Taking one game per month (old, new and everything in between) and talking though an in-depth examination of narrative, mechanics, theme, and the interplay between the three.
The podcast Pixelated Playgrounds is created by Pixelated Playgrounds. The podcast and the artwork on this page are embedded on this page using the public podcast feed (RSS).
In this episode, Josh and Bryan don their pixelated sombreros and head into the Mesoamerican wilderness to check out the latest in indie tactical greatness with Arco! Boasting some snappy writing, inventive tactical gameplay, and truly gorgeous pixel artistry, Arco has a lot on offer. Arco is the product of Polish pixel artist Franek Nowotniak (one of Josh’s pixel artist idols), Australian game developer Max Cahill, Spanish composer and sound designer José Ramón "Bibiki" García, and Mexican developer Antonio "Fayer" Uribe, and published by Panic Inc. While it initially did not have the commercial success the team hoped for, it has begun to quickly rack up awards and nominations as we near the end of 2024. It can be tough to break through in today’s indie landscape, with so many high quality games coming out every week, but Arco is beyond a shadow of a doubt a game that is worth your time. From the compelling “inverse Western” story which conveys a unique perspective on the history of the colonization of the Americas, to the novel tactical mechanics which integrate player choice in a profound and intriguing way, you will not find many games that feel as tight and well integrated as Arco. So saddle up and join Bryan and Josh on their quest for revenge, er I mean, discussion as they journey through Arco!
Three Word Reviews:
Bryan - Personal Pixelated Parables
Josh - Fresh Tactical Take
This episode Clint, Josh, and Bryan pledged their eternal service to the Emperor and suited up in some fancy new blue power armor to defend humanity in Warhammer 40,000: Space Marine 2! While only one of us has played the series’ first entry, the Warhammer atmosphere and Saber Interactive’s tight and polished co-op gameplay pulled all three of the guys through to victory. Its rare in today’s video game release landscape to get a well-scoped and extremely high fidelity co-op campaign like Space Marine 2’s, so if you are a fan of co-op PVE, enjoy the Warhammer Universe, or just like stomping around as a giant space marine then be sure to check this one out! So suit up with Bryan, Josh, and Clint as they face down the Tyranid scourge in Warhammer 40,000: Space Marine 2!
Three Word Reviews:
Bryan - Epic Cooperative Crusade
Josh - Big Boots, Filled
Clint - Gears of Warhammer
Have you ever asked yourself what quirky humor forward take on a breach and clear tactics game featuring wizards might look like? Well about 8 years ago Tom Francis of Suspicious Developments did just that, and what started as a throw away in-joke amongst colleagues is now one of the most impressive and enjoyable indie games of 2024. Bringing his signature wit in the writing and character development along with a tactics sandbox that is polished to a mirror shine Tactical Breach Wizards is a step in the right direction for everything Francis and his studio have been building towards with their previous outings. So hop on your tactical broomstick and set your assault wand to stun as Bryan and Josh flex their magical mastery with Tactical Breach Wizards!
Three Word Reviews:
Bryan - Tom’s Tactics Triumph
Josh - Terrific, Brief, Witty
Join Josh and Bryan as they flex their design skills, mostly unsuccessfully, and still manage to create incredibly charming scenes with Townscaper and Tiny Glade. Both of these games offer a different take on the ‘city painting’ or ‘diorama design’ genre of creative game. With little to no direction, and a not insignificant helping hand extended to the player, both of these games interpret the player’s design decisions and render them into utterly gorgeous structures, landscapes, and villages. Townscaper, released in 2021, is the passion project of the developer Oskar Stålberg, who also created Bad North among other projects. It allows the player to create a tiny seaside town with just a few clicks. Tiny Glade was released in 2024 and offers the player the opportunity to create a cozy castle or village diorama set in the variety of seasons with a truly impressive camera mode with which the player can then share and experience their creation. So join Bryan and Josh, and lets get creative!
Three Word Reviews:
Townscaper
Bryan - Needs a Checklist
Josh - Building with Oomph
Tiny Glade
Bryan - Daily Creative Meditation
Josh - Cup of Tea
Show Notes:
Josh's Latest Game: Neongarten
Its been a while since Bryan and Josh sat down and recorded a podcast about a good old fashioned Narrative Game… enter 1000xResist, the narrative game that Bryan brought to Josh after being completely blown away by the game’s incredible economy of storytelling and deep, varied themes. Needless to say, both were enthralled with Sunset Visitor’s foray into game development and the lengthy conversation they had is testament to the deep read the game received, and deserves. At its heart 1000xResist is a walking sim about a society of clones existing in a post apocalypse an unknown number of years after an alien invasion. The clones are all descended from a young woman who was immune to the disease that the alien Occupants brought. What makes it unique (among many things) is its attention to cinematography, captivating theming, and frequent narrative swerves. Its an incredible work of storytelling, featuring unique exploration of multiple key topics including: family, immigration, resistance, illness, oppression and more. So join Bryan and Josh in praising the ALLMOTHER that this game graced our PC’s and listen in for an in depth, spoiler-filled discussion of the experience. Hekki Almo, Hekki Grace!
Three Word Reviews:
Bryan - Break the Cycle
Josh - Watch and Remember
Show Notes:
In this podcast Bryan and Josh dive into two minimalistic, manic roguelikes: Tiny Rogues and SNKRX! Tiny Rogues by RubyDev a fantasy rogue-lite dungeon crawler that plays in the bullet hell genre, complete with twin-stick controls. It also boasts some lite RPG elements and a cornucopia of classes to choose from. The ability to end up with a completely wild and enjoyably broken build in Tiny Rogues is extremely entertaining, and kept both Bryan and Josh coming back to see how far they could advance in the game’s meta-progression layer. Next up, with SNKRX the guys build a snake out of RPG party classes and sent them to battle against colorful pellet enemies. SNKRX is the more minimalist of the two, sporting only colorful, pill-shaped enemies on a black background for your multi-colored ‘snake’ to defeat, but the depth of build variety and enjoyable synergies to discover were enough to make this a game that was easy to return to over and over. So get ready to give it ‘one more run’ with Josh and Bryan as they talk through Tiny Rogues and SNKRX!
Three Word Reviews:
Tiny Rogues
Bryan - Bountiful Build Variety
Josh - Bite-sized Bullet Ballet
SNKRX
Bryan - Snakes Sneaking Synergies
Josh - Sneaky Snakey Snack
Show Notes:
Things are heating up over at Pixelated Playgrounds HQ, but that just because Bryan and Josh have been playing firefighting / cat saving platformer, Nuclear Blaze! Created by Sébastien Bénard, one of the developers behind the excellent Dead Cells, Nuclear Blaze was originally designed for Bénard’s child as he noticed a striking lack of firefighter focused video games. Bénard and his studio Deepnight games, took on the mission of creating a game that his child could play, creating Nuclear Blaze with a built in ‘Kids Mode’ as well as a more difficult ‘Hold my Beer’ mode for players seeking a greater challenge. Sporting some eye-popping pixel art and a novel fire spreading mechanic, Nuclear blaze is a short and sweet platformer with a lot to admire. So grab your hose and helmet and skydive into the depths of Nuclear Blaze with Josh and Bryan.
Three Word Reviews:
Bryan - He’s on Fiiiiirreee
Josh - Fun Fiery Explosion
After a development cycle spanning almost a decade, Unicorn Overlord released in March of 2024 to the joy of Ogre Battle fans everywhere! Two of those fans, namely Bryan and Josh, picked up the game and dug right in. With Vanillaware’s signature art and polish on full display Unicorn Overlord makes a stunning first impression and backs it up with an incredibly deep and complex battle system which is fitting for the titles which inspired it. It has been over 25 years since Ogre Battle 64 released for the Nintendo 64, and while Unicorn Overlord does not reach the narrative heights of Ogre Battle or Tactics Ogre, it certainly has enough going for it that folks craving a real time tactical RPG will have plenty to sink their teeth into. So pour yourself a mug of ale and sit down beside the fire with Bryan and Josh as they discuss their experience leading a revolution in Unicorn Overlord!
Three Word Reviews:
Bryan - Tinkering Against Tyranny
Josh - Somehow Too Much
In this episode Josh and Bryan go down a rabbit hole with 2024 indie hit, Animal Well. What starts off as a non-violent, platforming based metroidvania game, quickly gives way to a truly mysterious and intricately puzzle-driven experience. As the first solo endeavor from developer, Billy Basso, as well as the first title for game game’s publisher, Big Mode, Animal Well is a triumph critically, commercially, and perhaps most importantly, in terms of sheer novelty and design polish. So grab your bubble wand and hop on over to listen to Bryan and Josh puzzle over the incomparable Animal Well!
Three Word Reviews:
Bryan - Magnificent Mystifying Menagerie
Josh - Play and Discovery
Before 2020, Square Enix had been dancing around the question of how to do justice to a Final Fantasy 7 remaster for over a decade, and with the release of Final Fantasy Remake they finally answered that question. Using a state of the art combat system, a faithful re-interpretation of the source material (with some twists!), and a stunning meta-commentary on what it means to re-make a game, Final Fantasy 7: Remake was a stunning experience that both Clint and Bryan loved. Four years later, with the release of its sequel, Final Fantasy 7 Rebirth, they sat down to record a podcast on their experience with the two recent Final Fantasy 7 games, with a focus on Rebirth and its impeccable road trip vibes.
The amount of additional context and pathos Square were able to bring to the first disc of the original Final Fantasy 7 alone was enough to excite Bryan and Clint for Rebirth, but they could not have imagined the sheer scale that would be on display with Rebirth’s portion of the story. Overall these two games have Bryan and Clint eagerly anticipating the continuation of this endeavor. So get on your chocobo and ride along with Bryan and Clint as they talk through FInal Fantasy 7 Rebirth!
Three Word Reviews:
Bryan - Dream Road Trip
Clint - Not Just Nostalgia
Bryan and Josh recently spent some time managing a series of settlements in rogue-like city builder and prophecy-defier, DotAGE. Long time project of solo game developer, Michele Pirovano, DotAGE is wonderful little management sim with bright cheerful pixel art, sharp entertaining writing, and a level of ease and polish that you do not often see in the worker placement genre of games. What really sets the game apart though is the game’s prophecy and apocalypse mechanics, which sets up a series of compelling problems for your fledgling settlement to grapple with. So grab yourself a roast chicken and settle in for a conversation about the hope and despair that Josh and Bryan experienced as they tested their fate playing DotAGE!
Three Word Reviews:
Bryan - Pixels, Prophecy, Personality
Josh - No Golden Path
Links:
Bryan and Josh continue their race down memory lane for the Sonic series with a look at Sonic the Hedgehog 1 and 2! Both of the guys have a long history with these titles and were excited to take a look back at the character’s origins. While the original Sonic the Hedgehog was certainly an impressive debut for the Sega mascot, it did not have quite as much of the series’ signature speed as one might expect. Meanwhile Sonic the Hedgehog 2, refined and solidified what would become the standard-bearer for the ‘momentum platformer’. So lace up your red kicks and join us in ‘Nostalgia Nights Zone’ for this discussion of Sonics first two titles.
