Join Frank and Peter for a thorough investigation into the challenges and charms of Arkham Horror: The Card Game. We discuss strategies and stories, study investigators and produce guides, as well as taking first looks at new packs and playing through adventures for your listening enjoyment.
The podcast Drawn To The Flame is created by Frank and Peter. The podcast and the artwork on this page are embedded on this page using the public podcast feed (RSS).
Join Frank and Peter for the second part of an extended interview with Azathoth's replacement Nyarlathotep, aka Duke Harrist, the lead designer of Arkham Horror LCG. In this episode, we talk to Duke about the player cards of The Feast of Hemlock Vale. We take more of a look at the state of the classes in Arkham and the places Duke wanted to bring new ideas to the game, as well as chat about bringing new investigators into the Arkham Files. We hope you enjoy it!
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Join Frank and Peter for the first part of an extended interview with Azathoth's replacement Nyarlathotep, aka Duke Harrist, the lead designer of Arkham Horror LCG. In this episode, we talk to Duke about his background as a designer, how he ended up at FFG, what he brings to the role and what it's like following on from Maxine Newman, as well as where he wants to take Arkham in the future.
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Join Peter and Frank for another scenario-specific episode. This time, they're popping on their backpacks and hiking boots and straying into The Untamed Wilds, scenario one of The Forgotten Age campaign. How tough is the scenario? How do you beat it? And how does it beat you??
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Join Frank as he talks about FHVFHV for the second time - we're talking Alessandra, Kate, Wilson, routes, highs, low low lows, what's the point of parley and many other things. Enjoy!
Here's the FHVFHV sheet: here.
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Tune in for Think on your Feet XLVI, in which the play through of The Innsmouth Conspiracy, featuring Subject 5U-21, continues.
In Think on your Feet episodes, a live play series, I endeavour not to edit much at all. Sometimes I cut some shuffling sounds or abbreviate some of my longer pauses (a chap's got to think!), but otherwise, it's uncut, unaltered and meant to feel like you're with me at the table. There may be mistakes and misplays, but hopefully some successes too.
Timestamps:
0.00 intro
1.36 story intro
4.30 little bit of setup for listeners
5.52 agenda / act / opening hand
8.45 gameplay starts
1.13.15 gameplay wrap-up
At 44.05 Peter takes a 4-action turn, forgetting he spent an action on the blue key. Somewhere between 44 & 49 minutes, Peter draws a reality acid and forgets to flip Ravenous. Same at 57. So there's a ten-ish minute window where Ravenous is ticking the wrong way. Sometimes these things happen! At 49.20 Peter pathfinds as though locations are connected by adjacency rather than icons, but he spots this and docks actions. Finally, at 1.10.05 Peter draws mysterious chanting and forgets the initiate of Dagon is in play, so fetches an Acolyte. It doesn't make a difference as he finishes that turn...
Here's the deck: CLICK ME
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Join Frank and Peter as they look at the latest news from Fantasy Flight Games all about the forthcoming expansion The Drowned City. What do Marion and Agatha do? What's the deal with specialist cards? And just how will Arkham never be the same again?
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Tune in for Think on your Feet XLVI, in which the play through of The Innsmouth Conspiracy, featuring Subject 5U-21, continues.
In Think on your Feet episodes, a live play series, I endeavour not to edit much at all. Sometimes I cut some shuffling sounds or abbreviate some of my longer pauses (a chap's got to think!), but otherwise, it's uncut, unaltered and meant to feel like you're with me at the table. There may be mistakes and misplays, but hopefully some successes too.
Timestamps:
0.00 preamble
2.10 scenario intro, act and agenda
5.03 opening hand
6.30 gameplay starts
50.00 gameplay ends, wrap up.
Here's the deck: CLICK ME
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Join Frank as he talks about FHVFHV for the first time.
Here's the FHVFHV sheet: here.
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Join Frank and Peter as they talk about a non-Arkham Horror game: Leder Games' Arcs. It's space, it's strategy, it's trick-taking (ish) and it's loads of fun.
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Join Frank and Peter as they talk about Shadows Over Scotland at Tabletop Scotland and the decks they're thinking of making for the two epic multiplayer games.
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Join Frank and Peter as they talk about Shadows Over Scotland at Tabletop Scotland and then take a look at the Arkham Horror news out of Gencon.
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Tune in for Think on your Feet XLV, in which the play through of The Innsmouth Conspiracy, featuring Subject 5U-21, continues.
In Think on your Feet episodes, a live play series, I endeavour not to edit much at all. Sometimes I cut some shuffling sounds or abbreviate some of my longer pauses (a chap's got to think!), but otherwise, it's uncut, unaltered and meant to feel like you're with me at the table. There may be mistakes and misplays, but hopefully some successes too.
Timestamps:
0.00 preamble
3.40 upgrade chat
4.30 blooper chat - it crops up at minute 33 next, and again at 53.
9.10 act and agenda
10.55 opening hand
13.35 gameplay begins
At 15.30 I forget to remove the first Old Innsmouth Road, but I remember shortly afterwards.
Here's the deck: CLICK ME
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Join Peter and Frank as they talk about everybody's favourite soldier, all-round man-about-the-front fighting and raging against the dying of the light: Mark Harrigan.
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Join Peter and Frank as they talk about everybody's favourite butler, all-round man-about-the-home helping the team to greatness: Carson Sinclair.
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You've just finished a scenario but how do you know you've done ok? What are the things you can consider and ponder to improve your play? Join Frank and Peter as they talk about self-analysis and self-improvement in Arkham.
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Join Frank and Peter for an Innsmouth interlude, in which they take a breather with Suzi after four hard-fought scenarios and reflect on possible upgrades to the deck. We'd love to hear your thoughts too - please get in touch.
Here's our deck so far: here
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Tune in for Think on your Feet XLIV, in which the play through of The Innsmouth Conspiracy, featuring Subject 5U-21, continues.
In Think on your Feet episodes, a live play series, I endeavour not to edit much at all. Sometimes I cut some shuffling sounds or abbreviate some of my longer pauses (a chap's got to think!), but otherwise, it's uncut, unaltered and meant to feel like you're with me at the table. There may be mistakes and misplays, but hopefully some successes too.
