Building Better Games is about helping leaders create better video games through holistic leadership. If you’re a leader in games and game dev, you are who we make this podcast for.
Making games is hard, no two ways about it. Only 5% of video games that enter production turn a profit. We aim to increase that number. Through our own successes and failures we (and our guests) have learned lessons that will help you create better teams and better games. Leadership matters, so let’s get better at it together. Your team and your players will thank you.
The podcast Building Better Games is created by Benjamin Carcich. The podcast and the artwork on this page are embedded on this page using the public podcast feed (RSS).
There’s a ton of knowledge about how we sustain games, but the art of creating something new remains mysterious, even to veteran developers. In this episode, Omar Kendall returns to talk about unknowns, product vs design, and how our industry is relating to risk. Enjoy!
Key Takeaways:
👉 Connect with Omar Kendall
• Omar Kendall LinkedIn: https://www.linkedin.com/in/omarkendall/
Our discord community is live! Join here to engage with leaders and producers in game dev looking to make our industry a better place that makes better games: https://discord.gg/ySCPS5aMcQ
If you’re interested in an online course on becoming a better game producer, head here: https://www.buildingbettergames.gg/succeeding-in-game-production
Subscribe to our newsletter for more game development tips and resources: https://www.buildingbettergames.gg/newsletter
Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/
YouTube Channel: https://www.youtube.com/@buildingbettergames
Spotify Podcast: https://open.spotify.com/show/6QD5yIbFdJXvccO8Z5aXpm
Help us create more amazing content! Join us on Patreon today: https://www.patreon.com/BBGOfficial
Figuring out a novel game idea is HARD. You can’t just hope the mishmash of ideas in your head are going to come together - history shows they often don’t. So how do you pick your target? Omar Kendall is here to help you out with that. Enjoy!
Key Takeaways:
👉 Connect with Omar Kendall
• Omar Kendall LinkedIn: https://www.linkedin.com/in/omarkendall/
Our discord community is live! Join here to engage with leaders and producers in game dev looking to make our industry a better place that makes better games: https://discord.gg/ySCPS5aMcQ
If you’re interested in an online course on becoming a better game producer, head here: https://www.buildingbettergames.gg/succeeding-in-game-production
Subscribe to our newsletter for more game development tips and resources: https://www.buildingbettergames.gg/newsletter
Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/
YouTube Channel: https://www.youtube.com/@buildingbettergames
Spotify Podcast: https://open.spotify.com/show/6QD5yIbFdJXvccO8Z5aXpm
Help us create more amazing content! Join us on Patreon today: https://www.patreon.com/BBGOfficial
Marketing games is tough. The world is twisting under our feet right now, as big and small studios struggle to reach players. The world is changing, but there are things you can do. We’ve got Chris and Joe here to help you better market your game. Enjoy!
Key Takeaways:
👉 Connect with Chris Heintz & Joe Blancato
• Chris Heintz LinkedIn: https://www.linkedin.com/in/heintzer/
• Joe Blancato LinkedIn: https://www.linkedin.com/in/jblancato/
Our discord community is live! Join here to engage with leaders and producers in game dev looking to make our industry a better place that makes better games: https://discord.gg/ySCPS5aMcQ
If you’re interested in an online course on becoming a better game producer, head here: https://www.buildingbettergames.gg/succeeding-in-game-production
Subscribe to our newsletter for more game development tips and resources: https://www.buildingbettergames.gg/newsletter
Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/
YouTube Channel: https://www.youtube.com/@buildingbettergames
Spotify Podcast: https://open.spotify.com/show/6QD5yIbFdJXvccO8Z5aXpm
Subscribe to our newsletter for more game development tips and resources: https://www.buildingbettergames.gg/newsletter
Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/
YouTube Channel: https://www.youtube.com/@buildingbettergames
Spotify Podcast: https://open.spotify.com/show/6QD5yIbFdJXvccO8Z5aXpm
In this episode, Ben sits down with Chris Heintz and Joe Blancato, co-founders of Ignition Facility, to discuss the challenges and strategies in game marketing today. As game industry veterans with deep experience in marketing for top studios like Riot Games, Chris and Joe share insights on why traditional marketing models often fall short in a crowded gaming landscape. They explore how studios can reach players more effectively by building meaningful communities, testing their games early, and engaging influencers long before release. If you're curious about how to adapt to today's fast-changing market, this episode has the answers.
Key Takeaways:
👉 Connect with Chris Heintz & Joe Blancato:
• Chris Heintz LinkedIn: https://www.linkedin.com/in/heintzer/
• Joe Blancato LinkedIn: https://www.linkedin.com/in/jblancato/
Our discord community is live! Join here to engage with leaders and producers in game dev looking to make our industry a better place that makes better games: https://discord.gg/ySCPS5aMcQ
If you’re interested in an online course on becoming a better game producer, head here: https://www.buildingbettergames.gg/succeeding-in-game-production
Subscribe to our newsletter for more game development tips and resources: https://www.buildingbettergames.gg/newsletter
Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/
YouTube Channel: https://www.youtube.com/@buildingbettergames
Spotify Podcast: https://open.spotify.com/show/6QD5yIbFdJXvccO8Z5aXpm
Narrative is often overlooked in game dev. We want to explore what you might be missing if you skip writers, storytellers, and worldbuilders, and what to look for when working with them.
We are joined by Matthew Garcia-Dunn, who most recently wrote for Space Marine 2. Enjoy!
Key Discussion Points:
If you’re curious about how games like Space Marine 2 or League of Legends come to life from a narrative standpoint, you won’t want to miss this!
👉 Connect with Matthew Garcia-Dunn:
• Matthew Garcia-Dunn's LinkedIn: https://www.linkedin.com/in/matthew-garcia-dunn-39157812/
Our discord community is live! Join here to engage with leaders and producers in game dev looking to make our industry a better place that makes better games: https://discord.gg/ySCPS5aMcQ
If you’re interested in an online course on becoming a better game producer, head here: https://www.buildingbettergames.gg/succeeding-in-game-production
Subscribe to our newsletter for more game development tips and resources: https://www.buildingbettergames.gg/newsletter
Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/
YouTube Channel: https://www.youtube.com/@buildingbettergames
Spotify Podcast: https://open.spotify.com/show/6QD5yIbFdJXvccO8Z5aXpm
Welcome to the BBG podcast! In this special episode of Building Better Games, co-host Aaron Smith returns to share his insights on game development, leadership, and the state of the industry. Aaron opens up about the challenges facing AAA studios today, the impact of the pandemic on his career, and his recent decision to step back from the podcast and industry. He also discusses the importance of staying connected to players and why innovation is critical for the future of game development.
Key Takeaways:
If you’re passionate about game development or leadership, this episode offers valuable insights into the challenges and opportunities shaping the future of the industry.
Don't forget to subscribe and hit the notification bell for more episodes. Your feedback and support are greatly appreciated, and we look forward to bringing you more valuable content. See you next time!
Connect with Aaron:
• Aaron Smith’s LinkedIn: https://www.linkedin.com/in/doublearon00/
Our discord community is live! Join here to engage with leaders and producers in game dev looking to make our industry a better place that makes better games: https://discord.gg/ySCPS5aMcQ
If you’re interested in an online course on becoming a better game producer, head here: https://www.buildingbettergames.gg/succeeding-in-game-production
Subscribe to our newsletter for more game development tips and resources: https://www.buildingbettergames.gg/newsletter
Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/
YouTube Channel: https://www.youtube.com/@buildingbettergames
Spotify Podcast: https://open.spotify.com/show/6QD5yIbFdJXvccO8Z5aXpm
Welcome to Episode 72 of the Building Better Games Podcast! We’re getting back into flow, this time focusing on players and game design. Kevin Scheepers, the founder of FlowMate and GameWell, will be talking about how you can build flow into your games to improve engagement.
Have you ever felt completely immersed in a game, losing track of time and becoming one with the experience? Or wondered how developers can intentionally craft this feeling for players? Knowing how flow works for players will help you create captivating and seamless gaming experiences that keep players hooked.
Key Points:
Understanding Flow:
Flow in Game Design:
Triggers and Blockers of Flow:
Designing for Flow Phases:
Future of Flow in Gaming:
Mastering the concept of flow will give you a step up in crafting games that are not just enjoyable but profoundly engaging. Whether you’re a game developer aiming to create unforgettable experiences or a gamer curious about what makes some games so compelling, this episode is filled with insights you won’t want to miss.
Don't forget to subscribe and hit the notification bell for more episodes. Your feedback and support mean the world to us, and we’re excited to continue bringing you valuable content. See you next time!
To learn more about Kevin Scheepers:
• LinkedIn: https://www.linkedin.com/in/kevin-scheepers-96229428/
• FlowMade Website: https://flowmade.org
• GameWell Podcast: https://flowmade.org/gamewell
Our discord community is live! Join here to engage with leaders and producers in game dev looking to make our industry a better place that makes better games: https://discord.gg/ySCPS5aMcQ
If you’re interested in an online course on becoming a better game producer, head here: https://www.buildingbettergames.gg/succeeding-in-game-production
Subscribe to our newsletter for more game development tips and resources: https://www.buildingbettergames.gg/newsletter
Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/
Youtube Channel : https://www.youtube.com/@buildingbettergames
Welcome to the BBG podcast! Today, we venture into the heart of Larian Studios, the creative minds behind the critically acclaimed Baldur's Gate 3. John O'Brien and Greg Lidstone unveil the culture and processes behind the game’s cinematic development, offering insights into adapting to an evolving story and nurturing a collaborative environment.
Key Points:
Embracing Fluidity: Baldur's Gate 3's development was a dynamic process, with story elements and cinematic scenes constantly changing. Larian Studios' structure fostered adaptability, allowing teams to react to these changes and seize opportunities.
Collective Decision-Making, Singular Vision: Decision-making at Larian was a collaborative effort involving various team leads and prioritizing player experience above all else, with decisions framed against an aligned vision everyone shared.
Open Communication & Trust: The studio thrives on transparent communication and a deep-seated trust in its team members. This fosters autonomy and allows individuals to take ownership of their creative contributions.
The Human Element: Building a great game isn't just about project management; it's about embracing the human element. Larian encourages its developers to make games they are passionate about, fostering a sense of personal investment and creative fulfillment.
Baldur's Gate 3 stands as a testament to the power of adaptability, trust, and open communication in game development. Larian Studios' approach highlights the importance of embracing change, fostering a culture of collaboration, and empowering individuals to contribute their unique creativity.
Share your thoughts! What are your key takeaways from John and Greg's experiences? How do you navigate the challenges of adaptation and collaboration in your own projects? Let us know in the comments below!
Don't forget to subscribe and hit the notification bell for more episodes. Your feedback and support are greatly appreciated, and we look forward to bringing you more valuable content. See you next time!
To learn more about Larian Studios:
• Larian Studios Website: https://larian.com/
• Larian Studios LinkedIn: https://www.linkedin.com/company/larian-studios/
• Baldur’s Gate 3 Website: https://baldursgate3.game/
Our discord community is live! Join here to engage with leaders and producers in game dev looking to make our industry a better place that makes better games: https://discord.gg/ySCPS5aMcQ
If you’re interested in an online course on becoming a better game producer, head here: https://www.buildingbettergames.gg/succeeding-in-game-production
Subscribe to our newsletter for more game development tips and resources: https://www.buildingbettergames.gg/newsletter
Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/
YouTube Channel: https://www.youtube.com/@buildingbettergames
Welcome to the BBG podcast, episode 70! In today’s episode, Ben dives deep into the concept of flow with Kevin Scheepers, founder of FlowMade and GameWell. If you’ve ever wondered how to enhance collaboration in your dev teams or struggled with balancing a chaotic calendar, this episode is for you. Kevin shares his passion for creating high-functioning game studios by focusing on organizational flow.
Key Points:
Understanding Flow:
Individual vs. Organizational:
Triggers and Blockers:
Creating an Environment:
Compliment:
Leadership:
Kevin Scheepers leaves us with valuable advice on designing game studios that thrive on flow, encouraging leaders to map out their team’s strengths and challenges. By understanding the unique makeup of your team and the processes that drive flow, you can unlock new levels of creativity and productivity in game development.
Don't forget to subscribe and hit the notification bell for more episodes. Your feedback and support are greatly appreciated, and we look forward to bringing you more valuable content. See you next time!
To learn more about Kevin Scheepers:
• LinkedIn: https://www.linkedin.com/in/kevin-scheepers-96229428/
• FlowMade Website: https://flowmade.org
• GameWell Podcast: https://flowmade.org/gamewell
Our discord community is live! Join here to engage with leaders and producers in game dev looking to make our industry a better place that makes better games: https://discord.gg/ySCPS5aMcQ
If you’re interested in an online course on becoming a better game producer, head here: https://www.buildingbettergames.gg/succeeding-in-game-production Subscribe to our newsletter for more game development tips and resources: https://www.buildingbettergames.gg/newsletter
Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/
YouTube Channel: https://www.youtube.com/@buildingbettergames
Welcome to another episode of Building Better Games! Today, we are thrilled to have John Cutler, a capable and experienced product leader with a background in tech (with some game development and music thrown in). John will share his insights on fostering a healthy product culture, maintaining vision, and avoiding common pitfalls in the industry.