Three Word Reviews:
Sonic the Hedgehog:
Bryan - Gotta Learn Patience
Josh - Solid First Steps
Sonic the Hedgehog 2:
Bryan - Hot-dogs and Happiness
Josh - One to Remember
Its time for another Casino Cast with Josh and Bryan! Last time we tackled dice (Dicey Dungeons) and slots (Luck be a Landlord), so this time around we are tackling cards with recent world-beating indie success, Balatro, and more dice with the extremely compelling roguelike, Slice & Dice. Balatro is a game that at this point needs no introduction: The run based score-beating roguelike using the language of poker has captured the hearts and minds of critics and players of all stripes due to its extremely compelling mechanical twists and accessible presentation. Slice & Dice, on the other hand, takes cues from party based roguelikes but represents each of your ‘heroes’ as one 6 sided die. The complexity the game layers in from that simple premise is remarkable, but what truly captured Bryan’s admiration is the game’s stellar iOS port. Great games come in many shapes and sizes, but not every game can claim to be great on such a wide variety of form factors.
The casino continues to be a rich vein for roguelikes to experiment with, so pull up to the table and put on your poker face as Josh and Bryan engage in some table talk on these two great games!
Three Word Reviews:
Balatro: Bryan - Hedge Your Bets, Josh - Bait, No Hook
Slice & Dice: Bryan - New Mobile Standby, Josh - Fully Loaded Dice
Bryan and Josh recently got stuck in a time loop out in deep space and wound up playing a lot of cards trying to fight their way out… in other words: For this episode they played Cobalt Core! Even in a crowded genre like the roguelike deckbuilder, sometimes a game can do so many things right (and a few things transcendently) that it breaks through the noise to become a new favorite. Rocket Rat’s second game (and second IGF nominee) was such a game. What it brings to the table in terms of novel mechanics and quick satisfying gameplay loops, is supported in spades by some truly outstanding music by composer Aaron Cherof and charming writing by the team. So buckle in and get ready for another loop with Bryan and Josh as they discuss the intergalactic hi-jinks of Cobalt Core!
Three Word Reviews:
Bryan - Mid-row and Music
Josh - Deep Space Decks
In this podcast the whole crew squads up to play the latest and greatest in Co-Op PVE action, Helldivers 2! As soon as word of the game’s rock solid mechanics and exceedingly fair live service implementation reached his ears, Clint boarded his Hellpod and shot like a literal bullet into the fray. His enthusiasm eventually spread to Bryan and Josh, and the team welcomed back seasoned Helldiver and re-appearing guest, Andy, to round out our 4 person discussion. This game has a fascinating evolving storyline… both in the game and in real life, so keep in mind we had this discussion around mid-April if recent events are not referenced. Now grab your standard issue Super Earth Listening Aparatus and strap in for Helldive into this discussion of the mechanics, theming, and co-op goodness that make Helldivers 2 an experience to remember!
Three Word Reviews:
Bryan - Solidarity Supersedes Sweatiness
Josh - Pressure, Pacing, Direction
Clint - Democratize with Friends
Andy - Helldivers Never Die
In this episode, Bryan and Josh dip their toes into the idle/incremental game space! Three idle games have been chosen: Universal Paperclips, SPACEPLAN, and (the) Gnorp Apologue. All are quite different manifestations of the idle/incremental game and each has its own strengths and unique offerings to explore. Universal Paperclips (2017) was created by Frank Lantz of New York University and has been acclaimed as one of the best of the genre. It features a unique retelling of the paperclip maximizer thought experiment. SPACEPLAN (2017) was developed by Jake Hollands and published by Devolver Digital and features striking visuals and a relaxing synth-heavy soundtrack. Finally, (the) Gnorp Apologue (2023) is the game that spurred the conversation on idle games to begin with and as its description states: “is a game where you help small beings called gnorps get rich”. Its also quite visually interesting any layers in some unique ‘management game’ style mechanics. So listen in while Bryan goes to make some dinner and Josh stares with wrapped attention at his computer screen and they jointly put together their thoughts on this varied and interesting genre.
Three Word Reviews:
Universal Paperclips: Bryan - Existential Thought Experiment / Josh - An Argument Against
SPACEPLAN: Bryan - Perfect Entry Point / Josh - Waiting for Story
(the) Gnorp Apologue: Bryan - Prestige Incremental Management / Josh - Spectacle, Strategy, Screensaver
Aspiring linguist Josh and professional guess-and-checker Bryan recently made their way up the tower featured in 2023’s indie puzzle game Chants of Sennaar! Along the way they marveled at the game’s superb use of color, clever language puzzles, and occasionally regrettable use of stealth mechanics. At its heart, Chants of Sennaar is a game about culture and communication, so what better way to celebrate this wonderful game than through an in depth discussion about its design, themes, and artistry. Listen in as Josh and Bryan decipher the secrets of the Tower and make their way to the top of the class in 5 different (completely fictional) languages!
Three Word Reviews:
Bryan - Stratification, Translation, Unification
Josh - Language as Playspace
Isometric Games’ Tunic, released in 2022, is a game that delivers stronger than almost any other title on the promise of a genuine feeling of discovery. From you moment that you are dropped onto the isometric, flat color-shaded beach with nothing but the ethereal soundtrack by Lifeformed and Janice Kwan to keep you company, you are expected to start exploring. To start learning about the game’s various rules, systems, and secrets… because the game will not teach you about any of them itself! Tunic a modern title focused on the early 90’s idea of learning about a game through playground rumors and half understood foreign instruction manuals. Its a game that rewards looking beyond what’s immediately apparent on the screen and experimenting with every suspiciously placed object. On top of all of that, Tunic is also a formidable isometric combat experience. So squeeze through that secret passage into your Chamber of Podcast Listening and join Bryan and Josh for a spoiler-filled discussion of Tunic and its incredible in-game instruction manual!
Three Word Reviews:
Bryan - Game about Gaming
Josh - Lost and Found
Climb to new heights with Josh and Bryan as they ascend the tower, learn its history, and rediscover a love of climbing while playing Jusant! Developed by the narrative powerhouse studio, Don’t Nod, Jusant puts the player in the shoes of a lone wanderer who must ascend a desolate tower filled with remnants of a civilization long past with only their little blue blob buddy and an endless endurance for gripping hard surfaces. Its a truly majestic game, from the vistas afforded as you look back on your progress to the sweeping soundtrack, and both Bryan and Josh enjoyed every minute of their trek up the tower. So grab your rope and climbing spikes and join in for a journey up the tower in Jusant!
Three Word Reviews:
Bryan - Lesson in Patience
Josh - To New Heights
In this episode Bryan and Josh cover The Witness from Jonathan Blow… sort of. Actually they cover The Looker, which is a loving homage/scathing satire of Blow’s game and at the price of Free and the runtime of about 60 minutes, comes highly recommended by the guys. Good satire is hard to find and that is doubly so in the video game sphere, but developer Bradley Lovell hits the mark with The Looker which is just packed with jokes both written and mechanical. Listen in as Bryan and Josh do their best to not just repeat their favorite jokes.
Warning: Spoilers for the Witness abound!
Three Word Reviews:
Bryan - More Gaming Satire
Josh - Don’t Look Down
Join Bryan, Josh, and Clint for a journey through the Forgotten Realms as they cover the breakout D&D simulation CRPG, Baldur’s Gate 3! Larian Studios has a long history with RPGs but in 2023 they outdid themselves to create what many considered to be 2023’s Game of the Year. Despite a time gap of over 20 years since the last entry, Baldur’s Gate 3 holds true to what made the originals special while adding in a healthy dose of modern convenience and quality of life for the 5th Edition outing. So gather your party and listen in as Clint joins in for the finale of the journey Bryan and Josh started back at the beginning of 2023 as our book club adventuring party discusses Baldur’s Gate 3!
Three Word Reviews:
Bryan - Larian’s Legendary Legacy
Josh - A Translation Perfected
Clint - Isometric RPG Resurgence
In this episode Josh and Bryan play the aggressively random, and often unbeatable “Immersive Sim for People Who Hate Immersive Sims”, Mosa Lina by Stuffed Wombat. Its a unique experience that markets itself as a response to the current trend of Immersive Sim design, where abilities are often part of a "Lock and Key" system, where every ability is a tool that is meant to overcome a single type of problem. Mosa Lina’s randomness guarantees that the player will need to make use of whatever tools are currently at their disposal to retrieve (or destroy) their target and return to the start. Its a brave experimental approach that speaks not only to the developer’s design ethos but also to their commitment to the goal of the project. So join Josh and Bryan as they struggle, sometimes helplessly, to surmount the challenges and discuss the merits of Mosa Lina!
Three Word Reviews:
Bryan - Relax and Resolve
Josh - Spirit of Play
What do you get when you cross the mechanical sensibilities of a casual MMO / mobile game developer with the aesthetics and charm of an indie game studio, then top it off with a dash of abnormally high production value? In the case of Dave the Diver, it is a tasty frozen cocktail of relaxing, tropical fun! For this podcast, Josh and Bryan retire to the tropics and try their hand at sushi restaurant operation / scuba diving. The publisher of several MMO megahits, Nexon, tried their hand at a casual game and took the gaming community by storm in 2023. Listen in as Bryan and Josh do their best to roll up what makes this potent combination of fishing, restaurant management, and undersea adventure a game worth diving deep into.
Three Word Reviews:
Bryan - Deeper Restaurant Sim
Josh - Deep Sea Stardew
I think most people knew we were in for something special with the Legend of Zelda: Tears of the Kingdom, but I don’t think anyone quite realized how special. Navigating a six-year-long development cycle that included a pandemic, the Zelda Team has once again ascended to new heights (and new depths) to bring the world an astonishing follow-up to the beloved Breath of the Wild. Keeping the same sense of exploration and discovery while flexing their narrative muscles in new ways, Tears of the Kingdom keeps what made predecessor great while bringing in new and compelling ideas for the Zelda series. Hyrule has never been more alive or more familiar, and yet somehow it feels completely novel at the same time. So join Bryan, Josh, and Clint as they build themselves a makeshift podcasting vehicle and launch into a discussion of the mechanical, narrative, and thematic aspects of what made Tears of the Kingdom truly shine.
Three Word Reviews:
Bryan - Ascending, Despite Everything
Josh - Against All Odds
Clint - It Finally Clicked
Show Notes:
Playing with Nature: On “Tears of the Kingdom” as Ecofiction
Eiji Aonuma, Zelda’s mastermind, is at the peak of his power - The Washington Post
Making Tears of the Kingdom: Inside The Legend of Zelda's finest hour
Bryan and Josh were feeling a bit nostalgic and with the recent re-release of the Sonic classics through Sonic Origins, so they decided to revisit an old favorite: Sonic and Knuckles 3! Actually two games released months apart in the same year, this one-two punch of 90’s mascot platformer mayhem put a smile on both of their faces as they recalled the joy of going fast, the frustration of running into hidden spike traps, and the universal understanding that playing as Tails is “Little Brother Mode”. So put on your hammer pants and lace up your bright red sneakers, its time for a brisk run with Bryan, Josh, and Sonic 3 & Knuckles!