Timestamps:
0.00 intro / preamble
2.35 scenario intro
5.12 setup / vehicle rules / locations / fishing vessel
9.23 act / agenda
10.30 opening hand
12.30 gameplay begins
1.08.50 gameplay ends, resolution, wrap up
Three times (19.05, 34.11, 56.07) Peter takes a 4-action turn, but then the same turn or the next turn he spends an action to play Regurgitation, so it always evens out.
At 47.20 Peter forgets to move The Thing That Follows.
Here's the deck: CLICK ME
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Join Peter and Frank as they talk about Shadows over Scotland, an event for Arkham Horror this summer/autumn at Tabletop Scotland games convention, 6th-8th September 2024. We cover what it is, what we'll be doing, and why you might want to come!
Tabletop Scotland's website: here
Shadows over Scotland link: here
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Join Peter and Frank as they talk about investigator signature cards. What makes a good signature? Why do some signatures feel super powerful and others just fizzle out? And what is the best signature in the game?
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Join Peter and Frank as they talk about keywords and other mechanics a campaign might introduce. What makes a good keyword? Why do some keywords land well and others fizzle or are ultimately forgettable? What gives specific campaigns their memorable flavour?
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Join Frank and Peter for the sixth first look of the player cards of The Feast of Hemlock Vale.
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Join Frank and Peter for the fifth first look of the player cards of The Feast of Hemlock Vale.
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Join Frank and Peter for the fourth first look of the player cards of The Feast of Hemlock Vale.
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Join Frank and Peter for the third first look of the player cards of The Feast of Hemlock Vale.
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Join Frank and Peter for the second first look of the player cards of The Feast of Hemlock Vale.
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Join Frank and Peter for the first first look of the player cards of The Feast of Hemlock Vale.
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Join Peter and Frank as they talk about folk horror: what is it and how does it link to Lovecraft, Arkham Horror and the Feast of Hemlock Vale? Check out Black Aquarius on BBC Sounds, too, if you want more on 1970s Occultism.
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Tune in for Think on your Feet XLIII, in which the play through of The Innsmouth Conspiracy, featuring Subject 5U-21, continues.
In Think on your Feet episodes, a live play series, I endeavour not to edit much at all. Sometimes I cut some shuffling sounds or abbreviate some of my longer pauses (a chap's got to think!), but otherwise, it's uncut, unaltered and meant to feel like you're with me at the table. There may be mistakes and misplays, but hopefully some successes too.
Timestamps:
0.00 intro / preamble
1.28 interlude: the syzygy
3.50 upgrading Suzi
6.10 scenario intro
11.30 running through the map
14.28 opening hand
16.22 gameplay begins
1.35.40 gameplay ends, resolution, wrap up
Here's the deck: CLICK ME
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Join Peter and Frank as they talk about being good at Arkham Horror or, more specifically, not being bad (aka sucking) at the game - when to take tests, what the consequences of failure are, how to be a better player. The usual jazz!
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CONTENT WARNING: we talk about some health challenges and serious stuff in this episode. Please be warned.
Join Frank and Peter as they talk about the ebb and flow of their interest in Arkham Horror, and the sorts of things that might combine to knock their interest in the game.
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Join Frank and Peter as they announce not one, not two, but three new cards from The Feast of Hemlock Vale Investigator Expansion (for players). We share the cards up front and then go down the rabbit hole to discuss the ins and outs of these cards. Enjoy!
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Tune in for Think on your Feet XLII, in which the play through of The Innsmouth Conspiracy, featuring Subject 5U-21 continues.
In Think on your Feet episodes, a live play series, I endeavour not to edit much at all. Sometimes I cut some shuffling sounds or abbreviate some of my longer pauses (a chap's got to think!), but otherwise, it's uncut, unaltered and meant to feel like you're with me at the table. There may be mistakes and misplays, but hopefully some successes too.
Timestamps:
0.00 preamble
2.15 intro text
9.50 upgrades and set up
12.26 agenda and act
14.40 opening hand
17.45 gameplay starts
1.26.40 post-gameplay assessment
At 21.05 Peter forgets to add a doom to the agenda the first couple of turns. But when he notices it he corrects it immediately.
At 33.30 Peter takes a four-action turn. Given how things end, that doesn't seem a problem, really.
Here's the deck: CLICK ME
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Join Frank and Peter for a very special investigator-specific episode to celebrate 300 episodes of Drawn to the Flame. Thank you to you, the listener, for being along with us on this ride!
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Join Frank and Peter for Visions of Futures Past XXV, an occasional series in which we reveal cards, thanks to the generosity of Fantasy Flight Games. This time, we look at a card from The Feast of Hemlock Vale investigator expansion for players!
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Join Frank for Think on your Feet XLI, the start of a new campaign, with a new investigator, the newness shiny and, well, new.
In Think on your Feet episodes, a live play series, I endeavour not to edit much at all. Sometimes I cut some shuffling sounds or abbreviate some of my longer pauses (a chap's got to think!), but otherwise, it's uncut, unaltered and meant to feel like you're with me at the table. There may be mistakes and misplays, but hopefully some successes too.
Timestamps:
0.00 intro and story
4.45 act and agenda
8.35 opening hand
9.25 gameplay begins
53.40: 2 turns forgetting The Thing That Follows - I guessed 'at least one, maybe two' and move it two, which was right, and then I move it three, 'to be on the safe side', which was wrong!
Here's my deck: CLICK ME
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Join Frank and special guest Jaya, who kindly steps up so that we can take a look at the new investigators of The Feast of Hemlock Vale Investigator Expansion (for players). We're doing a pre-first look, an initial impressions episode, sharing our enthusiasm and our wonderings about who's coming up. Spoilers, understandably, for FHV.
NB: there's an audio quirk on this episode - Jaya's mic is a little scratchy, but he's still completely audible.
Find out more about Jaya's projects here: https://www.kickstarter.com/projects/magnategame/21x-blackjack-for-maths-lovers-uk | https://naylorgames.com/ | https://naylorgames.com/pages/ng6
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Join Frank and Peter as they continue their discussion of efficiency and build on it to look at the concept of failing forwards. What is failing forwards and how does it pertain to Arkham? More strikingly, how do reward mechanics influence and direct decks and play patterns?