Key Points:
John Cutler's Journey:
Product Thinking:
Diminishing Returns:
Role of Product Managers:
Leadership and Culture:
Feature Factory Approach:
Complex Adaptive Systems:
Ideal Prioritization:
Aspiring Product Managers:
Culture and Leadership:
Thanks for joining us! We explored John's journey, highlighting the importance of a healthy product culture and clear vision. John provided advice on the role of product managers, effective prioritization, and fostering creativity within teams.
Don't forget to subscribe and hit the notification bell for more episodes. Your feedback and support are greatly appreciated, and we look forward to bringing you more valuable content. See you next time!
To learn more about John Cutler:
LinkedIn: https://www.linkedin.com/in/johnpcutler/
Twitter: https://x.com/johncutlefish
Newsletter: cutlefish.substack.com
Our discord community is live! Join here to engage with leaders and producers in game dev looking to make our industry a better place that makes better games: https://discord.gg/ySCPS5aMcQ
If you’re interested in an online course on becoming a better game producer, head here: https://www.buildingbettergames.gg/succeeding-in-game-production
Subscribe to our newsletter for more game development tips and resources: https://www.buildingbettergames.gg/newsletter
Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/
YouTube Channel: https://www.youtube.com/@buildingbettergames
Graham McAllister Returns! We dive deeper into the challenges of vision alignment in game development, helping you improve vision at your studio. Discover practical advice for game dev leaders, the impact of misaligned visions, and strategies to foster better communication and unity within teams. Whether you're a developer or a publisher, this episode offers valuable insights to enhance your game development process.
Key Takeaways:
Advice for Frustrated Game Developers:
Understanding the Struggle with Vision:
Importance of Experience Design:
Challenges in Team Alignment:
Publisher and Developer Relationships:
Thank you for joining us for Part 2 of our discussion on vision in game development with Graham McAllister. We hope these insights help you and your team achieve better alignment and success. Don't forget to subscribe and hit the notification bell for more episodes. Your feedback and support are greatly appreciated, and we look forward to bringing you more valuable content. See you next time!
To learn more about Dr. McAllister:
https://www.linkedin.com/company/teamsync-ltd/
Graham’s LinkedIn: https://www.linkedin.com/in/grahammcallister
Our discord community is live! Join here to engage with leaders and producers in game dev looking to make our industry a better place that makes better games: https://discord.gg/ySCPS5aMcQ
If you’re interested in an online course on becoming a better game producer, head here: https://www.buildingbettergames.gg/succeeding-in-game-production
Subscribe to our newsletter for more game development tips and resources: https://www.buildingbettergames.gg/newsletter
Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/
YouTube Channel: https://www.youtube.com/@buildingbettergames
In this episode, Ben Carcich and Dr. Graham McAllister explore the concept of vision in game development, highlighting the common challenges and misalignments that teams face. They discuss the importance of a unified vision, how it impacts the final product, and the friction that arises when vision is unclear or miscommunicated. Join us as we delve into the intricacies of vision alignment and its crucial role in creating successful games.
Key Takeaways:
Vision in game development can be ambiguous and multifaceted.
Misalignment of vision among team members can lead to significant challenges and failures.
Stability in game studios is often undermined by conflicting visions and organizational flux.
Shared mental models are crucial for aligning team vision and improving the development process.
Practical solutions exist to address vision misalignment and create more cohesive and successful games.
Thank you for joining us for Part 1 of our discussion on vision in game development with Dr. Graham McAllister. We hope you found the insights valuable and thought-provoking. Stay tuned for Part 2, where we will continue to explore solutions and strategies for achieving better vision alignment in game studios. Don’t forget to subscribe and hit the notification bell so you don’t miss any updates. Your feedback and support are greatly appreciated, and we look forward to bringing you more content that helps you succeed in your game development journey. See you in the next episode!
To learn more about Dr. McAllister:
https://www.linkedin.com/company/teamsync-ltd/
Graham’s LinkedIn: https://www.linkedin.com/in/grahammcallister
Our discord community is live! Join here to engage with leaders and producers in game dev looking to make our industry a better place that makes better games: https://discord.gg/ySCPS5aMcQ
If you’re interested in an online course on becoming a better game producer, head here: https://www.buildingbettergames.gg/succeeding-in-game-production
Subscribe to our newsletter for more game development tips and resources: https://www.buildingbettergames.gg/newsletter
Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/
YouTube Channel: https://www.youtube.com/@buildingbettergames
Welcome to another episode of "Building Better Games." In this episode, Ben sits down with Patric Palm, CEO and founder of Favro, to delve into the intricacies of game development and how modern tools and practices can revolutionize the process. Patric shares his vast experience and provides insights on improving game production, enhancing collaboration, and achieving excellence in live operations.
Key Discussion Points:
Transitioning from Startup to Scaling in Game Development
Effective Live Operations Management
Collaborative Estimation Practices
Empowering Teams with the Right Tools
The Role of Community and Knowledge Sharing
For more info about Favro and the “Learn from Leaders” podcast, including a section showing examples of how to use the tools effectively, check out the Learn from Leaders Podcast: https://www.favro.com/learnfromleaders
For more info about Favro, go to http://www.favro.com
And to learn more about Patric, check out his LinkedIn: https://www.linkedin.com/today/author/patricpalm
Thanks for listening!
Our discord community is live! Join here to engage with leaders and producers in game dev looking to make our industry a better place that makes better games: https://discord.gg/ySCPS5aMcQ
If you’re interested in an online course on becoming a better game producer, head here: https://www.buildingbettergames.gg/succeeding-in-game-production
Subscribe to our newsletter for more game development tips and resources: https://www.buildingbettergames.gg/newsletter
Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/
YouTube Channel: https://www.youtube.com/@buildingbettergames
In this episode of "Building Better Games," Benjamin Carcich and Greg Street, also known as Ghostcrawler, delve into the intricacies of game design during the ideation phase. Greg shares his extensive experience from his time working on League of Legends, World of Warcraft, Age of Empires, and his current venture at Fantastic Pixel Castle.
Key Discussion Points:
Greg also shares personal anecdotes and insights from his career, emphasizing the importance of flexibility, adaptability, and maintaining a clear vision throughout the game development process. This episode provides valuable guidance for aspiring game developers and offers a deep dive into the complexities of game design in the ideation phase.
Our discord community is live! Join here to engage with leaders and producers in game dev looking to make our industry a better place that makes better games: https://discord.gg/ySCPS5aMcQ
And if you're interested in more of our content, links below.
"Succeeding in Game Production: What You Aren't Taught" online course for game producers: https://www.buildingbettergames.gg/succeeding-in-game-production
Newsletter: https://www.buildingbettergames.gg/newsletter
Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/
Greg's LinkedIn: https://www.linkedin.com/in/greg-street-b356447/
Greg’s Website: https://fantasticpixelcastle.com/
Greg’s Twitter: https://x.com/Ghostcrawler
YouTube Channel: https://www.youtube.com/@buildingbettergames
In this episode of "Building Better Games," hosts Benjamin Carcich and Aaron Smith dive into the complex and often frustrating topic of estimation and planning in game development. They address the challenges, misconceptions, and emotional reactions surrounding estimation, drawing on their extensive experience in the industry. The episode also covers current trends in game development, including the ongoing issue of layoffs and economic pressures affecting studios.
Key Points:
Challenges of Estimation:
The Importance of Flexibility:
Relative Estimation and Calibration:
Prioritization and Learning:
Balancing Creativity and Control:
Trust and Communication:
Tools and Techniques:
By addressing these points, Ben and Aaron provide valuable insights into how to navigate the complexities of estimation and planning in game development, ultimately helping studios ship better games with less stress and frustration.
Our discord community is live! Join here to engage with leaders and producers in game dev looking to make our industry a better place that makes better games: https://discord.gg/ySCPS5aMcQ
And if you're interested in more of our content, links below.
"Succeeding in Game Production: What You Aren't Taught" online course for game producers: https://www.buildingbettergames.gg/succeeding-in-game-production
Newsletter: https://www.buildingbettergames.gg/newsletter
Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/
Aaron's LinkedIn: https://www.linkedin.com/in/doublearon00/
YouTube Channel: https://www.youtube.com/@buildingbettergames
Episode 63: People, Products, Playtests (Republish of E1 of BBG) Welcome to Building Better Games! Due to Ben's recent knee surgery, we're revisiting one of our most popular episodes from season two. In this episode, originally titled "People, Products, Playtests," we dive deep into the importance of maintaining a strong relationship with the games we create. By the way, our discord community is live! Join here to engage with leaders and producers in game dev looking to make our industry a better place that makes better games: https://discord.gg/ySCPS5aMcQ Key Topics: 1. Playtesting and Engagement: We discuss how regular playtesting can prevent teams from getting lost in the technical aspects and keep the focus on creating an engaging player experience. 2. Internal Playtests: We explore different company cultures around playtesting and how frequent testing can lead to better team behaviors and more successful products. 3. Gamer First, Developer Second: We talk through the impact to our own careers of being a gamer before a developer and how this perspective can lead to better game design and development. 4. Approach to Playtests: Aaron shares insights on the mindset and cultural aspects of playtesting, emphasizing the importance of playing the game from a player's perspective rather than just a developer's. Join us for this episode on how to build better games through effective playtesting while maintaining a meaningful connection with both the product and the audience. Don't forget to check out our new Discord server for game development leaders and producers to continue the conversation and solve the right problems together. Enjoy the episode! And if you're interested in more of our content, links below. "Succeeding in Game Production: What You Aren't Taught" online course for game producers: https://www.buildingbettergames.gg/succeeding-in-game-production Newsletter: https://www.buildingbettergames.gg/newsletter Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/
Aaron's LinkedIn: https://www.linkedin.com/in/doublearon00/
Are you leveraging the full potential of your leadership role in game development?
Or are you stuck in the traditional tech-driven mindset?
In this episode of the Building Better Games podcast, hosts Ben and Aaron dissect the common leadership missteps in game development and offer a fresh perspective on what effective leadership really looks like in the game dev industry.
Key Highlights:
Rethinking Technical Expertise: Ben and Aaron challenge the prevailing notion that deep technical skills are essential for leadership, advocating instead for the power of soft skills and systemic thinking.
Overcoming Systemic Barriers: Discover the systemic issues that can cripple even the most talented game development teams, and learn how effective leadership can overcome these challenges.
Enhancing Team Communication: Explore strategies to foster better communication and collaboration within teams, which can lead to increased creativity and efficiency.
Cultural Evolution in Leadership: Learn about the shift from authoritative to facilitative leadership styles in game development, and how this can transform team dynamics and project outcomes.
The Role of Trust and Empowerment: Understand the critical role of trust in empowering team members and fostering an environment where creativity and innovation thrive.
Curious to find out how these insights can transform your leadership approach and help you build better games?
Tune in, engage with us in the comments, hit that like button if you find the discussion valuable, and don't forget to subscribe to Building Better Games for more insightful explorations into the nuances of game development.
Join us as we pave the way to a new era of leadership in gaming!
Courses built by game devs for game devs - check out “Succeeding in Game Production” https://www.buildingbettergames.gg/succeeding-in-game-production
Sign up for the Building Better Games Newsletter for bi-weekly tips to help you lead game teams! https://buildingbettergames.gg/newsletter/
Check out our website: https://buildingbettergames.gg/
If you think we could help your studio or company build better games, email us at [email protected] to set up a free 90-minute call!
Connect with us:
Ben’s LinkedIn: https://www.linkedin.com/in/benjamin-carcich/
Aaron’s LinkedIn: https://www.linkedin.com/in/doublearon00/
BBG LinkedIn:https://www.linkedin.com/company/building-better-games/
BBG Tiktok: https://www.tiktok.com/@building_better_games
BBG Instagram: https://www.instagram.com/building_better_games/
Titles and seniority impact your ability to drive positive change.
It’s worth knowing what promotion looks like so you can have the maximum impact possible.
In this episode of the Building Better Games podcast, join hosts Ben and Aaron as they delve into strategies for climbing the career ladder in game development.
They explore the often overlooked tactics and mindsets essential for professional growth within the world of gaming.
Ben and Aaron dissect the complexities of career progression, from the unspoken rules of getting promoted to navigating the cultural and structural intricacies of game studios. They address the controversial yet effective strategy of job switching for rapid advancement and the role of relationships in securing promotions.
Key Highlights:
- Insightful strategies for obtaining promotions within the game development industry.
- An exploration of job switching as a double-edged sword for career advancement.
- Practical advice on navigating company dynamics and aligning with organizational culture.
- The importance of building and leveraging relationships to enhance career trajectories.
- Real-world examples of overcoming barriers to promotion and the realpolitik of game studios.
Intrigued by the discussion?
Engage with us in the comments, show your support by hitting that like button, and don't forget to subscribe to Building Better Games for more insightful explorations into the art and science of making games.
Courses built by game devs for game devs - check out “Succeeding in Game Production” https://www.buildingbettergames.gg/succeeding-in-game-production
Sign up for the Building Better Games Newsletter for bi-weekly tips to help you lead game teams! https://buildingbettergames.gg/newsletter/
Check out our website: https://buildingbettergames.gg/
If you think we could help your studio or company build better games, email us at [email protected] to set up a free 90-minute call!
