bit of comedy gold that became my favorite was The Monkees. Mixing music with laughs was right up my alley. Follow that with my all time favorite, the Muppet Show (which I own on Blue-Ray by the way) and you can get a fair idea of my formative years.
In my teens I started to watch all of those comedies I wasn’t supposed to watch. Comedies like Our Man Flint, Young Frankenstein, Blazing Saddles, Caddyshack, and of course Porky’s. And of course once I reached that milestone of adult hood I became enamored with the darker comedies like Raising Arizona and The Big Labowski.
Finally lets not forget that my generation was the one that really started the Big Comedy Concerts. Richard Pryor: Live and Smoking, Eddie Murphy’s Raw, and George Carlin’s You are All Diseased. They were all funny irreverent, and outlandish.
What does this have to do with roleplaying you might ask?
In every group I have ever roleplayed with, Comedy has been important. Whether it’s just a player breaking up a tense scene, or specifically including outlandish and slapstick situations for fun. Comedy plays a roll.
In this episode Christina and I are going to talk about the Comedy Genre. About it’s important elements and how it can add to your roleplaying games.
Christina, you’ve heard about the comedy that entertained me growing up, What about you?
[Kick to Christina]
Welcome to you heard it here last where we talk about news, you’ve already heard.
This week is going to be a little different. Ok, it’s going to be a lot different. My partners in crime are all busy I needed to get something up, but in reality, I’m just the voice and they are the brains. It makes news a little one sided.
But what I am good at, is consuming my favorite hobby.
So instead of news you’ve already heard we are going to talk about gift ideas you’ve already seen.
That’s right, it’s that time of the year were everyone is doing their own special gift buying guides for that table top gamer in your life. They are going to be filled with dice…Norse Foundry by the way, or dice towers, or the D&D Players Handbook. You know the usual.
Well, I have opted for something different.
I am going to give you a quick rundown of some gift ideas for the adult gamers in your life.
Some of these gifts I have and can recommend, others I just saw on the interwebs and went
Damn!
So, without any further ado here are a few gift ideas for the adult gamers in your life.
https://findfamiliarspirits.com/
https://www.hammeredgametables.com/
https://www.coldsteel.com/swords/
https://www.lastexittonowhere.com/
So, there you have it some gift ideas for adult gamers for the upcoming holidays and remember, you heard it here last.
Steve, Mike and Christina gather around the microphones and chat. No plan, no script, just chat.
And we ended up with a great episode.
We talk about what we would like to see in the gaming space, applying educational theory to gaming, and how to bring other cultures into gaming while still being sensitive.
It was just like getting together for a cup of coffee.
Welcome to You Heard it Here Last where we talk about news, you’ve already heard.
https://www.belloflostsouls.net/2024/10/dd-gets-a-stout-and-bourbon-for-its-50th-anniversary.html
https://dragonsmilk.com/dnd/#yes
Well, it looks like D&D and roleplaying have grown up. When I started in the hobby it was for kids, but that’s just not the case anymore. Coming on November 16th of 2024 New Holland Brewing and Distilling Company in Cooperation with Wizards of the Coast will release “D20” a new limited edition bourbon barrel aged beer. The 11% stout is not for the faint of heart and comes from New Holland’s Dragons Milk line of beers. This limited edition is specifically made in cooperation with Wizard’s Dungeons and Dragons line of roleplaying games.
But before you get to excited the adult beverages don’t stop there. They are also releasing Dragons Milk “Origin” Mead Cask. This is a bourbon whiskey finished in mead barrels. So, if the 11% beer doesn’t get you, the 100 proof whiskey might.
Christina, what do you think about this release specifically and what are your thoughts on the hobby “growing up” with these adult tie-ins.
[Kick to Christina]
Next, we go to what I would call more of an engagement article then actual news.
https://www.belloflostsouls.net/2024/10/dd-five-great-undead-for-a-haunting-horror-adventure.html
Bell of Lost Souls staff writer J.R. Zambrano wrote a little seasonal article about 5 great undead for your Halloween horror adventures. Starting off the Lich, and then making there way through Banshee, Dullahan, flameskull, and finally Skeleton the article gives you some interesting ideas to add to your adventures. I was especially happy to see Banshee there. This often-overlooked screaming ghost can be a ton of fun to add to a campaign. And for those of you that have no idea what the Dullahan is, it’s your typical headless horseman. Another fantastic addition for this time of year. My only beef with the article, no Zombies. I mean let’s face it, they are the most popular movie monster for a reason. They are just damn fun.
Christina, Thoughts on Halloween monsters?
[kick to Christina]
And there you have it, all the news, you’ve already heard.
A couple of weeks ago Christina and I talked about game reviews on our You Heard it Here Last show. I questioned to relevance of reviews and voiced concerns about making sure the reviews weren’t biased. Afterwards, I started questioning my approach to the topic. I felt like I came across very negative and left the listener with the feeling that you shouldn’t trust game reviews.
That wasn’t what I intended.
The more I thought about it the more I felt the topic deserved some more time and probably an insider to really get to the bottom of it. That’s when I remembered GenCon and Rob De Ville.
Rob De Ville, among many other jobs reviews games for Epic Table Games a game developer, publisher, and reviewer, Rob seemed like the perfect person to bring in and talk about game reviews.
Rob, Thanks for taking the time and talking to me.
“The evil wizard stumbles backwards and falls to the ground. There is a sigh and then nothing. He’s dead.”
Everybody at the table cheered
“I search his body!”
“I look for chests!”
“Is there anything that looks expensive!”
The players all scramble for loot.
I flipped through the book
“Ok, let’s see, you find 200 gold pieces, 40 silver pieces, and 20 copper. There is a scroll of magic missile and a scroll of water breathing, oh and a +1 dagger.”
“That’s it?” I could tell that everyone was a little dejected, but I didn’t know why.
“There are 2 minor healing potions as well.”
“Ok”
That was it. No more excitement, they just marked them on their character sheets and moved on.
It took me a while to realize that I had completely screwed up loot. I didn’t look at it as part of the story, as a scene unto itself. Instead, it was just mechanical. Something to jot down on a character sheet. I had missed a great opportunity to improve the players, the game, and the setting.
I wasn’t the only one.
Handling loot seems like a very simple thing, but if not done right can screw up the game just as quickly as a TPK. In this episode Mike, Christina and I are going to talk about Loot and give you some ideas for your games.
Mike, what’s your favorite piece of loot you ever rewarded your players with in a game?
[Kick to Mike]
What about you Christina?
[Kick to Christina]
Welcome to You Heard it Here Last where we talk about news you’ve already heard.
https://www.enworld.org/threads/mongoose-acquires-twilight-2000-and-2300-ad.707036/
Mongoose Publishing is at it again. Recently we discussed that Marc Miller had turned over publishing of the Traveller RPG to Mongoose and now they have picked up the rights to Twilight 2000 and 2300 AD. Mongoose has been publishing 2300 AD under licensing since 2007 and currently Free League has the publishing rights for Twilight 2000. Mongoose reports nothing will change and Free League will continue with Twilight 2000 until the current licensing phase ends.
While not necessarily canonical Twilight 2000, 2300 AD, and Traveller all feel like part of the same universe and this seems to open up a huge IP space for Mongoose going forward.
Mike, what are your thoughts?
[Kick to Mike]
Christina, your take?
[Kick to Christina]
Our next item was a minor if interesting article from Rascal News
https://www.rascal.news/oh-captain-my-captain-rpg-simon-and-schuster/
The article starts with “On September 24, Simon & Schuster’s Adams Media released Oh Captain, My Captain! a Descended From The Queen RPG by James D’Amato. This marks the first time in recent memory that an imprint of the Big 5 (the largest entities in book publishing, which include S&S, Penguin Random House, Hatchette Livre, HarperCollins, and Macmillan) has produced a standalone tabletop roleplaying game.”
I guess I have a longer memory, because TSR had a publishing deal, albeit a rather strange one, with Random House in the 1980s and for a long time Dungeons and Dragons was a common sight in traditional bookstores of the day. But, to be fair the low sales of RPGs dropped them from consideration by traditional publishing houses decades ago.
This is what I find interesting. The article discusses the possibilities that TTRPGs might once again become a hot product at the traditional publishing houses and how that’s a good thing, however, the traditional publishing companies are not in a good place write now.
Indie publishing and self-publishing, especially with the creation of Kindle Unlimited have done a number on the traditional publishing companies and they no longer hold the book world in a vice grip. This almost seems like a desperate grab by the Big 5 to gain some market share.
Mike, thoughts?
In 1977 Marc Miller, bored with the Chess Club at Illinois State University, made his way to the Strategic Games Club…the rest they say is history.
Ok, for those of you that have no idea who Marc Miller is or why the fact that Chess is boring matters I’ll go a little deeper.
Marc Miller, Frank Chadwick, John Harshman, and Loren Wiseman created the roleplaying game Traveller, that’s with 2 L’s by the way, in 1977 born out of games at that Strategic Games Club.
Traveller is the quintessential sci-fi roleplaying game, building on the science fiction novels of the 1960 and 70’s and coming onto the scene just after Dungeons and Dragons and before Star Wars.