Three Word Reviews:
Bryan - Nostalgic Sensory Overload
Josh - A Personal Best
Show Notes:
In the 20+ years since its release, many would consider Baldur’s Gate 2 to be the pinnacle of the CRPG genre. Widely recognized as having laid the groundwork for Bioware’s future endeavors in the RPG space with Mass Effect and Dragon Age, Baldur’s Gate 2 stands tall to this day with its innovative scenario design, immersive and complex world building, and engaging (if sometimes overly complex) implementation of 2nd Edition Dungeons and Dragons combat. Bryan has been through the streets of Athkalta before, but Josh joins him for another trip to the Forgotten Realms as they both continue their year of Baldur’s Gate, and ready themselves to close out the trilogy. Its worth mentioning that the inclusion of Throne of Bhaal as an expansion turns this into a game that can easily push into 100 hour territory, so please enjoy this relatively brief tour of what this CRPG classic has on offer. Now gather your headphones, and venture forth!
Three Word Reviews:
Bryan - Masterpiece Meets Micromanagement
Josh - An Era Defined
Dome Keeper is the genre mash up of Mining Game and Tower Defense that Bryan and Josh did not know they needed! Beneath the elegant elevator pitch and striking visual style exists a game that is truly a diamond in the rough. Created by Dresden-based indie game company, Bippinbits, Dome Keeper is their second commercial outing and first to break out on steam in a big way. By crafting a compulsive and immersive game loop that relies on shuttling back and forth between an alien-world mine and the laser-equipped dome you used to defend it, the team has created one of the finer ‘one more round’ experiences the guys can remember in their collective rogue-lite experience. Listen in as Bryan and Josh dig deep to bring you a discussion of Dome Keeper’s mechanics, aesthetics, and the precise engineering that makes it more than the sum of its parts.
Three Word Reviews:
Bryan - Extractive Addictive Unexpected
Josh - Once More, Descend
The Last of Us Part 2, Naughty Dog’s follow up to the critically acclaimed The Last of Us, is a challenging game that tells a challenging story about many challenging topics. It’s well known that the game’s director Neil Druckmann said “If The Last of Us was about love, then its sequel is about hatred.” The game asks the player to introspect in ways that most games don’t, and takes bigger swings, while making bolder narrative choices than almost any project of similar scope and budget.
Far from being a straightforward revenge story, The Last of Us Part 2 puts you in the shoes of a new protagonist for fully half of its runtime and expands both mechanically and narratively on its predecessor. The game received a lot of criticism during its release for… so many things, but going back a few years later Bryan and Clint are hoping to come at this game with relatively fresh eyes. So join in as they discuss the narrative beats that make this a unique entry in the AAA landscape, and try to understand better what makes this tale of revenge, empathy, and forgiveness a game for the ages.
Three Word Reviews:
Bryan - Hatred and Forgiveness
Clint - Stop the Hate
Mr. Saitou is a beautiful and brief slice of life game with a charming world and even more charming characters. The success of its light-hearted tone is, however, underwritten by the seriousness of its premise. Mr. Saitou, is a salaryworker. He toils away in front of a computer screen for all hours, goes out for a meal he’s too tired to consume, and stumbles home in a tired, drunken stupor. Next thing we know, he’s collapsed and we’re in a hospital. After meeting a young boy named Brandon in his hospital room, he learns about a fictional character the kid has drawn named Mr. Saitou: a llamaworm who works an important job making buttons for the tunnels that other llamaworms traverse. After waking up in the dream-world of the llamaworms, Saitou and Brandon set off on a journey to the crystal caverns. Mr. Saitou, its worth noting, is a sidequel to another game, Rakuen, both of which were created by game developer and singer-songwriter Laura Shigihara.
Three Word Reviews:
Bryan - The Little Things
Josh - Llamaworm Looking Glass
Clint - Lackluster Llama Drama
In 2013 the Indie gaming scene was going strong and interesting projects were everywhere… if you knew where to look for them. This was a time before the widespread population of indies on Steam, and as such many projects were less commercial in nature. One such project, that eventually went on to be a finalist for the Excellence in Design award at the 2013 Independent Games Festival was Starseed Pilgrim. On the surface it is a Pixel art Puzzle platformer, under the surface it is a mystery, wrapped in an enigma, sprinkled with intrigue and vague snippets of poetry. The crux of the experience of playing Starseed Pilgrim is figuring out just what Starseed Pilgrim is asking you to do. So join Josh and Bryan as they simultaneously cultivate a symphonic block garden and repeatedly fail to make meaningful progress, but still have fun - and many revelations - along the way.
Three Word Reviews:
Bryan - Bridge Too Far
Josh - Path Not Taken
Josh will be speaking at Roguelike Celebration 2023
In August of 2023 Josh released another game! Within a Dead City is a tiny ‘Majesty-like’ with a striking color palette and a moody vibe. For those that haven't played Majesty, the crux of the game is you hire a group of heroes (that you do not directly control, but can influence via bounties and spells) in order to explore the land and eradicate the local fauna (aka monsters). Within a Dead City puts its own spin on this idea placing you in charge of a guild tasked with exploring a long abandoned city.
While auto-battlers have come more into vogue in recent years, the combination of these ideas with a lightweight strategy/4x game creates a unique and compelling loop. Its a lovely little package and executes well on providing a quick hit of 'kingdom management' you can play easily over a lunch break.
As is tradition, Bryan took an opportunity to interview Josh on the process of creating the game, the lessons learned, and knowledge gained in his first launch working with a publisher. Thanks for listening and rest assured we will be back in the next few weeks with our regularly scheduled programming.
Show Notes:
Within a Dead City - Steam Page
LoSpec Color Scheme - Oil 6
Last Epoch has been in Early access since 2018, a snowball of an ARPG, slowly gathering steam as it descends the mountain to eventually rest at the side of some of the all time great hack and slash RPGs. Bryan and Josh have both played a fair few of what they hoped would be the ‘successor to Dialbo II”, and most (all?) have come up short. But Eleventh Hour Games’ Kickstarter game turned long-term project is making a run for the crown. Boasting some innovative mechanics, a novel world design concept, and some extremely entertaining, if familiar, classes to play with, Last Epoch plows through a lot of the problems that most games in this genre run headlong into. Not satisfied with smashing into the brick wall of similarity, its a title that forges some interesting new paths for the genre, and does so on the back of being a single player experience for the first four plus years of its development cycle. Listen in for Bryan and Josh’s time travelling exploits in the world of Eterra, but stay for the in-depth discussion of what makes a great hack and slash game stand the test of time.
Three Word Reviews:
Bryan - Crafty Dungeon Crawler
Josh - Respect the Respec
Show Notes:
In this episode Josh and Bryan take to the high seas in 2023’s breakout debut from Black Salt Games: Dredge! The potent combination of fishing simulator and Lovecraftian horror had them instantly hooked and eager to explore the Marrows and its surrounding environs (as well as their capacity to generate fishing related puns). Dredge’s light, yet effective touch with storytelling and its subtly creepy atmosphere make it an easy recommendation for anyone who is interested in what it means to quickly put your players in a specific Mood. Aside from this the mechanics offer a simple and compelling loop that keeps the player on the line for the game’s entire runtime. So grab your rod and reel and join Bryan and Josh as they discuss what makes Dredge one of 2023’s most prized catches.
Three Word Reviews:
Bryan - Hooked on Horror
Josh - Mood Over Mechanics
Join Josh and Bryan as they navigate through a wide sampling of the historical events, political intricacies, military conquests, and fascinating narratives that Europa Universalis IV has to offer. Paradox’s magnum opus grand strategy game has you inhabiting different nations and experiencing their unique circumstances as you navigate the political landscape of Europe (and beyond) from 1444 to 1821, during the emergence of the nation-state. So grab your virtual map, prepare your armies, and get ready to dive into the captivating world of Europa Universalis IV. Whether you're seeking strategic advice from relative veteran, Josh, or simply looking to share in Bryan’s perspective as a relative newcomer, the crew is here to discuss what it takes to conquer new horizons and forge your own historical legacy in the EU4.
Three Word Reviews:
Bryan - Historical Guided Tour
Josh - By Other Means
Show Notes:
In this episode, Josh and Clint receive their owls and set off to achieve their destiny in the Wizarding World with Hogwarts Legacy. Sadly, Bryan, a lowly muggle (and new father of 2 at the time of recording) could not make it for this one, but listen in as Josh and Clint uncover the secrets, spells, and adventures that await players at Hogwarts. Josh and Clint have a long history with the Harry Potter world as fan of the books and go in depth on the world-building, spellcasting system, and the vast open-world environment that provided an excellent sense of exploration and discovery. So grab your wand, put on your robe, and listen in as Josh and Clint explain what makes Hogwarts Legacy a magical experience.
Three Word Reviews:
Clint - A Magical Experience
Josh - A Legacy Fulfilled
Gather your party because this episode we are venturing forth into the Forgotten Realms with Bioware’s classic Dungeons and Dragon’s adaptation, Baldur’s Gate. As they gear up for Baldur’s Gate 3, Bryan and Josh are starting with an exploration of the rich mechanics and storytelling that make Baldur’s Gate, and its expansion Tales of the Sword Coast, an iconic entry in the CRPG space to this day. Baldur’s Gate’s transition of D&D into the digital realm hews very close to it’s 2nd Edition roots, though this is unique and may have been a selling point to its core audience in 1997, it is not without its shortcomings from an accessibility perspective in a modern context. Listen in as we dissect the combat, adventuring, exploration, and context of this title within the broader history of gaming to determine what makes Baldur's Gate a true role-playing gem. So grab your swords, spellbooks, and a tankard of ale as Pixelated Playground delves into the secrets and stories behind this venerable title.
Three Word Reviews:
Bryan - Low Level Legend
Josh - Dated Design Difficulties
Show Notes:
GDC Europe 2010: Baldur's Gate: A 10 Year Retrospective
How do you follow up on one of the most celebrated open world games of all time? In 2018, Rockstar gave us their answer with the release of Red Dead Redemption 2. An instant classic, this juggernaut of AAA production value and storytelling gave us what remains one of the most well realized open worlds ever created. The production of an experience of this depth and breadth is not without its pitfalls and shortcomings from a labor standpoint, but the end result is a truly ground-breaking entry not only for Rockstar as a studio but for the medium as a whole. So join Bryan, Josh, and Clint as they journey through the representational American frontier with Dutch and the gang. Bring some trail mix… its going to be a long ride with lots of exposition along the way.
Three Word Reviews:
Bryan - Nature of Man
Josh - Slow Burn Gunslinger
Clint - Unprecedented and Unparalleled
This episode is something a little bit different. If you had told us we would manage to stick with making a podcast through 100 episodes, I do not think any of us would have have believed you. The fact that this occurred in the midst of our trio weathering a global pandemic, having a collective 5 children, and achieving a bunch of other life and career milestones, its safe to say we would have written that possibility off entirely.