Connect with us:
Ben’s LinkedIn: https://www.linkedin.com/in/benjamin-carcich/
Aaron’s LinkedIn: https://www.linkedin.com/in/doublearon00/
BBG LinkedIn: https://www.linkedin.com/company/building-better-games/
BBG Tiktok: https://www.tiktok.com/@building_better_games
BBG Instagram: https://www.instagram.com/building_better_games/
In this episode of the Building Better Games podcast, join hosts Ben and Aaron as they recap GDC 2024, diving deep into the heart of game development, user-generated content (UGC), and the role of AI.
Ben and Aaron dissect the changing dynamics of game creation, pondering the sustainability and success of non-lifestyle games amidst a sea of thousands-hour adventures. They navigate the intricate world of UGC, unpacking its potential to accelerate the creation of diverse and engaging gaming experiences.
The dialogue ventures into the corridors of the Game Development Conference (GDC), unravelling current industry trends, the critical importance of bridging the chasm between developers and marketers, and the future of game production in an AI-infused era.
Key Highlights:
A look at the role and impact of non-lifestyle games, challenging the norms of gaming success.
A deep dive into UGC's power to democratize game development, enabling creators to shape the future landscape.
Revelations from GDC, offering a glimpse into the collective mind of the industry, its trends, and its future direction.
The controversial yet transformative role of AI in gaming, from enhancing content creation to redefining NPC interactions.
Reflections on the industry's tumultuous waves, including layoffs and leadership challenges, and their impact on the creative process.
Fascinated by the discussion?
Make sure to leave a comment, hit that like button to show your support, and subscribe to Building Better Games for a front-row seat to the ongoing evolution of game development.
Courses built by game devs for game devs - check out “Succeeding in Game Production” https://www.buildingbettergames.gg/succeeding-in-game-production
Sign up for the Building Better Games Newsletter for bi-weekly tips to help you lead game teams! https://buildingbettergames.gg/newsletter/
Check out our website: https://buildingbettergames.gg/
If you think we could help your studio or company build better games, email us at [email protected] to set up a free 90-minute call!
Connect with us:
Ben’s LinkedIn: https://www.linkedin.com/in/benjamin-carcich/
Aaron’s LinkedIn: https://www.linkedin.com/in/doublearon00/
BBG LinkedIn:https://www.linkedin.com/company/building-better-games/
BBG Tiktok: https://www.tiktok.com/@building_better_games
BBG Instagram: https://www.instagram.com/building_better_games/
Is true leadership about wielding power, or is it the art of empowering others?
In this episode, Ben and Aaron tackle the often misunderstood concept of servant leadership within the game development arena.
They dissect the myths surrounding the philosophy, highlighting the difference between being a mere servant to the team and truly leading by serving. Delving into the nuances of engineering as both an art and a science, the duo sheds light on the importance of flexibility in leadership styles.
From the necessity of adapting one's approach to the diverse needs of a team to the critical role of continuous learning and adaptation for leaders, this discussion covers of leadership challenges and strategies in the complex world of game development.
Key Takeaways:
A thorough examination of servant leadership and its misconceptions, emphasizing the balance between serving and leading for effective team management.
Insights into the dual nature of engineering in game development, recognizing the creative and technical skills that engineers bring to their work.
Strategies for leaders to adapt their style and approach, understanding the significance of being a teacher, mentor, coach, or leader as required.
The importance of continuous learning and skill development for leaders to remain effective in the ever-evolving game development industry.
Practical advice on navigating organizational structures, team dynamics, and the ethical responsibilities inherent in leadership roles.
Join Ben and Aaron as they unravel the complexities of leadership in game development, offering valuable lessons on how to lead teams to success while fostering a culture of collaboration, creativity, and innovation.
Loved the episode?
Don’t forget to hit the like button, leave a comment with your thoughts, and subscribe to stay updated on the latest discussions in the game development community!
Courses built by game devs for game devs - check out “Succeeding in Game Production” https://www.buildingbettergames.gg/succeeding-in-game-production
Sign up for the Building Better Games Newsletter for bi-weekly tips to help you lead game teams! https://buildingbettergames.gg/newsletter/
Check out our website: https://buildingbettergames.gg/
If you think we could help your studio or company build better games, email us at [email protected] to set up a free 90-minute call!
Connect with us:
Ben’s LinkedIn: https://www.linkedin.com/in/benjamin-carcich/
Aaron’s LinkedIn: https://www.linkedin.com/in/doublearon00/
BBG LinkedIn:https://www.linkedin.com/company/building-better-games/
BBG Tiktok: https://www.tiktok.com/@building_better_games
BBG Instagram: https://www.instagram.com/building_better_games/
Why are your favorite games getting more expensive to make? In this episode, Ben and Aaron dive into the escalating dynamics of game development costs and the transformative shift towards user-generated content and indie gaming success. They explore the astronomical budgets of AAA games, touching on examples like GTA 6's rumored $2 billion development cost, and contrast these figures with the efficiency and innovation found in platforms like Roblox and games like PUBG and Stardew Valley. The discussion reveals the industry's pressing issues, including the struggle for AAA studios to adapt to soaring budgets and the growing allure of independent game development. Ben and Aaron dissect the implications of these trends for game developers, leaders, and the broader landscape of the industry. Key Takeaways: - An analytical deep dive into the rising costs of AAA game development and its sustainability in the current economic climate. - Exploration of the growing significance of user-generated content and indie games in reshaping industry standards and consumer expectations. - Insight into the challenges and opportunities facing game development staffing, emphasizing the need for talent adaptation and innovation. - The crucial role of leadership in steering the industry through these transformative times, with a focus on fostering a culture of collaboration, creativity, and flexibility. - Reflections on the morale within the gaming industry, urging a reevaluation of work culture, job satisfaction, and the path forward for game developers and studios. Tune in to unravel the complexities of today's game development ecosystem. Enjoyed the pod? Make sure you like, comment and subscribe for more!
Courses built by game devs for game devs - check out “Succeeding in Game Production” https://www.buildingbettergames.gg/succeeding-in-game-production
Sign up for the Building Better Games Newsletter for bi-weekly tips to help you lead game teams! https://buildingbettergames.gg/newsletter/
Check out our website: https://buildingbettergames.gg/
If you think we could help your studio or company build better games, email us at [email protected] to set up a free 90-minute call!
For more episodes, head to the Building Better Games Podlink https://www.pod.link/1559448378
Connect with us:
Ben’s LinkedIn: https://www.linkedin.com/in/benjamin-carcich/
Aaron’s LinkedIn: https://www.linkedin.com/in/doublearon00/
BBG LinkedIn:https://www.linkedin.com/company/building-better-games/
BBG Tiktok: https://www.tiktok.com/@building_better_games
BBG Instagram: https://www.instagram.com/building_better_games/
In this episode, Ben and Aaron navigate the intricate landscape of leadership within the gaming industry. They tackle the dichotomy between mobile and traditional gaming leadership, the economic shocks shaking the foundation of game studios, and the contentious monetization strategies dividing industry veterans.
Delving deeper, the conversation illuminates the pressures of balancing creative innovation with financial realities, and the complex dance between developers, publishers, and venture capitalists.
This episode sheds light on the pivotal challenges and strides forward in the game development arena, offering a nuanced perspective on the forces shaping the future of gaming.
Key Takeaways:
An in-depth examination of contrasting leadership styles in mobile versus traditional gaming and their psychological and cultural implications.
Insights into how economic volatility affects game studios, with a focus on layoffs, strategic adjustments, and survival strategies.
A critical look at monetization models and their impact on the industry, especially in the context of recent global events.
The balance between structured organization and creative freedom, and how financial - pressures influence this dynamic in game development.
The complex interplay between developers, publishers, and venture capitalists, highlighting the potential for conflict and the challenges of adopting traditional game development methods in a mobile context.
Courses built by game devs for game devs - check out “Succeeding in Game Production” https://www.buildingbettergames.gg/succeeding-in-game-production
Sign up for the Building Better Games Newsletter for bi-weekly tips to help you lead game teams! https://buildingbettergames.gg/newsletter/
Check out our website: https://buildingbettergames.gg/
If you think we could help your studio or company build better games, email us at [email protected] to set up a free 90-minute call!
For more episodes, head to the Building Better Games Podlink https://www.pod.link/1559448378
Connect with us:
Ben’s LinkedIn: https://www.linkedin.com/in/benjamin-carcich/
Aaron’s LinkedIn: https://www.linkedin.com/in/doublearon00/
BBG LinkedIn:https://www.linkedin.com/company/building-better-games/
BBG Tiktok: https://www.tiktok.com/@building_better_games
BBG Instagram: https://www.instagram.com/building_better_games/
Despair and burnout are commonplace in game development. As leaders, what can we do about that, both to prevent it and solve it when it’s present?
In this episode, we're joined by Greg Street, a veteran in the game development industry, currently serving as the Studio Head and Game Director at Fantastic Pixel Castle
Greg shares his valuable experiences and strategies for tackling burnout, demoralization, and despair within game development teams. He emphasizes the importance of providing team members with agency, fostering transparent leadership, and navigating the challenges of layoffs and morale with empathy and support.
Greg delves into the nuances of leading teams through tough times, highlighting the critical role of communication, setting clear visions, and understanding the impact of leadership decisions on team dynamics.
The conversation is packed with practical advice for inspiring teams, preventing burnout, and the significance of empathy in leadership roles.
Key Takeaways:
Transparent leadership and open communication are crucial in managing teams effectively.
Empathetic leadership can significantly impact team morale and productivity.
Providing team members with a sense of agency helps prevent burnout and fosters innovation.
Navigating layoffs and other challenges requires a careful balance of honesty and support.
Emotional well-being is as important as professional skill in developing a healthy workplace culture.
Strategies for maintaining high morale include listening to team feedback and adapting leadership approaches accordingly.
Check Out Fantastic Pixel Castle: https://fantasticpixelcastle.com/
Greg’s LinkedIn: https://www.linkedin.com/in/greg-street-b356447/
Courses built by game devs for game devs - check out “Succeeding in Game Production” https://www.buildingbettergames.gg/succeeding-in-game-production
Sign up for the Building Better Games Newsletter for bi-weekly tips to help you lead game teams! https://buildingbettergames.gg/newsletter/
Check out our website: https://buildingbettergames.gg/
If you think we could help your studio or company build better games, email us at [email protected] to set up a free 90-minute call!
For more episodes, head to the Building Better Games Podlink https://www.pod.link/1559448378
Connect with us:
Ben’s LinkedIn: https://www.linkedin.com/in/benjamin-carcich/
Aaron’s LinkedIn: https://www.linkedin.com/in/doublearon00/
BBG LinkedIn:https://www.linkedin.com/company/building-better-games/
BBG Tiktok: https://www.tiktok.com/@building_better_games
BBG Instagram: https://www.instagram.com/building_better_games/
In this episode, Ben and Aaron delve into the complex interplay between creative direction and executive production in game development.
They explore the challenges and pitfalls of aligning creative vision with operational efficiency, emphasizing the importance of collaboration between different leadership roles. The discussion includes real-world examples and insights into developing a successful leadership team, balancing creative and operational responsibilities, and fostering a productive work environment.
They also address common misconceptions and offer strategies for enhancing team dynamics and product outcomes in game development.
Key Takeaways:
The roles of creative directors and executive producers in game development are crucial and intertwined, requiring a balance of creative vision and operational strategy.
Leadership in game development involves navigating complex team dynamics and ensuring that creative and operational objectives are aligned for successful game outcomes.
Effective communication and collaboration between different leadership roles are key to overcoming challenges in game development projects.
Understanding and adapting to industry trends is essential for game developers, especially in leadership positions.
Fostering a positive and productive work environment is vital for creativity and operational efficiency in game development teams.
Courses built by game devs for game devs - check out “Succeeding in Game Production” https://www.buildingbettergames.gg/succeeding-in-game-production
Sign up for the Building Better Games Newsletter for bi-weekly tips to help you lead game teams! https://buildingbettergames.gg/newsletter/
Check out our website: https://buildingbettergames.gg/
If you think we could help your studio or company build better games, email us at [email protected] to set up a free 90-minute call!
For more episodes, head to the Building Better Games Podlink https://www.pod.link/1559448378
Connect with us:
Ben’s LinkedIn: https://www.linkedin.com/in/benjamin-carcich/
Aaron’s LinkedIn: https://www.linkedin.com/in/doublearon00/
BBG LinkedIn:https://www.linkedin.com/company/building-better-games/
BBG Tiktok: https://www.tiktok.com/@building_better_games
BBG Instagram: https://www.instagram.com/building_better_games/
In this episode, Andrei Van Roon, the Head of League Studio at Riot Games joined Ben and Aaron to discuss the emergence of live service and gameplay in the gaming industry and how it has become the default expectation for players. Andrei shares insights on the importance of regular updates and content expansion to keep players engaged. He emphasizes the need for a high level of quality in live service games and the challenges of balancing the needs of different player segments. The conversation also delves into the role of iteration and player feedback in creating a better gaming experience. Andrei provides valuable advice on setting up a team for live design and highlights the importance of understanding the player base and their expectations.