NB: there's an audio quirk on this episode - Frank's mic has gone doolally and he's somewhat quiet. Apologies; it'll be rectified on the next episode.
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Join Frank and Peter as they explore what's meant by 'action economy' in Arkham Horror, or, in other words, what it means to be 'efficient' in play. We talk about efficiency as a concept, how it applies to Arkham and whether it's a useful concept to bear in mind when making decks and playing.
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Join Frank and Peter as they attempt to grasp the scale and majesty of the latest investigator for Arkham Horror: Subject 5U-21, Maxine Newman's final contribution to the game we adore.
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Join Peter and Frank for Kal Iver's Beginner Ranger Guide, or 'Some Things We've Learned about Earthborne Rangers as We've Been Playing It'... we're talking about some more initial impressions of the game and, as ever, comparing it relentlessly to Arkham Horror.
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Join Frank and Peter for a deep dive into a single scenario in our new series, our 'scenario tech' or 'scenario specific' sort of episodes. We hope you like it!
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Join Frank and Peter for a fifth first look at The Dunwich Legacy investigator expansion for players. With a class chosen at random!
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Join Frank and Peter for a new investigator-specific episode, this one all about everyone's favourite spy, Trish Scarbados!
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Join Frank and Peter for a review of what they did at UKGE 2023, discussion of taking part in Arkham Horror events, and all sorts of bits. We talk Earthborne Rangers and Machinations Through Time. And what's the deal with Carson Sinclair?
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Join Frank and Peter for a preview of what they're doing at UKGE 2023, discussion of taking part in Arkham Horror events, and all sorts of bits.
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Join Frank and Peter for a new investigator-specific episode, this one all about the photographer Darrell Simmons.
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Join Frank and Peter for a deep dive into a single scenario in what we hope will be a new series, a 'scenario tech' or 'scenario specific' sort of endeavour that we're toying with. We hope you like it!
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CONTENT WARNING: this is a face-check playthrough, so it may contain shocking content.
Join Frank for Think on your Feet XL, in which Amanda Sharpe concludes her sci-fi journey in Dark Matter, a fan-made campaign for Arkham Horror: The Card Game.
In Think on your Feet episodes, a live play series, I endeavour not to edit much at all. Sometimes I cut some shuffling sounds or abbreviate some of my longer pauses (a chap's got to think!), but otherwise, it's uncut, unaltered and meant to feel like you're with me at the table. There may be mistakes and misplays, but hopefully some successes too.
Timestamps:
0.00 intro, setup, act, agenda
6.27 ancestral knowledge and opening hand
9.42 gameplay begins
19.35 I think I misplay: I commit The Eye of Truth from under Amanda to Alienation and pass, which I believe means TEOT should've attached to Alienation and placed both cards in the victory display...
34.00 I seem to become obsessed with the word 'anyhoo'??
51.30 I get in a bit of a tangle but I sort it out.
58.55 I add a resource on the Moonbase Laboratory even though I've carefully made sure not to be there...
1.18.00 My grasp of 'as if' is probably shaky at best, but I'm hoping I'm playing this right and not completely wrecking the scenario...
1.31.00 I miscount actions and shortchange myself one.
1.35.50 Major derp: I could've used the Pallid Mask to move! To... do something at the end! I catch that the Cassilda is once per turn but then forget the Pallid Mask - and I use the Pendant illegally... but I could've used the Pallid Mask so it works out nearly the same?
Here's my deck: CLICK ME
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Join Frank and Peter for a fourth first look at The Dunwich Legacy investigator expansion for players. With a class chosen at random!
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Join Frank and Peter for a first look at a game coming shortly to Kickstarter, Worn Wanderers, on 23rd March. Cleromancy Games were kind enough to share a prototype with us via Tabletop Simulator, so we've tried out the game and we introduce you to it and talk about what we enjoyed about trying it. You can also join their VIP pin club here. Thanks Cleromancy!
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Join Frank and Peter for a third first look at The Dunwich Legacy investigator expansion for players. With a class chosen at random!
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Join Peter and Frank as they announce a regular monthly stream over on Twitch and talk about what we are hoping to get out of it - and what you might get out of it too!
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CONTENT WARNING: this is a face-check playthrough, so it may contain shocking content.
Join Frank for Think on your Feet XXXIX, in which Amanda Sharpe continues her digital journey in Dark Matter, a fan-made campaign for Arkham Horror: The Card Game.
In Think on your Feet episodes, a live play series, I endeavour not to edit much at all. Sometimes I cut some shuffling sounds or abbreviate some of my longer pauses (a chap's got to think!), but otherwise, it's uncut, unaltered and meant to feel like you're with me at the table. There may be mistakes and misplays, but hopefully some successes too.
Timestamps:
0.00 intro / story so far / content warning
2.50 story text and setup
7.40 agenda + act + locations
9.25 opening hand and ancestral knowledge
10.54 gameplay begins
24.55 I've not quite understood the bottomless pit
47.30 I get my maths wrong: I'm 5+1+3 so 9 vs 4 but draw a -5 and say I've failed. Given I miss out on a secret and a card, I feel I've come out of that worse, so... there we go!
Here's my deck: CLICK ME
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Join Frank and Peter for a discussion of a new keyword introduced in The Scarlet Keys Campaign Expansion (for players), Concealed X. What does it do, why does it matter, how do you handle it? We avoid scenario-specific spoilers and specific enemy spoilers in the main, flagging up the two times we mention early-campaign things. Otherwise it's spoiler-free and all about the mechanics.
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Join Frank and Peter for a second first look at The Dunwich Legacy investigator expansion for players. With a class chosen at random!
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CONTENT WARNING: this is a face-check playthrough, so it may contain shocking content.
Join Frank for Think on your Feet XXXVIII, in which Amanda Sharpe continues her digital journey in Dark Matter, a fan-made campaign for Arkham Horror: The Card Game.