However, against the odds we’re celebrating the podcast hitting 100 episodes! So we’re going to take an opportunity to thank all of our listeners and talk about some of our favorite experiences over the course of the life of the podcast. The good times, the bad, and all the games we played along the way. So If this is your first episode we’d recommend going back and listening to a pod or two of your favorite games we’ve covered, and if you’re still with us then listen in as we recount some highlights from our first century and talk through how and why we started the podcast in the first place.
We’ve always treated this podcast as a fun side-project and collective excuse to talk in depth about a hobby we love, but in hearing from our listeners over the course of the last few years we’ve also come to realize that we have a great audience who have been quick to let us know the positive impact our conversations have had on their day to day lives. Whether the podcast is a companion to your daily commute, a distraction to help you through a long work shift, or a companion while playing your favorite games we’re happy you’ve chosen us. So thank you for listening, and for bearing with us as we continue to seek out new experiences to share with all of you.
Take Care and Keep on Gaming!
In keeping with its incredible run of Resident Evil Remasters, Capcom’s latest outing sought to remaster perhaps the most beloved game in the series, Resident Evil 4. Bryan has had his eye on playing Resident Evil 4 in one form or another since the book club first played Resident Evil 7 years ago, so when this remaster finally launched Bryan and Clint jumped in with both feet. Its always risky revisiting and remaster a highly acclaimed title, but this team proved it was up to the task. The 2023 re-imagining of Resident Evil 4 is not just a wonderful retelling of a truly classic survival horror experience, but an elevated and updated take on a truly classic set of environments, mechanics, and characters. So listen in as Bryan and Clint drive out to a remote Spanish village and get into all kinds of trouble along the way.
Three Word Reviews:
Bryan - Worth the Wait
Clint - Never Buying Again
Even in the year 2022, which was overflowing with excellent narrative-driven games, Citizen Sleeper stands out as a uniquely strong experience. In Citizen Sleeper, the second game from Jump Over The Age, the player takes on the role of the titular ‘Sleeper’, a human whose mind has been digitized and put into a robot body to work in the service of the Essen-Arp corporation. You are on the run from Essen-Arp and have just arrived on a space station called Erlin’s Eye. Utilizing a novel dice-based mechanic and drawing on dystopian science fiction, you navigate a series of events and interactions to fight for your freedom and survival. Some of our favorite video game experiences seamlessly draw together their narrative, mechanics, and theme to an effect greater than the sum of its parts, Bryan and Josh both feel that Citizen Sleeper is an exemplar in this regard. Tune in to hear why!
Three Word Reviews:
Bryan - Precarity, Personality, Positivity
Josh - Paycheck to Paycheck
Show Notes:
Fireside Chat with Austin Walker & Gareth Damian Martin - LudoNarraCon 2022
In early 2022 we were almost 26 years into Pokemon’s existence as a francise when Pokemon: Legends Arceus released for Nintendo Switch on January 28th. Pokemon is famous (or notorious?) for its formulaic gameplay design and Legends Arceus is one of several entries over the years that bucks that trend to try out something new. Throwing out the gyms and badges structure for a more free-form, exploration and collection focused experience that injects a healthy dose of modern game design into the tried and true Pokemon formula. Recently, Bryan and Josh travelled to the Hisui region of Pokemon’s distant past to explore a captivating, if sometimes underwrought open world. Pokemon has deviated in genre before, but Legends Arceus hews closely enough to the core franchise to invite some interesting comparisons, so join the guys on their journey to determine what makes Pokemon: Legends Arceus an interesting, if flawed entry into the Pokemon series.
Three Word Reviews:
Josh - An Oversized Experiment
Bryan - A Successful Experiment
Here is the ‘highest grossing media franchises’ list…. Not sure what Josh was referencing in our post-outro discussion, but it was too entertaining to cut - Bryan
Pack your bags and join Josh and Bryan for a dip into this recent rouge-lite with a concept so good its hard to believe it hasn’t been done before: Inventory Tetris as RPG mechanic. Organizing your inventory is often a key aspect of certain adventure and survival games, but what if one were to use as the central mechanic for a run-based, rogue-lite, dungeon crawler? The answer is Backpack Hero! Crafting your perfect backpack with adjacency bonuses and synergies is compelling in itself, but this Kickstarter success shoulders the additional burden of providing the player with several different characters that all play in very unique ways as well. So take a load off and pull out the old Headphones of Listening, to hear the guys’ thoughts on Backpack Hero!
Three Word Reviews:
Bryan - Bag of Tricks
Josh - Organization: The Game
Drawing inspiration from a Short Hike and The Legend of Zelda: Breath of the Wild, Lil Gator game is a short and sweet exploration platformer about, you guessed it, a lil gator. You are charged with helping lil Gator round him his friends to join in the biggest and best make believe game ever. Bryan and Josh were immediately drawn in by the ‘Short-Hike-ness’ but quickly realized the games smart and snappy writing was being used to convey some very universal and heartfelt themes and situations. So join Bryan and Josh for a lap or two around the gorgeous island adventure in Lil Gator Game!
Three Word Reviews:
Bryan - Painless Pixelated Playground
Josh - See You Later
Welcome to Chess Club! Chess and roguelikes seem like a strange match, but in this episode Bryan and Josh explore two such games that use the tried and true mechanics of chess and mash them up with the roguelike video game genre (and a few other genres as well). The first game discussed, Shotgun King, is a run based game where you play as a single piece (the black king) and instead of taking out the enemy pieces with traditional chess moves, you have a shotgun. A simple, elegant premise with a perfect implementation. The next game we talk about is Chessplosion, an arcade action puzzle game where you drop chess piece bombs to create chain reactions and trap opponents. Both have a unique and interesting take on using the widely known mechanics of chess towards a novel gameplay end. So pull up a chair and have a seat across the board from Bryan and Josh as they talk you through this video game Chess Club.
Three Word Reviews:
Shotgun King:
Bryan: Flip the Board
Josh: Premise Pulled Off
Chessplosion:
Bryan: Super Chess Brothers
Josh: Jousting with Bombs
Bryan and Josh are on the Case! The Case of the Golden Idol, that is. This deductive logic puzzle game set in the 18th century and spanning a 40 year period, follows the Idol as it changes hands and drastically affects the fortunes of its owners. The game presents as a series of logic puzzles in which players collect clues to connect together concepts, characters, and evidence to provide context to the story. Once it began receiving favorable comparisons to Return of the Obra Dinn, Bryan and Josh knew they had to check it out immediately. So listen in as we gather the evidence to attempt to prove once and for all if The Case of the Golden Idol is a worthy spiritual successor to Obra Dinn and deduce what makes it shine on its own merits.
Three Word Reviews:
Bryan - Real Deal Reveal
Josh - Puzzle, Not Mystery
Take a trip down a neon-drenched memory lane with Bryan and Josh as they play 2021 action platformer, Narita Boy! Sporting some of the most striking pixel art we have ever seen, Narita Boy’s aesthetic alone warrants the price of admission. As they made their way through the digital kingdom, Bryan and Josh reflected on their time with the game and on the 1980’s era nostalgia it is channeling. Narita Boy punches above its weight by pairing its action packed techno-quest with some truly poignant vignettes. So listen in as we talk through what makes Narita Boy a true legend.
Three Word Reviews:
Bryan - Earnest Evocative Nostalgia
Josh - 80s Tribute Tale
This podcast is vengeance. It is the Knight. It. Is. Batman!
Batman Arkham Knight to be exact. Clint has been a longtime fan of this game and the series, and Bryan had been looking for a reason to complete his journey through the Arkham trilogy, so together they ventured out into the cold, autumnal Gotham air and recorded a podcast about what its like to inhabit Batman in Arkham Knight. Batman is a character they both have a lot of fondness (and some criticism for), and this outting being the most maximal of Batman video game experiences, heightens those affections, and flaws, to their apex. There is a bit of something for everyone in Arkham Knight: action adventure, brawler, exploration, driving, puzzling, vehicular combat, and all of it is fairly well integrated as part of the whole experience. We’re now over 7 years out from this title’s troubled launch on PC, and playing it on modern hardware was truly a visual and auditory delight.
As a quick note: We played and recorded for this podcast just a few days before Kevin Conroy, the voice actor for Batman in this and many other appearances, suddenly passed away unexpectedly. He was a familiar voice in our collective memories from earlier days and helped make these games, and Batman in general, a cultural force over so many years.
Three Word Reviews:
Bryan - World’s Greatest Detective?
Clint - Be the Batman
Bullet Heavens. Action Roguelikes. Arena Shooters. Crowd Management Games. Survive ‘em ups… the list goes on. Whatever you call them, thanks to Vampire Survivors they were a big story in 2022. In this podcast, Bryan and Josh sample three games from this burgeoning genre, popularized by Ponkle’s breakout hit, and quickly iterated on by a legion of creative developers. Our selection includes:
The OG - Vampire Survivors
The Stylish Successor - 20 Minutes til Dawn
and The Quirky Cousin- Boneraiser Minions.
All of which have plenty to recommend, not least of which is their exceedingly reasonable price points. Listen in for some heart pounding, shotgun cocking, skeleton summoning action as the boys dissect what makes the genre tick through discussion of this sample that we’re calling the ArenaCast.
Three Word Reviews:
Vampire Survivors:
Bryan: Dracula’s Destructive Dopamine
Josh: Bullet Hell Reversal
20 Minutes til Dawn:
Bryan: Simple Stylish Slaying
Josh: Guns as Maps
Boneraiser Minions
Bryan: Welcome Feature Creep
Josh: Back to Hell
The falling leaves tell a story…
Earlier this year, across the fog, in the Lands Between, Josh and Bryan embarked on their respective journeys to become the Elden Lord. And their Remaining Free Time was shattered. Along the way they met a variety of colorful characters: cowardly Patches the Untethered, the Unkillable Poisonous Jellyfish, and THE LOATHSOME DUNG EATER! Before long they realized the tales of their journey must be shared, and so a plan was hatched to condense hundreds of hours worth of gaming experience into a paltry (maybe not so paltry) podcast episode. Instead of putting these foolish ambitions to rest, they unsheathed their mics, donned their headphones, and went to work discussing a wide variety of topics. Lore, combat mechanics, and the dreaded difficulty discourse… all were felled before their mighty words. So listen in to hear Bryan and Josh pontificate on Elden Ring, its place in the FromSoftware catalogue, and its place in gaming in general… so that all things may be conjoined.
Three Word Reviews:
Bryan - Uncompromised, Unmatched, Unforgettable
Josh - A Formula Perfected
Join Bryan and Clint for a discussion of Naughty Dog’s critical darling from 2013… and 2014… and of course, 2022! The Last of Us was, and remains, a landmark video game in the action-adventure sphere and continues to be the standard for character-driven narratives in gaming. Joel and Ellie’s cross-country road trip is just as exciting today as it was the day it launched, but the technical upgrade it received with “Part 1” is worth discussing in its own right. On the heels of its 2022 re-release, and as the franchise looks to expand into an upcoming HBO series, the guys felt there was no better time to revisit this PS3 (and PS4, and PS5) classic and provide their perspective on what makes it a game for the ages.