Key Takeaways:
Connect with Andrei Van Roon on LinkedIn: https://www.linkedin.com/in/andrei-van-roon-21158111/
Courses built by game devs for game devs - check out “Succeeding in Game Production” https://www.buildingbettergames.gg/succeeding-in-game-production
Sign up for the Building Better Games Newsletter for bi-weekly tips to help you lead game teams! https://buildingbettergames.gg/newsletter/
Check out our website: https://buildingbettergames.gg/
If you think we could help your studio or company build better games, email us at [email protected] to set up a free 90-minute call!
For more episodes, head to the Building Better Games Podlink https://www.pod.link/1559448378
Connect with us:
Ben’s LinkedIn: https://www.linkedin.com/in/benjamin-carcich/ Aaron’s LinkedIn: https://www.linkedin.com/in/doublearon00/
BBG LinkedIn:https://www.linkedin.com/company/building-better-games/
BBG Tiktok: https://www.tiktok.com/@building_better_games
BBG Instagram: https://www.instagram.com/building_better_games/
Content Editor: Jonathan Singh
In this episode, Josh Thaler discusses the mindset and skills required to build successful live service games. He emphasizes the importance of total ownership, where every team member takes responsibility for the features they develop. Josh also highlights the need for empathy and grit in the team, as well as the importance of building a strong technical foundation with tools like continuous integration and delivery. He explains the significance of release cadence and the need for predictability or complete unpredictability. Josh also shares insights on metrics, organizational challenges, and the role of cross-functional teams in live service development.
Key Takeaways:
Check out https://coldironstudios.com/ for careers
Resources:
The Checklist Manifesto (Book)
Anything by Brene Brown around Vulnerability
Simon Sinek for leadership
Books on leadership
Crucial Conversations
Connect with Josh Thaler on LinkedIn: https://www.linkedin.com/in/joshua-thaler/
Courses built by game devs for game devs - check out “Succeeding in Game Production” https://www.buildingbettergames.gg/succeeding-in-game-production
Sign up for the Building Better Games Newsletter for bi-weekly tips to help you lead game teams! https://buildingbettergames.gg/newsletter/
Check out our website: https://buildingbettergames.gg/
If you think we could help your studio or company build better games, email us at [email protected] to set up a free 90-minute call!
For more episodes, head to the Building Better Games Podlink https://www.pod.link/1559448378
Connect with us:
Ben’s LinkedIn: https://www.linkedin.com/in/benjamin-carcich/ Aaron’s LinkedIn: https://www.linkedin.com/in/doublearon00/
BBG LinkedIn:https://www.linkedin.com/company/building-better-games/
BBG Tiktok: https://www.tiktok.com/@building_better_games
BBG Instagram: https://www.instagram.com/building_better_games/
Content Editor: Jonathan Singh
Steve Bromley, a games user research consultant, joins Ben and Aaron to discuss the importance of user research in game development. He emphasizes the need for teams to understand their target players and their needs, and to integrate player insights throughout the development process. He also highlights the value of early playtesting and the benefits of engaging with real players rather than relying solely on internal feedback. He encourages teams to make user research a collaborative process and to prioritize specific objectives when conducting studies. Overall, Steve emphasizes the role of user research in creating a better gaming experience for players.
Key Takeaways:
User research should be integrated into the game development process from the early stages to ensure alignment with player needs and preferences.
Playtesting should not be left until the end of development; regular and targeted studies throughout the process can lead to better decision-making and prevent critical issues from being overlooked.
It is important to involve real players in playtesting rather than relying solely on friends and family or internal team members to gather feedback.
Connect with Steve Bromley on LinkedIn: linkedin.com/in/stevebromley
If you want to run reliable playtests, or start a career in games user research check out his website: https://gamesuserresearch.com/
Courses built by game devs for game devs - check out “Succeeding in Game Production” https://www.buildingbettergames.gg/succeeding-in-game-production
Sign up for the Building Better Games Newsletter for bi-weekly tips to help you lead game teams! https://buildingbettergames.gg/newsletter/
Check out our website: https://buildingbettergames.gg/
If you think we could help your studio or company build better games, email us at [email protected] to set up a free 90-minute call!
For more episodes, head to the Building Better Games Podlink https://www.pod.link/1559448378
Connect with us:
Ben’s LinkedIn: https://www.linkedin.com/in/benjamin-carcich/ Aaron’s LinkedIn: https://www.linkedin.com/in/doublearon00/
BBG LinkedIn:https://www.linkedin.com/company/building-better-games/
BBG Tiktok: https://www.tiktok.com/@building_better_games
BBG Instagram: https://www.instagram.com/building_better_games/
Content Editor: Jonathan Singh
Paul Gebel, a product leader with over 20 years of experience, joins Aaron and Ben to discuss the importance of product management in game development. They explore the difference between good and bad product managers, the challenges of the role, and the impact a great product manager can have on a team. They also touch on the need for empathy, communication, and a focus on value in product management. The conversation highlights the value of understanding the user and the importance of balancing operational tasks with strategic thinking.
Key Takeaways:
Product management is about understanding the user, solving their problems, and delivering value.
Product managers should focus on the bigger picture and not just operational tasks.
Saying "no" is an important skill for product managers to prioritize and make trade-offs.
The role of product managers is to bridge the gap between different teams and ensure alignment towards a common goal.
Product management requires curiosity, empathy, and the ability to navigate ambiguity.
Connect with Paul Gebel on LinkedIn: https://www.linkedin.com/in/paulgebel/
Courses built by game devs for game devs - check out “Succeeding in Game Production” https://www.buildingbettergames.gg/succeeding-in-game-production
Sign up for the Building Better Games Newsletter for bi-weekly tips to help you lead game teams! https://buildingbettergames.gg/newsletter/
Check out our website: https://buildingbettergames.gg/
If you think we could help your studio or company build better games, email us at [email protected] to set up a free 90-minute call!
For more episodes, head to the Building Better Games Podlink https://www.pod.link/1559448378
Connect with us:
Ben’s LinkedIn: https://www.linkedin.com/in/benjamin-carcich/ Aaron’s LinkedIn: https://www.linkedin.com/in/doublearon00/
BBG LinkedIn:https://www.linkedin.com/company/building-better-games/
BBG Tiktok: https://www.tiktok.com/@building_better_games
BBG Instagram: https://www.instagram.com/building_better_games/
Content Editor: Jonathan Singh
Join us in this enlightening episode where Serge Knystautas, a seasoned technologist with extensive experience in the gaming industry, dives into the art of crafting outstanding live services and assembling stellar technology teams. As a leader in game development, Serge brings a wealth of knowledge to the table, discussing the intricate challenges unique to game development, the necessity for ongoing innovation, and the pivotal role of technology in curating exceptional player experiences. This episode is a must-listen for anyone interested in the behind-the-scenes of live service games and how to excel in this dynamic field.
Key Takeaways:
Empowering Player Experiences Through Technology: Discover how technology acts as a cornerstone in enhancing player experiences in live service games.
Adaptive Mindset for Live Services: Learn the importance of evolving your approach and being receptive to player feedback in the constantly changing landscape of live game services.
Problem-Solving and Player-Centric Decisions: Gain insights into focusing on core issues and leveraging player feedback to make strategic decisions in game development.
Fostering Psychological Safety and Collaboration: Uncover the significance of psychological safety and interdisciplinary teamwork in driving successful live service game projects.
Player-First Approach in Game Development: Understand why prioritizing player experiences and satisfaction is key to thriving in the live service game industry.
Connect with Serge Knystautas on LinkedIn: https://www.linkedin.com/in/sergeknystautas/
Courses built by game devs for game devs - check out “Succeeding in Game Production” https://www.buildingbettergames.gg/succeeding-in-game-production
Sign up for the Building Better Games Newsletter for bi-weekly tips to help you lead game teams! https://buildingbettergames.gg/newsletter/
Check out our website: https://buildingbettergames.gg/
If you think we could help your studio or company build better games, email us at [email protected] to set up a free 90-minute call!
For more episodes, head to the Building Better Games Podlink https://www.pod.link/1559448378
Connect with us:
Ben’s LinkedIn: https://www.linkedin.com/in/benjamin-carcich/ Aaron’s LinkedIn: https://www.linkedin.com/in/doublearon00/
BBG LinkedIn:https://www.linkedin.com/company/building-better-games/
BBG Tiktok: https://www.tiktok.com/@building_better_games
BBG Instagram: https://www.instagram.com/building_better_games/
Content Editor: Jonathan Singh
Communication challenges are a common concern in game development studios, but are they the real root issue? In this episode, Aaron and Ben argue that the crux lies in collaboration and the intended outcomes of communication. It's not just about relaying information; it's about the response and actions it triggers. The hosts caution against an excess of documentation and unproductive meetings and advocate for game development leaders to truly understand their teams' needs to foster effective collaboration. In our modern world of remote/hybrid work, finding innovative solutions to communication challenges and preventing overload are vital in the games industry. The ultimate aim should be to use communication as a catalyst for better decision-making and positive change.
Key Takeaways:
Collaboration is often the core challenge in game development, not communication itself.
Prioritize the outcomes of communication, not just information transmission in game development.
Excessive documentation and too many meetings will hinder rather than help effective communication in the game development industry.
Tailor communication to your game development team's unique needs and preferences.
In a remote work environment, seek creative solutions to communication challenges within the game development context.
Harness the power of communication to drive decisions and foster positive change in the game development sector.
Courses built by game devs for game devs - check out “Succeeding in Game Production” https://www.buildingbettergames.gg/succeeding-in-game-production
Sign up for the Building Better Games Newsletter for bi-weekly tips to help you lead game teams! https://buildingbettergames.gg/newsletter/
Check out our website: https://buildingbettergames.gg/
If you think we could help your studio or company build better games, email us at [email protected] to set up a free 90-minute call!
For more episodes, head to the Building Better Games Podlink https://www.pod.link/1559448378
Connect with us:
Ben’s LinkedIn: https://www.linkedin.com/in/benjamin-carcich/ Aaron’s LinkedIn: https://www.linkedin.com/in/doublearon00/
BBG LinkedIn:https://www.linkedin.com/company/building-better-games/
BBG Tiktok: https://www.tiktok.com/@building_better_games
BBG Instagram: https://www.instagram.com/building_better_games/
Content Editor: Jonathan Singh
In this episode, Aaron and Ben address the prevailing frustration and cynicism within the game development industry concerning Agile methodologies. They stress the importance of acknowledging the evolving landscape, characterized by a shift from defined to empirical work methods. To facilitate this transition, they introduce the concept of the Six Parameters: Innovation Needed, Uncertainty, Rate of Change, Cost of Change, Controllability, and Impact of Failure. These parameters serve as invaluable tools for assessing the work environment and selecting the most suitable approach.
As practical instruments, the Six Parameters foster thoughtful discussions among leaders and their teams, promoting adaptive processes tailored to the unique requirements of each project. The ultimate objective is to align teams and steer the focus toward value and collaboration, emphasizing flexibility over rigid adherence to traditional Agile practices.
Key Takeaways:
Frustration and resentment can arise in the game development industry due to the perception of bureaucratic Agile practices.
The contemporary work landscape is characterized by complexity and uncertainty, necessitating a shift in mindset and management strategies.
The defined-empirical spectrum empowers teams to evaluate their environment and determine the optimal approach for their projects.
Collaboration emerges as a crucial asset for navigating uncertainty and harnessing human creativity.
Assessing the cost of change and the impact of failure is pivotal when selecting a management approach.
Effective leaders prioritize a comprehensive understanding of their projects and teams, rather than blindly adhering to traditional Agile practices.
Sign up for the Building Better Games Newsletter for bi-weekly tips to help you lead game teams! https://buildingbettergames.gg/newsletter/
Check out our website: https://buildingbettergames.gg/
If you think we could help your studio or company build better games, email us at [email protected] to set up a free 90-minute call!
For more episodes, head to the Building Better Games Podlink https://www.pod.link/1559448378
Connect with us:
Ben’s LinkedIn: https://www.linkedin.com/in/benjamin-carcich/ Aaron’s LinkedIn: https://www.linkedin.com/in/doublearon00/
BBG LinkedIn:https://www.linkedin.com/company/building-better-games/
BBG Tiktok: https://www.tiktok.com/@building_better_games
BBG Instagram: https://www.instagram.com/building_better_games/
Content Editor: Jonathan Singh
In this episode, Aaron and Ben delve into their winning model for exceptional game production, highlighting the skills that define successful production. Their perspective: leadership, influence, and systems building are the pivotal yet often overlooked skills to acquire for the “Game Producer” role.
Discover the essence of production, which extends beyond mere planning, focusing on force multiplication, empowering teams to make sound decisions, and crafting, enhancing, and sustaining human systems aligned with shared objectives. The episode addresses prevalent misconceptions surrounding production and delves into the unique challenges confronted by game producers in a dynamic industry like game development. Aaron and Ben advocate for a shift toward outcome-driven leadership, effective communication, alignment strategies, and the development of systems that ensure the repeatability of successful results.
Key Takeaways:
Game producers should prioritize leadership, influence, and systems building for maximum effectiveness.
Leadership encompasses goal setting, cultural establishment, outcome-oriented thinking, and driving transformative change.
Influence is the art of equipping team members to make informed decisions through impactful communication, fostering alignment, and nurturing productive relationships.
Systems building revolves around creating repeatable results by defining directions, modeling desired behaviors, and implementing efficient work systems and processes.