My first dive into Traveller started in 1983 with the Classic Traveller Starter Edition. I still have the boxed set buried somewhere in a pile of old games. I remember stumbling across it in my friendly local gaming store and being taken by the cover art. Three heroes wearing golden armor with a space ship flying overhead.
I had just watched the Return of the Jedi a few days earlier in the theatre so I had to get the game, and boy it did not disappoint.
What disappointed me was all my friends. I couldn’t find anyone to play it with me. But that was ok, because the character generation portion of the book was so good it was like a solo game all on its own. I made so many characters…or at least tried to make so many characters, a lot of them didn’t make it. But we will come back to that.
Fast forward a few decades and finally I get to run a Traveller game.
It was a blast and if you want to hear all about it listen to our “Anatomy of a Campaign” series.
Christina, do you remember the first time you ever heard of Traveller?
[kick to Christina]
There are a lot of versions of Traveller out there, many of them still being played, and while we might discuss bits and pieces from the other versions, we are going to focus this discussion mostly on the new caretaker of the Traveller Legacy, Mongoose Publishing and their 2nd Edition Version of Traveller.
Christina, before we dive into Traveller give us the disclaimer.
[Kick to Christina] – We aren’t getting paid for this. They didn’t give us any games or material or support. We actually played the game, a lot.
Now that the official stuff is out of the way, what do you like best about the system?
Welcome to You Heard it Here Last where we talk about news you’ve already heard.
Let’s start with our favorite toy company and their ability to stay in the news.
https://futurism.com/hasbro-ceo-ai-dungeons-dragons
https://screenrant.com/dnd-ai-controversy-dungeons-and-dragons-fans-hasbro/
At a recent Goldman Sachs Conference, Hasbro CEO Chris Cocks admitted that the entertainment conglomerate not only plans to build bespoke AI systems in the future, but that it's already begun using it in development of games including "Dungeons & Dragons" and "Magic: The Gathering."
He claims that currently they are using AI in house. He is quoted as saying;
"It's mostly machine-learning-based AI or proprietary AI as opposed to a ChatGPT approach. We will deploy it significantly and liberally internally as both a knowledge worker aid and as a development aid."
Of course, this has caused the internet to meltdown over the last week or so.
Christina, here we are again, just another day at Hasbro.
[kick to Christina]
[kick to Mike]
This next piece isn’t so much a news article as a question, especially leading into some upcoming podcasts we are recording. Are game reviews you read online real?
Recently I opened up my browser and started looking for news to discuss on this episode and I came across a prominent game review of a game I own. I bought the game because I was a huge fan of the source material, but upon getting it I discovered the absolutely worst game mechanics ever. This thing was a massive, over engineered dud! I wouldn’t let me dog chew on it, it was that bad.
But the reviewer, who admitted they had been given a copy of the game for the review, gave it solid marks, even glowing at points.
So, I ask again. Are online game reviews real? Are they worth anything?
[Kick to Christina and/or Mike]
Finally, I need to report some sad news. At GenCon I had the pleasure of meeting Howard Andrew Jones, a favorite author of mine. I absolutely loved his novel ‘Lord of a Shattered Land’ and could not wait to pick up his new one ‘The City of Marble and Blood’. He spent several minutes talking with me and signed a copy of his book.
A few weeks ago, Howard Andrew Jones announced that he had inoperable and fatal brain cancer.
Our thoughts, prayers, and meditations go out to him and his family.
Do yourself a favor and pick up ‘Lord of a Shattered Land’
Thanks again and join us next time for news you’ve already heard.
I remember opening up “Keep on the Borderlands” the first module I ever ran. It came in the D&D Basic Set and I thought it was very cool. The players started out in a keep, a perfect base of operations. It had a tavern, a blacksmith, a provisioner, and a chapel. Everything a growing adventuring party needs. From there the players would travel to the Caves of Chaos and explore underground lairs of beasts an monsters. You know, the dungeons of dungeons and dragons.
To be fair I don’t really remember much about those first games I ran. I remember the feeling of running them and how much fun I had, but I don’t remember the details.
As a game master I quickly moved away from the Modules and started doing my own thing. I would read modules, but then always felt like I had a better idea. So, I tended to do my own thing.
Fast forward several years and I was playing more GURPS. Steve Jackson’s Generic Universal Roleplaying System. That system was well known for its source books that help you world build, but had few written modules. That was perfect for me.
After decades of making up my own adventures I decided that I wanted to run some of those talked about modules and, being a huge fan of Traveller decided our groups next game would be Pirates of Drinax (listen to our series The Anatomy of a Campaign for details on that one).
I hated it.
Ok, I didn’t hate the idea or setting, but as a game master I hated being tied to the books, trying to make incidents and events happen that I was unfamiliar with, no matter how much reading I did. And of course, with every player question I found myself diving into the books and spending far to much time trying to find the answers.
I should have learned my lesson.
But I didn’t. After Pirates I decided to take on an even bigger challenge with Masks of Nyarlathotep.
And 30 episodes in, I am having a miserable time (please don’t tell my players that)
Personally, I like to make it up as I go.
But that’s just my opinion. Some people love pre-written modules. Other’s prefer sandbox worlds and settings and still others enjoy the Western Marches style…oh, is that a new one for you. Don’t worry we will cover that.
In this episode Mike, Christina and I are going to talk about the type of campaigns. What’s good, What’s bad, and why?
Welcome to you heard it here last where we talk about news you’ve already heard.
We are starting this week off with some good news.
Traveller is a 1977 table top roleplaying game that brought science fiction into roleplaying. Building on the success of Dungeon and Dragons introduced in 1974, Traveller dropped onto the scene just before Star Wars hit the big screen, and boy did it make a splash. Today Traveller is considered a seminal work in the world of table top roleplaying. Marc Miller, one of the creative minds behind Traveller recently announced that Mongoose Publishing will be carrying the torch of Traveller if anything might happen to him. This succession plan for the game was important to Marc Miller and even though Traveller has been published by a variety of game companies and publisher, ensuring the future of this beloved franchise was important to him.
And I am very happy to hear this.
Christina, I know that Sci-Fi is one of your jams. What are your thoughts?
[Kick to Christina]
Mike, since I already invoked Star Wars, what do you have to add?
[Kick to Mike]
Next up in news is another little Kickstarter project you might have heard of.
https://www.kickstarter.com/projects/foundryvtt/ember-rpg?ref=724lwv
Ember by Foundry VTT.
This little project dropped on September 3rd with a goal of 10,000 dollars. In two days, they had already 232,000 dollars. It runs until October 3rd, so this is one to keep an eye on.
What is it.
Well, Foundry VTT has taken all the updates and lessons they have learned running a virtual table top and put all of those bells and whistles into their own virtual table top system. This is a new game setting and rules systems that will allow you to play table top games with your friends in a virtual setting.
And it will work with D&D 5e.
Mike, I know you have been a big fan of Foundry for a while. Why is this different from what they already do?
[Kick to Mike]
Christina, I know you prefer simpler VTT’s, what are your thoughts on this?
[Kick to Christina]
And there you have it, Tune in next time for all the news, you’ve already heard.
One of the things that I love every year about GenCon is the anticipation. Seeing the vendor hall slowly fill up with stuff, from carpets, to displays, to boxes and boxes of products. Fork lifts making there way down the crowded isles and the constant beeping of heavy machinery backing up.
It’s hot and sweaty and you are praying for the convention center to turn the air on in the hall, but you know that won’t happen until Thursday morning.
As the booths start to come together you start feeling that excitement build. What do we have new? Is this going to be a good space? Is it going to be a good show?
Making your way into the vendor hall Thursday morning is another treat. Walking past the crowds starting to build and line up 2 hours before the hall opens. You make your way inside and it actually looks like GenCon. Of course, there is always those few booths that wait until the last minute to set up. You watch them and wonder if they will be ready when the doors open.
It’s also a great time to make your way around the hall and find you friends from years past. Say hello and maybe take advantage of the exhibitor badge to snag a copy of your must have game before it sells out.
Five minutes before the doors open everyone is ready. You take that deep breath, double check everything and then….
All hell breaks loose.
I think that’s what I love most about GenCon.
In this episode Mike, Christina and I are going to do a little GenCon 2024 Recap. We are going to talk about our events, sales, booth, and all the cool stuff that got us energized for another year.
Mike, Lets start with some quick overall thoughts on GenCon 2024.
https://terragons.com/
https://www.howardandrewjones.com/
https://paizo.com/
Welcome back to another episode of You Heard it Here Last, where we talk about news you’ve already heard.
We are starting off with some news that was announced at GenCon this year. Margaret Weis and Tracy Hickman have announced a new Trilogy of Dragonlance books titled Dragonlance Legacies with the first entry titled War Wizard.
https://www.enworld.org/threads/new-dragonlance-novels-from-weis-and-hickman-in-2026.706042/
Dragonlance was one of the beloved D&D properties, starting as a campaign setting and then developing into a series of novels with the first novel Dragons of Autmn Twilight being released in 1984. With that much love behind Dragonlance you can understand the excitement from the industry.
Mike, did you ever read the Dragonlance series?
[Kick to Mike]
What about you Christina?