Three Word Reviews:
Bryan - Dilapidated Dad Darling
Clint - Beauty and Brutality
Bryan and Josh have both long been intrigued by the prolific and quirky “Video Game Development Boy Band” hailing from Utrecht, Netherlands and calling themselves Sokpop. Given the recent breakout success of the group’s title, Stacklands, they decided to dive in and survey the vast back catalogue of projects that Sokpop has created. For those unaware: Sokpop is a 4 person video game development collective which has given itself an ambitious mission: launch a new game every 2 weeks. The games vary in size, shape, and scope but generally adhere to a ‘House Style’ that features low-res colorful visuals and cute, chunky animations. While the discussion primarily concerns Stacklands and another title, Simmiland, from a gameplay and mechanics perspective, Bryan and Josh discuss Sokpop’s approach more broadly in this podcast we’re calling Sokpop Selection.
Three Word Reviews:
Bryan - Curious Collective Creation
Josh - Rapid Fire Release
Show Notes:
Game Design Perspective: Stacklands by Josh
Games Discussed: Stacklands, Simmiland, Luckitown, Tile Tale, Pocket Watch, White Lavender, Rook, KingPins, Sproots
Fans of tactics games rejoice! Triangle Strategy is here to deliver you the square grid, isometric, turn-based action you’ve been craving! … Along with an equally large helping of palace intrigue, politicking, and a bafflingly large amount of cutscenes. Oh, and don’t forget the detailed worldbuilding, subtle character development, and narrative ‘convictions’ system. Triangle strategy is a game that is not afraid to let its story breathe, and it backs its ambitious script up with some of the tightest and most well balanced tactics fights we’ve had the pleasure of playing. So pull up a chair and listen in to Bryan and Josh as they recount their time on the continent of Norzelia. Do you have the conviction required to make it through this voluminous tome of an episode?
Josh - Speeches and Swordplay
Bryan - My Convictions Grow
In this podcast Bryan, Josh and Clint take their spooky season celebrations to space! Dead Space, that is. The franchise’s first outing by the studio that would later become Visceral Games is as heart-pounding today as it was groundbreaking back in its 2008 debut. Offering a frightening level of immersion with its innovative UI and audio design, Dead Space doesn’t skimp on world-building either, even if it did have a few missed beats from a storytelling perspective. The real star of this experience, however, is the tension-filled and action-heavy combat that stands on contrast with some more deliberately paced horror games it was contemporary with. Overall, this is an influential space horror game that set the stage for many of the horror greats that came in the years since. So listen in as the book club crew straps into their RIG and boards the USG Ishimura to cover Dead Space!
Three Word Reviews:
Bryan - Uneven Atmospheric Action
Josh - Action Trapped Adventure
Clint - Epic Tier Engineer
In this very special episode of Pixelated Playgrounds, Bryan interviews the developer of Moondrop and founder of Moonroof Studios, our very own Josh Galecki! Some of you may have picked up from listening to our other podcasts that Josh has had a solo indie dev video game project titled Moondrop in the works, and it has recently launched in August of 2022. This gave us a unique opportunity to talk through the process of design and iteration of making an indie video game, from 7-day roguelike experiment to commercial product on steam. It was an enlightening conversation for and provides some great anecdotes on what considerations an Indie Dev might need to account for during the development process.
Bryan - Magical Mountain Journey
Josh - Living the Dream
Show Notes:
NORCO is what you get when you take a long lost LucasArts adventure game and steep it in Louisiana Bayou swamp water, then strain in through a filter of deep cynicism and hyper-local, near-future science fiction. Bryan and Josh showed up for the evocative writing and stunningly designed pixel art , but soon realized that the game’s crowning achievement was likely the way it was able to convey a sense of place and history perhaps more effectively than any other game they have played. So listen in for their discussion on NORCO’s story, themes, mechanics, and how it all blends together into an incredibly unique and affecting adventure game.
Three Word Reviews:
Bryan - Local sci-fi gumbo
Josh - Desolated Bayou Banger
Show Notes:
Acid Nerve’s sophomore outing, Death’s Door, is a huge step up in complexity and scope from their first title, Titan Souls. For a small studio coming off of a successful debut, it was a very ambitious project which not only moved their trademark tight action gameplay style from 2D to 3D, but also involved them building out a large hub and spoke world with many interesting dungeons and levels to navigate. Bryan and Josh appreciated the game not only for its artistic and auditory merits, but also for how it was able to weave its relatively simple mechanics together to create an extremely tight and satisfying combat system. So listen in to hear Bryan and Josh’s take on the story of a lone crow and his adventures in the Reaping Commission…
Three Word Reviews:
Bryan - Elegance in Simplicity
Josh - Concentrated Crow Quest
What happens when you create a series that launches an entire genre? While Metroid may not have been the first ‘metroidvania’, it and its predecessors are certainly the ones we look to as the standard bearer. Metroid Dread comes long after the Cambrian explosion of the metroidvania genre, but proves that the series and its new developers at Mercury Steam, are able to hang with the best of them. Metroid Dread iterates on Metroid Fusion’s introduction of being hunted and inclusion of horror elements while upping the ante graphically and gameplay-wise with stunning (and often challenging) boss fights. As the (as of now) final episode in the Metroid series, chronologically speaking, it is a fitting send off for the truly iconic bounty hunter hero, Samus Aran. Bryan and Josh report on their mission to planet ZDR and their experiences with the series and the genre more broadly in this wide-ranging discussion of Metroid: Dread.
Three Word Reviews:
Bryan - Subtly-guided tour
Josh - A Classic, Polished
Show Notes:
Maddy Myers history of metroid
International Cat Day has recently passed and to celebrate the Pixelated Playgrounds crew leapt at the opportunity to play the cat game that everyone is talking about: Stray! This game is getting a lot of attention, so much so that we even had friends reaching out to see if we’d be playing it. Developed by BlueTwelve Studio and published by Annapurna Interactive the game poses several interesting questions that the crew endeavors to answer: Will we reunite our cat with his family? What happened to all of the humans? Why are those robots wearing hats? And most pressingly: Is this a great cat game, or just a great game in general? (Spoilers: its a great game no matter how you frame it). The evocative cyberpunk aesthetic and stunning original soundtrack by Yann Van Der Cruyssen will keep you lapping up the entire experience. So listen in for the opinions of a cat lover, a cat tolerator, and a cat avoider (guess who is who), as we break down the indie sensation, Stray.
Three Word Reviews:
Josh - Cyber City Kitty
Bryan - Future Feline Featurette
Clint - Pass the Inhaler
Show Notes:
Save the Cat! a popular screenwriting trope
Hailing from Skövde, the same town that brought us Iron Gate’s Valheim, Stunlock Studios’ VRising has a new twist on the survival genre: make it a vampiric quest for power with a top down, diablo-inspired interface. Bryan, Josh, and Clint quickly found themselves thirsty for more of the game’s snappy combat, addictive crafting progression, and highly customizable base building. Despite the game’s well reported on degradation mechanics, the book club crew found a server that fit their needs and set about reclaiming the night for their vampiric empires. Listen in for tales of their meteoric rise, hard won victories, and eventual destruction at the hands of the server gods.
Three Word Reviews:
Bryan - Who’s Your Vladdy
Josh - Boss base rhythm
Clint - Blood Sucking Tamagotchi
Long running open world roguelike project, Caves of Qud by Freehold games, has been in continuous development since its early access release on Steam in 2015… and it shows! Cave of Qud is a dense, interconnected, and unique experience with an unforgettable setting that comes across through its signature lo-fi aesthetic. Bryan and Josh set out to explore Qud’s post-post-apocalyptic radioactive jungles and caverns and came away with more stories than they can count, but listen in to their discussion and you’ll get a taste for what makes this a very special roguelike.
Three Word Reviews:
Bryan - Dungeons of Dichotomy
Josh - The Epic Roguelike
Show Notes:
The Qud Survival Guide: a (mostly) lore-friendly tutorial mod for Caves of Qud
Ynglet is an interesting little game that is sometimes called an ‘anti-platformer’ or ‘platformer without platforms’. Part puzzle platformer, part digital music tool, it rides the line between audiovisual art installation and indie video game with style. Either way its a fun time with a truly magical algorithmically generated score. So listen in as Bryan and Josh race through the intriguing and playful soundscape of Ynglet!
Three Word Reviews:
Bryan - Feel the Flow
Josh - Joyous Space Dolphin
Show Notes:
Wildermyth combines deep tactical combat with storylines that span generations of heroes, and Bryan and Josh enjoyed every minute of their offbeat epic mythologies. This included but was not limited to: heroes turning into crows, uncovering spellbooks of forgotten gods, and being inducted to an order of magical turtles. Wildermyth’s recreation of the tabletop, improvisational style of storytelling interweaves characters' traits, histories, and relationships, with the world's ongoing events. The writing is an incredibly satisfying implementation of a game as a story generator which is always something Bryan and Josh enjoy. So listen in as they regale you with the epic tales of our time with Wildermyth!
Three Word Reviews:
Bryan - Epic Myth Generator
Josh - Rich Myth Smithing
Before Your Eyes is a breezy indie game with a simple premise: Blink your eyes, time advances. As you live the protagonist Benjamin’s life you begin at birth and time only moves forward when you blink by using facial recognition software and your webcam. Quite handy that such a game would release in 2020 right after everyone with a remote job had recently acquired such a device. What follows is an emotional story about parenting, expectations, love, and loss. The blinking mechanic ties into the narrative very well, serving to help underline the game’s message, but the real magic is in the writing and voice acting of this extremely well produced indie title. So listen in and learn how Bryan got Josh to play a game that took control of his computer’s webcam!
Three Word Reviews:
Bryan - Life Worth Living
Josh - Time, Ever Onward
In 2017, longtime console developer Ninja Theory decided to buck their normal trend of partnering with publishers and take a risk by self-publishing their upcoming project, Hellblade: Senua’s Sacrifice. The project was taking other risks as well: wading into the turbulent waters of portraying mental illness on screen, and taking big swings on new technology with their sound design. What emerged is a project that clearly shows great care in those areas of importance, but was perhaps a little threadbare in others (namely puzzle mechanics). Overall Hellblade: Senua’s Sacrifice is a unique and engaging title that deserves recognition for the places it succeeds. The team at Ninja Theory should be applauded for the effort spent on tackling tough topics like mental health and for driving material change for the treatment of those that suffer through fundraising and by shifting perspectives of their audience. Hellblade is far from a perfect game, but the intentionality and ambition on display have Bryan and Clint interested to see what comes next. Listen in for their discussion on the game and hear in their words what worked and what didn’t.
Three Word Reviews:
Bryan - Not Fun, Engaging
Clint - Am I Crazy?
Show Notes:
Listen in as Bryan, Josh, and Clint unpack last year’s indie darling, Unpacking! Despite not having a central conflict or antagonist to speak of, Unpacking nonetheless tells a compelling story about growing up, moving out, and learning to live with others (and yourself). Combine that with absolutely gorgeous pixel art, a catchy yet subtle soundtrack, and a hefty dose of nostalgia and you have a special experience on your hands. Join the book club crew for a breezy discussion that includes some of their own experiences with packing, moving, and of course: nursery setup strategies.