In Think on your Feet episodes, a live play series, I endeavour not to edit much at all. Sometimes I cut some shuffling sounds or abbreviate some of my longer pauses (a chap's got to think!), but otherwise, it's uncut, unaltered and meant to feel like you're with me at the table. There may be mistakes and misplays, but hopefully some successes too.
Timestamps:
0.00 preamble and story
5.50 act and agenda
8.50 Ancestral Knowledge draws
10.10 opening hand
12.25 gameplay begins
23.15 I don't realise the Segments line...
48.55 I miscalculate how Essence of the Dream works... but I would've still passed the test, even if the correct value (6, not 8!)
Here's my deck: CLICK ME
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Join Peter and Frank as they read a few questions from patrons - thanks for sending them in!
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Join Peter and Frank as they return to podcasting duties and reflect on what they've been playing as they await the UK release of The Scarlet Keys Campaign Expansion.
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CONTENT WARNING: this is a face-check playthrough, so it may contain shocking content.
Join Frank for Think on your Feet XXXVII, in which Amanda Sharpe continues her digital journey in Dark Matter, a fan-made campaign for Arkham Horror: The Card Game.
In Think on your Feet episodes, a live play series, I endeavour not to edit much at all. Sometimes I cut some shuffling sounds or abbreviate some of my longer pauses (a chap's got to think!), but otherwise, it's uncut, unaltered and meant to feel like you're with me at the table. There may be mistakes and misplays, but hopefully some successes too.
Timestamps:
0.00 preamble
2.20 intro - story, act, agenda, ancestral knowledge
10.30 opening hand and gameplay
31.00 I make a wee mistake - I don't advance when I should. I work it out five minutes later...
47.50 It's not the last card in the agenda deck...
Here's my deck: CLICK ME
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Join Frank and Peter as they speak to Maxine Newman, senior developer at Fantasy Flight Games, all about Edge of the Earth and then some about The Scarlet Keys and Secrets in Scarlet.
NB: this episode was recorded before we knew Maxine was stepping away from Arkham, so we don't ask her about that.
Time stamps:
0.0.00 Preamble
0.5.50 Guest arrives
0.12.30 Change in release model
0.24.10 Edge of the Earth player cards discussion
0.53.30 Edge of the Earth campaign discussion
1.46.30 The Scarlet Keys discussion begins (with a bit of Edge of the Earth)
1.52.00 The Scarlet Keys + Secrets in Scarlet discussion
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Join Frank and Peter as they take part in The Many Faces of Charlie Kane, a content creator collaboration event all about our new neutral investigator, Charlie Kane. This event is organised by the wonderful Veronica from Until the End of Time. For more information, you can visit this link and see who else is taking part (spoiler: it's cool people!)
Our deck for the event: here.
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Aconyte Books kindly sent us a free copy of Secrets in Scarlet, a collection of short stories being published to tie in with the release of The Scarlet Keys campaign expansion (for players). So in this episode we interview three authors who have contributed to the collection to ask them about gaming, their stories and what it was like writing for the Arkham Files. We speak to Jason Fischer, Josh Reynolds and Carrie Harris - thank you! - and we hope you enjoy the episode.
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Join Frank for a sixth and final first look at the player cards from one of the six classes in The Scarlet Keys investigator expansion (for players) (tm).
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Join Frank for a fifth first look at the player cards from one of the six classes in The Scarlet Keys investigator expansion (for players) (tm).
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Join Frank for a fourth first look at the player cards from one of the six classes in The Scarlet Keys investigator expansion (for players) (tm).
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Join Frank for a third first look at the player cards from one of the six classes in The Scarlet Keys investigator expansion (for players) (tm). This isn't exactly a refined look... and it seems like I really get confused by a ghost.
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Join Frank for a second first look at the player cards from one of the six classes in The Scarlet Keys investigator expansion (for players) (tm).
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Join Frank for a first first look at the player cards from one of the six classes in The Scarlet Keys investigator expansion (for players) (tm).
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Join Peter and Frank as they talk through some early impressions of two investigators from The Scarlet Keys investigator expansion for players, the latest expansion for Arkham Horror The Card Game The Living Card Game.
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CONTENT WARNING: this is a face-check playthrough, so it may contain shocking content.
Join Frank for Think on your Feet XXXVI, in which Amanda Sharpe continues her digital journey in Dark Matter, a fan-made campaign for Arkham Horror: The Card Game.
In Think on your Feet episodes, a live play series, I endeavour not to edit much at all. Sometimes I cut some shuffling sounds or abbreviate some of my longer pauses (a chap's got to think!), but otherwise, it's uncut, unaltered and meant to feel like you're with me at the table. There may be mistakes and misplays, but hopefully some successes too.
Here's my deck: CLICK ME
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She's a speedster who grabs clues for fun, exploring the wildest reaches of the Earth on the trail of lost and forgotten relics. Join Frank and Peter for another investigator-specific episode as they look at Ursula Downs, the explorer.
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It's another one of our hybrid episodes, where I grab the stream audio from our final The Scarlet Keys player card reveal and share it with you. But that's not all: in this episode, Frank and Peter also discuss how spoiler season has been and some themes from TSK player cards they're looking forward to exploring.
This audio is taken directly from the livestream audio, so it's a little harder for me to edit and clear up some aural infelicity. I hope you enjoy the takes nonetheless!
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I don't even know how to label this episode! Is it a Visions of Futures Past? Sort of, because we're revealing cards! Is it an investigator-specific episode? Also yes, because it's all about an investigator! Is it also the audio from a livestream we did? Yes again!
Join Frank, Peter and special guest Fylion as we discuss a new investigator from the forthcoming The Scarlet Keys investigator expansion (for players). This audio is taken directly from the livestream audio, so it's a little harder for me to edit and clear up some aural infelicity. I hope you enjoy the takes nonetheless!
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CONTENT WARNING: this is a face-check playthrough, so it may contain shocking content.
Join Frank for Think on your Feet XXXV, in which Amanda Sharpe continues her digital journey in Dark Matter, a fan-made campaign for Arkham Horror: The Card Game.