[Kick to Christina]
And now for something completely different (please don’t sue me Monty Python). Dice Dungeon has launched a Kickstarter Campaign for a new D7D 5E supplement titled 80’s Adventure allowing fans of D7D to roleplay in their favorite decade…the 80’s.
Now the 80s was the decade of my teens and I gotta say, not really sure why so many people think it was such a cool time. Sure, I have some beloved films, songs, and a few memories, but if I am memorializing a decade for my D7D adventures it wouldn’t be the 80s.
Mike, what do you think about this new supplement and if not the 80s which decade would you have chosen?
[Kick to Mike]
Christina, how about you. Is this supplement up your alley or do you have a better decade in mind.
[Kick to Christina]
And there you have it folks, make sure to tune in next time for all the news you’ve already heard.
I was 15 years old and a buddy of mine who lived down the street owned a video store. Ok, his parents owned a video store. He was 15 just like me. Not only did we have access to a huge array of VHS, but he also had a Laser Disc player.
The Laser Disc was the precursor to the DVD and it was really cool.
In the summer while his parents were working, I would ride my bike to his house and we would fire up the laser disc player and watch all kinds of movies we probably shouldn’t have. Movies like Friday the 13th and the one that scared the shit out of me.
The Exorcist.
To me the Exorcist is one of the perfect and most terrifying horror films ever made. The 1973 film directed by William Freidkin from a novel by William Peter Blatty has been called the scariest movie ever made.
I will never forget the bright summer sun streaming in through the gaps in the curtains while I sat huddled on the couch watching a nightmare unfold in front of me.
I think that’s probably why I find myself trying to bring horror elements into my roleplaying games.
Literary historian J. A. Cuddon, in 1984, defined the horror story as "a piece of fiction in prose of variable length ... which shocks, or even frightens the reader, or perhaps induces a feeling of repulsion or loathing". Horror intends to create an eerie and frightening atmosphere for the reader. Often the central menace of a work of horror fiction can be interpreted as a metaphor for larger fears of a society.
From authors like Edgar Allen Poe, Shirley Jackson, Clive Barker, HP Lovecraft, Richard Matheson, and Steven King to Filmmakers like John Carpenter, James Wan, We Craven, and Guillermo Del Toro Horror is a big part of our lives.
Whether we like it or not.
And that’s what makes Horror such a perfect genre.
Today, Mike, Christina, and I are going to be talking about the Horror Genre, what we like about it and how to incorporate it into your roleplaying, because of all the topics we have discussed so far, horror is the one you have to be careful with.
Christina, what was your first horror movie?
You Heard it Here Last
Welcome back to You Heard it here last where we talk about news you’ve already heard.
https://www.enworld.org/threads/new-wotc-president-is-world-of-warcrafts-john-hight.705558/
I am sure you have already heard that the new president of Wizards of the Coast is John Hight who previously ran the World of Warcraft Franchise for Blizzard. And like they say, just when you thought it was safe to go back into the water…
So, Mike, what do you make of that?
[kick to Mike]
Christina, thoughts?
[kick to Christina]
https://www.enworld.org/threads/space-1999-coming-from-modiphius.705580/
Now it’s time for me to go all fanboy. Modiphius has announced it is producing a Space 1999 TTRPG. While most of my contemporaries were still in love with all things Star Trek, I dug into this British Masterpiece. As far as role playing games go, Space 1999 is an incredible background to run sci-fi games. To say I am excited is an understatement.
Mike, Christina, are you with me and the other 5 people that are going to love this game?
[Kick to mike and Christina]
And there you have it. Make sure to like, subscribe, and join us again next time for all the news you’ve already heard.
We sat speechless, staring at the DM.
“That’s a 100-foot fall so after the first 10 feet it’s 1d6 for each 10 feet…9d6…You each take 35 points of damage.”
We were dumbfounded. Our party of 3rd level characters had started across the suspension bridge, and with no warning, perception roles, or saving throws, the DM had announced that the bridge had collapsed dropping all of us into the chasm.
TPK
My first TPK as a player, and it left a very bad taste in my mouth.
I didn’t play with that DM again. Well, at least I didn’t play a game they ran ever again. The did turn up as a player in a few of my games, but as far as I could tell no one from that party ever played a game with that DM again.
Character deaths can have some very long-lasting effects.
Character deaths and total party kills are frequently a source of argument among table top roleplayers. You have the hard-core, old-school gamers who have you make 3 or 4 characters at the beginning of a game because everyone is going to die, often.
Then you have some of your narrative, story-based gamers who refuse to kill a character, ever.
And then you have those in between.
On this episode of Epic Adventure Mike, Christina, and I talk about Character Death. Why it’s good, why it’s bad, and how to incorporate and/or remove it from your game.
Christina, do you kill characters? Asking for a friend.
By now most of you that plan on attending already have your GenCon badges, reservations, and plans. But if you are like me than you are still thumbing through the massive guide looking maximize your weekend. Lucky for you Oddfish Games has a few events that can help round out that GenCon calendar and make sure you get the most out of the greatest gaming weekend in the world.
Christina, this is the first time in a while Oddfish has offered events at GenCon? Why is now the perfect time to jump in and see what Oddfish Games has to offer?
[Kick to Christina]
Let’s walk through the GenCon schedule and give everyone a little preview of what to expect at the events?
BOOTH: 105
Rise And Shine: Sparking Creative Writing For Students
Wed at 3:00 pm EDT for 1 hr
JW : 101
Improvisational Horror: Unprepped and Unhinged
Call of Cthulhu, 7th Edition
Thu at 10:00 am EDT for 3 hr
Stadium : Meeting Room 7 : 6
Round Robin Horror: Collaborative GMing
Call of Cthulhu, 7th Edition
Thu at 2:00 pm EDT for 3 hr
Stadium : Meeting Room 7 : 6
Illuminated Campaigns & Adventures
Thu at 3:00 pm EDT for 1 hr
Stadium : Meeting Room 12
Create a Custom Scented Locket
Fri at 12:00 pm EDT for 1 hr
ICC : 210 : Front
Create a Custom Scent for Your Next Adventure
Fri at 1:00 pm EDT for 1 hr
ICC : 210 : Front
Improvisational Adventure: Unprepped and Unconstrained
Savage Worlds, Adventure Edition
Sat at 10:00 am EDT for 3 hr
Stadium : Meeting Room 7 : 3
Round Robin Adventure: Collaborative GMing
Savage Worlds, Adventure Edition
Sat at 2:00 pm EDT for 3 hr
Stadium : Meeting Room 7 : 3
The Oddfish Games booth will be at space 105 next to our friends at Piazo so make sure you stop bye and say hello and pick up some of our fantastic adventure scents as well as copies of Radiance, Luminous, and Shine. There will also likely be some cat plushies to go along with our “How to Roleplay with Your Cat” game. So stop by and say hi.
You Heard it Here Last
Welcome to You Heard it Here Last where we talk about news you’ve already heard.
Let’s talk business. In 2023 exports from Poland to the US reached the highest levels in history. 2% of all those exports…...was the video game Cyberpunk 2077.
What makes these numbers interesting is that the rollout of Cyberpunk 2077 was a massive failure and the Computer Gaming Industry in Poland took a hit. But today things have changed.
Christina, What’s up with Poland?
[Kick to Christina]
https://www.gamedeveloper.com/marketing/cyberpunk-2077-s-embattled-launch-was-felt-across-poland
https://www.trade.gov.pl/en/extended-topics/polish-gamedev-is-growing-in-strength/
We have more business news, this time in the TTRPG world.
Roll 20 has acquired Demiplane. For those of you not familiar, Roll20 is an online VTT for table top roleplaying, and Demiplane is an online tool that works with virtual table tops to provide rules for a large number of games that don’t start with D&D. That’s pretty interesting in and of itself.
But that's not even the most interesting part of it. Adam Bradford, the driving force behind first D&D Beyond and then Demiplane, opted not to go to Roll 20 and is now heading up development at Fantasy Grounds.
Christina, What’s all this then?
[Kick to Christina]
https://geektyrant.com/news/digital-ttrpg-giant-roll20-acquires-demiplane
Finally let’s talk Ennie Awards. The Ennie Awards are an annual fan-based celebration of excellence in tabletop roleplaying and they are awarded each year at GenCon. This year’s nominees have been announced and there are a lot of interesting stuff on it.
Christina, any of the nominees stand out to you or are there any that you are excited to see on the list of nominees?
[Kick to Christina]
https://ennie-awards.com/2024-nominees/
Well, there you have it, tune in next time for all the news you’ve already heard.
“Teamwork makes the dream work” was quoted by leadership expert John C. Maxwell in his book by the same name. The actual quote read:
“Teamwork makes the dream work, but a vision becomes a nightmare when the leader has a big dream and a bad team.”
What does this have to do with adventuring in our table top games?
Well, actually, everything.
A team is a group of individuals working together who collaborate on related tasks to achieve their common goal. Hearkening back to the beginnings of table top roleplaying games the character classes were designed to help build a basic team to solve the adventure.