Three Word Reviews:
Bryan - Domicile Detritus Detective
Josh - Stuff as Story
Clint - Lots to Unpack
Slowclap’s second major outing, Sifu, is a fascinating game. On the surface it is a kung-fu action brawler with choreography that makes you feel like you’re directing a martial arts movie. Then it layers in a more fantastic element where the protagonist is reborn a bit older each time they are defeated. The real grace note of the whole experience, however, is the the game’s ability to slowly train the player to overcome increasingly demanding scenarios. By the end of the experience it does truly feel like you’ve gone on a hero’s journey to become a kung-fu master and avenge your father. Listen in as Bryan and Clint talk through their experiences with Sifu and what makes it stand out in a landscape where ‘ultra-hard’ has become a trendy game feature.
Three Word Reviews:
Bryan - I’m Getting Old
Clint - I know Kung-fu
Show Notes:
Hero’s Hour is a clever pixelated iteration on the Heroes of Might and Magic formula that sports some eye-catching pixel graphics and a manic, yet extremely satisfying auto-battler combat system. Created by Benjamin Haur of ThingOnItsOwn, this is part homage to a beloved classic and part thoughtful evolution on some of the core mechanics that make the series (now regrettably controlled by Ubisoft) so appealing. At the time we recorded this (way back in Fall 2021) the game was only out on itch.io, but has received a full steam launch as of March 1st, 2022. It just keeps getting better, so listen to Josh and Bryan unpack what makes it great and then go pick it up!
Three Word Reviews:
Bryan - Manic Pixel Heroes
Josh - Mighty Fun Homage
Show Notes:
Thanks to its arrival on the Xbox Gamepass platform, Bryan, Clint and Josh summoned their inner monster and played through the ‘reverse-horror’ metroidvania, Carrion! A great time was had by all as this interesting twist on a power fantasy encouraged creative play and invoked feelings of mischievous and sometimes sinister glee. Making your way through the sprawling depths of Relith Science Corps always fun in the moment to moment, though the act of exploration itself left the book club crew wanting in some instances. Listen in to hear our discussion on what makes Carrion the intriguing amalgamation it is!
Three Word Reviews:
Bryan - Pixelated People Pulverizer
Josh - Monster, Know Thyself
Clint - Bite Size Experience
In recent years the 'deck builder roguelike' has become a crowded genre unto itself. One that Josh and Bryan really enjoy! While cards make a great framing device for a roguelike, In this podcast Bryan and Josh look at the roguelikes that take their inspiration from other games at the casino in our first 'Casino Cast' featuring Dicey Dungeons and Luck be a Landlord!
Three Word Reviews:
Dicey Dungeons:
Bryan - Generously Crafted Roguelike
Josh - A Paradise Lost
Luck Be a Landlord:
Bryan - Second Screen Sensation
Josh - Fast Slots Jackpot
For this podcast Bryan, Josh, and Clint don their best shiny green power armor and launch into a wide-ranging discussion of the entire run of the venerable FPS franchise, Halo! At first we thought we might revisit Halo: Combat Evolved since we were nearing the 20th anniversary. Then we thought we’d add in a discussion on Halo: Infinite since it has made waves with Bryan and Clint recently. Finally the crew made the decision to “Finish the Fight” and touch on the rest of the franchise as well. So listen in to a podcast we’re calling Halo One to Infinity!
Three Word Reviews:
Bryan - War Never Changes
Josh - The Gold Standard
Clint - Halo is Infinite
Show Notes:
If you have followed indie games at all over the course of the past several years, then odds are you have played or at least heard of Outer Wilds. A school project that became a Seaumas MacNally Grand Prize recipient at IGF in 2015, and then went on to be one of the most critically acclaimed games released in 2019. The team at Mobius Digital deserve every bit of that praise they received, because Outer Wilds is a truly special game. With superb physics simulation, an engrossing and complex mystery to solve, and a strong aesthetic and sonic style it punches well above its weight class as a first outing from a new studio. Bryan and Josh loved this game, and played right before the release of Echoes of the Eye, so that is not covered (though maybe we’ll revisit!).
Three Word Reviews:
Bryan - The Big Question
Josh - Wander the Yonder
Show Notes:
Epic’s Payouts to developers for their free games program
Story about an astronaut and cosmonaut who became friends
1927 Paramount Studio Map Of California Filming Locations That Look Like Foreign Countries & Regions
Card games and the secluded wilderness seem like a natural fit. You’re out camping with your friends, the day is over and everyone is gathered around the fire. Someone pulls out a deck of cards…
…or … after your long day of hiking you pass out and are suddenly awakened in a mysterious cabin with nothing but a strange glowing pair of eyes beckoning you towards your first hand of a card game that may be your last.
Inscryption’s framing device is certainly evocative, but its far from the most interesting thing about the game. We’ll say no more here, but listen in for Josh and Bryan’s spoiler-filled discussion on the indie game sensation, Inscryption!
Three Word Reviews:
Bryan - A Gimmick Transcendence
Josh - Fire Embers Ash
Show Notes:
In 2021 when Marvel’s Guardians of the Galaxy launched for PC and current gen consoles, Bryan was experiencing a bit of Marvel fatigue. This made him initially skeptical when Clint urged him to play the latest Marvel video game property, saying it was one of his top games of the year. After learning more and seeing it was a linear 3rd person single player-focused action game (an increasingly rare genre these days), Bryan joined Clint in playing the game and absolutely loving it. Guardians of the Galaxy earns its place among the best games of 2021 by moving away from the MCU’s well trodden territory and blazing new trails for the members of Star Lord’s team. Combine that with subtle narrative, mechanical, and thematic interplay and you’ve got yourself a special game. Listen in to hear what made Clint and Bryan enjoy this game so flarking much!
Three Word Reviews:
Bryan - Flarking Good Time
Clint - True GOTY 2021
Show Notes:
List of Licensed Music in GotG
Music:
Everybody wants to Rule the World by Tears for Fears
Never Gonna Give You Up by Rick Astley
Don’t Fear the Reaper by Blue Oyster Cult
Space Riders with No Names by Star Lord
Zero to Hero by Star Lord
In 2008, Turtle Rock studios brought a new kind of multiplayer experience to video gaming with Left 4 Dead. You and your friends took control of a group of four survivors and try to navigate a world overflowing with undead in a chaotic first person cooperative campaign. Thirteen years later and Turtle Rock are revisiting the idea with Back 4 Blood. We found that it iterated on the formula nicely in some places, and seems to have lost the plot a bit in others. Additions like the deck management system give character creation a bit more depth, while inattention to the personalities of the Cleaners removes some of the charm present in its predecessors. Overall its a great cooperative experience, so listen in as Bryan, Josh, and Clint talk through their experiences with Back 4 Blood.
Three Word Reviews:
Bryan - Satisfying Soulless Successor
Josh - Wrong Lessons Learned
Clint - Team Building Exercise
In 2019, Asobo Studio released A Plague Tale: Innocence, a story about a brother and sister navigating a plague and war torn 14th century France. Just months later the world would experience its own major pandemic event. For months after that Bryan and Clint had put off playing A Plague Tale, but during the Fall of 2021 they managed to play through and both are extremely happy they did. Providing a affecting emotional story (with a few supernatural elements to spice things up), A Plague Tale pulls off a cohesive blend of stealth, combat, and drama. Come for the gorgeous visuals of the French countryside, but stay for the story about how family, and found family, can make all the difference in an overwhelming world. Listen in for Bryan and Clint’s takes on A Plague Tale: Innocence and why they are excited for whatever’s next for this series and its studio.
Three Word Reviews:
Bryan - Sling Into Action
Clint - Beauty in Bleakness
Someone’s murdered Paradise and Bryan and Josh are on the case! Paradise Killer literally drops you into the shoes of Lady Love Dies, who is investigating one of the most bizarre and otherworldly mysteries that one could imagine. The game immediately sets you free to explore a city full of convoluted history and conspiracy, dripping in sun-drenched style, and set to the tune of a relaxing and evocative soundtrack. Kaizen Game Works first outing is not a perfect game, but it is an excellent ride that you’re sure to remember for the setting alone. Listen in as Bryan and Josh investigate what makes Paradise Killer a mystery to remember.
Three Word Reviews:
Bryan - What Main Quest
Josh - Vaporwave Occult Banger
Show Notes:
Join Bryan and Clint for a podcast on the latest game from Arkane Studios, Deathloop! It has all of their Arkane favorites: flavorful distinctive environments, a deep intriguing backdrop, and interlocking systems of stealth, combat and exploration to name a few, but it also brings plenty of new ideas all its own. Whether you’re breaking the loop or protecting it there’s plenty to love on the island of Blackreef. So pull up a chair, or perhaps, join us in our 70’s style conversation pit to hear how Deathloop weaves style, action, and unpredictability into an intoxicating new type of immsersive sim.
Three Word Reviews:
Clint: Mastery Through Repetition
Bryan: Save Scumming, Defeated
Its that spooky time of year and everyone playing games is looking for something to match the spirit of the season! The latest entry in Capcom’s long running, and often remastered Resident Evil series is Resident Evil Village. Clint, a longtime Resident Evil fan, and Bryan, a relative newcomer, both weigh in on the merits and shortcomings of this 2021 release. Sticking with the first person perspective from RE7, Village takes Ethan winters to a remote European hamlet where he squares off against four lords to save his kidnapped daughter. Well… there’s a bit more to it than that, but you’ll have to listen in to find out!
Three Word Reviews:
Bryan - A Horror Buffet
Clint - RE8: Identity Crisis
The air is getting cooler, the days are getting shorter… and Josh, Bryan, and Clint are getting spooky with Pumpkin Jack! Pumpkin Jack is a 3d action/platformer with a ton of spooky-scary Halloween vibes. It’s a love letter to the 3d platformers of yesteryear and is absolutely dripping with character and some gorgeous visuals. To add to its impressiveness, it is largely the work of solo-developer Nicolas Meyssonnier. We love to see small studios succeed at their goals and this project absolutely nails the eerie vibe it is aiming for.
Three Word Reviews:
Bryan - Nostalgic Pumpkin Pie
Josh - Crisp Fall Breeze
Clint - What a Treat!
If On A Winter’s Night Four Travelers by Laura Hunt and Thomas Möhring, who together make up Dead Idle Games, is a masterwork in terms of writing, art, and overall tone. Spanning three stories inside of a larger framing narrative, this (Free!) indie game delivers a punch of tension, suspense, and horror well above its weight class. Listen in as Josh and Bryan discuss what was so affecting about this indie horror gem, and reveal their ignorance of Italian postmodernist novelists.
Three Word Reviews:
Bryan - Allusion Confusion Conclusion
Josh - Best Damn Library
Show Notes:
If On A Winter’s Night, Four Travelers – Interview
Ahoy, Matey! Clint, Josh, and Bryan recently set sail on the Sea of Thieves and recruited fellow buccaneer and friend of the show, Andy, to reminisce on some of their most memorable mischief on the high seas. Sea of Thieves is a special kind of co-op multiplayer game, that values both whimsey and diegetic action to a high degree, whether you’re taking over one of many aspects of successfully piloting a ship, or just passing the time on deck by playing your hurdy-gurdy. Listen in to hear about how this design helps enable a one of a kind multiplayer experience that can provide equal parts calming relaxation and heart pounding chaotic action.