In Think on your Feet episodes, a live play series, I endeavour not to edit much at all. Sometimes I cut some shuffling sounds or abbreviate some of my longer pauses (a chap's got to think!), but otherwise, it's uncut, unaltered and meant to feel like you're with me at the table. There may be mistakes and misplays, but hopefully some successes too.
Timestamps:
0.00 preamble | 1.22 story so far | 4.00 scenario intro | 7.20 current deck
9.25 act / agenda / setup | 13.15 opening hand | 13.32 gameplay begins
Here's my deck: CLICK ME
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Join Frank and Peter as they announce another card from the forthcoming The Scarlet Keys investigator expansion (for players). Enter the realm of the terrifying (ish) quantum paradox!
Thank you so much to FFG marketing for providing us with this card - and some future cards - to announce. You can track when announcements are scheduled to happen across content creators here.
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Join Frank and Peter as they announce a fourth card from the forthcoming The Scarlet Keys investigator expansion (for players). Get tooled up and enjoy!
Thank you so much to FFG marketing for providing us with this card - and some future cards - to announce. You can track when announcements are scheduled to happen across content creators here.
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Join Peter and Frank for another investigator specific episode, this time all about our favourite violinist, the queen of improvisation, Patrice Hathaway.
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Join Frank and Peter as they announce a third card from the forthcoming The Scarlet Keys investigator expansion (for players). We hope you like it - stay tuned to the end of the episode as we finish and then start again!
Thank you so much to FFG marketing for providing us with this card - and some future cards - to announce. You can track when announcements are scheduled to happen across content creators here.
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Join Frank and Peter as they announce a second card from the forthcoming The Scarlet Keys investigator expansion (for players). We hope you like it. We've been sharing parts of the card on Facebook, so feel free to browse the images there!
Thank you so much to FFG marketing for providing us with this card - and some future cards - to announce. You can track when announcements are scheduled to happen across content creators here.
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The Foundation needs your help! Join Frank and Peter as they announce a card from the forthcoming The Scarlet Keys investigator expansion (for players). We hope you like it.
Thank you so much to FFG marketing for providing us with this card - and some future cards - to announce. You can track when announcements are scheduled to happen across content creators here.
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CONTENT WARNING: this episode contains children in peril.
Join Frank for Think on your Feet XXXIV, in which Amanda Sharpe continues her digital journey in Dark Matter, a fan-made campaign for Arkham Horror: The Card Game.
In Think on your Feet episodes, a live play series, I endeavour not to edit much at all. Sometimes I cut some shuffling sounds or abbreviate some of my longer pauses (a chap's got to think!), but otherwise, it's uncut, unaltered and meant to feel like you're with me at the table. There may be mistakes and misplays, but hopefully some successes too.
Timestamps:
0.00 story so far and deck upgrades | 3.30 scenario set-up | 8.37 act and agenda | 10.10 additional rules | 12.40 opening hand and play begins | 52.47 I play the Virtual Access Key even though I don't have a spare accessory slot. I spot this later at 1.02.00 and try to fix it... | 1.10.40 I kill a thing and I shouldn't have done! I catch it shortly afterwards at 1.12.55! | 1.19.30 I have a question for YOU, listener!
Here's my deck: CLICK ME
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Join Frank and Peter for a first look at... wait, The Dunwich Legacy? Investigator expansion for players?? That doesn't make sense. But we've dug into the archives and found our first look at Dunwich, for your listening pleasure.
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Join Frank for Think on your Feet XXXIII, in which Amanda Sharpe gets =SYSTEM ERROR= !!INVESTIGATOR CANNOT BE FOUND!!
In Think on your Feet episodes, a live play series of Arkham Horror: The Card Game, I endeavour not to edit much at all. Sometimes I cut some shuffling sounds or abbreviate some of my longer pauses (a chap's got to think!), but otherwise, it's uncut, unaltered and meant to feel like you're with me at the table. There may be mistakes and misplays, but hopefully some successes too.
Timestamps:
0.00 intro | 3.15 prologue | 5.50 scenario intro | 13.45 opening hand | 15.45 gameplay starts | 31.00 I forget to read act 2a, just reading agenda 2a. Sorry! | 1.17.00 I do end of round before upkeep. It doesn't make a difference, but I know that's not the right order... | 1.27.30 I say I think it's ok to look at the scan deck - but it's not, according to clarifications from the designer. I learn something new every day!
Here's my starting deck: CLICK ME
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Join Frank and Peter as they consider what sort of things might get you inspired to build a deck, or how you even approach deckbuilding, dude?!
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Join Frank and Peter as they look at another investigator in Arkham Horror: this time, the token-manipulating, thread-cutting, future-rewriting clairvoyant Jacqueline Fine. What does she do, how does she do it and is it any good?
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Join Peter and Frank as they look at another investigator in Arkham Horror: this time, the wrench-wielding, damage-soaking, enemy-bashing mechanic Daniela Reyes. What's good about her? How do you work with 1 intellect? What about Malfunction?!
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Join Peter and Frank as they consider the spiciest of topics: distribution models. Arkham has moved from a deluxe+mythos pack model to the two-box campaign+investigator expansion (for players) model. What does the shift mean for players/consumers, for content creators and for the designers of the game?
NB: we recorded this episode before this tweet was released. Is the period of little news coming to an end?
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Join Peter and Frank as they look at the concept of a card being 'too good'? What does too good look like? Is it a negative thing? What assumptions are people making when they declare a card too good? All this and more in this latest episode.
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Join Frank and Peter for a wee discussion of the tarot card they've drawn as part of the campaign playalong over on the Mythos Busters' (curse their name for ever) server... enjoy!
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Join Peter and Frank as they discuss three games they recently played. Were they good? What did your hosts take from the experience? And what lessons did the games prompt that are Arkham-adjacent or might be carried into Arkham?
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Join Frank and Peter as they look at the trait 'ritual'. What are rituals? What does the trait thematically represent? What would 'ritual support' be? Who should use rituals? We consider some of these questions and more!
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Join Frank and Peter as they sit down to discuss their thoughts about the Edge of the Earth campaign. This is a full-spoiler, access-all-areas discussion, so we recommend playing Edge of the Earth before listening.