How many of you have had this conversation
Ok, we’ve got Jerry as our fighter. He can keep the monsters off our back. Susan is playing the Wizard so magic is covered. Gwen is playing a thief to help with locks and traps…so…Steve, it looks like you get to play the cleric.
In this episode Mike, Christina and I are going to talk about teams and specifically building a good team from your players and characters to tell amazing stories.
Christina, have you ever had a bad team in a game?
Last Week Mike hit us up in a group email about CHAT-GP4 release and how it has basically solved all his solo roleplaying issues.
Christina follows up with expressed excitement and some questions about service plans
I responded with [Insert Raspberry Noise]
A long email thread latter and here we are. An episode on AI Gaming.
I wanted to start by pointing out that Mike is and has been a dabbler in the world of AI roleplaying. From feeding information into the new AIs, to running solo games as a player and a GM with his new AI Overloards.
Christina on the other hand is the dilettante. The idea intrigues here and she is interested in giving it a try, but like a kid at the swimming pool in early June, she is just dipping her toes in the water.
And of course that makes me the grognard. The very idea of my games being run or played by an AI gives me the heeby jeebies. I am already stockpiling my EMP grenades for the inevitable rise of Skynet.
So, with our positions clearly defined, let me turn over the rest of the episode to the dabbler.
Mike, lead us to our ruin.
You Heard it Here Last
Welcome to You Heard it Here Last where we talk about news you’ve already heard.
https://www.enworld.org/threads/2024-diana-jones-award-finalists-announced.704637/
We are going to start this week off with the Diana Jones Award Finalists. The Diana Jones Award for excellence in gaming was founded in 2000 and presented at the first ceremony in 2001, It is awarded to a single recipient each year at an industry-only event the evening before the start of Gen Con. The award exemplifies excellence in gaming among "people, products, companies, events, movements, concepts, or things" of that year.
The finalists for this year are;
Adepticon, Ami Baio, Fastaval, TTRPGs for Trans Rights in Florida, and United Piazo Workers.
Christina, any of the finalists jump out at you?
[Kick to Christina]
How about you Mike. Thoughts on this year’s finalists?
[Kick to Mike]
Moving on to one of our favorite topics, Cyberpunk, R. Talsorian Games has announced the upcoming Cyberpunk: Edgerunners Mission Kit in conjunction with CD Projekt Red. The box set contains three books totaling 120 pages, pre-generated characters from the Cyberpunk: Edgerunners universe, themed dice, maps, standees, and more. The set is designed to integrate players directly into the storyline aftermath of the Cyberpunk: Edgerunners finale.
This sounds like what I have been waiting for. What about you Mike?
[Kick to Mike]
Christina, are you looking forward to this one as well?
[kick to Christina]
Well, there you have it, tune in next time for all the news you’ve already heard.
With this episode we wrap up the Pirates of Drinax Campaign.
Welcome to another edition of You Heard it Here Last, where we talk about news you’ve already heard.
We are kicking off today with yet more D&D News. It’s funny how much we talk about a game we don’t play. But that’s a topic for another day. Today we are talking about the fact that the new D&D Rules that is being called D&D 2024 for now will be released under a Creative Commons License.
Wizards of the Coast has already put 5E material in their SRD or Systems Reference Document which allows third party contributors to use the rules in their products and now promises that all of the new game material will also be available in the SRD.
Now we can talk about something that is not D&D Related.
https://www.enworld.org/threads/asmodee-owner-to-split-into-3-companies.703830/
Embracer Group, the Swedish company that owns Asmodee, Edge Studios, and Fantasy Flight Games will split into three different companies. With over 9,000 IPs this is bound to have an affect on games we love.
The company has been going through a rough time with hundreds of layoffs and closures and this move is being made to allow the different groups to publicly trade and focus on what the do best. The three groups are Asmodee (table top gaming), Coffee Stain & Friends (Premium and Free to Play Online Gaming), Middle Earth Enterprises & Friends (LOTR Content, Dark Horse Comics, and Tomb Raider)
Before we get started, I want to give a shout-out to Distaff over on our Discord server. They hit us up asking for more in our Anatomy of a Campaign series. Thanks for listening and for the feedback Distaff. That was one we forgot about.
Christina and I had recorded Episode 3, but the audio quality was just too bad to release. We put it in the queue to get back to it, and then with the holiday’s it got lost in the shuffle.
So here we are revisiting the Pirates of Drinax campaign.
Christina, do you remember where we left off?
On this episode of You Heard it Here Last, Christina and I talk about the upcoming D&D 2024 and the opening of Kickstarter Season.
Check it out for news you have already heard.
I don’t remember if it was my first visit to the public library, a Carnagie Public Library of course, but it was definitely the first time I strayed away from the children’s section and started looking for books to read.
The adult side of the library was very different. No cartoon covers in bright colors, just rows and rows of big fat books, they all looked the same. And they all looked like they were more than I could handle. But then I found them.
They were in their own section. Rows and rows of small little paperbacks with colorful covers and images of … cowboys.
The authors name on the books was Louis L’amour and they were my first foray into adult fiction.
I read them all, and loved every minute of it. I still have an old copy of The Daybreakers laying around somewhere in the house.
I grew up towards the end of the Western era in Hollywood, Bonanza and Gunsmoke were still on TV, but they would be gone very soon replaced with shows like Kojak and MASH. The westerns of the decade spent more time deconstructing the genre then telling western stories and John Wayne’s last film the Shootist hit box offices in 1976.
Many of you out there look at the western as an outdated genre, one that has little place in the hustle and bustle of 21st century storytelling. And of course, when it comes to roleplaying nobody is playing a western, right…
Right?
Well, we are here to point out that you are likely playing a western and don’t realize it. Just like with our Sci-Fi episode where we determined that almost everything in roleplaying could be considered Sci-Fi. I would argue that almost every story our table top roleplaying games are telling is a western.
The importance of the western can not be understated. The mythic and timeless stories are tied closely into the three pillars of roleplaying; Social, Exploration, and Combat.
While I can go on for hours about Westerns, Mike, you never really got into the western. When did you recognize how tied in it was to most rolelplaying games.
Welcome to You Heard it Here Last.
We are going to start this week with some good news for D&D 5E, or at least for the Dungeon Dudes.
Unless you have been living under a rock you heard that Cynthia Williams the president of WOTC has resigned.
https://www.enworld.org/threads/wotc-president-cynthia-williams-resigns.703723/
Finally, Steve Jackson Games, a game company near and dear to my heart, that’s right my first email address was at io.com, just released their stakeholder report for 2023 and it’s “mehh”
https://www.enworld.org/threads/steve-jackson-games-releases-stakeholder-report-for-2023.703757/
Well, there you have it, everything we’ve got at “you heard it here last”. Tune in in a couple of weeks for more news you’ve already heard.
For me it started with Blade Runner. I remember being blown away by the majestic sweeping images while Vangelis played in the background. It was that mixture of noir and sci-fi, dark tech and it just oozed attitude.
Snow Crash was next, the 1992 novel that really opened my eyes to the full cyberpunk experience. Ghost in the Shell, Altered Carbon, Akira, Battle Angel Alita, the Matrix and more recently Kacey Ezell’s Second Chance Angel rounded out my hard drive.
As for roleplaying I played in a short lived GURPS Cyberpunk campaign, and while I enjoyed it, I felt like it was missing something. Something that didn’t quite connect what was in my head to the game we were playing. So, a couple of years ago when Mike asked if I was interested in playing Cyberpunk Red I jumped at the chance. It was fun and I had a good time, but to be honest, it was missing something. That same something that was missing the first time I gave it a go. The cyberpunk in my head just wasn’t jiving with the cyberpunk in the game.
Then, at the urging of Mike and Christina I downloaded Cyberpunk 2077. And that was it. What I had been missing in those games is what I found in 2077. The world of cyberpunk. The world your characters lived in. In the table top attempts, the story took front row to the world, but for cyberpunk to really flourish the world has to take priority over the story. What is it to be human? What is it to truly live?
After a few hours of 2077 I hit Mike back up.
“So, I would love to play more cyberpunk, especially in the 2077 world.”
His response was “Well, I’m working on it”
And here we are. We thought this would be a perfect opportunity to talk more Cyberpunk while getting a behind the scenes look at how Mike goes about building a campaign.
Mike, I described what I was always chasing in cyberpunk. What about you? What draws you to cyberpunk?
On this episode of You Heard it Here Last, Mike and I talk TTRPG sales and the new Fallout TV Show.
Preparing to run a new game can be daunting. A game master must design the world the players will be adventuring in. They will need to create a compelling story, a reason to adventure. They will need to fill their new world with set pieces, action, and amazing locals. Finally, they will need a villain, a character that will compel the players to risk their own lives to stop it’s evil machinations.
As game masters we often find ourselves excited for the first night of the campaign. The scene is set and everything is ready to go.
Then the players make their first moves.
“Let’s stop by the blacksmiths shop before we go, to see what they’ve got.”
“Uh ok, lets see…the blacksmiths shop, got it. You see the blacksmith working behind a forge.”
“Cool, what do they look like…Are they young or old? Do they look like they know what they are doing? Hey excuse me! How long have you been working iron in this town? Do you live above the forge? Have you ever seen a shield like the one I’m carrying?”