3 Word Reviews:
Bryan - Sailing and Chill
Josh - Aye, Me Hearties!
Clint - Ride the Wave
Andy - Watch Your Back
Join Josh, fluent Paradox games veteran, and Bryan, an enthusiastic newbie for a discussion of Paradox Games’ signature 4X space strategy game, Stellaris! We both put a good amount of time into this game recently and our play actually straddled the big 3.0 update back in April 2021. Paradox games have always thrived on the support given to them by their developers, and this game is no different. Stellaris is a special game among space sims due to the huge amount of flavor infused not only into the core gameplay but also into the writing of the game’s anomalies and events.
3 Word Reviews:
Bryan - A Galactic Paradox
Josh - Deep Spacetime Sink
City builders have always been among the more meditative and ‘flow-state inducing’ genres for many people. This week we play two city-builder games, Islanders and Dorfromantik which offer simplified but vastly different takes on the city builder genre. Islanders is a low poly score-chasing city builder that always nets you a view of one or more gorgeous cities at the end of a round. Dorfromantik is a hex-based city builder that tasks the player with keeping the city going by pursuing quests the game procedurally generates for you. Both are highly relaxing games by German development studios. Join Bryan and Josh for a discussion comparing and contrasting these two city builders in a podcast we’re calling ‘Simple Cities’
3 Word Reviews:
Islanders
Bryan - Chill Island Time
Josh - Pretty Itty-bitty City
Dorfromantik
Bryan - Carcassonne as Solitaire
Josh - Single Player Carcassonne
In this episode Bryan and Josh go down the raccoon(?) hole and take a close look at Donut County, the hole physics game from Ben Esposito. Aside from being an utterly delightful experience, Donut County is also in that increasingly valuable class of games that Bryan and Josh feel can be ‘squeezed into’ almost any schedule. Shout out to the sleeping and eating habits of newborns and toddlers. So kick back, relax and enjoy listening to what the guys feel makes Donut County great for almost any player of games.
Three Word Reviews:
Bryan - A Hole Vibe
Josh - Sunday Afternoon Beer
Show Notes:
By now its obvious to anyone not living under a rock that the magical boarding school trope is well and truly played out. After Harry Potter and its scores of imitators had run their course, it seemed unlikely that anything fresh could be done in this space…. until Ikenfell! Veteran indie dev, Chevy Ray, devised not only an innovative battle system, but also a cast of truly memorable characters supported by sharp, witty writing. It doesn’t hurt that the game also features the musical stylings of Aivi & Surasshu, the composers behind the Steven Universe series. Bryan and Josh had a magical time with Ikenfell so they summoned up their mics and had a discussion about how Ikenfell uses a diverse cast and empathetic writing to elevate itself to the top of the class.
Editor’s Note: We apologize for unintentional misgendering or incorrect pronoun usage, we are doing our best but know we still have a ways to go.
Three Word Reviews:
Bryan - Accessible Representation Magic
Josh - Narrow and Wide
Show Notes:
Eggplant the Secret Lives of Games
Ari and Sarasshu’s Album - The Black Box
With almost a decade in the books since its inception, Kentucky Route Zero’s final act was released in early 2020, capping off a project that has been called a new Great American Novel by some and simply obscure, yet poignant by others. Bryan and Josh have had their eye on this project for a while and recently sat down to record a podcast about their experience with Cardboard Computer’s Kentucky Route Zero. Its a long one, but this is a game that rewards a close read due to its numerous allusions and metaphors.
Three Word Reviews:
Josh - A Cavern Deeper
Bryan - Echoes of Tomorrow
Show Notes:
This month the book club takes a trip back to the future of hacking with Quadrilateral Cowboy by Brendan Chung aka Blendo Games! Equipped with a "top-of-the-line hacking deck outfitted with a 56.6k modem and a staggering 256k RAM” (which is only slightly faster than Josh’s setup) the group talks through the plethora of interesting features and how the game succeeds, and sometimes fails, to pull them together into a mechanically engaging and aesthetically fascinating whole.
Three Word Reviews:
Josh - Long Compile Time
Bryan - Planning as Creation
Clint - Couldn’t Hack It
When gyms across the US (and the world) closed in the spring of 2020, many people were left without access to their normal outlets for physical fitness. Conveniently (especially for Nintendo) only months earlier, Ring Fit Adventure had released to more buzz than is usually warranted for an exercise game. A year later Bryan and Josh are here to tell you what all the fuss was about. Listen in to hear what takes Ringfit over the top from being a good exercise game to being a good game, period. And a decent workout, too!
Three Word Reviews:
Josh - Off the couch
Bryan - Maintenance Phase Perfection
Show Notes:
Take Control of your podcast listening device and tune into Bryan, Josh, and Clint’s discussion of the 2019 paranormal action thriller, Control, developed by Remedy Entertainment and published by 505 Games. Aside from its technical mastery and engaging combat mechanics, Control brought things to the next level with its ability to cleverly flesh out its own uniquely campy, yet tension-filled game world.
Three Word Reviews:
Clint: Remedy To Repetition
Bryan: You’re in Control
Josh: Archetypal Action Excellence
Roll on over and take a listen as Josh and Bryan revisit the early 2000’s classic, Katamari Damacy! The novel mechanics and constant joyful energy kept us smiling the whole time and the music is as unique as it is infectious. Join us for a discussion about Katamari’s unique charm, its unmatched quirkiness, and the moral implications of the katamari’s all consuming nature.
Three Word Reviews:
Josh - Sweet Rolling Revenge
Bryan - Calculated Chaotic Joy
Show Notes:
Bryan and Josh are feeling heist-y as they tackle an indie gem from yesteryear, Monaco: What’s Yours is Mine. Listen in for a discussion of the co-op and chaos that makes Monaco a memorable multiplayer experience even today.
Three Word Reviews:
Bryan - Delicious Layer Cake
Josh - Chaotic Criminal Circus
It's been almost two decades since Bethesda released The Elder Scrolls III: Morrowind, a game that would revolutionize the genre and take the company from precarity to runaway success. Since then Bethesda has released two more entries in the series, Oblivion and Skyrim, with increasing commercial success with each iteration. However, in some ways the accomplishments of Morrowind have yet to be matched by the series' subsequent entries. This month we revisit Morrowind to have a discussion about what made the land of Vaardenfell come alive for so many, and what keeps this game as a fan favorite for many all these years later.
Three Word Reviews:
Clint - Fundamental, not fun
Josh - Wander and Find
Bryan - A Forgotten Prophecy
Show Notes:
Building things is great. Building things that build things is even better. Factorio gives you the opportunity to build an entire manufacturing infrastructure by hand and then defend it from rabid aliens while you try to escape the hostile planet you’ve found yourself on. Bryan and Josh have both spent a significant amount of time with Factorio, so come listen for what makes Factorio so unique among management sims, and stay for the in depth discussion of fluid dynamics.
Three Word Reviews:
Bryan - Robotic Rabbit Hole
Josh - Start With Nothing
Since its early access release in February, Valheim has quickly gone from relative unknown to the talk of the town. Bryan and Josh take a look at why Valheim’s particular twist on the survival genre resonates with so many, and how the developer, Iron Gate AB, successfully applies their multiplayer-first philosophy to an open-world experience. Four million vikings can't be wrong.
Three Word Reviews:
Bryan - First Pleasant Surprise
Josh - Maps, Crafts, Rafts
It's rare to find a game that can be compared favorably to both Hollow Knight for tight metroidvania gameplay and Pixar for skill in animation and storytelling, but that is exactly what we found ourselves doing in our recent discussion of Ori and the Will of the Wisps. Moon Studio’s latest entry featuring the glowing woodland creature brought forth the best elements of its predecessor while adding in a host of mechanical and artistic improvements. Listen in as we talk through what allows Ori to make you feel heroic, deeply empathetic, and, well, squirrely all in the course of a few hours.
Three Word Reviews:
Bryan - Pixar Perfect Metroidvania
Clint - Imitation is Flattery
Josh - Beautiful Forest Scamper
Show Notes:
Discover a brand new pixelated world with Bryan and Josh as they reminisce about a game they have both enjoyed for years, Terraria. Developed by Re-Logic in 2011 it has enjoyed stellar support from its developers and community transforming it from ‘2d Minecraft’ into a true classic in its own right. Since its relatively humble origins, Terraria has grown into something truly special, so listen in to hear about what make’s game’s exploration, building, combat, and loot such a compelling combination.
Three Word Reviews:
Bryan: Not 2d Minecraft!
Josh: Gimmicks and Gizmo
If there is one genre that is most indicative of the PS4/Xbox One generation of video game consoles, you can make a pretty good argument that it is the open world action game. Trailblazed and typified by Ubisoft and their Assassin’s Creed franchise, there have been a slew of imitators and innovators throughout the past decade. As we close out the PS4’s catalogue of console exclusives, its only fitting that we receive one of the best iterations of this type of game. Join Clint and Bryan for a discussion on what Ghost of Tsushima has to offer and how it expands and improves the open world action game in a variety of ways.
Three Word Reviews:
Bryan - A Generation Perfected
Clint - Take Notes Ubisoft
Show Notes:
With everything going on in the world today we took the opportunity for a nice bit of escapism into a beloved game of our adolescence. A respite into a world where… wait a minute … A pandemic is ravaging the planet, there are riots in the street, and misinformation spreads like wildfire causing the collapse of government institutions? Well anyway, it's the 20th anniversary of the release of Deus Ex which became a standard-bearer for the immersive sim genre, and an early take on the cyberpunk genre in video games. Join Bryan and Josh for a deep dive into what made this game special and how it holds up today.
Three Word Reviews:
Bryan - Swiss Army Nanoblade
Josh - Explore Plan Execute
Show Notes:
The end of the year is time for reflection, so we took a look back at the latest outing from Thunder Lotus Games: Spiritfarer. It is ‘a cozy game about death’, and if that pitch isn’t enough to grab your attention then maybe the stunning animation, gorgeous soundtrack, and heartwarming story woven into an engaging management simulation will. Join Bryan and Josh as they discuss how the game handles the concept of death, while Josh reflects on his personal experience providing end-of-life care as a nurse.
Three Word Reviews:
Bryan: A Bittersweet Voyage
Josh: Gently Unto Oblivion
We’ve stacked the deck with our second Roguelike Roundup to include two very interesting indie games: Slay the Spire and One Step from Eden. Both of these games are ‘deckbuilder roguelikes’ that take the mechanics of collectable card games and blend them with roguelike game design for a very potent mechanical combination. However the most interesting thing about these two games turns out to be the incredibly divergent way they each chose to interpret how to implement this combination.
While it's already spent a year in early access, the book club crew has finally come to their senses and jumped head first into Hades just in time for its full 1.0 release. The developer, Supergiant games, has gained a well-deserved following by elevating their productions with everything from eye-popping artistic flourishes to jaw-dropping music and audio. Join us and see what we think makes this a god-tier adaptation of rogue-lite mechanics into a finely crafted dungeon brawler.