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Join Frank and Peter for Esoteric Devices VI, in which they roll those lucky dice and see what kind of scores they can hit. In Esoteric Devices episodes, we turn our attention to a particular card or set of cards and delve deep into trying to understand their place in the game.
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It's time for another investigator-specific episode: this time it's the rookie cop, Boston born and bred Tommy Muldoon. Hailing from a family of cops and law-men, Tommy's dedicated to stopping crime and eradicating evil... and loading up Becky with a shedload of ammo. Join Frank and Peter as they talk all about Tommy.
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It's time for another investigator-specific episode: this time everyone's favourite arch(a)eologist, Monterey Jack. Sure, he likes stealing relics and treasures, but his search for his father has him seeking out the truth. Join Frank and Peter as they talk all about Jack.
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Join Frank and Peter as they ask: what is a colour pie? How does it apply to Arkham Horror? Is it something we should know about?
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Join Peter and Frank as they tear into the new year's mailbag. Remember, if you're a patron of the cast at the Ravenous Ghoul, Icy Ghoul or Ghoul Priest tiers, we'll answer your questions on the cast!
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Join Frank for Think on your Feet XXXII, in which Mateo returns to The Forgotten Age.
In Think on your Feet episodes, a live play series of Arkham Horror: The Card Game, I endeavour not to edit much at all. Sometimes I cut some shuffling sounds or abbreviate some of my longer pauses (a chap's got to think!), but otherwise, it's uncut, unaltered and meant to feel like you're with me at the table. There may be mistakes and misplays, but hopefully some successes too.
I spotted an errors. At 46mins, I should've discarded a card when the Yithian Observer hit me. I forgot to. Whoops!
Here's deck 1: CLICK ME
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April Fool's! We have a sixth and final (?!) second look for your ears.
Join Frank and Peter as they explore the latest expansion for Arkham Horror, Edge of the Earth Investigator Expansion (for Players), in greater depth.
Special thanks to Sean!
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Five second looks? Fiiiive? My word, when will these cards run out?!
Join Frank and Peter as they explore the latest expansion for Arkham Horror, Edge of the Earth Investigator Expansion (for Players), in greater depth.
Special thanks to Veronica!
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*This episode contains explicit language.*
What?! A *fourth* second look? You're messing with my mind!!
Join Frank and Peter as they explore the latest expansion for Arkham Horror, Edge of the Earth Investigator Expansion (for Players), in greater depth.
Special thanks to Amber Autumn!
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Come on! A *third* second look? Thrice-damned curiosity, more like...
Join Frank and Peter as they explore the latest expansion for Arkham Horror, Edge of the Earth Investigator Expansion (for Players), in greater depth.
Special thanks to Brandon!
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What's that now? A *second* second look? What kind of second-time newfangled magick is this?
Join Frank and Peter as they explore the latest expansion for Arkham Horror, Edge of the Earth Investigator Expansion (for Players), in greater depth.
Special thanks to Davi!
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What's that now? A *second* look? What kind of newfangled magick is this?
Join Frank and Peter as they explore the latest expansion for Arkham Horror, Edge of the Earth Investigator Expansion (for Players), in greater depth.
Special thanks to Bryan!
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Join Peter and Frank for another Esoteric Devices episode. We use these episodes to focus on a particular card or suite of cards and ask how to get the best out of them. This time: INFIGHTING.
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Join Peter and Frank for a discussion of 'splash' or off-class cards, those limited-in-number but high-in-impact (hopefully) cards that certain investigators have as part of their deckbuilding. We're talking Dunwich and Edge of the Earth and thinking about how to optimise the off-class influence.
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Join Peter and Frank for a fourth first look (yes, I know!) of the player cards of the Edge of the Earth investigator expansion... for players. In this edition: multiclass level 0 and basic weaknesses.
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Join Peter and Frank for a third first look of the player cards of the Edge of the Earth investigator expansion... for players. In this edition: survivor and neutral level 0, and our first xp cards.
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Join Peter and Frank for a second first look (this is gonna get confusing) of the player cards of the Edge of the Earth investigation expansion. In this edition: rogue and mystic level 0.
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Join Peter and Frank for a first first look (you read that right) of the player cards of the Edge of the Earth investigation expansion. In this edition: guardian and seeker level 0.
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Join Peter and Frank for a discussion of two types of first: who takes their turn first, and who should be lead investigator.
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Join Peter and Frank for another Visions of Futures Past, the occasional series in which we announce a new card for Arkham Horror. This time, it's a dynamic, defensive duo from the Edge of the Earth investigator expansion. Hope you like them, and the episode!
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Join Frank for Think on your Feet XXXI, in which Mateo returns to The Boundary Beyond and Heart of the Elders.
In Think on your Feet episodes, a live play series of Arkham Horror: The Card Game, I endeavour not to edit much at all. Sometimes I cut some shuffling sounds or abbreviate some of my longer pauses (a chap's got to think!), but otherwise, it's uncut, unaltered and meant to feel like you're with me at the table. There may be mistakes and misplays, but hopefully some successes too.
I spotted two errors. At 33mins, I didn't add a doom to a Hand of the Brotherhood. I did then kill it, so I don't think it made an impact, but it was a mistake. At 53mins, I draw a hex and forget to trigger Chapultapec Hill's reaction. Whoops!
Timestamps:
1.30: Intro text and blurbs
6.52: Scenario 1
10.00: Gameplay starts for scenario 1
1.17.50: Scenario 2 - upgrades and intro
1.27.10: Gameplay starts for scenario 2
1.49.10 Scenario 3 - intro
1.52.25: Gameplay starts for scenario 3
Here's deck 1: CLICK ME
Here's deck 2: CLICK ME
Here's deck 3: CLICK ME
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Join Frank and Peter for a conversation with Andrew Navaro, founder and creative director of Earthborne Games, the first offering of which, Earthborne Rangers, is a cooperative card game set in the far future that's on Kickstarter right now. We talk to Andrew about how the game plays (including character creation, winning and losing and other game mechanics), what he learned about cooperative card games from his decade at FFG, why sustainability matters and what inspired this game, among much else!