And, all that hard work sits unused in the notebook while you have to create an NPC on the fly.
The Non Player Character is one of the most important aspects of any roleplaying game, but it’s the one we typically spend the least time creating. Good NPCs will make an adventure, while bad ones can derail things faster than you can image.
A great example of this just happened in our groups Masks of Nyarlathotep campaign. In the opening session I introduced Lt. Poole to the players, specifically one player character Dr. Lillian McKay. Dr. McKay was a pathologist working at the hospital so it only made sense that she would be familiar with some of the NYPD Homicide detectives. With an Appearance Score of 85 it also tracked that the overworked, out of shape, rumpled detective would have a little bit of a crush on the pretty doctor. So while the Lt. would intimidate everyone else, he would probably over share a little with Dr. McKay. Bring her some coffee and bagels, while dropping off confidential police files, checking up on her occasionally just to make sure she was ok.
When I killed him in a very brutal manner, I could see the player visibly get a little angry, and that’s when I knew I had pulled it off.
It did piss you off a little didn’t it Christina?
[Kick to Christina]
Today Christina and I are going to talk about creating compelling Non Player Characters and give you some tips and tricks to do this quickly and on the fly.
So, Christina, How do you like to start creating your NPCs?
On this episode of You Heard it Here Last, Mike and I talk about Chaosium's contest and the upcoming Fallout TV show.
I can remember it like it was yesterday. October, 1976, Sunday night, 7pm.
I was already dressed for bed and I settled down in front of the TV.
“When you wish upon a star” played from the speakers and the opening credits of “The Wonderful World of Disney” played across the screen. This was a normal Sunday night for me and it is the reason I am a huge Kurt Russell fan to this day.
But this night of television was going to be very different.
This night was going to change me forever.
The music swelled and the screen was filled with stage curtains in blue, lights like waves splashed over the opening credits as the title card “20,000 Leagues Under the Sea” played across the screen.
That movie started my love of Science Fiction. The next day I checked out the Jules Verne book from the library and when I finished that, I went back for more. The Journey to the Center of the Earth, From the Earth to the Moon, Mysterious Island, and Around the World in Eighty Days just to name a few.
Since then, Science Fiction has been my go-to when I am reading, watching TV or films, and gaming.
The Science Fiction Genre has been described as the “Literature of Ideas” and it’s one of the most versatile and expansive genres in existence. From the fantasy landscapes of J.R,R, Tolkien, to the time travelling HG Wells, to the Ringworlds of Larry Niven and the depths of the human mind from Neil Stephenson, Sci-Fi can do it all.
On this episode Christina, Mike and I are going to talk about the Sci-Fi genre and how to bring it to life in your roleplaying games.
Christina, do you remember your first exposure to Sci-Fi?
This week we talk about Larian Studios announcing that they will not be making any more Baldar's Gate 3 Content and Converse jumping on board the D&D train.
Roll for Initiative!
To some, it’s the purpose of the entire game. To others it’s the moment of dread.
We have talked about the history of roll playing games before, growing out of the wargaming simulations of the 60’s and early 70’s.
Wargaming Simulations, you know … Combat.
So, the early roleplaying games focused heavily around combat. The game mechanics were designed to encourage and promote combat.
Kill monsters, get experience points.
That can be a lot of fun and many people are drawn to roleplaying games for the combat.
Decades ago, I remember our party stumbled across a group of Lizard Men escorting a Hag. Before we knew it, we were rolling for initiative. Six hours later we finally put the last monster down having lost two of our own in the process.
It was a blast, and exhausting.
But today, the roleplaying experience is much different.
Today games tend to have a heavier focus on narrative and storytelling. You are just as likely to spend six hours at a ball, dancing and drinking while trying to convince a local lord to join your cause as you are duking it out with the Lizard folk.
Combat has morphed from the reason to play the game to just another element in the game. A six-hour combat slog is just as likely to see your players headed home, bored and not interested in returning as it is to excite them.
Balancing combat with the rest of the gaming experience is critical.
On this episode Christina, Mike and I are going to talk about running combat in roleplaying games and give you some tips and tricks to keep the action flowing and make sure everyone stays involved.
Christina, while my early gaming experience was very combat heavy, yours was a little different, wasn’t it?
First up on You Heard It Here Last we have a very cool announcement. Modiphious games has picked up the license to create the Discworld Roleplaying game. We haven’t seen a Discworld rpg since the late 90’s with Steve Jackson Games. Christina, what do you think about Modiphious picking up Discworld?
https://www.polygon.com/tabletop-games/24084600/discworld-tabletop-rpg-board-game-modiphius
Next on our list is a new RPG news site called Rascal. Rascal is a brand-new RPG news site. It’s independent, a little alternative, and definitely rogue. Mike, have you had a chance to check this out and if so, what do you think?
https://www.rascal.news/
That’s it for this episode of You Heard It Here Last. Catch you next time.
“[Sam] fell and came heavily on his hands, which sank deep into sticky ooze, so that his face was brought close to the surface of the dark mere. There was a faint hiss, and a noisome smell went up, the lights flickered and danced and swirled. For a moment the water below him looked like some window, glazed with grimy glass, through which he was peering. Wrenching his hands out of the bog, he sprang back with a cry. ‘There are dead things, dead faces in the water,’ he said with horror. ‘Dead faces!’”
This excerpt is from JRR Tolkien’s Lord of the Rings. I know that’s probably obvious to most of our listeners but what likely isn’t obvious is the above passages reference. While Tolkien might have been spinning a fantastical yarn about a fantasy conflict, what he was really writing about was his experiences in World War 1 and the above passage clearly refers to the Battle of the Somme one of the deadliest battles in all of human history.
Typical table top roleplaying leans heavily into the war and military genre, but over the years that DNA has been lost and today’s gamers miss some tremendous opportunities to bring to life amazing games by going back to the roots of roleplaying and really diving into those military and war tropes.
On this episode Mike and I are going talk about the military genre and ways to bring those roleplaying ideas into your games.
Mike, I know you are a massive Tolkien fan. Were you aware of the huge influence of World War 1 on his writings when you started reading Tolkien?
Typical War Tropes to add to your games.
On this episode of you heard it here last we have a couple of tidbits to discuss.
First, foundry VTT has officially partnered with Wizards of the Coast to offer D&D 5e. That’s interesting? Mike, you are a big Foundry fan…thoughts?
https://foundryvtt.com/article/dungeons-dragons-arrives/
The next piece of news is the canceling of Joe Mangenellos live action Dragon Lance series. He has been teasing it for over a year, but now it’s officially dead with Hasbros sale of dots One Entertainment arm to Lionsgate. Christina, were you a fan of Dragonlance?
https://www.polygon.com/24066458/dragonlance-tv-show-dead-joe-manganiello-margaret-weis
S2 EA How to Manage your GM
“Dude, I am so sorry you gotta work for that guy. He is the worst.”
“It’s not that bad. Actually, we get along really well, and he’s the first boss who’s ever actually listened to my suggestions.”
I think we have all found ourselves at one time or another dealing with a boss or manager that for some reason things just didn’t click. We will often blame them and fail to see that it takes two to tango.
When you dig into it, usually the issues are combinations of personalities, motivations, communication styles, and sometimes luck.
Now we roleplay for fun, so we never find ourselves sitting down at a gaming table and quickly realizing that for some reason we just aren’t working well with the GM?
Sorry, I should have given you the sarcasm alert.
We have all found ourselves at a gaming table where we struggled getting along with other players and occasionally the GM. I have found this is especially likely when we are already friends with the GM.
Learning how to manage your game master is a critical skill for good gaming tables and it’s not nearly as difficult as you might think. Practicing good communication skills and a few of these simple tricks can go a long way to greatly improving your game sessions.
Christina, have you ever had to manage one of your GMs?
Points:
You Heard it Here Last
[Insert Intro]
Recently D&D Beyond released 2023 Unrolled: A Look Back at a Year of Adventure this article breaks down the stats from users of D&D Beyond in 2023. The results are interesting especially if you enjoy data. Mike and I love data.
https://www.dndbeyond.com/posts/1648-2023-unrolled-a-look-back-at-a-year-of-adventure#Species
Here are a few that jumped out at me. Average Age of Character Created = 28, Most Popular Species = Human (beating the elf by almost 200K), and the Most Popular Class = Fighter.
Let’s just say I would have lost the bet. This really surprised me. What about you Mike?
[Kick to Mike]
Wrapping up something Christina and I talked about a couple of weeks ago. Evil Genius Games settled their lawsuit with Netflix. But we are still not getting a Rebel Moon TTRPG.
The following is a joint statement prepared by us and Netflix relating to the recently resolved litigation between us.
“The parties are pleased that they were able to amicably resolve this dispute. Netflix thanks Evil Genius for their hard work and professionalism.”
We will not be releasing a Rebel Moon game, but stay tuned for more amazing Cinematic Adventures and an upcoming sci-fi project. And thank you again for your amazing support!
What’s that mean Mike?
Pacing
My player characters entered the room and the Evil Wizard rose from the throne.
“How dare you interrupt my plans” he snarled.
Everyone roll for initiative.