Game producers should aspire to be architects of human systems, mastering the craft of designing and enhancing systems that bolster both the team and the organization.
Sign up for the Building Better Games Newsletter for bi-weekly tips to help you lead game teams! https://buildingbettergames.gg/newsletter/
Check out our website: https://buildingbettergames.gg/
If you think we could help your studio or company build better games, email us at [email protected] to set up a free 90-minute call!
For more episodes, head to the Building Better Games Podlink https://www.pod.link/1559448378
Connect with us:
Ben’s LinkedIn: https://www.linkedin.com/in/benjamin-carcich/ Aaron’s LinkedIn: https://www.linkedin.com/in/doublearon00/
BBG LinkedIn:https://www.linkedin.com/company/building-better-games/
BBG Tiktok: https://www.tiktok.com/@building_better_games
BBG Instagram: https://www.instagram.com/building_better_games/
Content Editor: Jonathan Singh
In this episode, Ben and Aaron delve into the critical role of game production and shed light on common misconceptions and pitfalls often encountered by producers. The discussion uncovers three distinct categories of production traps: suboptimizers, unskilled supporters, and the actively dangerous. Ben and Aaron underscore the importance of steering clear of these pitfalls and emphasize the significance of effective leadership in driving both team and project success. They explore how leadership in game production diverges from traditional management roles and underscore the producer's need to prioritize value and the project's overarching objectives, rather than becoming entangled in processes, tools, or excessive planning.
Key Takeaways:
Effective game production requires leadership, not just management.
Suboptimization, focusing too much on process, tools, or planning, can hinder the success of the project.
Unskilled supporters who take on tasks without providing true leadership can create friction within the team.
The actively dangerous, such as those who always have an answer or act as authoritarian taskmasters, can harm team dynamics and hinder progress.
Producers should focus on the overall goal and value creation, rather than getting caught up in specific tasks or processes.
Sign up for the Building Better Games Newsletter for bi-weekly tips to help you lead game teams! https://buildingbettergames.gg/newsletter/
Check out our website: https://buildingbettergames.gg/
If you think we could help your studio or company build better games, email us at [email protected] to set up a free 90-minute call!
For more episodes, head to the Building Better Games Podlink https://www.pod.link/1559448378
Connect with us:
Ben’s LinkedIn: https://www.linkedin.com/in/benjamin-carcich/ Aaron’s LinkedIn: https://www.linkedin.com/in/doublearon00/
BBG LinkedIn:https://www.linkedin.com/company/building-better-games/
BBG Tiktok: https://www.tiktok.com/@building_better_games
BBG Instagram: https://www.instagram.com/building_better_games/
Content Editor: Jonathan Singh
Aaron and Ben discuss the challenges of poor management practices in the gaming industry. They explore the lack of transparency, the flawed promotion system, and the need for managers to prioritize their role as people managers. They introduce four principles of being a good boss: growth, integrity, accountability, and advocacy. They emphasize the importance of investing time and effort into effective management and advocate for creating a system that supports the growth and success of employees.
Key Takeaways:
Poor management practices are prevalent in the gaming industry, but there are steps that can be taken to improve as bosses.
Clear expectations and growth trajectories are essential for effective people management.
Creating a system that has integrity is crucial. Systems with integrity are knowable and consistent, they create a reliable frame for management.
Accountability is crucial for ensuring that goals are met and progress is made.
Advocacy is an important aspect of being a manager, and managers should be willing to use their influence to recognize and reward their team's achievements.
Sign up for the Building Better Games Newsletter for bi-weekly tips to help you lead game teams! https://buildingbettergames.gg/newsletter/
Check out our website: https://buildingbettergames.gg/
If you think we could help your studio or company build better games, email us at [email protected] to set up a free 90-minute call!
For more episodes, head to the Building Better Games Podlink https://www.pod.link/1559448378
Connect with us:
Ben’s LinkedIn: https://www.linkedin.com/in/benjamin-carcich/ Aaron’s LinkedIn: https://www.linkedin.com/in/doublearon00/
BBG LinkedIn:https://www.linkedin.com/company/building-better-games/
BBG Tiktok: https://www.tiktok.com/@building_better_games
BBG Instagram: https://www.instagram.com/building_better_games/
Content Editor: Jonathan Singh
Ben and Aaron discuss the importance of understanding where your game falls on the live service spectrum and how that impacts your development process. They emphasize the need to build live service stewardship into the culture of your teams and train new employees to think about the live service. They also stress the importance of setting clear expectations with players and communicating openly with them. Overall, they provide valuable insights and advice for running a successful live service game.
Key Takeaways:
Understand where your game falls on the live service spectrum to determine the level of investment needed.
Build live service stewardship into the culture of your teams to ensure everyone takes responsibility for the live service.
Train new employees to think about the live service and how it relates to their work.
Determine the relationship you want to have with your players and communicate openly with them.
Set clear expectations with players and be proactive in communicating any changes or updates.
Sign up for the Building Better Games Newsletter for bi-weekly tips to help you lead game teams! https://buildingbettergames.gg/newsletter/
Check out our website: https://buildingbettergames.gg/
If you think we could help your studio or company build better games, email us at [email protected] to set up a free 90-minute call!
For more episodes, head to the Building Better Games Podlink https://www.pod.link/1559448378
Connect with us:
Ben’s LinkedIn: https://www.linkedin.com/in/benjamin-carcich/
Aaron’s LinkedIn: https://www.linkedin.com/in/doublearon00/
BBG LinkedIn:https://www.linkedin.com/company/building-better-games/
BBG Tiktok: https://www.tiktok.com/@building_better_games
BBG Instagram: https://www.instagram.com/building_better_games/
Content Editor: Jonathan Singh
“Most of the failures in any project that I've ever been on have been due to lack of communication, lack of coordination, lack of respect for other people, overemphasis on procedure, as opposed to being able to react elegantly to changes in the situation that you're in.” - Jim Benson
This quote is from our guest on today’s episode Jim Benson, who has extensively studied why people struggle to collaborate and is the author of Personal Kanban and The Collaboration Equation.
Jim joins our hosts Ben and Aaron on today’s episode to have a crucial conversation about how relying on procedure can prevent progress, and more importantly, why people won’t collaborate or why they can’t seem to get it right.
It is clear that when done well, collaboration produces the highest quality outcome and it just feels good. But why do people struggle with it? This is the question that Jim, Ben, and Aaron discuss in today’s episode, as well as how to collaborate effectively, the benefits of collaboration, how to assess your level of collaboration, dealing with conflict and frustrations within a group, and how to get leaders to get the most out of their team, and much much more.
If your team is missing deadlines, not seeing eye to eye, noticing more bugs, and the stress levels are high, or if you’re just looking for ways to improve your collaborative efforts, this episode is for you.
You don’t want to miss this one!
Topics discussed in this episode:
A little bit about Jim’s background
Similarities between music and games
Dealing with uncertainty through collaboration
Incentivizing “pulling the cord” in collaboration vs. in knowledge work
Producing value in teamwork vs. solo work
Why don't leaders use collaboration more often?
Do gamers want more complex tech?
Improving sequels by removing the “bad stuff” instead of adding
The best way to deal with stress
Questions to ask yourself to gauge your level of collaboration
Dealing with conflict when collaborating
A healthy way to deal with unhealthy frustrations
What is learned helplessness and how to deal with it
How to make visualization effective for groups and teams
Check out what Jim Benson is up to by visiting his websites here: https://moduscooperandi.com/
You can find Jim Benson’s books here:
Personal Kanban: https://www.amazon.com/Personal-Kanban-Mapping-Work-Navigating/dp/1453802266/
The Collaboration Equation: https://www.amazon.com/Collaboration-Equation-Strong-Professionals-Delivery-ebook/dp/B0BHXDBG25
Sign up for the Building Better Games Newsletter for monthly tips to help you lead game teams! https://buildingbettergames.gg/newsletter/
Check out our website: https://buildingbettergames.gg/
If you’ve enjoyed this episode and wonder if we could help your studio or company out, email us at [email protected] to set up a free 90-minute call!
For more episodes, head to the Building Better Games Podlink https://www.pod.link/1559448378
Connect with us:
https://www.tiktok.com/@building_better_games
https://www.instagram.com/building_better_games/
https://www.linkedin.com/company/valarin-inc/
Content Editor: Jonathan Singh
This episode was produced by Podcast Boutique https://www.podcastboutique.com
When it comes to saving money, working efficiently or creating value for players, what should take priority in game dev? No matter what your opinion is, tools are a possible solution to all of these problems.
In this episode, we’re joined by Jean-Eric Khalife, product manager at Hypixel Studios, to talk about what happens when tools are overlooked or used poorly, and when they shouldn’t be used. Formerly a tech artist, he’s a pro at solving problems and has plenty of examples to prove his ability to strategize the use of tools. He also shares his approach to building tools, as well as the steps you can take to improve your games and build better tools that your team will want to use.
So, when should you invest in proprietary tools? How should you prioritize tools differently during different stages of production, or different stages of a company? What can you do when your leaders won't invest in better tools?
Tune in to hear Jean-Eric’s answers to these questions and lots more!
Topics discussed in this episode:
Why tools are forgotten about and undervalued
When you should and shouldn’t use a third party tool
When to invest in proprietary tools
Examples from his work on League of Legends
Prioritizing tools in each stage of development
Cost of change
Savings money versus creating player value
Jean-Eric’s process for building tools
How to get people to switch tools
Connect with Jean-Eric Khalife on LinkedIn: https://www.linkedin.com/in/jeaneric/
Sign up for the Building Better Games Newsletter for monthly tips to help you lead game teams! https://buildingbettergames.gg/newsletter/
Check out our website: https://buildingbettergames.gg/
If you’ve enjoyed this episode and wonder if we could help your studio or company out, email us at [email protected] to set up a free 90-minute call!
For more episodes, head to the Building Better Games Podlink https://www.pod.link/1559448378
Connect with us:
https://www.tiktok.com/@building_better_games
https://www.instagram.com/building_better_games/
https://www.linkedin.com/company/valarin-inc/
Content Editor: Jonathan Singh
This episode was produced by Podcast Boutique https://www.podcastboutique.com
There was an unusually high number of low-quality games released in 2022, and we think we know why.
The disconnect between the money and development sides often lead to rushed deadlines and games that don’t live up to their promises, resulting in an oversaturated market and subpar products in competition with each other. That’s why we have Joel McGinnis on this episode to help us discuss this topic, and why business and creative need to start communicating better.
Joel shares his ideal relationship between money and production, including what questions should be asked, and necessary alignment around product and operations. We also talk about issues of sunk cost, disincentivized transparency, and more.
As Joel says, “people want to put a $60 million game in a $20 million box.” Tune in to find out how game dev can start to solve this problem!
Topics discussed in this episode:
The disconnect between business and development in game dev
Conversations that should be had ahead of projects
Getting on the same page on project size
Examples of mismanaged projects
Sunk cost and low-quality products
Why it’s hard to be honest in negotiations
Why it’s hard to tell people “no” in development
Dealing with companies that won’t negotiate
How Joel likes to spend efficiently and manage burn rate
Sign up for the Building Better Games Newsletter for monthly tips to help you lead game teams! https://buildingbettergames.gg/newsletter/
Check out our website: https://buildingbettergames.gg/
If you’ve enjoyed this episode and wonder if we could help your studio or company out, email us at [email protected] to set up a free 90-minute call!
For more episodes, head to the Building Better Games Podlink https://www.pod.link/1559448378
Connect with us:
https://www.tiktok.com/@building_better_games
https://www.instagram.com/building_better_games/
https://www.linkedin.com/company/valarin-inc/
Content Editor: Jonathan Singh
This episode was produced by Podcast Boutique https://www.podcastboutique.com
Is your organization struggling with making decisions, from a lack of consensus or clarity on who the key decision makers are, or something else entirely? The RAPID decision-making framework might be your solution.
Joining us on this episode to discuss the RAPID Decision-Making Matrix is Linda Fane, a consultant, coach and organizational expert in games. We start by going over the scale of decision making, including the two extremes of the spectrum and which model is the most effective, and the roles of the RAPID framework.
Linda also shares how these roles work in harmony to balance power and build trust, the three reasons to not use the tool, and its built-in accountability feature. Plus, she gives real examples of the RAPID process, using the framework to make cross-cutting decisions, and MORE.
Tune in to learn more about the RAPID decision-making framework, and how best to introduce it to your organization!
Topics discussed in this episode:
How Linda built her career in the gaming industry
The spectrum of decision making
Consultative decision making
Framework of the RAPID Decision Making Matrix Tool
Examples of implementing the RAPID matrix
When you shouldn’t use the RAPID tool
What happens when people don’t agree
How long it takes for an organization to adopt RAPID
The consequences of a bad decision
Why there’s opposition to RAPID and how to introduce it
Watch Linda’s GDC talk, “Epic Sync: Wrangling the Work of Highly Interdependent Dev Teams at Bungie:”
https://www.youtube.com/watch?v=ndPyhgorOKY
Connect with Linda Fane on LinkedIn: https://www.linkedin.com/in/lindafane
Learn more about the RAPID decision-making framework:
https://www.bain.com/insights/decision-insights-10-great-decisions-not-a-solo-performance/
https://hbr.org/2006/01/who-has-the-d-how-clear-decision-roles-enhance-organizational-performance
Learn more about consultative decision-making:
https://www.teamly.com/blog/consultative-decision-making/
Sign up for the Building Better Games Newsletter for monthly tips to help you lead game teams! https://buildingbettergames.gg/newsletter/
Check out our website: https://buildingbettergames.gg/
If you’ve enjoyed this episode and wonder if we could help your studio or company out, email us at [email protected] to set up a free 90-minute call!