Earthborne Rangers on Kickstarter is here.
Two other Andrew interviews: Team Covenant and Shut Up & Sit Down.
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What's the difference between multiplayer and solo? Do we do Arkham a disservice by treating both game types as the same? Could we improve as players if we had more clarity around what each game type offers? Join Frank and Peter as they explore these and other questions.
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Join Frank for Think on your Feet XXX, in which Mateo returns to Threads of Fate.
In Think on your Feet episodes, a live play series of Arkham Horror: The Card Game, I endeavour not to edit much at all. Sometimes I cut some shuffling sounds or abbreviate some of my longer pauses (a chap's got to think!), but otherwise, it's uncut, unaltered and meant to feel like you're with me at the table. There may be mistakes and misplays, but hopefully some successes too.
Here's the deck: CLICK ME
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Join Frank for a fated first look at the player cards of Return to The Circle Undone.
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Join Frank for Think on your Feet XXIX, in which he starts a new campaign. The investigator: Padre Mateo Castile. The campaign: Return to the Forgotten Age. The prospects: blessedly bleak.
In Think on your Feet episodes, a live play series of Arkham Horror: The Card Game, I endeavour not to edit much at all. Sometimes I cut some shuffling sounds or abbreviate some of my longer pauses (a chap's got to think!), but otherwise, it's uncut, unaltered and meant to feel like you're with me at the table. There may be mistakes and misplays, but hopefully some successes too.
Timestamps:
0 prologue
2 intro
4.40 scenario 1 prep
9.35 scenario 1 opening hand and gameplay starts
52.55 post-scenario chat
57.15 scenario 2 prep
1.01.15 scenario 2 opening hand and gameplay starts
1.47.20 think on our feet and post-scenario chat.
I take two tests at 1.23.00 and say '5 v 2' when really it was '6 v 2'. It doesn't make a difference, but I should've spotted it!
Here's the first deck: CLICK ME
Here's the second deck: CLICK ME
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Join Peter and Frank as they are joined by the terrifying unknowable being that is Azathoth aka MJ Newman, lead designer of Arkham Horror The Card Game (The Living Card Game). We're delighted to be joined by MJ for a no-holds-barred, access-all-areas discussion of the Innsmouth Conspiracy and we dive deep: we go into detail about the player cards, the scenarios and everything in between! Thanks, MJ!
Timestamps:
10mins - player card discussion
42mins - the investigator starter decks
50mins - campaign discussion
2hrs19 - Edge of the Earth discussion
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Join Peter and Frank as they dive into the intricacies of the other new token, curse, and all its ramifications. From the workhorse cards Faustian Bargain and Deep Knowledge to the scintillating power of Armageddon, Shroud of Shadows and Eye of Chaos, what does curse do and is it worth doing?
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Join Peter and Frank as they dive into the intricacies of the new token, bless, and all its ramifications. From the power of Hallow and A Watchful Peace to the wonders of Shield of Faith and Eye of the Djinn, what does bless do and is it worth doing?
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Join Peter and Frank for another episode in their occasional series, Esoteric Devices, in which we take a single card and explore it in detail. Thanks patrons for your votes for this card.
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O speculation! Join Peter and Frank as they sit down to talk about unreleased investigators for Arkham Horror, looking at those that have seen releases in other Arkham Files games, and about future cycles for the game. This is a pure, joyful speculation episode.
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Join Frank and a special guest for a first peek at Into the Maelstrom, the sixth and final mythos pack in The Innsmouth Conspiracy cycle. Will bless and curse see their ultimate pay-offs? Just who is this coast guard captain?
We're aware that some listeners haven't yet received Into the Maelstrom, as it seems distribution is very confused at the moment. Hopefully you can enjoy this episode as and when you have the pack in your hands.
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Join Frank and a special guest for a first peek at The Lair of Dagon... that does not sound promising, does it?
We're aware that some listeners have received Into the Maelstrom instead of The Lair of Dagon. We weren't quite sure how best to go ahead first-looking, so we've just dove in and hope you can listen to this when you have your pack.
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Join Peter and Frank for an investigator specific episode, this time nipping from street to alley, cul-de-sac to avenue on the trail of the elusive letter carrier (or character...), Stella Clark.
March 31st is International Transgender Day of Visibility! If you want to find out more about International Transgender Day of Visibility, you can look here, here, here and here! As ever, you are welcome to contact us about anything we share in the episode.
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Join Peter and Frank for an investigator specific episode, this time setting sail to the waters around Innsmouth to find out all about Arkham Horror's sailor, brawler and all-round innately excellent fellow, Silas Marsh.
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Join Peter and Frank for another episode in their occasional series, Esoteric Devices, in which we take a single card (or a couple of cards, or three) and explore them in detail. We're shaking up the Esoteric Devices format by inviting patrons to vote for the cards they feel deserve our consideration. Thanks patrons!
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Join Frank and a guest as they look at the player cards of A Light in the Fog, the fourth mythos pack in The Innsmouth Conspiracy cycle.
Find out about Horrors without Borders, a charity stream, here
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Join Peter and Frank as they wrap up and reflect on their twin playthrough of The Dream-Eaters for Think on your Feet. What worked well? What would they change? Did they win?
Find out about Horrors without Borders, a charity stream, here
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Join Frank & Peter for Think on your Feet XXVIII, in which they face the finales of their twinned The Dream-Eaters campaigns.
In Think on your Feet episodes, a live play series of Arkham Horror: The Card Game, I endeavour not to edit much at all. Sometimes I cut some shuffling sounds or abbreviate some of my longer pauses (a chap's got to think!), but otherwise, it's uncut, unaltered and meant to feel like you're with me at the table. There may be mistakes and misplays, but hopefully some successes too.
Here's Frank's deck: CLICK ME
Here's Peter's deck: CLICK ME
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... you can die on your time. Join Frank and Peter for a discussion about the value of movement. Why does it matter? Who needs it? Can movement actions be enhanced?
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Join Frank and a special guest for a first look at the player cards of Horror in High Gear. With takes as unrelenting as these, you better hope you have a blessing (of isis) at your back, or just the sign of the cross to ward us off.