This was supposed to be the crowning battle in the adventure. An incredible, nail-biting conflict where anything could happen.
It turned into a 6-hour slog and by the end, half of the players had bailed for a variety of reasons.
Or should I say one reason.
They got bored.
A challenge game masters face is keeping the game interesting, moving forward, and keeping players involved. It is more commonly referred by its movie and novel counterpart.
Pacing.
Narrative pacingis the speed at which a story unfolds. Pacing can be thought of as the tempo of a narrative. Narrative pacing may result in a story being called slow or fast-paced.
Just because a story is slow doesn’t mean it’s bad and just because a story is fast doesn’t mean it’s good. So, when we talk about good pacing you have to keep it in context.
Is the game designed to be an Action Adventure? If so, it better move along quickly.
Is the game designed as an Exploration story? We can take our time.
Is the game a Thriller with lots of roleplaying? Well then, turtles are going to win that race.
Since pacing is such a huge challenge for game masters Christina and I are going to talk about it’s importance and give you some tips and tricks to make sure your games a paced properly.
Christina have you ever had problems with pacing in one of your adventures?
Pacing Tips:
1. Pacing should match the game style. Action = Fast Paced, Combat = Fast Paced, Thriller = slow paced, Investigation = slow paced, Horror = slow paced.
2. Pacing is subjective and based on feeling. So use your body language to trick the players.
3. Character interaction slows things down. Encourage that when appropriate and discourage when you need the pace to pick up.
4. Know your session length and watch the clock. Each game session should have a bit of action, a bit of suspense, and a bit of character interaction.
5. Watch your players. If they look bored, they are bored. Pick up the pace.
6. Clocks are great for picking up the pace.
7. Social events are perfect for slowing things down.
8. Don’t be afraid to ditch the rules. Rules heavy games kill pace. Specifically Initiative. Initiative is the death of pace.
9. Avoid 3rd act resolutions for every side plot. Resolutions bring the game to a halt and then you have to ramp up tension and momentum again.
10. The short and long rest mechanic in D&D is the worst thing to ever happen to a roleplaying game. The greatest pacing killer of all time.
11. When the roleplaying gets repetitive it’s time to shake things up.
12. If you are running an action-oriented game then cut to the next scene quickly. Describe in less then a minute how the players have moved from one scene to the next and then turn it on again.
13. In fast paced games avoid description and use tropes. In slow paced games like thriller and horror take the time to set the scene including in depth descriptions. Use all of the senses.
14. All games should build throughout the episode. End on a high point, never a low point or it will feel like the game has fizzled out. We want them eager to come back next week and play. This is why the cliffhanger was developed.
15. When creating an adventure make sure that each scene propels the plot in some way.
Latest news from around the world of table top roleplaying. On this episode, Mike and I talk WOTC and AI Art.
I love historical roleplaying games.
Ok, maybe not straight up historical games, but I love games that take place in a world not too different from our own. I like to be able to use real pictures, real maps, real places, and in some instances real people to flesh out my games.
My fantasy games tend to be low magic with the Vandals facing the Romans. I love Call of Cthulhu for its basis on our own world. Sci-fi games just build on tech we have now.
And then there is age of sail. I love that period in time where swords and pistols share space. Where man has conquered the vast ocean and cultures collide. Where piracy is at its height.
That was running through my mind as I strolled the convention floor at Origins last year. I was looking for a pirate game, one that was more historically based then some of the fantastical stuff I was seeing. That’s when I stumbled upon it.
Pirate Borg. A pirate game based in the Caribbean, but taking all of the crazy horror elements of Mork Borg. It had a quick and easy game system, naval combat rules, and some really cool artwork. I picked up a copy and wasn’t disappointed.
Limithron is the company that created Pirate Borg and Luke Stratton is the man behind Limithron.
Luke has a fascinating background, from musician to event technician to artist and game designer he has brought that diverse background into Limithron and the results are truly fantastic. I had the pleasure of spending some time talking to Luke about Pirates, Pirate Borg, AI art, and his upcoming releases.
Welcome to Epic Adventure’s You Heard it Here Last.
We find ourselves talking about gaming news before we record the podcast. Who did what, Who is making what, who screwed what up, so we decided to start recording these little news discussions and sprinkling them in with our regular episodes.
So here we go, just chatting about gaming news that caught our attention.
https://www.hollywoodreporter.com/business/business-news/gamemaker-accuses-netflix-stealing-ideas-rebel-moon-franchise-1235603686/
https://www.dexerto.com/gaming/pathfinder-humble-bundle-offers-exciting-dd-alternative-for-2024-2452732/
Anticipation is the excitement you feel waiting for something you know is going to happen.
As we kick off the new year, I thought it would be a great opportunity to talk about anticipation, and particularly those things that we are looking forward to in 2024.
Games, books, movies, events, conventions and really anything that gets us excited.
But before I put Mike and Christina on the spot lets take a quick look back at 2023. Oddfish Games launched Radiance though a very successful Kickstarter, GenCon Blew up, and the Epic Adventure Podcast went from discussions after gaming sessions to a real thing. I’m not sure any of us would have predicted those events, but sense we didn’t do a podcast to hold us accountable after the fact, we are safe to claim we saw it coming. This time it’s going to be a little different. This time you will be able to look back and see if we got anything right.
So, Mike, Looking ahead at 2024, what’s one thing you are excited about on the horizon?
Downtime is that nebulous period between game sessions where the characters have an opportunity to pursue long term goals or simply handle a little organization, rest, and repair before the next big adventure.
Players can use the downtime by announcing what their character will be doing over the next couple of weeks. Anything from buying equipment, crafting magic items, fighting in the arena, building a castle, or getting sloppy drunk at the local inn is possible. The game master rolls some dice and tells the players the outcomes of their characters actions. Weeks go by in minutes.
Everyone ready to get back to the adventure?
Cool.
And back into the dungeon we go.
Over the years downtime has evolved to a full set of rules in D&D 5e. But that wasn’t always the case.
In Gary Gygax’s original rules for dungeon and dragons everything happened in real time. Including the time between games. If your group got together on Sunday afternoon and began exploring the dungeon, they had better come to a good stopping point before calling it a night because if a week of real time passes before the gang can get back together again then a week of game time passes in the campaign world.
Minute for minute, hour for hour, day for day.
Personally, I love that idea.
It’s often called persistent roleplaying and is most commonly found in Massive Multiplayer Online Role-Playing Games such as Everquest, Lord of the Rings Online, and Star Wars The Old Republic. But you can do the same thing with your table top games.
By utilizing concepts like play by post, emails, discord and other online tools the game doesn’t have to stop when the players call it a night. All of the traditional downtime activity can occur, but in a more fluid roleplaying sense. Instead of rolling a dice to see if the Paladin started his new church use discord to play out the relevant planning, conversations, and problems that arise during the week. When the players come back together for the game, they will have a rich history to share with each other, improving roleplaying all around.
Does this take work. Sure it does. The game master will have to be available to read the messages and respond in kind. The players will need to responsive to the questions and interaction created by the game master. But really you are only talking about an extra 20 minutes or so a day to have a persistent and ongoing world to adventure in. Instead of turning downtime into a series of random rolls we allow are characters to live and populate the adventure world we have created. This doesn’t eliminate the concept of downtime, on the contrary it elevates it to a whole new level.
Because everyone needs downtime.
As a matter of fact, Mike, Christina, and I need some Downtime ourselves. With the holiday season upon us it seems like a perfect opportunity for some downtime. We are going to take December off and level up.
In January we will be back with all new episodes for Season 2 of Epic Adventure.
And Mike, Christina, and I will be sporting new level 2 characters with a better THACO and maybe even a +1 quip here or there.
We look forward to seeing you in January.
Until then, Have an Epic Adventure.
“When a man's partner is killed, he's supposed to do something about it. It doesn't make any difference what you thought of him. He was your partner and you're supposed to do something about it. Then it happens we were in the detective business. Well, when one of your organization gets killed it's bad business to let the killer get away with it. It's bad all around-bad for that one organization, bad for every detective everywhere.”
If you are familiar with that little snippet of dialogue then we can be friends.
That’s from the Maltese Falcon, a 1930’s detective novel by Dashell Hammett. I was first introduced to the genre by the movie of the same name staring Humphry Bogart. I was entranced with the dark setting, the smokey atmosphere and the snappy dialogue. To this day the movie poster of the Maltese Falcon hangs in my living room.
After that fateful meeting I devoured everything noir and mystery I could get my hands on. Dashell Hammett was always my first, and Sam Spade has always been my favorite detective but with one sentence Raymond Chandler won the prize.
“I'm killing time and it's dying hard.”
For some of you out there you don’t go for that tough guy writing. You might prefer John McDonalds Travis Mcgee, or Gregory McDonalds Fletch. You might love Agatha Christie’s Hercule Poirot or Miss Marple, or maybe your go for the more modern detective like Micheal Connolly’s Bosch or Lee Child’s Reacher.
No matter your favorite there is no denying the pull and allure of the mystery genre and there is no denying the impact bringing elements of the mystery genre into your roleplaying games.
In this episode Christina and I are going to talk about the mystery genre and how to include it into your games.