For more episodes, head to the Building Better Games Podlink https://www.pod.link/1559448378
Connect with us:
https://www.tiktok.com/@building_better_games
https://www.instagram.com/building_better_games/
https://www.linkedin.com/company/valarin-inc/
Content Editor: Jonathan Singh
This episode was produced by Podcast Boutique https://www.podcastboutique.com
Having opposing views from your team or struggling to communicate with senior leaders and stakeholders are just a couple of common issues game producers have when trying to make changes to improve the game dev process. That’s why it’s crucial for leaders to understand what it takes to drive change in a positive direction, and to make sure everyone is on board.
First up in this episode, senior game dev leader Leslee Sullivant shares her definition of a producer, and how her ideal role lends itself to effective leadership. Then, we discuss the difference between leadership and management, ways to build trust amongst change, and how to lessen roadblocks and distractions for your team.
Leslee also shares the key skills that have helped her drive change at multiple companies, her process for making any team functional, and how she implements change even with different types of resistance. Plus, you’ll hear an example of how she improved a key process while working on Marvel Strike Force.
Tune in to hear our key takeaways for all game dev leaders in this conversation with Leslee!
Topics discussed in this episode:
Where leadership fits into a producer role
Types of resistance and how to deal with them
The skills that have helped Leslee drive change
Lack of agency
How to plan and implement changes
Leslee’s process for driving change on a dysfunctional team
Prioritization and the true goal of a producer
Sign up for the Building Better Games Newsletter for monthly tips to help you lead game teams! https://buildingbettergames.gg/newsletter/
Check out our website: https://buildingbettergames.gg/
If you’ve enjoyed this episode and wonder if we could help your studio or company out, email us at [email protected] to set up a free 90-minute call!
For more episodes, head to the Building Better Games Podlink https://www.pod.link/1559448378
Connect with us:
https://www.tiktok.com/@building_better_games
https://www.instagram.com/building_better_games/
https://www.linkedin.com/company/valarin-inc/
Big welcome to our new content editor, Jonathan Singh!
This episode was produced by Podcast Boutique http://www.podcastboutique.com
AI is on the tip of everyone’s tongue right now. You’ve probably seen headlines in the news, on social media, maybe even heard conversations in the workplace. So, what’s the big deal with AI, and how does it affect game dev?
In this episode of Building Better Games, AI expert Bill Frischling defines AI and what it’s currently capable of doing. He also explains the limitations of artificial intelligence, generative AI’s completion model, and offers a ton of tips to get started using AI in your daily life or career.
Plus, what does Bill have to say to those that are nervous or trepidatious about the use of AI now and in the future? Will AI affect the creative process in a positive or negative way? Could humans be replaced by robots in the future?
Tune in to find out his responses to these questions and more!
Topics discussed in this episode:
- Defining AI and its role in the world
- Misconceptions surrounding AI
- The impact on education and laborers
- Functional uses for AI and what it’s good for
- Tips to use AI and improve its production
- Content generation for game dev
- AI and NPCs
- How AI might improve the game dev process
Sign up for the Building Better Games Newsletter for monthly tips to help you lead game teams! https://buildingbettergames.gg/newsletter/
Check out our website: https://buildingbettergames.gg/
If you’ve enjoyed this episode and wonder if we could help your studio or company out, email us at [email protected] to set up a free 90-minute call!
For more episodes, head to the Building Better Games Podlink https://www.pod.link/1559448378
Connect with us:
https://www.tiktok.com/@building_better_games
https://www.instagram.com/building_better_games/
https://www.linkedin.com/company/valarin-inc/
This episode was produced by Podcast Boutique http://www.podcastboutique.com
Content Producer: Ben Chadfield
What defines cheating in games? Is it exploiting existing bugs, using automation or macro tools? What about installing third-party mods that unlock special features in the game?
Building Better Games is joined by game developer and anti-cheat expert, Paul Chamberlain, on this episode to discuss cheating and creating an anti-cheat strategy. Cheating is inevitable, but there ARE ways to mitigate its effects and keep competitive integrity in games.
Paul outlines the importance of understanding your game, measuring vulnerable systems to find patterns, and the role of operations teams in combating scammers and investigating cheaters. He also goes over multiple examples from real games, including League of Legends and Fortnite.
Tune in to hear Paul’s advice for dealing with cheating in game development!
Topics discussed in this episode:
Why people cheat
How to reduce cheating
What defines cheating
Why you need to understand your product
Real examples of cheating solutions
How players view the volume of cheating
Paul’s advice to address cheating
Watch Dan Olsen's video, "Why It's Rude To Suck At Warcraft,” from his YouTube Channel, Folding Ideas: https://www.youtube.com/watch?v=BKP1I7IocYU
Paul Chamberlain's Twitter: https://twitter.com/arkemNew Avalon Studios Twitter: https://twitter.com/NewAvalonGames
Omega Strikers from Odyssey Interactive just released, and you can check it out here: https://www.odysseyinteractive.gg/omegastrikers
Sign up for the Building Better Games Newsletter for monthly tips to help you lead game teams! https://buildingbettergames.gg/newsletter/
Check out our website: https://buildingbettergames.gg/
If you’ve enjoyed this episode and wonder if we could help your studio or company out, email us at [email protected] to set up a free 90-minute call!
For more episodes, head to the Building Better Games Podlink https://www.pod.link/1559448378
Connect with us:
https://www.tiktok.com/@building_better_games
https://www.instagram.com/building_better_games/
https://www.linkedin.com/company/valarin-inc/
This episode was produced by Podcast Boutique http://www.podcastboutique.com
Content Producer: Ben Chadfield
Things like meetings, reports and team structure are in place to help the game dev process go smoother, and create cohesion among team members. But are these work systems actually having a positive effect? If not, you probably have an alignment issue.
In this episode, we dive into this topic and offer tips to build a system that inspires autonomy, creativity, and effective decision making. You’ll hear about the benefits of defining goals and sharing this vision with your team, understanding how work systems and humans interact in game development, and more.
These changes will help you avoid doing extra work that’s not needed, utilize information in a way that will push you forward toward your goals, and rethink your approach to managing a team.
Listen to this episode to learn WHY and HOW you can invest in alignment every step of the way!
Topics discussed in this episode:
- Our ideal world of game development
- The purpose of process
- Defining alignment and why it’s important
- What makes up a work system in game dev
- The role of humans in the system
- Adapting to the uncertainty and change in game dev
- How to keep teams consistently aligned
- Dealing with dissension
- Facilitating effective decision making
- Riot’s superpower
- The impact of trust in work systems
Sign up for the Building Better Games Newsletter for monthly tips to help you lead game teams! https://buildingbettergames.gg/newsletter/
Check out our website: https://buildingbettergames.gg/
If you’ve enjoyed this episode and wonder if we could help your studio or company out, email us at [email protected] to set up a free 90-minute call!
For more episodes, head to the Building Better Games Podlink https://www.pod.link/1559448378
Connect with us:
https://www.tiktok.com/@building_better_games
https://www.instagram.com/building_better_games/
https://www.linkedin.com/company/valarin-inc/
This episode was produced by Podcast Boutique http://www.podcastboutique.com
Content Producer: Ben Chadfield
The truth is, most people underestimate how long a task will take. This is especially true in game dev, where new developments and problems are inevitable even with the guidance of a roadmap.
During this episode, the hosts of Building Better Games dive into the misuse of roadmaps and 5 key areas leaders should focus on more. We discuss prioritization, rate of discovery, managing expectations of key stakeholders, blindspots like team readiness and more.
Our tips will help producers better strategize their planning, create reliable roadmaps, communicate with their teams and keep them engaged in the process.
To learn how to adapt to change and incorporate uncertainty into your roadmap, tune in now!
Topics discussed in this episode:
- The obscurity of roadmaps
- The value of having a roadmap and how it’s misused
- Updating your plan and clueing in the team
- Evaluating team readiness and risks
- Common planning mistakes
- Adapting to the discovery of new work
- Why prioritization is such an important tool
- How to manage expectations of stakeholders
- The role of producers in team engagement
Sign up for the Building Better Games Newsletter for monthly tips to help you lead game teams! https://buildingbettergames.gg/newsletter/
Check out our website: https://buildingbettergames.gg/
If you’ve enjoyed this episode and wonder if we could help your studio or company out, email us at [email protected] to set up a free 90-minute call!
For more episodes, head to the Building Better Games Podlink https://www.pod.link/1559448378
Connect with us:
https://www.tiktok.com/@building_better_games
https://www.instagram.com/building_better_games/
https://www.linkedin.com/company/valarin-inc/
This episode was produced by Podcast Boutique http://www.podcastboutique.com
Content Producer: Ben Chadfield
“It's cheap to have opinions. It's hard to have informed opinions. It's really, really hard to be an expert who's researched something.”
This episode of Building Better Games concludes our two-part series on Web3, wrapping up our conversation with game dev leaders Susan Cummings and Ryan Scott. Along with hosts Ben and Aaron, they highlight the importance of exploring the value of Web3 for games, including how leaders can stay on top of tech trends while not losing focus of player value.
We also continue our discussion into why the dialogue surrounding Web3 is so contentious, as well as how the industry should be approaching this new technology.
Tune in for advice on navigating this world as a game dev leader — and possibly get excited about Web3, too!
Topics discussed in this episode:
Connect with Susan Cummings on LinkedIn: https://www.linkedin.com/in/susanicummings/
Learn more about Petaverse on their website: https://petaverse.com/
Connect with Ryan Scott on LinkedIn: https://www.linkedin.com/in/ryan-scott-akamorello/
Sign up for the Building Better Games Newsletter for monthly tips to help you lead game teams! https://buildingbettergames.gg/newsletter/
If you’ve enjoyed this episode and wonder if we could help your studio or company out, email us at [email protected] to set up a free 90-minute call!
For more episodes, head to the Building Better Games Podlink https://www.pod.link/1559448378
Connect with us:
https://www.tiktok.com/@building_better_games
https://www.instagram.com/building_better_games/
https://www.linkedin.com/company/valarin-inc/
This episode was produced by Podcast Boutique http://www.podcastboutique.com
Content Producer: Ben Chadfield
Web3 is the next generation of the internet, and it’s already having an effect on the gaming industry. There’s a lot of opinions floating around, but one thing the hosts of Building Better Games and today’s guest can agree on is that player value needs to be leading the conversation.
Joining Ben and Aaron on the show today to discuss Web3 is Susan Cummings, CEO of Petaverse, and Ryan Scott, a veteran senior design leader. Susan’s experience working in VR and Web3 gives her firsthand knowledge of how Web3 is affecting game development.
Susan and Ryan both help us address the issues plaguing game development related to Web3, including common misconceptions, opposing business models, and the future of games. We also explore the idea that digital ownership is the path to player value.
If you’re wondering why you should care about Web3 as a game dev leader, listen in to part one of our productive conversation with Susan and Ryan!
Topics discussed in this episode:
- Player value is missing in the Web3 conversation
- Monetization in games
- Lessons to learn from the past
- How digital ownership relates to player value
- A hybrid approach to metadata
- Ryan’s utopian view and the future Metaverse
- Transferring content between games
- Value proposition for companies and players
- The argument against it
Connect with Susan Cummings on LinkedIn: https://www.linkedin.com/in/susanicummings/
Learn more about Petaverse on their website: https://petaverse.com/
Connect with Ryan Scott on LinkedIn: https://www.linkedin.com/in/ryan-scott-akamorello/
Sign up for the Building Better Games Newsletter for monthly tips to help you lead game teams! https://buildingbettergames.gg/newsletter/
If you’ve enjoyed this episode and wonder if we could help your studio or company out, email us at [email protected] to set up a free 90-minute call!
For more episodes, head to the Building Better Games Podlink https://www.pod.link/1559448378
Connect with us:
https://www.tiktok.com/@building_better_games
https://www.instagram.com/building_better_games/
https://www.linkedin.com/company/valarin-inc/
This episode was produced by Podcast Boutique http://www.podcastboutique.com
Content Producer: Ben Chadfield
What does it mean to really drive change? How do you effectively bring up problems with leadership? How do you say no when others want too much from you? What do you do when no one cares about the issues you bring up?
Get answers to these questions and MORE in today’s episode! In addition, you’ll hear our advice on being an active leader, rather than a passive leader that lets problems go unsolved. Plus, expect to learn how you should handle problems at every level, no matter your title.
Sometimes, values are so misaligned between employee and employer that there’s no chance of having a mutually beneficial work environment. That’s why we’re also sharing strategies you can use to feel heard when it seems like no one is listening, and how to know when it’s time to quit.
Tune in to hear conversation examples on getting support from your leaders, and how to be a supportive leader!
Topics discussed in this episode:
If you’ve enjoyed this episode and wonder if we could help your studio or company out, email us at [email protected] to set up a free 90-minute call!