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Join Peter and Frank for a casual episode celebrating two hundred episodes and four years of Drawn to the Flame, a podcast for fans of Arkham Horror The Card Game The Living Card Game.
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Join Frank and Peter as they look at the story so far in The Innsmouth Conspiracy. What are those flashbacks about and what will happen next? Spoilers for the campaign abound - you have been warned (oh and we offer a warning in the episode, too).
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Join Frank and Peter for a third interlude to their paired Dream-Eaters campaign. We need your help: guide us on our final deck expenditure for this campaign!
Frank's deck here
Peter's deck here
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Join Frank - and a special guest - for a first look at the player cards of Devil Reef, the second mythos pack in The Innsmouth Conspiracy cycle.
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Join Peter and Frank for a very special, very different sort of episode. We're live and this is the recording from our live show on Twitch, which we held to celebrate hitting half a million downloads for the podcast. We decided to crack out the Lovecraft-inspired Beneath Nightmare Castle, and Peter does the reading as Frank does the slaying...
NB: this episode hasn't been edited at all, so it's rough and ready. You can also catch this broadcast on Twitch and YouTube!
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He dreams. He drifts. He wayfares?! Today, join Peter and Frank as we look at another investigator in Arkham Horror. This time it's the dreamer Luke Robinson and his marvellous gate box.
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Join Frank and Peter as they announce and discuss a player card from the mythos pack Devil Reef before they also let you know about a competition with loads of loot, all for #BlackestFriday2020
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He's smart. He's wealthy. He's out to disrupt cult business and do things his own way. That's right, today Frank and Peter embark on another investigator-specific episode, this time about the Silver Twilight millionaire, Preston Fairmont.
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Join Frank & Peter for Think on your Feet XXVII, in which they continue exploring the dark delights of The Dream-Eaters.
In Think on your Feet episodes, a live play series of Arkham Horror: The Card Game, I endeavour not to edit much at all. Sometimes I cut some shuffling sounds or abbreviate some of my longer pauses (a chap's got to think!), but otherwise, it's uncut, unaltered and meant to feel like you're with me at the table. There may be mistakes and misplays, but hopefully some successes too.
Some things we noticed in the edit: Peter's Trapezohedron testing needs some work - the doubling of testing to play a card... and then taking that cards actual test is hard to track while also recording. So he missed two tests but caught one so finished having only given himself one freebie.
Here's Frank's deck: CLICK ME
Here's Peter's deck: CLICK ME
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Join Frank - and a special guest - for a first look at the player cards of In Too Deep, the first mythos pack in The Innsmouth Conspiracy cycle. We've got covenants and curséd spells galore. Splish splosh! Dive in!
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Join Peter and Frank as they look at the newly updated List of Taboos. What's been chained, what's been mutated and how does it feel to get hit by a list like this one?
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Join Frank and Peter for the long-promised lore episode for The Innsmouth Conspiracy. We dive into The Shadow over Innsmouth, looking at what happens to our intrepid protagonist when he ventures off the road from Newburyport to Arkham and visits the shadowy town of decrepit Innsmouth.
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Join Frank and Peter for a first look at one faction's investigator and player cards in The Innsmouth Conspiracy deluxe expansion. Which faction is fifth? (Well, I guess if you've listened to THEI, NNSM, OUTH and CONSP you'll be able to deduce number five!)
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Join Frank and Peter for a first look at one faction's investigator and player cards in The Innsmouth Conspiracy deluxe expansion. Which faction is fourth?
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Join Frank and Peter for a first look at one faction's investigator and player cards in The Innsmouth Conspiracy deluxe expansion. Which faction is third?
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Join Frank and Peter for a first look at one faction's investigator and player cards in The Innsmouth Conspiracy deluxe expansion. Which faction is second?
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Join Frank and Peter for a first look at one faction's investigator and player cards in The Innsmouth Conspiracy deluxe expansion. Which faction is first?
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Join Frank and Peter as they explore the second interlude during their Think on your Feet playthrough of The Dream-Eaters. We discuss deck upgrades and progress in the campaign.
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Join Frank and Peter as they delve into the mailbag, talk through some future episode plans and announce a super simple competition giveaway to win some brilliant Innsmouth tokens.
Here we are at the UKGE here
Buy the Same Token right here!
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Join Frank for a first look at one of the five new Investigator Starter decks for Arkham Horror. But which one?
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Join Frank for a first look at one of the five new Investigator Starter decks for Arkham Horror. But which one?
Amazing logo courtesy of this guyJoin Frank for a first look at one of the five new Investigator Starter decks for Arkham Horror. But which one?
Amazing logo courtesy of this guyJoin Frank for a first look at one of the five new Investigator Starter decks for Arkham Horror. But which one?
Amazing logo courtesy of this guyJoin Frank for a first look at one of the five new Investigator Starter decks for Arkham Horror. But which one?
Amazing logo courtesy of this guyJoin Frank & Peter for Think on your Feet XXVI, in which they continue exploring the horrors and wonders of The Dream-Eaters.
In Think on your Feet episodes, a live play series of Arkham Horror: The Card Game, I endeavour not to edit much at all. Sometimes I cut some shuffling sounds or abbreviate some of my longer pauses (a chap's got to think!), but otherwise, it's uncut, unaltered and meant to feel like you're with me at the table. There may be mistakes and misplays, but hopefully some successes too.
At 18 minutes I take a four-action turn. WTF! At 34.30 and 51.27 I fluff how Practice Makes Perfect works, depriving myself of the card each time. +1 action, -2 cards... I think it works out ok. At 57.50 I get lost on how zero is even and not positive. Sorry! At 1.15.16, Peter takes a trapezohedron test but doesn't take the actual test that follows the trapezohedron test, if you follow. Likewise at 1.34.05 he forgets to take an Unnameable test. As he was 5 up for each test, it's pretty trivial in the scheme of things!
Here's Frank's deck: CLICK ME
Here's Peter's deck: CLICK ME
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Listen on iTunes: right here
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Join Frank for a first look at the player cards of Return to the Forgotten Age. What's getting an upgrade? What's getting a downgrade? Let's go back to the jungle!
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