Christina, who is your favorite detective and why?
Good tools are everything.
What’s interesting is that the same concept applies to your table top roleplaying games. Without the proper tools it’s much harder. Sure, the only real things you need is an imagination, but trust me. If you have the right tools for the job everything just got easier.
In this episode of Epic Adventure Mike and I are going to talk about tools, specifically the tools that can help you make your games epic.
Mike, this is a topic that is near and dear to your heart. You are always playing around with new tools for gaming. It’s like you are searching for the holy grail of game tools. Why is that?
https://www.chessex.com/ For Dice
https://campaigncoins.com/collections/rpg-coins Metal Coins
https://oddfishgames.com/collections/adventure-scents Adventure Scents
https://syrinscape.com/ Sounds for your RPG
https://www.heroforge.com/ Miniatures
https://app.demiplane.com/home
In 1981 Chaosium Publishing released Call of Cthulhu written by Sandy Peterson and it has dominated Horror and Mystery Table Top Roleplaying ever since. Today it is on its 7th edition and it has spawned spinoffs like Delta Green, Board Games like Arkham Horror, as well as collectible card games, video games, animated shows and even television shows such as Lovecraft Country.
Today we are joined by
Mike and Jen Howlet, the owners of Oddfish games to talk about one of my favorite ttrpg’s. But it is not must my favorite. It’s Jen’s favorite as well.
Jen, why do you love Call of Cthulhu?
As I have said before Moldvay D&D was my gateway to roleplaying. Traveller, GURPS and Call of Cthulhu came shortly thereafter. Those 4 games heavily shaped the way I felt about roleplaying, from the settings to the mechanics. They were so different from one to the next. Fantasy, Sci-Fi, historical and horror roleplaying, what more could you ask for. D20’s, 2D6’s, 3D6’s, and percentile dice rounded out the mechanics. Seriously everything had been tried, everything had been discovered.
Or so I thought.
By 2010 I had hit that lull in roleplaying that I think everyone does in their lifetime. Family, work, and life had taken up what little free time I had so the extent of my gaming was glancing at the bookshelves filled with rule systems as I passed by for other things.
What that meant was that I missed it. A sea change in the roleplaying community. Something truly new and exciting had shaken up the RPG world.
It was a little game called Apocalypse World.
The post-apocalyptic setting wasn’t anything new, but what was new was the dice mechanics, and more specifically the dice results. In every game prior to Apocalypse World when you rolled the dice you either succeeded or failed. There were only 2 options, but Apocalypse World added a third possibility.
Success with consequences.
So now when you rolled the dice you could fail, succeed, or have a success at some cost to the character. What cost you might ask? Well, that was up to the GM and the Player to decide.
This idea created an explosion in the roleplaying world. A big bang of creativity. Hundreds of new independent roleplaying games were launched by this single idea. Today it is known as Powered by the Apocalypse and Christina and I are going to take a deep dive into the concepts, mechanics, and settings of the PbtA craze.
Steve and Christina pick right up from where they left off with the Pirates of the Drinax campaign.
In this episode we get to see how the crew was introduced to life in the Traveller Universe from earning a living to paying a ship mortgage. We also discuss their introduction to combat and we end on some major plot points starting to develop.
In this episode of Epic Adventure Mike and Steve talk about Computer Roleplaying Games and are they ready to take over the Table Top Roleplaying Market. We specifically talk about Baldur's Gate, Star Citizen, and Starfield.
In this episode we are taking a deep dive into creating and running a campaign. Specifically the Pirates of Drinax from Mongoose Traveller. But to do this, we have decided to flip the script.
For these episodes Christina will be our host and she will interview Steve about the campaign. How decisions were made, what type of preparation went into the game, how characters and plot developed and how the actual games deviated from the written material.
This is the first in a series of episodes and beware, there are spoilers ahead.
In this episode Mike, Christina and I talk about the busiest month in gaming. Origins and GenCon are the two biggest table top gaming conventions in the United States and they happen roughly one month apart.
Oddfish Games had a vendor booth at both conventions and we discuss our experiences with the events and dig into the good, bad, and even ugly.
On this episode Christina and I are going to dive into Fantasy movies and talk about their impact on roleplaying games. We are going to point out a few of our favorites and how they have either leaned into the tropes of roleplaying or in many cases created those tropes.
Now, before we dive to far into this topic, we have a caveat. We have decided that Peter Jackson’s Lord of the Rings Trilogy, Conan the Barbarian, and The Princess Bride are perfect films so we won’t be talking about those. Besides you’ve all seen those right?
Right?
Ok, so here we go.
Gamma World, the 1978 Post Apocalyptic roleplaying game from TSR. It was my very first TTRPG.
I can still fondly remember picking the boxed set up from this hole in the wall gaming store. At the time, the store focused on selling model railroad accessories and miniatures for wargames, but they had one book shelf in the corner that held roleplaying books. The cover of the box had an image of a destroyed and overgrown city with men carrying laser rifles approaching it.
I bought it immediately and read it cover to cover as soon as I got home.
I wanted to play so badly, but no one I knew played roleplaying games, much less ran roleplaying games. So, I started prepping, making characters, and coming up with ideas. Then I wrangled a few friends and started running my very first roleplaying game.
It was a glorious disaster.
Over the years I became the forever Game Master or Dungeon Master or Keeper or Referee or … well the names for the role varies as much as the styles and that’s what Mike and I will be discussing in this episode. We are talking about Game Masters, what it is and what types of styles and skill you should develop or avoid to make your games epic.
Mike, do you remember the very first game you ever ran? What is the role of the Game Master?
It was my freshman year of high school and my buddy had gotten very excited about a new module. He wouldn’t tell me what it was, but for months all I heard about was how awesome it was going to be. He was reading it over and over again, making lists of items, writing down enemies and NPCs. It was going to be his first game as a GM.
I was getting stoked for it.
We gathered at his house; I had brought the Mt. Dew. Pizza was in the oven.
That is when he revealed our new campaign with a flourish.
Tomb of the Lizard King!
I had read it last year.
At that point I could have made a big deal about already reading the module, but it would have crushed him. So, I kept my mouth shut and just played. It did not take long before I came to my first problem. The PCs needed to go a certain way, but the party was leaning towards an entirely different path. I could see my buddy was struggling to get everyone headed in the right direction for the encounter. So that is when I used my knowledge of the module to get the game back on track. A brief impassioned speech later and the rest of the PCs were back in the game.
My buddy was so happy after the first session and everyone had a ball. The game went perfectly.
That was Metagaming and to hear people talk about it, I was a monster for doing it.
But all metagaming is not considered equal and in this episode Christina and I are going to talk about metagaming. What it is, why it is bad, why it is good, and why it is just another tool to make your games Epic.
Christina, what is metagaming?
In February of this year, we kicked off the Epic Adventure Podcast with D&D. Specifically we got together and talked about the D&D OGL Debacle. By now you are all familiar with that, but if you need a refresher go back and listen to episode 1. Mike does a great job breaking down the history of that mess.
When Hasbro and Wizards of the Coast threw in the towel on the OGL everyone breathed a sigh of relief. But it was pretty clear based on the sort of apologizing and the obfuscating coming out of the house that dragons-built things weren’t cool in the pacific northwest.
Then Wizards of the Coast sent Pinkerton agents after a YouTuber who got his hands on some magic cards. Next, they announced that their new Virtual Table Top was going to be using a massive graphics system, additionally they said they were going to roll out a new “Not Version 6” edition of D&D, and finally they raised their book prices, by a lot.
To me, the nail in the coffin was Critical Role announcing they are releasing their own TTRPG System. You know, Critical Role, the streaming live play through that I feel single-handedly resurrected the TTRPG community. They were bailing on D&D and it made me ask Mike?
Mike is D&D Dead?
Origins Game Fair is one of the largest tabletop gaming conventions in the United States. And Oddfish Games is going to be there.
If you are into roleplaying games, board games, miniatures, wargaming or any other tabletop game then you have likely heard of Origins. And if you haven’t then, well, now you have.
Origins started in 1975 and since 1996 It’s been held in Columbus Ohio. It’s arguably the second largest gaming convention in the United States behind GenCon (by the way Oddfish Games will be at GenCon too) and this year Oddfish Games will have a booth.
If you visit Origins then stop by and say hi. We will be at booth 544 under the Adventure Scents/Oddfish Games name and we will have a bunch of things for you to check out;
Over the last several episodes we have been showing you how you can use radiance as a GM tool to help you design adventures for your players. First, I put Christina on the spot by presenting her with some randomly drawn cards from Radiance and she did a great job coming up with a neat little adventure. Then, I used those same cards with Mike to showcase how versatile the cards are and how much replay ability Radiance has built into the system.
Today we though it would be fun to show you how players can use Radiance cards to help them create characters. To do this Christina is going to use the Radiance cards to help me create a character for the game she created 2 episodes ago.
I’ve got a feeling she is looking forward to putting me on the hot seat.
These episode builds on our last one. This time Mike takes over and builds an Adventure using the same Radiance Cards used by Christina. It's amazing to see the similarities and differences. It also highlights the replay-ability of the game.
https://oddfishgames.com/
https://oddfishgames.com/products/radiance
In this episode of Epic Adventure we are going to use Radiance cards to build an adventure for our players.