For more episodes, head to the Building Better Games Podlink https://www.pod.link/1559448378
Connect with us:
https://www.tiktok.com/@building_better_games
https://www.instagram.com/building_better_games/
https://www.linkedin.com/company/valarin-inc/
This episode was produced by Podcast Boutique http://www.podcastboutique.com
Content Producer: Ben Chadfield
Choose any issue, and you'll find people with differing perspectives. This is inevitable but yet, in the gaming industry, having an opinion that's not in line with current workplace trends is condemned. But why can there only be one way to do things?
Discussing this topic with us today is Joseph Kim, a longtime gamemaker and leader with a resume that includes Sega and Leila Games. He shares his philosophy surrounding the nuances in game development, including modern working methods, work-life balance vs. integration, the perceived class war between management and workers, and more.
They discuss why we’re struggling to have tough conversations, the effects it’s having on gaming culture and innovation, plus how leaders can avoid the trap of zero sum thinking.
Before you get into the minutiae of your career goals, spend some time thinking about meaning and what’s important to you. This episode will help you get started!
Topics discussed in this episode:
Sign up for Joseph's newsletter, The GameMakers Letter: gamemakers.substack.com
Connect with Joseph's Linkedin: https://www.linkedin.com/in/jokim/
Learn more about Lila Games: https://lilagames.com/
If you’ve enjoyed this episode and wonder if we could help your studio or company out, email us at [email protected] to set up a free 90-minute call!
For more episodes, head to the Building Better Games Podlink https://pod.link/1559448378
Connect with us:
https://www.tiktok.com/@building_better_games/
https://www.instagram.com/building_better_games/
https://www.linkedin.com/company/building-better-games/
This episode was produced by Podcast Boutique http://podcastboutique.com
Content Producer: Ben Chadfield
Game development is defined by creative work, and for leaders, sometimes that means ditching the old framework and coming up with nuanced approaches to common issues. This is especially true when it comes to estimations.
During this episode, we’ll answer these key questions on this topic: How do you explain estimation to your team, and give them confidence that it's actually useful? How do you know which estimation tools to use in different circumstances? What can you do as a leader when someone misuses your team's estimates?
We go over guiding principles that will help you build trust with your team, communicate with stakeholders, and know what data is needed before making an estimation. You’ll know how to find the value in estimations, and be able to discern when estimation becomes a hindrance instead of a tool.
By the end of this episode, you’ll have a better understanding of estimation behaviors and how they drive a culture at your company. Tune in now!
Topics discussed in this episode:
If you’ve enjoyed this episode and wonder if we could help your studio or company out, email us at [email protected] to set up a free 90-minute call!
For more episodes head to the Building Better Games Podlink.
Connect with us:
This episode was produced by Podcast Boutique http://podcastboutique.com/
Content Producer: Ben Chadfield
If you’ve listened to episode 21, How not to Lose Your Game Vision on the Altar of “Getting Shit Done,” then you’ve heard us talk about the pressure on teams to rush through the game development process.
This is just one problem that arises when game dev leaders try to adopt the system development life cycle method without leaving room for the creativity and flexibility the industry requires.
Today, we address the pitfalls of SDLC and the poor assumptions leaders make within it. This episode lays out each phase of the cycle and offers tips for leaders, such as dealing with deadlines and dwindling funds, when having a smaller team benefits you in the cycle, and MORE.
After tuning in, you’ll learn how to approach SDLC and lead your team to success, so press play now!
Topics discussed in this episode:
- The positives and negatives of the SDLC model
- Defining the phases of SDLC in game development
- Tips for the production phase
- What to focus on in post-production
- Approaching SLDC through the cone of uncertainty
- Risks of rushing into production
- How leaders can guide teams for the best outcome
If you’ve enjoyed this episode and wonder if we could help your studio or company out, email us at [email protected] to set up a free 90-minute call!
For more episodes head to the Building Better Games Podlink.
Connect with us:
This episode was produced by Podcast Boutique http://podcastboutique.com/
Content Producer: Ben Chadfield
Remote work has completely transformed the way we work on teams and communicate with each other. Leadership still has many of the same responsibilities, but the way they can successfully accomplish them has changed.
During this final part of Building Better Games’s series on remote work, you’ll learn the necessary skills remote work leaders need to keep company culture at the forefront of an organization’s structure. We discuss how producers/leaders in game development can stay in alignment with their team’s goals, and actively build trust and respect remotely.
There are key takeaways for leaders of every industry as well, such as how to effectively communicate and decide what is important to communicate, collaborate creatively remotely or in a hybrid work environment, and MORE.
We’re just starting to understand our roles and tools needed to succeed in a remote world, so tune in to get started!
Topics discussed in this episode:
- The pitfalls of remote work for game dev
- How leaders should be guiding teams in remote work
- Alignment is crucial to success
- Building trust and relationships remotely
- Using your facilitation skill set
- Tools and tips for leaders
- Creating a game jam environment
- Meetings as an alignment tool
- Effective communication
To learn more about facilitation, check out Marsha Acker’s book, The Art and Science of Facilitation, here and follow the author on LinkedIn!
If you’ve enjoyed this episode and wonder if we could help your studio or company out, email us at [email protected] to set up a free 90-minute call!
For more episodes head to the Building Better Games Podlink.
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This Episode Was Produced by PodcastBoutique.com
Content Editor: Jenna Spangler
If you’re like the hosts of Building Better Games, then you thought the proliferation of remote work was temporary. The world has moved into a new era post-pandemic, and it looks like remote work is here to stay.
During this episode, a few questions about remote work are discussed, including: Is remote work a right, or a privilege that might need to be earned? What is the function of management in this remote world? How has remote work affected the gaming industry?
Remote work is such a controversial topic today, and there’s plenty more to explore. Listen in to start examining these issues together, and come back next week for part two of this discussion!
Topics discussed in this episode:
- Why remote work is so controversial
- The role of leaders in a remote world
- Our privilege to have the remote work debate
- Are we headed back into the office?
- Remote work as a workers’ rights issue
- Effects of bad management
- Challenging assumptions about remote work and corporate structure
- How the gaming industry has been affected by remote work
- Key takeaways from this episode
If you’ve enjoyed this episode and wonder if we could help your studio or company out, email us at [email protected] to set up a free 90-minute call!
For more episodes head to the Building Better Games Podlink.
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This Episode Was Produced by PodcastBoutique.com
Content Editor: Jenna Spangler
Does likeability have a lot of value in leadership? How much does setting and enforcing boundaries help you and the organization succeed? What skills are important for leaders to exhibit?
Answering all these questions and more is Zach Blitz, a senior director of production at Epic Games and friend of the hosts of Building Better Games. He has experienced leading multiple teams in a large organization, while still keeping his leadership style relationship centric.
In this episode, Zach gives examples of his own growth as a leader in game dev, and how he finds the time to build relationships in a large organization. You’ll also hear advice on the interview process, solving problems, and fostering relationships at every organizational level.
Tune in to learn more about the psychology of creating a workplace that mutually benefits both leaders and employees!
Topics discussed in this episode:
- Zach’s career journey and background
- His new role at Epic Games
- The roles of interviewers and interviewees
- Do you need to be an expert in something to lead?
- Zach’s foundational beliefs about humans/leaders
- How leaders deal with high work loads
- Types of leaders
- How Zach deals with conflicts as a leader
- Finding the time to be a good leader
- Who should leaders have one-on-ones with?
- Solving big problems with large teams
- A story exemplifying Zach’s ability to recruit and lead
- Trust is a core currency
Find Zach Blitz on LinkedIn!
If you’ve enjoyed this episode and wonder if we could help your studio or company out, email us at [email protected] to set up a free 90-minute call!
For more episodes head to the Building Better Games Podlink.
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This Episode Was Produced by PodcastBoutique.com
“I believe that we will make better games by treating game developers better. Game development should be a dream job, but it's not.”
This quote comes from today’s episode with Josiah Kiehl, co-founder and CEO of Sprocket Games. After experiencing his own disappointment with the “myth of the dream job,” he teamed with like-minded creators to found a company that’s building a strong technology foundation and fostering a culture that supports creativity.
During his chat with the hosts of Building Better Games, Josiah talks about this passion for giving creators a better environment to reach their creative potential. You’ll also hear their views on the future of the gaming industry, and how leaders can help their employees thrive and businesses grow.
Tune in to learn more about building creativity into the culture and Sprocket Games, a company that’s hoping to have a big impact on the industry!
Topics discussed in this episode:
- Josiah on finding his place in the industry and starting a company
- Challenges faced in getting investors
- What motivated Josiah to create a company with a creative culture
- The importance of QA (quality assurance)
- Why aren’t more people changing along with the industry?
- Risk budgets and how leaders should work with them
- Consequences of the “myth of the dream job”
- Changes Josiah thinks leaders need to make
- What’s next for Sprocket Games
Find with Josiah Kiehl on LinkedIn!
Sprocket Games Website: https://sprocket.games/
BITKRAFT Ventures Website: https://www.bitkraft.vc/
If you’ve enjoyed this episode and wonder if we could help your studio or company out, email us at [email protected] to set up a free 90-minute call!
For more episodes head to the Building Better Games Podlink.
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Dreaming of a career in game development? In the gaming industry, relevant skills and real experience delivering outcomes matter more than a college degree. If you’re highly creative and technical, and can work well on a team, you’ll do well in this industry, but keep in mind that working in game dev is not all fun and games.
On today’s episode, Building Better Games is addressing some of the myths and struggles of the industry, such as the pressure and time crunch many people in game dev are faced with. With a higher supply than there is demand for workers, there’s stiff competition and passion and a great resume just aren’t enough to land your dream role.
You’ll hear what the gaming industry is really like, both the numerous positive elements and the few bad, as well as ways you can develop your skills on your journey to working in game dev. This included modding, joining a community, and of course - playing games!
For tips on how you can demonstrate your worth and stand out in a field that has an influx of new interest, tune in!
Topics discussed in this episode:
- Misconceptions about working in the gaming industry
- What the gaming industry actually looks like
- Learning software development and problem solving
- Advice on landing a job in game dev
- Modding and getting exposure for your work
- Roles that don’t require expertise/experience
- How useful is a college degree?
- Tips to improve your resume
If your company could benefit from talking to us, email [email protected] to set up a free 90-minute call!
For more episodes head to the Building Better Games Podlink.
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During Part 1 of our conversation, our leader in game dev shared the tough layoff decision she was unexpectedly forced to make as a leader at her former employer. We learned the basics of what happened and how it impacted her, and now we dive into a deeper discussion of the choice she made in part 2.
Building Better Games plays devil’s advocate in this episode, discussing the different ways she could have addressed this situation. They talk about what led her to make her final decision, and the feedback she received from her team. You’ll hear a deeper dive into how she honored herself, her former employer, and her team.
We also discuss the employee life cycle, and why companies should help guide employees through their time at the company and prepare them to find a new role when they leave. This includes being a conscious leader, and addressing the emotional pain and stress that comes with layoffs.
Doing the “right thing” is not always the most pragmatic thing, but staying true to your values and doing what’s right may help you keep looking at yourself in the mirror each day. Tune in to this episode for advice on how to handle layoffs as a leader!
Topics discussed in this episode:
- Our leader in game dev considers other paths before making her final decision
- Leaders being unwilling to let go is a source of a lot of problems
- The surprising way the team’s story ended
- Conscious leadership and taking responsibility
- Ways to view severance packages in layoffs/firings
- Aaron on leaders that don’t handle firings well
- Staying true to yourself and decisions made as a leader
- How to approach a layoff scenario as a leader
Learn more about Rise and Play:
For tips on how to staff your dev team, email us at [email protected] to set up a free 90-minute call!
For more episodes head to the Building Better Games Podlink.
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If you’ve been on LinkedIn lately, you may have noticed a rise in layoffs. The interesting part about this news is not the fact that more layoffs are happening, but that more people and companies are being open about it.
Layoffs have always been common, but where companies go wrong in the process is their lack of transparency, which can result in employees feeling unimportant and ashamed. Layoffs are definitely a negative experience, but being laid off should not be a stain on someone’s resume.
A games industry leader recently experienced the reality of layoffs in her team. Her desire to provide information and thoughtful treatment during a layoff of half her team has given her firsthand experience on this topic. She recalls breaking the news to the team she passionately built, and how they navigated a tricky situation.
In Part 1 of our conversation, she shares how it affected her personally and professionally, including her decision to save the less secure team members over the more experienced leads — including herself. You’ll also hear a deep dive into the taboo subject of emotions in the workplace, and respecting yourself and your employee if it happens to you.
Listen to this first part of our conversation and learn what to do when your values misalign with your company, and why you should value your emotions and intuition as you make decisions!
Topics discussed in this episode:
- A layoff experience as a leader
- Why she made the decision to leave
- Emotions being taboo in the workplace
- Advice to other leaders in the same situation
- One thing many leaders lack in their approach
- Telling the team leaders and the exit plan
Learn more about Rise and Play:
For tips on how to staff your dev team, email us at [email protected] to set up a free 90-minute call!
For more episodes head to the Building Better Games Podlink.
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Time and time again, we see game teams struggle with the feeling that they're not moving fast enough. Something isn't right with the game, but they don't have time to think about it because there's “so much work to do.”