Three Word Reviews:
Bryan: An Auteur Apotheosis
Josh: A Tightly-woven Tapestry
Clint: The New Standard
Show Notes:
What if I told you there was a game released in 2012 that told a compelling story without using any words? That it also provided a beautiful allegory for one’s passage through life? And that it has online multiplayer which is never toxic or exclusive? It's hard to believe but all of this is true of Journey, which Thatgamecompany released almost a decade ago. It made a big impression when it was first launched, but remained a blind spot for the book club crew until now. Listen in to our discussion about what made this game special and how it holds up today.
Three Word Reviews:
Bryan: Wordless Road Trip
Clint: Short and Sweet
Josh: Scarf Squids Forever
Episode Notes:
In 1992, a trio of game development titans teamed up to create something never seen before. Producer Hironobu Sakaguchi, creator of Final Fantasy, joined up with writer Yuji Horii, creator of Dragon Quest, and character designer Akira Toriyama, creator of the Dragon Ball manga series. This Dream Team released one of the true classics of the SNES era: Chrono Trigger. JRPGs are big news in the gaming world, with Final Fantasy 6 and Earthbound shaking up old ideas of what's possible. Then comes Chrono Trigger. Backed by a kick-ass soundtrack and graphics that pushed the limits of the SNES console, Chrono's time-travelling adventures captured the heart of a young gaming generation.
Three Word Reviews:
Bryan: Killer, No Filler
Josh: All time Great
Clint: Passed Time’s Test
In June of 2020 itch.io organized a bundle containing 1,741 games, assets and documents from 1,391 independent creators which was released to support the Black Lives Matter protests following the murder of George Floyd. It has since raised $8,151,916.91 from about 815k contributors for the NAACP Legal Defense and Educational Fund and Community Bail Fund. While we can’t provide in depth analysis of every game in this bundle, we can pick a few that piqued our interest and tell you what we thought. Join Josh, Clint, and Bryan for a discussion of Minit, Lenna’s Inception, Loot Rascals, Mortician’s Tale, Stillness of the Wind, and Long Gone Days along with a few others.
Take the scenic route with Bryan and Josh as they check out Adam Robinson Yu's A Short Hike. They discuss the peaceful journey from seashore to summit and the wonderful way the game presents itself as a distraction from the hustle and bustle of daily life. Listen in to hear their thoughts on how the game sticks the landing with an unexpectedly poignant ending.
Three word reviews:
Bryan: A Good Hang
Josh: A Beautiful Escape
Episode Notes:
Adam Robinson-Yu’s GDC Talk: https://www.youtube.com/watch?v=ZW8gWgpptI8
Josh and Bryan like roguelikes. They like Roguelites and Roguelike-likes, too. What better way to let them display their like of roguelikes than to round a few up, play them, and have a rollicking discussion about what makes these games, and roguelikes in general, so much fun. This month Josh picked the pixelated sandbox simulation, Noita, and Bryan chose the stylish and sarcastic, Void Bastards. It’s a roguelike roundup!
Three Word Reviews:
Noita: Bryan - Oops, I’m Dead / Josh - Learn the Art
Void Bastards: Bryan - Sarcastic Space Swashbuckling / Josh Spaceship Scavenger
Show Notes:
Pack your bags and embark on a Super Mario world tour with Bryan, Josh, and Clint as they take a trip through Nintendo’s latest entry into the mainline Super Mario series, Super Mario Odyssey! On this journey we’ll visit various ports of call including: Nostalgia Bay, Adventure Cove, and Innovation Island. It might be many moons before we’re back home, but the trip will be worth it. Don’t forget to take some time out to immerse yourself in the sights and sounds of every unique and wonderful location you visit along the way.
Three Word Reviews:
Bryan - Donk City Forever
Josh - Captivating Cruise Ship
Clint - Still Got it
Join the guys as they rip and tear through one of the best FPS games on the market today - DOOM ETERNAL! A lot has changed since '93, come see what the latest entry in this iconic franchise brings to table and why it might be worth the trip to hell and back.
Construction and management sims like Dwarf fortress or, more recently, Rimworld have a way of immersing the player fully into a tiny world that they control every aspect of… until disaster strikes and plunges your tiny world into chaos. Rimworld keeps players engaged by continually creating compelling stories and forcing players to adjust to increasingly hectic obstacles, from raiders or inclement weather to the psychological quirks of your colonists. Listen in for Josh and Bryan’s trials and triumphs on the galactic frontier as they discuss kickstarted Steam Early Access juggernaut, Rimworld!
Three Word Reviews:
Bryan - Perils of Addiction /
Josh - Western Space Opera
There’s murder on the high seas! … as well as beheadings, executions, maimings, devourings, drownings, stranglings, shootings, and good old fashioned disappearances. In Lucas’s Pope’s 2018 mystery masterpiece you play the role of an insurance adjuster attempting to figure out what happened aboard the mysterious Obra Dinn after it recently showed up with its entire crew dead or missing. Join us for a discussion about what makes Obra Dinn different from other mystery games and why this is a must-play for those looking for novel experiences in gaming.
Three Word Reviews:
Clint - I’m on Board
Bryan - Addition by Deduction
Josh - Sinbad, Snapshot Sherlock
Clint and Bryan prepare for Titanfall as they make their way through what is remembered as one of the most innovative and compelling FPS campaign modes of its time. Each mission brings a fresh perspective and framing to a rock-solid set of mechanics, as well as some unfortunately lackluster writing. They also set their sights on multiplayer, where this game still shines to this day. It's easy to see the lineage of excellence at Respawn Entertainment would give us one of the most successful battle royale games, Apex Legends, a few years later.
Three Word Reviews:
Bryan - Half Complete Package
Clint - A Mechanical Masterpiece
The world’s largest multimedia franchise made its debut on the Nintendo Switch in 2019 and the book club has Pokemon fever like it's 1998 all over again! It’s been at least a decade since each of us had played an entry in this long-running series and it was interesting for the book club crew to take stock of what has changed… and what hasn’t. Join Bryan, Josh, and Clint for a Pokemon safari in the tall grass of nostalgia and see if you can separate our actual critical analysis from our reminiscing at the Pokemon of yesteryear through our rose tinted glasses.
Three Word Reviews:
Clint - Didn’t Catch Me / Bryan - Nostalgia Warmed Over / Josh - Reliable Income Stream
It’s a BOY! Clint's a dad now and for this special episode that has been released on the day of his son’s birth, we check out a heartfelt game about a father and his son, God of War (2018). Check out how this franchise has totally reinvented itself into something truly special that helped Clint prepare for his own adventure into fatherhood.
Clint: That’s My Boy
Bryan: Dad of Boy
RHETORIC: Should Bryan, Josh and Clint talk about Disco Elysium this month?
LOGIC: Yes they probably should, its won a ton of awards, has an engaging story, and boasts some of the best writing they can remember.
EMPATHY: That writing is always in service to this game’s true strength: telling a deeply affecting and sometimes hilarious story of how a person grows and forms their personality in the face of a bleak, brutal world.
CONCEPTUALIZATION: It has an incredibly well fleshed out game world as well, with thousands of years of history to flavor an already very alive modern noire setting.
SUGGESTION: Also, Kim. Kitsuragi kicks ass.
VOLITION: Alright, let’s get into it. This month’s Video Game Book Club is about Disco Elysium and why its an incredible game.
Three Word Reviews:
Clint: In your head / Bryan: Radical Midlife Crisis / Josh: Failure is Story
Perhaps one of the most influential games of the 2010’s is From Software’s Dark Souls. As the inspiration of the ‘souls-like’ genre and immense source of frustration for many a gamer, Dark Souls combines deep (if impenetrable) RPG systems with stellar world building to create a profoundly memorable experience. If you can get through it. Listen in as Bryan, Josh, and Clint talk through their respective encounters with this modern gaming landmark.
Three Word Reviews:
Clint: In the Dark
Bryan: Engage, Challenge, Reward
Josh: The Uncaring World
Video Game Book Club by Pixelated Playgrounds covering the Super Smash Brothers series by Nintendo.
Show Notes:
The Smash Brothers Documentary
Kirby Survives the Apolcalypse
Three word reviews:
Bryan: Glee For All
Josh: Furious Pickup Basketball
Video Game Book Club by Pixelated Playgrounds covering Cave Story by Pixel, released in 2004.
Video Game Book Club by Pixelated Playgrounds covering Remnant: From the Ashes by Gunfire Games, released in 2019.
Video Game Book Club by Pixelated Playgrounds covering Resident Evil 2 (2019), released in January 2019 by Capcom.
Video Game Book Club by Pixelated Playgrounds covering Heroes of Might and Magic 3, released in February 1999 by 3DO.
Video Game Book Club by Pixelated Playgrounds covering the Hotline Miami Series. Hotline Miami was released in October 2012 by Dennaton Games.
Episode 16 of Video Game Book Club by Pixelated Playgrounds covering Cadence of Hyrule: The Legend of Zelda ft. Crypt of the Necrodancer, released in June 2019 by Brace Yourself Games.
Episode 15 of Video Game Book Club by Pixelated Playgrounds covering Celeste, released in January 2018 by Matt Makes Games.
Episode 14 of Video Game Book Club by Pixelated Playgrounds covering Sekiro: Shadows Die Twice, released in 2019 by From Software.
Episode 13 of Video Game Book Club by Pixelated Playgrounds covering The Legend of Zelda: Breath of the Wild, released in 2017 by Nintendo.
Episode 12 of Video Game Book Club by Pixelated Playgrounds covering Hollow Knight, released in 2017 by Team Cherry.
Episode 11 of Video Game Book Club by Pixelated Playgrounds covering Undertale, released in 2015 by Toby Fox.
Episode 10 of Video Game Book Club by Pixelated Playgrounds covering Into the Breach, released in 2018 by Subset Games.
Episode 9 of Video Game Book Club by Pixelated Playgrounds covering Brogue, released in 2009 by Brian Walker.
Episode 8 of Video Game Book Club by Pixelated Playgrounds covering Hitman 2, released in 2018 by IO Interactive.
Episode 7 of Video Game Book Club by Pixelated Playgrounds covering The Elder Scrolls V: Skyrim, released in 2011 by Bethesda Softworks.
Episode 6 of Video Game Book Club by Pixelated Playgrounds covering Resident Evil 7, released in 2017 by Capcom.
Episode 5 of Video Game Book Club by Pixelated Playgrounds covering Dwarf Fortress, released in 2018 by Unknown Worlds Entertainment.
Episode 4 of Video Game Book Club by Pixelated Playgrounds covering Dwarf Fortress, released in 2006 by Bay 12 Games.
Episode 3 of Video Game Book Club by Pixelated Playgrounds covering Minecraft, released in 2009 by Mojang.
Episode 2 of Video Game Book Club by Pixelated Playgrounds covering West of Loathing, released in 2018 by Asymmetric.
Episode 1 of Video Game Book Club by Pixelated Playgrounds covering Tacoma, released in 2017 by Fullbright.
En liten tjänst av I'm With Friends. Finns även på engelska.