Radiance Adventure Engine is a new game from Oddfish Games. These sets of cards and rules allow you to solo roleplay any of your favorite roleplaying games. The system is truly universal. It can also be used as an excellent GM tool to help you create campaigns, adventures, and ideas on the fly.
Steve is going to pull Radiance Adventure Cards randomly and present them to Christina who is going to use those cards to build an adventure for her players. The trick is she is going to do this in real time. This is a great episode to see how the Adventure Engine works as well as getting a feel for using the tool to help you with your own games.
https://oddfishgames.com/products/radiance
https://oddfishgames.com/
In this episode of Epic Adventure Steve talks to Mike and Christina about the development of the Radiance Adventure Engine.
Mike shares how The Shine Storytelling Engine morphed into Luminous and eventually Radiance. Christina gives us a breakdown of how the system works. And I talk about my play-testing experience.
Radiance is a new game from Oddfish Games, or should I say it's a new game tool. It allows you to solo roleplay any TTRPG system you can think of and, I believe it's the best new tool for game masters and players alike.
You can find more at the following links.
https://oddfishgames.com/
https://oddfishgames.com/products/the-radiance-adventure-engine-pre-order-wip
https://oddfishgames.com/products/shine-pre-order
https://oddfishgames.com/products/luminous-pre-order
I was 9 years old when I finally talked my mother into taking me to see this new movie my friends had been talking about. I still remember how excited I was when the lights went down and the music swelled from the movie screen.
Star Wars
When Luke and Han got their awards at the end, I remember wanting to be Luke Skywalker.
Oh, sorry, I didn’t give you a spoiler alert.
Wait…
If I have to give you a spoiler alert for Star Wars you are not from this planet. Just for future reference this episode will likely be filled with spoilers so consider yourself warned.
Now, where was I…
That’s right, Luke Skywalker, I wanted to, no needed to be Luke Skywalker. I wondered if that new role-playing game Dungeons and Dragons would let you play Luke?
The short answer
Hell Yes.
In this episode Christina, another avid “B” movie fan, and I are going to talk about movies.
Specifically, Why and How to use them as fodder for your roleplaying games. We will also give you a few of our favorites to add. But before we get to the specific movies lets answer the Why and How questions.
Star Wars: https://en.wikipedia.org/wiki/Star_Wars_(film)
Ninja Hunter: https://www.themoviedb.org/movie/39879-ren-zhe-da-jue-dou?language=en-US
Streets of Fire: https://en.wikipedia.org/wiki/Streets_of_Fire
Godzilla: https://en.wikipedia.org/wiki/Godzilla_(1954_film)
Prince of Darkness: https://en.wikipedia.org/wiki/Prince_of_Darkness_(film)
The Last Dragon: https://en.wikipedia.org/wiki/The_Last_Dragon
My Science Project: https://en.wikipedia.org/wiki/My_Science_Project
Rollerblade 7: https://en.wikipedia.org/wiki/The_Roller_Blade_Seven
Predators: https://en.wikipedia.org/wiki/Predators_(film)
The Warriors: https://en.wikipedia.org/wiki/The_Warriors_(film)
Dead Men Don’t Wear Plaid: https://en.wikipedia.org/wiki/Dead_Men_Don%27t_Wear_Plaid
The Dirty Dozen: https://en.wikipedia.org/wiki/The_Dirty_Dozen
My first campaign was Waterloo.
That’s right, I said I got into tabletop roleplaying through miniatures and my first campaign was Waterloo. I played the Coldstream Guards and went into the game pumped because I thought they were so cool.
It took us weeks to play, hours in my buddy’s garage, rearranging large sheets of plywood on sawhorses to set up the battle boards.
Late nights with measuring tapes, templates, and dice.
I loved it.
So, when I found out they had “Campaigns” in my new favorite hobby roleplaying I was a little confused. Because a campaign was a series of battles. How did that work in an open-ended fantasy game?
Well, it works, and it can be truly amazing.
On this episode Mike and I are going to talk about Campaigns. What they are, whey they are awesome, and how to go about creating one.
Mike, do you remember your first campaign?
You were curious what this D&D thing was all about. You saw the shows, and heard a few podcasts, you even enjoyed the trailer for the new movie.
So, you gave it a shot, and liked it. Now after a few games your eyes have been opened to the wonderful world of tabletop Roleplaying. What’s next?
Don’t worry, we’ve got your back.
On this episode of Epic Adventure Christina and I are going to break down our favorite Roleplaying games that aren’t D&D and why we love them so much.
We are going to give you our three favorite games with a little background and description in case you are interested. They are not in any particular order, and we recommend checking them out, buying them, and using them to run Epic Adventures.
Christina, start us off with one of your favorite games.
Here are links to Christina’s Games
Apocalypse World: http://apocalypse-world.com/
Night Witches: https://bullypulpitgames.com/products/night-witches
Pasion De Las Pasiones: https://magpiegames.com/pages/pasion
Cortex Prime: https://www.cortexrpg.com/
Savage Worlds: https://peginc.com/savage-settings/savage-worlds/
Fate: https://fate-srd.com/
Here are links to Steve’s Games
GURPS: http://www.sjgames.com/gurps/
Call of Cthulhu: https://www.chaosium.com/call-of-cthulhu-rpg/
Feng Shui: https://www.atlas-games.com/fengshui/
Christina and I had such a great time with our last podcast we couldn’t wait to get back at it…
But what should we talk about next?
“What do you think, world building? Campaign creation? Game design?” I said….
“Why don’t we start basic with how to Roleplay” Christina responded
Wait, what…you mean like How to Roleplay, sure that should be easy…not.
Welcome to the most difficult easy topic we could cover How to Roleplay and because it was Christina’s brilliant idea, she gets to start us off,
It’s all yours Christina…
Steve and Christina chat about what roleplaying is, and how to get started. We also address common mistakes new players make and some ideas for taking your games to the next level.
I’ll never forget one of the first games I played with Mike Howlett. I was a forever GM, and I really enjoyed running things, but I had just met Mike through a mutual friend, and he was firing up a Cyberpunk Red game.
Color me intrigued…pun intended.
Session Zero rolled around and Mike got us started.
“If you click on the following link, it will take you to a website that has some information you might want about the game we are starting” he said.
So, I clicked the link.
The link took me to Legend Keeper.Com and that’s where I was introduced to how Mike plans for his games. Hundreds of pages of lore and information, images, links, locations, it was…a lot.
But that’s how Mike rolls. So today Mike and I are going to talk about World-building, how we go about putting things together and give you a few tips and tricks that might work for you.
Mike Howlett is the co-founder of Odd Fish Games. He is a longtime gamer, writer, designer, and one of my partners on this podcast.
Mike, You and I go about world-building very differently. How do you got started?
Mike and Steve talk about important steps in world-building, thought process, and how to get things moving. We also discuss two very different strategies and how they both have their strengths and weaknesses.
You may have heard a little something about Wizards of the Coast updating, changing, and/or deleting their Open Gaming License that has been a part D&D for 23 years.
Everyone, and I mean everyone in the business is talking about this. So, it only seemed proper that we kick off our new podcast “Epic Adventure” doing what everyone else is.
Talking about D&D’s OGL.
But we are going to take that one step further. We are going to give some ideas of how to move forward and talk about other gaming systems that we recommend.
But first who are we.
My name is Steve Kellams and I am just a fan with a radio voice. I started tabletop gaming in the late 70’s with Napoleonic miniatures. In 1981 I dove headfirst into Tom Moldvay version of D&D and since then roleplaying and tabletop gaming has been a passion of mine. I’ve been lucky enough to get the opportunity to host this podcast with a few amazing people who are going to join me on this Epic Adventure.
Mike Howlett is the co-founder of Odd Fish Games, a great independent game company with some fun little systems and a phenomenal universal solo roleplaying system you should check out. He is a longtime gamer, writer, game designer with more irons in the fire than hours on the clock.
Christina Stiso is a gamer and Creative Designer for Odd Fish Games. She is a PhD student studying game-based learning and on the board of directors of the nonprofit organization Tabletop Gaymers.
Both Christina and Mike are joining me today to kick of the Epic Adventure Podcast
We are definitely starting with a bang.
Players who are new to Tabletop Role Playing Games make the fatal mistake of thinking that class and race equal character.
Nothing could be further from the truth.
In this episode we are going to explore creating compelling characters and give you some things to think about the next time you put pen to paper and start making that Half Dragonborn Half Tiefling Ranger Barbarian Warlock Noble.
The rulebooks for RPG’s love to talk about character classes, character races, character archetypes...with that many characters being thrown around you would think we are in a Monty Python sketch.
Players often fail to understand that characters are made up of personality traits…not stat blocks.
Joining me today to talk about creating compelling characters is Christina Stiso one of my partners in crime on this podcast Christina is a long-time gamer and Creative Designer for Oddfish Games. She is a PhD student studying game-based learning and on the board of directors of the nonprofit organization “Tabletop Gaymers.”
En liten tjänst av I'm With Friends. Finns även på engelska.