These kinds of issues arise when we're focused on building stuff, rather than creating compelling experiences that resonate with players. That’s why, in today’s episode of Building Better Games, we’re focusing on value, not work!
We want to help you hone in on what true progress looks like and discover how you can create the best possible player experience using the smallest amount of stuff. Tuning in, you’ll learn why you need to abandon the GSD or “get-shit-done” approach to game development and adopt a more minimalist approach instead.
Do you want to feel more empowered to make value-based decisions that align with what your game should be? Are you looking to avoid some of the most common progress pitfalls that game developers tend to fall into? This is the episode for you!
Topics discussed in this episode:
- Defining ‘value’ and ‘stuff’ for the purposes of this conversation
- Why value is greater than the sum of its stuff
- Centering progress on player experience rather than work progress
- Making something of value versus “getting shit done”
- A look at why you need to create value and build stuff
- Why figuring out what the game should be is key
- Tips for building a production roadmap with value at its core
- Why it’s critical to communicate the player experience to your team
- Assessing the importance of each and every piece of work
- How to embrace uncertainty as a leader
- Differentiating between play tests and product reviews
- A minimalist approach to creating the best player experience
- Common progress traps that game developers fall into
- How the acronym IKIWISI can be useful here
- Advice for keeping vision and strategy top of mind
If you’d like to work with Jeff, you can connect with him on LinkedIn or email him at [email protected].
Resources Mentioned:
For tips on how to staff your dev team, email us at [email protected] to set up a free 90-minute call!
For more episodes head to the Building Better Games Podlink.
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Knowing how to communicate and listen effectively is right up there with knowing how to write code, design characters, or compose a musical score. Taking what you have constructed in your mind and being able to materialize it, in whatever form, is like a muscle that can become strengthened over time with enough practice.
Today, we're going to show you how to level up your day-to-day communication skills with your peers and your seniors. We illustrate how to better understand the thinking and motivations of others, and how to avoid some of the more common foot-in-mouth communication traps that we've all fallen into at one point or another!
With us is master communicator, seasoned coach, and former Riot Games engineering manager, Jeff Hackert. Jeff helps teams align on organizational goals, build shared values and work habits, and improve both their communication and software delivery process.
Together, we give you the tools you need to avoid ‘fishbowl communication’, become a conversational superhero, and ultimately ship better games.
You won’t want to miss this thought-provoking conversation!
Topics discussed in this episode:
- Where Jeff’s passion for human dynamics comes from
- The drive to be “right” in high-stakes environments
- Using the Ladder of Inference to explain awareness bubbles
- How agency can be perceived as power
- Why Jeff recommends taking a personality test
- Understanding selection bias
- A look at Structural Dynamics and the different communication styles
- The role of the interventionist in bridging communication divides
- Why you need to be willing to adopt a different communication style
- Changing the circumstances versus expecting others to change
- Some of the perils of democratic decision making
- How you can benefit from engaging with uncertainty
- The problem with closed communication styles
- Tips for building a shared vision of the desired outcome
- Why empathy and humanity are important for effective communication
- Advice for game development leaders to fix communication, not people
- The value of becoming a better listener
If you’d like to work with Jeff, you can connect with him on LinkedIn or email him at [email protected].
Resources Mentioned:
For tips on how to staff your dev team, email us at [email protected] to set up a free 90-minute call!
For more episodes head to the Building Better Games Podlink.
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Far from losing steam in the digital age, tabletop games are booming thanks to their collaborative and tactile nature. In fact, today’s guest believes that video games can learn a lot from tabletop RPGs – and vice versa!
Today, we’re joined by Tyler Kamstra, a software developer by trade who plays a whole lot of Dungeons and Dragons and other tabletop RPGs in his spare time. Tyler is also the founder and primary author of RPGBOT.net, an online resource for tabletop roleplaying games, including informative articles, online tools, and the RPGBOT.Podcast.
We discuss the crossover between video games, board games, and tabletop RPGs, whereTyler fills us in on some of the exciting developments taking place in the tabletop gaming world. We take a look at some of the joys and perils of leadership, how you can benefit from building an open and respectful corporate culture that promotes transparent feedback, and what the future holds for RPGBOT.net.
To learn all this and more from an expert from the tabletop world, make sure to tune in today!
Topics discussed in this episode:
- Overlap between video games and tabletop RPGs
- What pen and paper can learn from digital and vice versa
- Why collaborative storytelling makes games memorable – even if they suck!
- How RPGBOT.net has evolved from a solo passion project
- Areas of leadership that Tyler finds difficult
- The importance of building feedback into your culture
- Why professional leadership can be about breaking stuff The origin story of RPGBOT.net
- How Tyler became known for his character optimization content
- The role RPGBOT.net plays in the tabletop space today
- Developing needs in the space and how the ecosystem is evolving
- What the future of RPGBOT.net looks like
Follow Tyler on LinkedIn and Twitter. You can also visit his website and discover his Monstrous Races series on Dungeon Masters Guild.
Check out RPGBOT.net and listen to the RPGBOT.Podcast to learn more about tabletop roleplaying games and become a better player!
For more tips on how to staff your dev team, email us at [email protected] to set up a free 90-minute call!
For more episodes head to the Building Better Games Podlink.
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The visuals and feel of a video game are a lot more complex than even most artists think. It is imperative that your team is on the same page when it comes to communicating with the player through the game’s visuals, especially during long and complex game development cycles.
This is why you should make the art direction clear from the start, then be ready when people don’t understand or try different things. Having a clear yet evolving vision allows for teams to create better games, learn quickly, and maximize each member’s individual strengths. Your team won’t get it perfect the first time, and that’s ok. They may surprise you!
Tomáš Jech, co-founder of independent studio Tandemi and TEDx speaker, joins us in today’s episode to share his experiences in art direction, some of the tools he’s discovered over the years, and where he sees opportunities to lead better in making art for games.
After years of creating in the gaming world, Tomáš is still learning about the importance of limitations, the usefulness of having a visual hierarchy, and why you need to understand what ignites the spark of passion within your team—and tap into it!
Tune in for pragmatic advice on how to leverage your team’s individual talents and experiences to make a game that not only looks good, but plays well too.
Topics discussed in this episode:
- The importance of a clear art strategy
- Getting on the same page
- Understanding your team makes for better games
- Creativity is an ocean of opportunity
- The importance of limitations
- The idea repository
- The soup is greater than the sum of its parts
- Having clear paths of authority
- Why a visual hierarchy matters
- Protecting your time
- Maximize your team’s individual strengths
- Tomáš’s latest creative venture: BEGONE BEAST
Check out Tandemi’s upcoming project, BEGONE BEAST at begonebeast.com and sign up for their newsletter to help develop the game!
For more tips on how to staff your dev team, email us at [email protected] to set up a free 90 minute call!
For more episodes head to the Building Better Games Podlink.
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Every creator of a new video game or founder of a video game startup loves gaming. No one in this industry is unique in that fact. If you’re trying to get VC funding, loving games will not differentiate you from everyone else.
Investors are looking for more from founders. To be taken seriously, there has to be something more, something with clear potential to succeed. You need to figure that out before you decide to bring an investor to the table. VCs see multiple pitches a day, and each one is a great idea. If you are looking for funding, you need to go beyond just having a great idea.
To speak more on what founders and companies should consider when starting a game studio or looking for funding to make a game, we have invited Joakim Achren, an expert in startups, venture capital funding, and game studio leadership, as well as author of ‘The Long Term Game'.
Joakim joins us in today’s episode to walk us through what maximizes your chances of successfully starting a game company.
Tune in for practical advice from a real game dev investor so you know what it takes to found a video game startup and make better games!
Topics discussed in this episode:
- The big ingredients of a successful game startup
- Can you be part of creating games and also facilitate game making as a founder?
- Common mistakes made by early stage founders when constructing a team
- What happens when hiring a team with too many similarities
- Why Joakim takes a proactive stance instead of a reactive one when advising
- How to create vulnerability in board meetings to deal with issues
- How the recession is impacting conversations around runway
- A leader’s secret to building culture within a company
- Why is ambition level important when founding a video game startup?
- What VCs care about when you are pitching to them
- The optimal way founders and leadership should be looking at product
- Joakim’s personal philosophy on learning loops
- What are some reasons why startups fail
To learn more from Joakim, check out elitegamedevelopers.com, or check out his podcast at https://elitegamedevelopers.com/podcast/
For more tips on how to staff your dev team, email us at [email protected] to set up a free 90 minute call!
For more episodes head to the Building Better Games Podlink.
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It seems intuitive that adding additional people will increase your speed in making a great game. However, staffing up is more nuanced than that. If you add people to a system where there are underlying operational and/or cultural issues all you’re doing is adding weight to a cart that’s already in the mud. So how do you staff video game development efficiently?
Honestly, it’s complicated. A lot of the aspects of whether a person is needed or a good fit are intangible, and can only be felt and understood by paying attention, which is a huge missing piece in most staffing plans and hiring processes.
This podcast will show you how to use your judgment as a leader to identify key data points and make effective decisions around staffing.
Topics discussed in this episode:
- The importance of deliberately constructing a team
- Why hiring more people does not equate to more productivity
- How big should your team be?
- Importance of leaders understanding their team’s workflows
- How you identify your worst bottlenecks
- Management overhead when it comes to staffing
- Incentivizing not working on unnecessary aspects of the project
- When hiring more people is appropriate
- Understanding the human intangibles as being critical to staffing
- Summary of four points to keep in mind when thinking of hiring
For more tips on how to staff your dev team, email us at [email protected] to set up a free 90 minute call!
For more episodes head to the Building Better Games Podlink.
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“I want to be maximizing value. These tools can create a side game that actually is only vaguely and tangentially related to value, perhaps even in a negative way.”
Why do people hate JIRA so much? There is a whole website dedicated to rants calling JIRA out for its oppressive bureaucratic nature and the evangelistic cult created around its adoption across many industries, including the video game industry. What we want to find out is, is it REALLY that bad, especially since it is one of the most popular management tools used to date, or are people just sour they are being forced to use it? When we pick apart this issue, many things are uncovered, but one constant remains, which is that creating value for players is ultimately the goal of any game dev organization.
It's easy to lose sight of that goal (and the players!) when everyone is fixated on being in the green or moving tickets, which is where most of the team’s energy ends up being spent. This is a massive issue that we need to tackle and we think there are solutions. One solution can be found right here in this episode!
Hosts Ben Carcich and Aaron Smith sit down to discuss how management tools like JIRA get a bad rep, and who’s to blame for it. Theoretically, what would happen if we just eliminated management tools all together? Would the entire organization crumble, or would the value of work actually go up instead? As senior leaders themselves, they know and understand this part of the job, and have a five step solution that could dramatically decrease management overhead. That will leave you with more time for adding quality and value and, ultimately, creating better games.
Topics discussed in this episode:
- Why do people hate JIRA so much
- The argument for the benefits of JIRA
- Who is actually benefiting from using JIRA?
- Why do we inflict JIRA on our dev teams?
- The frightening amount of time teams spend moving tickets
- Is value actually added if a ticket is closed?
- What would happen if we eliminated management tools?
- Incentivizing delivering on JIRA vs. delivering actual value
- What is the solution to the “JIRA Overhead” issue: 5 step process
- How to lower the overhead for your team
- Something you can measure right now that CAN add value
- Advice for leaders
- The cultural impact of management systems
For more episodes head to Apple Podcasts.
To join our community, head to Facebook and join our private Building Better Games podcast group!
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What was the motivation for the champion team
What does quality mean when developing a new champion
Importance of game first vs graphical fidelity first
What player value actually is
Impact on delivery when quality is focus
Knowing when to stop improving a game asset
What makes a valued champion
Lessons learned in how to lead
Challenges in moving between two very different teams
Core responsibilities as a leader
For more episodes head to Apple Podcasts.
To join our community, head to Facebook and join our private Building Better Games podcast group!
Connect with us: Instagram
Aaron and Ben dive into some common problems they see working with game developers from startups to large scale publishers. You'll learn about some patterns to avoid and how to focus on continually delivering real value.
Jonathan McCaffrey (JMac) is a leader and engineer who has worked to help engineering and production understand each other wherever he worked. He covers working with limited resources at a new startup, the fallacy of being either fast or clean but not both, and what it's like scaling from small to large companies and back again. If you want a better understanding of engineering in game dev, this is worth a listen!
Part 2 of Managing Others! This time we're talking about accountability and advocacy. With accountability, we look at how you can set expectations within your org as a leader and someone responsible for growing others. With advocacy, we look at a crucial role a manager plays for their employee and the company. Take a listen, and let us know what you think!
Find us at www.valarinconsulting.com, or at @ValarinInc on Twitter and IG.
Find us at www.valarinconsulting.com, or at @ValarinInc on Twitter and IG.
Find us at www.valarinconsulting.com, or at @ValarinInc on Twitter and IG.
Find us at www.valarinconsulting.com, or at @ValarinInc on Twitter and IG.
Find us at www.valarinconsulting.com, or at @ValarinInc on Twitter and IG.
Find us at www.valarinconsulting.com, or at @ValarinInc on Twitter and IG.
En liten tjänst av I'm With Friends. Finns även på engelska.